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Anonymous Prodigy |
Posted: Tue Mar 27, 2007 7:21 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Here are the cards for a couple more reviews before I move onto The One Ring and Shadow cards!
Hobbit Bow
Possession • Ranged Weapon
Bearer must be a Hobbit.
Bearer gains hunter 1.
Archery: Discard this possession to make the fellowship archery total +1.
C100
• Farmer Maggot, Grower of Mushrooms
Follower
Resistance +1.
Aid - Add a burden.
Bearer gains hunter 1.
Each time you transfer this follower to a companion, except a companion, exert that companion.
Each minion skirmishing bearer loses all strength and damage bonuses from weapons.
U101
• Bilbo, Son of Bungo
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Skirmish: Exert Bilbo twice to cancel a skirmish involving another Hobbit companion.
U102
• Sam, The Gaffer’s Son
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Ring-bound.
While Sam bears The One Ring, his resistance is -4.
Skirmish: Exert Sam to make Frodo strength +1 until the regroup phase for each burden over 4 you can spot (limit +4).
Response: If Frodo dies, make Sam the Ring-bearer.
R103
• The Gaffer, Gardener of Bag End
Follower
Strength +1.
Aid - Add a burden.
Each time you transfer this follower to a companion, except a companion, exert that companion.
Maneuver: Exert bearer to make bearer strength +1 for each dwelling and site you can spot until the regroup phase (limit +4).
U104
• Pippin, Foolhardy Halfling
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Maneuver: Exert Pippin to play a pipeweed from your discard pile or draw deck.
R105
• Merry, Adventurous Halfling
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Skirmish: Exert Merry to make a companion bearing a follower strength +2 until the regroup phase.
R106
• Merry’s Pipe
Possession • Pipe
Bearer must be Merry.
Fellowship: Exert Merry to heal a companion bearing a pipe.
U107
• Pippin’s Pipe
Possession • Pipe
Bearer must be Pippin.
At the start of the fellowship phase, you may exert Pippin and discard a card from hand to take a pipeweed into hand from your draw deck or discard pile.
U108
Staff of Ithilien
Possession • Staff
To play, exert a Man (or spot a ranger).
Bearer must be a Ring-bound Hobbit.
Skirmish: Discard this possession to wound a minion bearer is skirmishing (or twice if it is a minion).
C109
• Frodo, Bearer of Burdens
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Each time the fellowship moves, add 2 burdens or wound a companion twice.
Regroup: Exert Frodo to make the move limit +1 for this turn (limit once per turn).
R110
• Sting, Elven Forged
Possession • Hand Weapon
Strength +2.
Bearer must be Frodo, Sam, or Bilbo.
At the start of the maneuver phase, you may exert bearer twice or discard Sting to wound a minion for each burden over 6 you can spot.
R111
A Night to Remember
Event • Maneuver
Exert 4 companions to remove a burden for each minion over 2 you can spot.
U112
• Rosie Cotton, Mother of Thirteen
Follower
Resistance +2.
Aid - Add a burden.
Each time you transfer this follower to a companion, except a companion, exert bearer.
Maneuver: Exert bearer twice to heal a companion bearing a follower (except bearer).
U113
A Conspiracy Unmasked
Event • Skirmish
Reveal the top card of your draw deck to make a minion skirmishing a Hobbit strength -X, where X is the twilight cost of the card revealed.
C114
• The End of All Things
Condition • Support Area
Tale.
To play, spot Frodo and Sam and add 3 burdens.
When the fellowship moves to any site 9, remove 3 burdens and heal a companion.
R115
Last Trick
Event • Skirmish
Spot an exhausted companion to make that companion strength +4. If that companion wins his skirmish, heal that companion.
C116
Pouch of Pipeweed
Possession
Bearer must be a Hobbit.
At the start of the fellowship phase, you may exert bearer to heal a companion bearing a pipeweed.
C117
• Elven-cakes
Possession
Resistance +1
Bearer must be a Ring-bound Hobbit.
