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Felipe Musco
Posted: Mon Jul 31, 2006 1:37 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
I edited Care for Each Other, but I used threats instead, or it was gonna become too much Shoulder to Shoulder (although that IS where I got the inspiration).
I don't like YOU.
Felipe Musco
Posted: Mon Jul 31, 2006 1:59 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
1 Back After the Break!
Condition
Bearer must be a [Turtle] companion.
Regroup: Add two threats and discard this condition to heal bearer twice.

1Saving the Best for the End
Condition
Bearer must be a [Turtle] companion (except the Ring-bearer).
Skirmish: Exert bearer X times to make him strength +Y where X is the current region and Y is the current site number.

2 Defensive Tactics
Condition • Support Area
To play, exert two [Turtle] companions.
Each minion loses all damage bonuses until the regroup phase. Discard this condition at the start of the regroup phase.

0 •Hostage Situation
Condition • Support Area
Assignment: Exert a Man or Hobbit twice to transfer a Follower to a Minion. Each Turtle is strength +3 while you can spot that minion aided by the follower.

1Ready to React
Condition • Support Area
To play, spot two Turtles.
Maneuver: Add a threat and discard this condition. The Free Peoples player has initiative until the regroup phase.
I don't like YOU.
Felipe Musco
Posted: Mon Jul 31, 2006 2:11 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
For closing this for now, some character-wise conditions!

1Careful Planning
Condition
Bearer must be Donatello.
Fellowship: Add a threat to play a [Turtle] possession from your draw deck (limit 1 per turn). Shuffle your deck afterwards.

0Building Anger
Condition
Bearer must be Michelangelo.
At the start of each of your turns, place a [Turtle] token here.
Skirmish: Exert Michelangelo and remove X tokens from this condition to make Michelangelo damage +X.

1Ballistic
Condition
Bearer must be Raphael.
Skirmish: Exert Raphael twice to make him enduring until the regroup phase. Discard this condition.

1Leadership
Condition
Bearer must be Leonardo.
Leonardo is strength +1 for each unique Turtle you can spot.

3Learning From True Heroes
Condition
Bearer must be Casey Jones or Cody Jones.
Response: Every time you pay an event that targets a Turtle, you may add a burden to stack that event here. You may play events stacked here as if played from hand, targeting bearer, even when that would not be allowed.
Last edited by Felipe Musco on Mon Jul 31, 2006 9:30 pm; edited 2 times in totalI don't like YOU.
Felipe Musco
Posted: Mon Jul 31, 2006 5:07 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
And here are some Turtle-oriented sites!

Sewers of Manhattan
Site
Twilight Number: 2
Underground. When the Fellowship moves from this site during the regroup phase, heal each Turtle and Rat.

Training Grounds
Site
Twilight Number: 0
Battleground. Fellowship: Add a threat to play a weapon or armor possession from your draw deck.

Breeding Pool
Site
Twilight Number: 1
Fellowship: Exert a Turtle to play a [Turtle] character. Its twilight cost is -1.

Streets of Manhattan
Site
Twilight Number: 3
The Minion archery total is -4.

Police Station
Site
Twilight Number: 2
When the Fellowship moves to this site, the Free Peoples player may add X burdens to discard X minions.
Shadow: Remove a burden to play a minion from your discard pile. You may also remove a threat to make its twilight cost -1.
I don't like YOU.
sickofpalantirs
Posted: Mon Jul 31, 2006 5:09 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
whoah where do you get the tiem ot make these? to many to review
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Felipe Musco
Posted: Mon Jul 31, 2006 5:53 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Breaking the rule on this one. You didn’t think I was refrain from making them, right? RING-BEARERS!

0April O’neil, Protected by Mutants
Companion • Man
Strength: 2
Vitality: 3
Ring Resistance: 5
April is Resistance +1 for each [Turtle] companion you can spot.
Skirmish: Exert April to make her strength +1 for each [Turtle] companion you can spot over 2.

5Splinter, Wise Sensei
Companion • Rat
Strength: 9
Vitality: 5
Ring Resistance: 9
If Splinter is the Ring-bearer, at the start of each of your turns, add a burden.
At the start of each Shadow phase, the Shadow player may draw a card.
Every time Splinter loses a skirmish, add a burden.

3Leonardo, Haunted by Conflict
Companion • Turtle
Strength: 7
Vitality: 3
Ring Resistance: 7
Leonardo is resistance -1 for each companion on the Fellowship over 3.
Each time Leonardo wins a skirmish, you may remove a threat (or a burden, if he is the Ring-bearer).

