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thonnas7
Posted: Sun Feb 25, 2007 4:33 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
elf lvr wrote:
Some changes made.

To Dain: There is a rule in the rulebook that skirmishes involving the R-B can’t be cancelled, so no worries there.

To SoP: That is how D worded it on the latest version of Sam. So I am assuming that it’s right.

Now, here’s some more cards! GP to the first review!

1 *Merry, Sly Fellow Shire
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
Each time a Stealth card is played, you may add a threat to heal a companion.
Skirmish: Exert Merry and discard your Stealth card from hand or play to make another Shire companion strength +2.
0U131

Can’t remember what Stealthy is. Oh well. I think this card is really balanced though. Good job and GP!

1 *Pippin, Sly Fellow Shire
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
While you can spot 2 other Stealthy companions, Pippin cannot be overwhelmed unless his strength is tripled.
Regroup: Exert Pippin and add a burden to return a Shire Stealth card from your discard pile to your hand.
0U132

Hmm...the regroup actions seems to easy. Maybe make it two burdens...

2 Through the Hobbiton Woods Shire
Event * Skirmish
Stealth.
Exert a hobbit to make that hobbit strength +3 (or cancel a skirmish involving that hobbit if it is at a forest site).
0C133

This card would never be played as is. Compared it to..oh, I don’t remember the title from Mount Doom. Drop it to 1 twilight.
sickofpalantirs
Posted: Sun Feb 25, 2007 1:20 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:

To SoP: That is how D worded it on the latest version of Sam. So I am assuming that it’s right.
just because D used ringbearer instead of ring-bearer does that mean it is right Razz Jk. it just sounds better to me
1 *Merry, Sly Fellow Shire
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
Each time a Stealth card is played, you may add a threat to heal a companion.
Skirmish: Exert Merry and discard your Stealth card from hand or play to make another Shire companion strength +2.
0U131
i like it

1 *Pippin, Sly Fellow Shire
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
While you can spot 2 other Stealthy companions, Pippin cannot be overwhelmed unless his strength is tripled.
Regroup: Exert Pippin and add a burden to return a Shire Stealth card from your discard pile to your hand.
0U132
does nay other culture have stealth cards? I would cut the shire in the second ability

2 Through the Hobbiton Woods Shire
Event * Skirmish
Stealth.
Exert a hobbit to make that hobbit strength +3 (or cancel a skirmish involving that hobbit if it is at a forest site).
0C133

nice basic stealth event. You could probably drop the cost to 1.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sun Feb 25, 2007 1:44 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
To Dain: There is a rule in the rulebook that skirmishes involving the R-B can’t be cancelled, so no worries there.

I know, but I just thought it would be good practice since many cards I can think of specify it anyway. Up to you, of course.

elf lvr wrote:
1 *Merry, Sly Fellow Shire
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
Each time a Stealth card is played, you may add a threat to heal a companion.
Skirmish: Exert Merry and discard your Stealth card from hand or play to make another Shire companion strength +2.
0U131

Very Merry-ish. He has several versions that add threats for benefits and give strength boosts. Well done!

elf lvr wrote:
1 *Pippin, Sly Fellow Shire
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
While you can spot 2 other Stealthy companions, Pippin cannot be overwhelmed unless his strength is tripled.
Regroup: Exert Pippin and add a burden to return a Shire Stealth card from your discard pile to your hand.
0U132

I think that’s balanced well.

One thing I just noticed, though. In the gametext, "stealth" and "stealthy" should be lower-case unless they’re at the beginning of a sentence, and they should be bolded unless it’s text giving that keyword to something, like "do X to make a companion gain stealthy".

elf lvr wrote:
2 Through the Hobbiton Woods Shire
Event * Skirmish
Stealth.
Exert a hobbit to make that hobbit strength +3 (or cancel a skirmish involving that hobbit if it is at a forest site).
0C133

Check out Hobbit Intuition. Very similar. That’s okay...my only point is that this card should probably cost 1, as that one does.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Fri Mar 09, 2007 5:58 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
0 *Frodo, Clever Hobbit Shire
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bearer. Stealthy.
Each time a Shire event is played, you may exert Frodo to reveal a stealth event from your hand (once per phase). That Shire event gains the effect of the revealed card in addition to its other effects.
0U134

1 Stay Off the Road! Shire
Event * Skirmish
Stealth.
Add a threat to cancel a skirmish involving a Hobbit and a minion that is not fierce. Unless that Hobbit is at a forest site, each minion in that skirmish gains Fierce.
0C135

