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Anonymous Prodigy
Posted: Tue Mar 20, 2007 8:01 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the review, thonnas. Smile I should be finished with Shire on Thursday or Friday. At the moment, I have to make 3 rares, 1 uncommon, and 5 commons. Smile
I had to put something here.
DáinIronfoot
Posted: Tue Mar 20, 2007 12:49 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
Cards edited as suggested, MoS. Thanks for the huge review! GP as soon as I can manage it. Cool

Yeah, that’s his style. He shows up every 10 or so cards and makes you go back and change old stuff. Razz Nah, just messing with you, MoS. It’s appreciated.

Anonymous Prodigy wrote:
5 A Night to Remember Shire
Event • Regroup
Exert 4 Shire companions to remove a burden for each minion over 2 you can spot.
U113

Like Thonnas said. Good card.

Anonymous Prodigy wrote:
1 • Rosie Cotton, Mother of Thirteen Shire
Follower
Resistance +2.
Each time you transfer this follower to a companion, except a Shire companion, exert that companion.
Maneuver: Exert bearer twice to heal each Shire companion bearing a follower (except bearer).
U114

One big problem: there’s no aid cost. Assuming it’s nothing out the ordinary, this looks good, except I’d just say "each other Shire companion" instead of that little "(except bearer)" tacked onto the end. I think it’s technically correct whether the bearer is a Shire companion or not.

Anonymous Prodigy wrote:
2 A Conspiracy Unmasked Shire
Event • Skirmish
Reveal the top card from your draw deck to make a minion skirmishing a Hobbit strength -X, where X is the twilight cost of the card revealed.
C115

Good!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Tue Mar 20, 2007 12:58 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited as suggested, Dain. Thanks for the review! Cool


0 • The End of All Things Shire
Condition • Support Area
Tale.
To play, spot Frodo and Sam and add 3 burdens.
When the fellowship moves to any site 9, remove 3 burdens and heal a Shire companion.
R116

1 Last Trick Shire
Event • Skirmish
Spot an exhausted Shire companion to make that companion strength +4. If that companion wins his skirmish, heal that companion.
C117
Last edited by Anonymous Prodigy on Mon Mar 26, 2007 8:23 pm; edited 2 times in totalI had to put something here.
DáinIronfoot
Posted: Tue Mar 20, 2007 1:04 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
0 • The End of All Things Shire
Condition • Support Area
To play, spot Frodo and Sam and add 3 burdens.
When the fellowship moves to site 9, remove 3 burdens and heal a Shire companion.
R116

A bit weak at first glance, but if played right, this can save your game. T’would make a good tale, by the way.

Anonymous Prodigy wrote:
2 Last Trick Shire
Event • Skirmish
Spot an exhausted Shire companion to make that companion strength +4; if that companion wins his skirmish, heal that companion.
C117

End of the Game for Hobbits. Neat. But perhaps in light of that card, make it only cost 1. Not sure about that, though.... Think
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
legoles3333
Posted: Tue Mar 20, 2007 1:54 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Anonymous Prodigy wrote:
Edited as suggested, Dain. Thanks for the review! Cool


0 • The End of All Things Shire
Condition • Support Area
To play, spot Frodo and Sam and add 3 burdens.
When the fellowship moves to site 9, remove 3 burdens and heal a Shire companion.
R116

well nice, i can’t say more, with frodo, resolute halfling, and the RoR, you could kill swarm decks at the last second

2 Last Trick Shire
Event • Skirmish
Spot an exhausted Shire companion to make that companion strength +4; if that companion wins his skirmish, heal that companion.
C117
nice, but lower the twilight
Here's My Trade List
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I am a trained assassin catcher
CarpeGuitarrem
Posted: Tue Mar 20, 2007 2:25 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Anonymous Prodigy wrote:
Edited as suggested, Dain. Thanks for the review! Cool


0 • The End of All Things Shire
Condition • Support Area
To play, spot Frodo and Sam and add 3 burdens.
When the fellowship moves to site 9, remove 3 burdens and heal a Shire companion.
R116
First of all...should be "any site 9". But I like this card! Especially with the burden removal available to Shire. Cool card, and it fits perfectly with the title!
2 Last Trick Shire
Event • Skirmish
Spot an exhausted Shire companion to make that companion strength +4; if that companion wins his skirmish, heal that companion.
C117
COOL! It’s like End of the Game for Shire...and a nice twist. GP
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Tue Mar 20, 2007 2:38 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
Edited as suggested, Dain. Thanks for the review! Cool


0 • The End of All Things Shire
Condition • Support Area
To play, spot Frodo and Sam and add 3 burdens.
When the fellowship moves to site 9, remove 3 burdens and heal a Shire companion.
R116
[b] doesn’t quite seem to capture it. IDK it just doesn’t. [b/]

2 Last Trick Shire
Event • Skirmish
Spot an exhausted Shire companion to make that companion strength +4; if that companion wins his skirmish, heal that companion.
C117

works for me
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Tue Mar 20, 2007 2:44 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
The reviews are very much appreciated! Thanks, everyone! Cool I lowered the cost of ’Last Trick’ to 1, and made ’The End of All Things’ a tale, plus added "any" before "site 9". Thanks again, guys! Cool
I had to put something here.
AnxiousChieftain
Posted: Tue Mar 20, 2007 7:53 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
5 A Night to Remember Shire
Event • Regroup
Exert 4 Shire companions to remove a burden for each minion over 2 you can spot.
U113

Maybe maneuver? I mean, that’s a humongous cost and at regroup there might not be too many minions left.

Anonymous Prodigy wrote:
1 • Rosie Cotton, Mother of Thirteen Shire
Follower
Resistance +2.
Aid - Add a burden.
Each time you transfer this follower to a companion, except a Shire companion, exert that companion.
Maneuver: Exert bearer twice to heal each other Shire companion bearing a follower (except bearer).
U114

Drop ’each other’, since it already says ’except bearer’.

Anonymous Prodigy wrote:
2 A Conspiracy Unmasked Shire
Event • Skirmish
Reveal the top card from your draw deck to make a minion skirmishing a Hobbit strength -X, where X is the twilight cost of the card revealed.
C115

Forearmed for Hobbits, eh? Think

Anonymous Prodigy wrote:
0 • The End of All Things Shire
Condition • Support Area
Tale.
To play, spot Frodo and Sam and add 3 burdens.
When the fellowship moves to any site 9, remove 3 burdens and heal a Shire companion.
R116

Seems a bit underpowered, since it’ll be basically worthless at the early sites. Cool idea though.

Anonymous Prodigy wrote:
1 Last Trick Shire
Event • Skirmish
Spot an exhausted Shire companion to make that companion strength +4; if that companion wins his skirmish, heal that companion.
C117

Nice.

- AC
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Wed Mar 21, 2007 9:21 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the review, AC. GP


1 Pouch of Pipeweed Shire
Possession
Bearer must be a Hobbit.
At the start of the fellowship phase, you may exert bearer to heal a companion bearing a pipeweed.
C118

2 • Elven-cakes Shire
Possession
Resistance +1
Bearer must be a Ring-bound Hobbit.
Regroup: Add 2 burdens and discard this possession to make the move limit +1.
C119
Last edited by Anonymous Prodigy on Wed Mar 21, 2007 11:50 am; edited 1 time in totalI had to put something here.

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