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Anonymous Prodigy
Posted: Sat Apr 07, 2007 7:18 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
0 Goblin Bow Moria
Possession • Ranged Weapon
Strength +1
Bearer must be a Moria minion.
While you can spot 6 companions, the minion archery total is +1.
"Arrows fell among them."
I had to put something here.
NBarden
Posted: Sat Apr 07, 2007 8:46 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
0 Goblin Shortbow Moria
Possession • Ranged Weapon
Strength: +1
Bearer must be a Moria orc. The fellowship archery total is -2.
Archery: Exert bearer to make the minion archery total +1 for each companion over 4.
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
Eomer3rdMarshal
Posted: Sun Apr 08, 2007 9:03 am
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
2 Short Goblin with Bow Moria
Minion * Orc
Strength: 2
Vitality: 1
Site #: 4
Archer.
This minion may not take wounds in the archery phase.
Small targets are the hardest to hit.
"Forth Eorlingas!"
BattleWarg
Posted: Sun Apr 08, 2007 12:33 pm
Joined: 11 Feb 2007 Posts: 579 Location:
2 Short Dwarf with Bow Dwarven
Companion • Dwarf
Strength: 4
Vitality: 3
Resistance: 5
To play, spot a Dwarf.
While underground, the fellowship archery total is +1.
After the first couple problems they saw, they stopped worrying.
Our time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
DáinIronfoot
Posted: Sun Apr 08, 2007 12:36 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
2 Bow of Horn Dwarven
Possession • Ranged Weapon
Bearer must be a Dwarf.
Archery: If the Shadow has initiative, exert bearer or discard a card from hand to make the fellowship archery total +1 (limit once per phase).
Archery: If you have initiative, exert bearer and discard a card from hand to make the fellowship archery total +1 (limit once per phase).
“Then Thorin seized a bow of horn and shot an arrow at the speaker.”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sun Apr 08, 2007 1:34 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
2 Bow of Steel Gondor
Strength +1
Bearer must be a Gondor man. Bearer is an Archer. While bearer is at a Battleground site, the minion archery total is -1.
The Numenorean bows at the last alliance were made of hollow steel, and were deadly at close and long range
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Sun Apr 08, 2007 2:21 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
3•Isildur, Exile of Númenor Gondor
Companion • Man
Strength: 8
Vitality: 3
Resistance: 4
To play, spot Elendil or three knights.
Regroup: Discard a Gondor card from hand and wound Isildur twice to make the move limit +1 for this turn.
Elendil and his sons led the few faithful Númenoreans from their beloved island.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
thonnas7
Posted: Sun Apr 08, 2007 5:03 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
•The One Ring, Betraying Heirloom
The One Ring
Strength: +1
Vitality: +2
Resistance: +1
While wearing the One Ring, each time bearer is about to take a wound, add a burden instead.
Fellowship: Add a burden to wear the One Ring until the regroup phase.
Rare
CarpeGuitarrem
Posted: Sun Apr 08, 2007 6:22 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Cool card. I like the huge downside, that it needs to be Fellowship phase.

1•Heirloom of Gondor Gondor
Condition • Support Area
When you play this condition, add a Gondor token here for each of the following you can spot: Elendil, Anarion, Isildur.
Maneuver: Spot X tokens here and exert Anarion or Elendil to make Isildur strength +X and resistance -X until the start of the regroup phase. Discard this condition.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
NBarden
Posted: Sun Apr 08, 2007 6:58 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Eomer3rdMarshal wrote:
2 Short Goblin with Bow Moria
Minion * Orc
Strength: 2
Vitality: 1
Site #: 4
Archer.
This minion may not take wounds in the archery phase.
Small targets are the hardest to hit.


Okay, interruption. I just ha to mention something here.

This card stops Aragorn’s Bow, Ranger’s Longbow dead.

Now for the DC.

1 Short Gondor guy with Bow Gondor
Companion • Man
Strength: 4
Vitality: 3
Resistance: 6
While this companion bears a ranged weapon, he is an archer.
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.

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