1 Mushrooms! Shire
Event * Fellowship
Add a threat to heal two unbound Shire companions.
0C136

1 My Wonderful Adventures Shire
Condition
Resistance: +1
Tale.
Bearer must be a hobbit. Bearer gains Stealthy.
Regroup: Discard this condition to take another tale from your discard pile into hand.
0U137
Last edited by elf lvr on Fri Mar 09, 2007 6:15 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Fri Mar 09, 2007 6:05 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
0 *Frodo, Clever Hobbit Shire
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bearer. Stealthy.
Each time a Shire event is played, you may exert Frodo to reveal a stealth event from your hand (once per phase). That Shire event gains the effect of the revealed card in addition to its other effects.
"Clever hobbits, to climb so high!"
0U134

Not super-fond of the lore, but otherwise this looks pretty good. Wording is a little awkward, but I think it’s okay.

elf lvr wrote:
1 Stay Off the Road! Shire
Event * Skirmish
Stealth.
Add a threat to cancel a skirmish involving a hobbit. Unless that hobbit is at a forest site, each minion in that skirmish gains Fierce.
0C135

Always capitalize Hobbit, as well as any other race.

The card looks good, though.

elf lvr wrote:
1 Mushrooms! Shire
Event * Fellowship
Add a threat to heal two Shire companions.
0C136

Heh. Maybe limit it to unbound companions.

elf lvr wrote:
1 My Wonderful Adventures Shire
Condition
Resistance: +1
Bearer must be a hobbit. Bearer gains Stealthy.
Regroup: Discard this condition to take a tale from your discard pile into hand.
0U137

This would make a perfect tale itself, actually. If you do that, change "take a tale" to "take another tale". Either way, I like it. Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Fri Mar 09, 2007 6:06 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
elf lvr wrote:
0 *Frodo, Clever Hobbit Shire
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bearer. Stealthy.
Each time a Shire event is played, you may exert Frodo to reveal a stealth event from your hand (once per phase). That Shire event gains the effect of the revealed card in addition to its other effects.
"Clever hobbits, to climb so high!"
0U134

Whoa! Rather, powerful. Like, Hobbit Intuition / Severed his Bonds combo...

1 Stay Off the Road! Shire
Event * Skirmish
Stealth.
Add a threat to cancel a skirmish involving a hobbit. Unless that hobbit is at a forest site, each minion in that skirmish gains Fierce.
0C135

Nice. Why couldn’t you play this in a fierce skirmish? Or with a minion that is already fierce? See Slunk out of Sight.

1 Mushrooms! Shire
Event * Fellowship
Add a threat to heal two Shire companions.
0C136

Nice. Maybe just heal one, or X threats to heal X companions.

1 My Wonderful Adventures Shire
Condition
Resistance: +1
Bearer must be a hobbit. Bearer gains Stealthy.
Regroup: Discard this condition to take a tale from your discard pile into hand.
0U137

Nice. Kinda leery about Resistance pumps for the RB...
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elf lvr
Posted: Fri Mar 09, 2007 6:58 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
The last four cards each have their counterpart in the Gollum culture. So... look forward to it! I only have time to do one right now... so make the best of it.

0 Hoping For the Best Shire
Event * Fellowship
Spot two Shire companions to look at the top 3 cards of your draw deck. Place them on top of or beneath your draw deck in any order. Then, draw a card.
0C138
Last edited by elf lvr on Sun Mar 11, 2007 9:41 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
macheteman
Posted: Fri Mar 09, 2007 7:29 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
make it "exert a". right now it has no real cost, for a pretty powerful effect.
Check out my best article The Utterly Corrupt Corruption,
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sickofpalantirs
Posted: Sat Mar 10, 2007 1:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
The last four cards each have their counterpart in the Gollum culture. So... look forward to it! I only have time to do one right now... so make the best of it.

0 Hoping For the Best[shire]
Event * Fellowship
Spot a Shire companion to look at the top 3 cards of your draw deck. Place them on top of or beneath your draw deck in any order. Then, draw a card.

whoa nice! yeah you probably should make it exert, or spot 2 hobbits so you can’t just toss it into most any deck.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sun Mar 11, 2007 9:22 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
2 Get Down! Shire
Event * Skirmish
Stealth.
Exert a Ring-bound Hobbit twice (or spot 5 burdens) to cancel a skirmish involving a Hobbit.
0U139

I know spotting five burdens is a weird thing... but I thought it sort of fit, considering where the title comes from (the movie, on Mount Doom).

1 Time Enough For Breakfast Shire
Event * Maneuver
Stealth.
Choose one: Add a threat to heal a Shire companion, or exert a Shire companion to remove a threat.
0C140

1 Guided By Fate Shire
Condition * Support Area
Stealth.
To play, exert a Shire companion.
Each time the fellowship moves to a forest site, you may add 1 to heal a companion.
0U141
Last edited by elf lvr on Sun Mar 11, 2007 9:42 pm; edited 3 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot

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