I’m up for another round of late-night DC makin! so here goes:

.Faramir, Seeker of Things Lost
Companion-Man
Strength 7
Vitality 3
Res 7
Hunter 2.
Each other
Hunter companion in your starting fellowship is twilight cost -1. Each time faramir wins a skirmish, you may heal a

man.
I like the Faramir, Captain of Gondor flavor to this one. Gondorian Prowler + Faramir, Captain of Gondor is a great Expanded combo-here, it’s awesome!!

.Eowyn, Cold and Fair
Companion-Man
Strength 6
Vitality 3
Res 7
Valiant.
Eowyn gains
Hunter 1 for each valiant companion you can spot (limit 3). Maneuver: Exert Eowyn to play a

possession on her from your discard pile.
Yikes, her hunter bonus could really get out of hand! It’s basically like saying "Eowyn is hunter 1 for each
companion you can spot." I love her ability-a nice combo with Brego!

.Ghan-buri-Ghan, Lord of the Lost Wood
Companion-Man
Strength 6
Vitality 3
Res 6
Hunter 2.
Each of your other

men gain
Hunter 1. While you can spot two other

men, Ghan-buri-Ghan cannot be overwhelmed unless his strength is tripled.
Good companion. Maybe a little too cheap.

.Druedain of the Forgotten Forest
Companion-Man
Strength 10
Vitality 3
Res 6
Hunter 1.
For each

man you can spot, this companion’s twilight cost is -1. While you can spot more minions than companions, Druedain of the Forgotten Forest is
defender +1.
Nice! Reminds me of an Ent.

.Ufthak, Lieutennant of Cirith Ungol
Minion-Uruk-Hai
Strength 11
Vitality 3
Site 6
Damage+1.
At any time, if Ufthak is the only minion you can spot, you may exert him twice to make him strength +4 and
fierce until the regroup phase.
Interesting...pretty cheap, though. raise his cost to
.

.Azog, King of the Underdeeps
Minion-Orc
Strength 16
Vitality 4
Site 4
When you play Azog, you may add

for each other

orc you can spot (limit

). Shadow: Remove

and exert Azog to play a

orc from your discard pile.
Ooh, I sense another Balrog!

.Bolg, Heir of the Plundered Kingdom
Minion-Orc
Strength 13
Vitality 3
Site 4
When you play Bolg, you may discard three

minions to make him twilight cost -5 and strength +3.
Maneuver: Exert Bolg twice to play a

minion from your discard pile for each underground site on the adventure path.
I love that ability! And the "When you play" has a great feel of Mountain Troll. The
swarm is not dead!

.Golfimbul, Greedy Goblin
Minion-Orc
Strength 10
Vitality 2
Site 4
When you play Golfimbul, you may exert two

companions. When Golfimbul is assigned to skirmish, you may play 2

weapons from your discard pile.
The Response thing is pretty powerful...although on par with Goblin Scavenger. I love all these
cards!

.Lagduf, Coward of Cirith Ungol
Minion-Orc
Strength 7
Vitality 3
Site 6
Lurker.
Lagduf is strength+1 for each possession you can spot. Each time a

possession is about to be discarded from play, you may transfer it to another eligable bearer, its twilight cost is -1.
Ooh, that’s one nasty strength boost! Kiss that Durin III goodbye!

.Muzgash, Coward of Cirith Ungol
Minion-Orc
Strength 6
Vitality 2
Site 6
Lurker.
For each

orc you spot, Muzgash’s twilight cost is -1. Each time a

minion wins a skirmish, you may play a

possession from your discard pile.
I like this theme of lurking Orcs with the possession recursion ability.

.Lugdush, Raiding Uruk
minion-uruk-hai
Strength 6
Vitality 3
Site 5
Hunter 1. Fierce.
Lugdush is strength +1 for each other

minion you can spot.
Nice card.