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DáinIronfoot
Posted: Fri Apr 20, 2007 1:09 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well with today’s spoiler of Fatty, I went back and changed the stats, cost, and name of "Fatty Bolger" to match up with Decipher’s card. I’d appreciate another review or two, if anyone has the time. GPs to anyone who does so!

1Fredegar Bolger, Cautious Conspirator Shire
Ally • Home 2 • Hobbit
Strength: 3
Vitality: 3
To play, spot 3 Hobbits.
Each time the fellowship moves to a dwelling site, you may heal a Hobbit.
Each time the fellowship moves during the regroup phase, you may exert Fredegar Bolger to discard a Shadow condition or Wraith minion.
“‘Still, I am very glad someone is stopping behind, who can tell Gandalf what you have done, when he turns up, as I am sure he will before long.’”

He used to cost 2 and spot 2 Hobbits. The rest is unchanged.

1Fredegar Bolger, Just a Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Signet: Frodo
Maneuver: If Fredegar Bulger is unwounded and the fellowship is at a sanctuary, remove him from the game to play a Hobbit companion from your draw deck.
Response: If another Hobbit is about to be discarded or killed, you may discard Fredegar Bolger instead.
“His task, according to the original plans of the conspirators, was to stay behind and deal with inquisitive folk, and to keep up as long as possible the pretence that Mr. Baggins was still living at Crickhollow.”

Used to have 4 vitality and cost 2. The rest is unchanged...though I don’t think I ever really got a review of this version. The original version was much, much different, with some turn-him-into-an-ally text.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
legoles3333
Posted: Fri Apr 20, 2007 1:13 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
DáinIronfoot wrote:
Well with today’s spoiler of Fatty, I went back and changed the stats, cost, and name of "Fatty Bolger" to match up with Decipher’s card. I’d appreciate another review or two, if anyone has the time. GPs to anyone who does so!

1Fredegar Bolger, Cautious Conspirator Shire
Ally • Home 2 • Hobbit
Strength: 3
Vitality: 3
To play, spot 3 Hobbits.
Each time the fellowship moves to a dwelling site, you may heal a Hobbit.
Each time the fellowship moves during the regroup phase, you may exert Fredegar Bolger to discard a Shadow condition or Wraith minion.
“‘Still, I am very glad someone is stopping behind, who can tell Gandalf what you have done, when he turns up, as I am sure he will before long.’”

He used to cost 2 and spot 2 Hobbits. The rest is unchanged.

ok still nice

1Fredegar Bolger, Just a Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Signet: Frodo
Maneuver: If Fredegar Bulger is unwounded and the fellowship is at a sanctuary, remove him from the game to play a Hobbit companion from your draw deck.
Response: If another Hobbit is about to be discarded or killed, you may discard Fredegar Bolger instead.
“His task, according to the original plans of the conspirators, was to stay behind and deal with inquisitive folk, and to keep up as long as possible the pretence that Mr. Baggins was still living at Crickhollow.”

sweet

Used to have 4 vitality and cost 2. The rest is unchanged...though I don’t think I ever really got a review of this version. The original version was much, much different, with some turn-him-into-an-ally text.
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AgentDrake
Posted: Fri Apr 20, 2007 1:14 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
DáinIronfoot wrote:
Well with today’s spoiler of Fatty, I went back and changed the stats, cost, and name of "Fatty Bolger" to match up with Decipher’s card. I’d appreciate another review or two, if anyone has the time. GPs to anyone who does so!

1Fredegar Bolger, Cautious Conspirator Shire
Ally • Home 2 • Hobbit
Strength: 3
Vitality: 3
To play, spot 3 Hobbits.
Each time the fellowship moves to a dwelling site, you may heal a Hobbit.
Each time the fellowship moves during the regroup phase, you may exert Fredegar Bolger to discard a Shadow condition or Wraith minion.
“‘Still, I am very glad someone is stopping behind, who can tell Gandalf what you have done, when he turns up, as I am sure he will before long.’”