3Raphael, Hard-Tempered Turtle
Companion • Turtle
Strength: 7
Vitality: 3
Ring Resistance: 4
While Raphael bears The One Ring, he is resistance +1 for each card he bears and whenever Raphael becomes assigned to a skirmish, add a burden.
Each unique Turtle is twilight cost -1.

4Michelangelo, Strongest of the Four
Companion • Turtle
Strength: 8
Vitality: 4
Ring Resistance: 6
Damage +1.
While Michelangelo is the Ring-bearer, Shadow events and Shadow conditions may not add burdens.
Michelangelo’s resistance cannot be raised (if a card raises his resistance value above 6, it is considered to be 6).

3Donatello, Thoughtful Strategist
Companion • Turtle
Strength: 6
Vitality: 5
Ring Resistance: 8
Defender +2.
Fellowship: Add two threats to transfer The One Ring (and all burdens) to another Ring-bearer you can spot.
I don't like YOU.
Felipe Musco
Posted: Mon Jul 31, 2006 5:55 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Just do as elf lvr, and review a few each time! Wink
Reviews are more than welcome! Very Happy
I don't like YOU.
elf lvr
Posted: Mon Jul 31, 2006 6:05 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Felipe Musco wrote:
Breaking the rule on this one. You didn’t think I was refrain from making them, right? RING-BEARERS!

0April O’neil, Protected by Mutants
Companion • Man
Strength: 2
Vitality: 3
Ring Resistance: 5
April is Resistance +1 for each [Turtle] companion you can spot.
Skirmish: Exert April to make her strength +1 for each [Turtle] companion you can spot over 2.

Nice. Potentially stronger than frodo, but with less vit and resistance. potentially more resistance however... balaced card.

5Splinter, Wise Sensei
Companion • Rat
Strength: 9
Vitality: 5
Ring Resistance: 9
If Splinter is the Ring-bearer, at the start of each of your turns, add a burden.
At the start of each Shadow phase, the Shadow player may draw a card.
Every time Splinter loses a skirmish, add a burden.

Nice. Very powerful, but you also have to be very careful while using him.

3Leonardo, Haunted by Conflict
Companion • Turtle
Strength: 7
Vitality: 3
Ring Resistance: 7
Leonardo is resistance -1 for each companion on the Fellowship over 3.
Each time Leonardo wins a skirmish, you may remove a threat (or a burden, if he is the Ring-bearer).

Wow. Very Balanced. Strong, but weak. A perfect rendition of an ARB.

3Raphael, Hard-Tempered Turtle
Companion • Turtle
Strength: 7
Vitality: 3
Ring Resistance: 4
While Raphael bears The One Ring, he is resistance +1 for each card he bears and whenever Raphael becomes assigned to a skirmish, add a burden.
Each unique Turtle is twilight cost -1.

Very Nice. A very fun companoin to use not as a r-b. Wink

4Michelangelo, Strongest of the Four
Companion • Turtle
Strength: 8
Vitality: 4
Ring Resistance: 6
Damage +1.
While Michelangelo is the Ring-bearer, Shadow events and Shadow conditions may not add burdens.
Michelangelo’s resistance cannot be raised (if a card raises his resistance value above 6, it is considered to be 6).

Interesting... Uncoruptable? Unless the freeps player is incredibly stupid... but minions can still add burdens!

3Donatello, Thoughtful Strategist
Companion • Turtle
Strength: 6
Vitality: 5
Ring Resistance: 8
Defender +2.
Fellowship: Add two threats to transfer The One Ring (and all burdens) to another Ring-bearer you can spot.

Perhaps the most interesting arb you’ve made yet. A whole deck made of R-B’s. start with the strongest, if the burdens start piling on, transfer off other r-b’s with higher resistance.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Felipe Musco
Posted: Mon Jul 31, 2006 6:21 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Yeah, I liked Donatello a lot! Would be very fun to play with! Insanely fun!!! Twisted Evil
Raphael is nice as an ARB, since he does NOT cost 2 in the starting fellowship. This means you could start with him and Leo, the same way.
HOWEVER, if he IS the Ring-Bearer, you get to start with both Leonardo AND Michelangelo, which is a pretty strong starting fellowship, they ARE 2 beasts...
And Michelangelo, it is as you pointed out, corruption decks will most likely have some minions (or even possessions, due to effects) add burdens, and his resistance is pretty low. Also, it cannot be RAISED, but it CAN be LOWERED! Twisted Evil
Last edited by Felipe Musco on Mon Jul 31, 2006 6:25 pm; edited 1 time in totalI don't like YOU.
Anonymous Prodigy
Posted: Mon Jul 31, 2006 6:25 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Sweet DCs, Felipe Musco! Applause
I had to put something here.

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