Regroup: Add 3 burdens and discard this possession to make the move limit +1.
C118
I Will Take the Ring
Event • Skirmish
Remove 2 Free Peoples tokens to make Frodo strength +1 for each Free Peoples culture you can spot (limit +5).
C119
Tom Is Here
Event • Skirmish
Add a burden to make a companion strength +1 until the regroup phase for each follower you can spot.
C120
• Tom Bombadil, Eldest
Follower
Strength +1
Resistance +2
Aid - Remove 2 tokens.
Each time you transfer Tom Bombadil to a companion, except Gandalf or a companion, exert bearer.
Each time bearer wins a skirmish, remove a burden.
R121
I’m Back
Event • Regroup
Discard a follower to heal X companions, where X is the current region number.
U122
• The Last Pages
Condition • Support Area
Tale.
To play, spot 2 companions.
Each time a Shadow card adds a burden, you may reinforce a token.
R123 |
Last edited by Anonymous Prodigy on Thu Mar 29, 2007 5:15 pm; edited 1 time in totalI had to put something here. |
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Anonymous Prodigy |
Posted: Wed Mar 28, 2007 2:16 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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to the first review of the cards!  |
I had to put something here. |
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sickofpalantirs |
Posted: Wed Mar 28, 2007 2:17 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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but i have already reviewed them all. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Wed Mar 28, 2007 2:22 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Yeah, I think I did, too. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Wed Mar 28, 2007 2:23 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Either this thread is deader than a hammer, or the DCs are excellent. I will assume the latter.
• The One Ring, Forged in Mordor
Strength +1
Resistance +1
While wearing The One Ring, the Ring-bearer gains muster.
Maneuver: Add a burden to make the Ring-bearer wear The One Ring until the regroup phase.
While bearer is wearing The One Ring and is about to take a wound, add a burden instead.
R124 |
Last edited by Anonymous Prodigy on Thu Mar 29, 2007 8:08 pm; edited 8 times in totalI had to put something here. |
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sickofpalantirs |
Posted: Wed Mar 28, 2007 2:24 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: Either this thread is deader than a hammer, or the DCs are excellent. I will assume the latter.
there is to much activity in the DC thread in some ways.
• The One Ring, Forged in Mordor
Strength +1
Resistance +1
While bearing The One Ring, the Ring-bearer gains hunter 1.
Response: If the Ring-bearer is about to take a wound, you may wound 2 unbound companions or add 2 threats to prevent this.
R125
whats the use of resistance if you can’t take burdens? (aside from anti-corp) make it add a burden or 2 threats, |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Wed Mar 28, 2007 2:28 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: • The One Ring, Forged in Mordor
Strength +1
Resistance +1
While bearing The One Ring, the Ring-bearer gains hunter 1.
Response: If the Ring-bearer is about to take a wound, you may wound 2 unbound companions or add 2 threats to prevent this.
R125
Very, very strange. I see what SoP is saying, but I DO like the current ability...hmmm. Maybe add a burden each time you put it on. Then it’s got a little of everything...and the Shadow player has a new strategy for adding burdens.
Speaking of which, it probably needs some text to put it on before the response ability can be used. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed Mar 28, 2007 2:29 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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yeah i totally forgot it, right now the ring-bearer can’t wear it. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Wed Mar 28, 2007 2:42 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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I dropped the resistance bonus and added a vitality bonus, plus the text that enables the RB to wear it. Any thoughts?  |
I had to put something here. |
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DáinIronfoot |
Posted: Wed Mar 28, 2007 3:38 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: • The One Ring, Forged in Mordor
Strength +1
Vitality +1
While bearing The One Ring, the Ring-bearer gains hunter 1.
Maneuver: Wound the Ring-bearer to make him wear The One Ring until the regroup phase.
Response: If the Ring-bearer is about to take a wound, you may wound 2 unbound companions or add 2 threats to prevent this.
R125
I still think the response action should only work while the Ring is actually being worn. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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