He used to cost 2 and spot 2 Hobbits. The rest is unchanged.

1Fredegar Bolger, Just a Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Signet: Frodo
Maneuver: If Fredegar Bulger is unwounded and the fellowship is at a sanctuary, remove him from the game to play a Hobbit companion from your draw deck.
Response: If another Hobbit is about to be discarded or killed, you may discard Fredegar Bolger instead.
“His task, according to the original plans of the conspirators, was to stay behind and deal with inquisitive folk, and to keep up as long as possible the pretence that Mr. Baggins was still living at Crickhollow.”

I’d make his maneuver ability able to play from the discard pile, too. I like it, though. Very good.
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
Anonymous Prodigy
Posted: Fri Apr 20, 2007 2:00 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1Fredegar Bolger, Cautious Conspirator Shire
Ally • Home 2 • Hobbit
Strength: 3
Vitality: 3
To play, spot 3 Hobbits.
Each time the fellowship moves to a dwelling site, you may heal a Hobbit.
Each time the fellowship moves during the regroup phase, you may exert Fredegar Bolger to discard a Shadow condition or Wraith minion.
“‘Still, I am very glad someone is stopping behind, who can tell Gandalf what you have done, when he turns up, as I am sure he will before long.’”

Neat. Smile

DáinIronfoot wrote:
1Fredegar Bolger, Just a Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Signet: Frodo
Maneuver: If Fredegar Bulger is unwounded and the fellowship is at a sanctuary, remove him from the game to play a Hobbit companion from your draw deck.
Response: If another Hobbit is about to be discarded or killed, you may discard Fredegar Bolger instead.
“His task, according to the original plans of the conspirators, was to stay behind and deal with inquisitive folk, and to keep up as long as possible the pretence that Mr. Baggins was still living at Crickhollow.”

I would add "or dwelling site" to his maneuver text. Fatty Freddy... Razz
I had to put something here.
DáinIronfoot
Posted: Fri Apr 20, 2007 10:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AgentDrake wrote:
DáinIronfoot wrote:
1Fredegar Bolger, Just a Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Signet: Frodo
Maneuver: If Fredegar Bulger is unwounded and the fellowship is at a sanctuary, remove him from the game to play a Hobbit companion from your draw deck.
Response: If another Hobbit is about to be discarded or killed, you may discard Fredegar Bolger instead.
“His task, according to the original plans of the conspirators, was to stay behind and deal with inquisitive folk, and to keep up as long as possible the pretence that Mr. Baggins was still living at Crickhollow.”

I’d make his maneuver ability able to play from the discard pile, too. I like it, though. Very good.

Anonymous Prodigy wrote:
I would add "or dwelling site" to his maneuver text.

Hmmmm.... Think What to do, what to do? Anyone else have an opinion?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Apr 23, 2007 7:14 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

1Fredegar Bolger, Cautious Conspirator Shire
Ally • Home 2 • Hobbit
Strength: 3
Vitality: 3
To play, spot 3 Hobbits.
Each time the fellowship moves to a dwelling site, you may heal a Hobbit.
Each time the fellowship moves during the regroup phase, you may exert Fredegar Bolger to discard a Shadow condition or Wraith minion.
“‘Still, I am very glad someone is stopping behind, who can tell Gandalf what you have done, when he turns up, as I am sure he will before long.’”
um nice

1Fredegar Bolger, Just a Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Signet: Frodo
Maneuver: If Fredegar Bulger is unwounded and the fellowship is at a sanctuary, remove him from the game to play a Hobbit companion from your draw deck.
Response: If another Hobbit is about to be discarded or killed, you may discard Fredegar Bolger instead.
“His task, according to the original plans of the conspirators, was to stay behind and deal with inquisitive folk, and to keep up as long as possible the pretence that Mr. Baggins was still living at Crickhollow.”

bulger?
nice
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"DáinIronfoot"
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