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DáinIronfoot |
Posted: Tue Apr 01, 2008 3:39 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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With the title, it might make sense to tie in fortifications, though I can’t remember how much you personally use them. So perhaps "and you may exert a Man or minion bearing a fortification he or she is skirmishing". *shrug* It ain’t a bad card, just very limited and unlikely to show up in many players’ hands unless they KNOW their opponent is likely to use Men. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Wed Apr 02, 2008 5:40 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote: Let’s now have some boosts from a cycle:
Light In Their Eyes
Event • Skirmish
Make a Man strength +3 (and heal that Man if he or she bears a legendary card).
Hmmm awesomely good, probably balanced.
Strong Places
Event • Skirmish
Make a Man strength +2 (and you may exert a Man he or she is skirmishing).
What the relevance of title to gametext?
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Wed Apr 02, 2008 12:26 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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lem0nhead wrote: What the relevance of title to gametext?
Where I got the title from was in a section talking about how the Numenoreans in Middle-earth especially Harad were able to hold out against the evil men because of their ’strong places’. That said, I was thinking about something fortificationy as per DI’s suggestion which would tie it closer.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Wed Apr 02, 2008 2:18 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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both are good (PS: lem0n, 7 seconds ) |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Thranduil |
Posted: Wed Apr 02, 2008 2:31 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Now let’s have 2 cards that somewhat support previous strengths:
Wise and Glorious
Event • Fellowship
Toil 1.
Spot 2 Men to discard a Shadow card borne by a companion (or 2 Shadow cards borne by companions if both of those Men have resistance 6 or more).
Sea-Craft
Condition • Support Area
To play, spot 3 cards.
Each time a Shadow player plays a minion and you cannot spot another of that player’s minions, you may exert a Man to make that minion roaming until the regroup phase.
Maneuver: Discard this condition to wound a roaming minion.
Thranduil |
Last edited by Thranduil on Wed Apr 02, 2008 2:48 pm; edited 3 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Wed Apr 02, 2008 2:39 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Wise and Glorious
Event • Maneuver
Exert 2 Men to discard a Shadow card borne by a companion (or 2 Shadow cards borne by companions if both of those Men have resistance 6 or more).
Seems too costly to me. Perhaps make it cost , SPOT those Men, and have toil 1 for more flexability.
Thranduil wrote: Sea-Craft
Condition • Support Area
To play, spot 3 cards.
Each time a Shadow player plays a minion and you cannot spot their minion, you may exert a Man to make that minion roaming until the end of the turn.
Maneuver: Discard this condition to wound a roaming minion.
I think "that player’s" is clearer than "their", and I’d also throw in an "other" before "minion" for further clarity. I like how this can turn into an auto-wounder, or pair beautifully with other roaming cards. Maybe it’s a tad too powerful, though, so I’d make it last until the regroup phase rather than the end of the turn. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anvar |
Posted: Wed Apr 02, 2008 2:47 pm |
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Joined: 28 Jun 2006
Posts: 251
Location:
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Thranduil wrote: Now let’s have 2 cards that somewhat support previous strengths:
Wise and Glorious
Event • Maneuver
Toil 1.
Spot 2 Men to discard a Shadow card borne by a companion (or 2 Shadow cards borne by companions if both of those Men have resistance 6 or more).
Seems good compared to other Gondor condition removal (ie Athelas, Catapult). I would make this a Fellowship event so that it can’t hit shadow cards just played.
Anvar |
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DáinIronfoot |
Posted: Wed Apr 02, 2008 2:57 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Ooo, yeah. I like that idea. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Thu Apr 03, 2008 4:29 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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sickofpalantirs wrote: (PS: lem0n, 7 seconds )
Scary.... Speed spamming.
Thranduil wrote:
Wise and Glorious
Event • Fellowship
Toil 1.
Spot 2 Men to discard a Shadow card borne by a companion (or 2 Shadow cards borne by companions if both of those Men have resistance 6 or more).
Seems ok.
Sea-Craft
Condition • Support Area
To play, spot 3 cards.
Each time a Shadow player plays a minion and you cannot spot another of that player’s minions, you may exert a Man to make that minion roaming until the regroup phase.
Maneuver: Discard this condition to wound a roaming minion.
Concerned at the power of a 1 cost non unique condition that wounds a roaming minion in the maneuver. As soon as i saw it i disregarded the first bit (which is fine) and thought what awesome wounding. Seems good apart from that niggle which makes it powerful.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Thu Apr 03, 2008 7:36 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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About returning legendary cards, I looked back on my updated cards on my computer yesterday (updated since I changed the legendary keyword, which is not true of the early posts on this thread) and found that all cultures have a way of getting legendary cards back. However, I think is the only culture that can take them directly into hand from your dead pile; all others transfer the card first to the discard pile, then you need to use other cards to return it to hand.
Speaking of which, this card represents the exile of the Numenoreans after the destruction of Numenor and how they lost most of their craft but had to build anew in Middle-earth:
• Land of Exile
Condition • Support Area
In order to play a legendary card, you must first pay its legendary cost.
At the start of the fellowship phase, you may exert a Man to take a legendary card into hand from your discard or dead pile.
This is by far the best card of its type that I will ever make. Still too much?
Thranduil |
Last edited by Thranduil on Sun Apr 06, 2008 1:42 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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