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thonnas7 |
Posted: Sun Feb 25, 2007 4:33 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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elf lvr wrote: Some changes made.
To Dain: There is a rule in the rulebook that skirmishes involving the R-B can’t be cancelled, so no worries there.
To SoP: That is how D worded it on the latest version of Sam. So I am assuming that it’s right.
Now, here’s some more cards! GP to the first review!
*Merry, Sly Fellow
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
Each time a Stealth card is played, you may add a threat to heal a companion.
Skirmish: Exert Merry and discard your Stealth card from hand or play to make another  companion strength +2.
0U131
Can’t remember what Stealthy is. Oh well. I think this card is really balanced though. Good job and GP!
*Pippin, Sly Fellow
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
While you can spot 2 other Stealthy companions, Pippin cannot be overwhelmed unless his strength is tripled.
Regroup: Exert Pippin and add a burden to return a Stealth card from your discard pile to your hand.
0U132
Hmm...the regroup actions seems to easy. Maybe make it two burdens...
 Through the Hobbiton Woods
Event * Skirmish
Stealth.
Exert a hobbit to make that hobbit strength +3 (or cancel a skirmish involving that hobbit if it is at a forest site).
0C133
This card would never be played as is. Compared it to..oh, I don’t remember the title from Mount Doom. Drop it to 1 twilight. |
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sickofpalantirs |
Posted: Sun Feb 25, 2007 1:20 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote:
To SoP: That is how D worded it on the latest version of Sam. So I am assuming that it’s right.
just because D used ringbearer instead of ring-bearer does that mean it is right Jk. it just sounds better to me
*Merry, Sly Fellow
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
Each time a Stealth card is played, you may add a threat to heal a companion.
Skirmish: Exert Merry and discard your Stealth card from hand or play to make another  companion strength +2.
0U131
i like it
 *Pippin, Sly Fellow
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
While you can spot 2 other Stealthy companions, Pippin cannot be overwhelmed unless his strength is tripled.
Regroup: Exert Pippin and add a burden to return a Stealth card from your discard pile to your hand.
0U132
does nay other culture have stealth cards? I would cut the shire in the second ability
 Through the Hobbiton Woods
Event * Skirmish
Stealth.
Exert a hobbit to make that hobbit strength +3 (or cancel a skirmish involving that hobbit if it is at a forest site).
0C133
nice basic stealth event. You could probably drop the cost to 1. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Sun Feb 25, 2007 1:44 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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elf lvr wrote: To Dain: There is a rule in the rulebook that skirmishes involving the R-B can’t be cancelled, so no worries there.
I know, but I just thought it would be good practice since many cards I can think of specify it anyway. Up to you, of course.
elf lvr wrote: *Merry, Sly Fellow
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
Each time a Stealth card is played, you may add a threat to heal a companion.
Skirmish: Exert Merry and discard your Stealth card from hand or play to make another  companion strength +2.
0U131
Very Merry-ish. He has several versions that add threats for benefits and give strength boosts. Well done!
elf lvr wrote: *Pippin, Sly Fellow
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Stealthy.
While you can spot 2 other Stealthy companions, Pippin cannot be overwhelmed unless his strength is tripled.
Regroup: Exert Pippin and add a burden to return a Stealth card from your discard pile to your hand.
0U132
I think that’s balanced well.
One thing I just noticed, though. In the gametext, "stealth" and "stealthy" should be lower-case unless they’re at the beginning of a sentence, and they should be bolded unless it’s text giving that keyword to something, like "do X to make a companion gain stealthy".
elf lvr wrote:  Through the Hobbiton Woods
Event * Skirmish
Stealth.
Exert a hobbit to make that hobbit strength +3 (or cancel a skirmish involving that hobbit if it is at a forest site).
0C133
Check out Hobbit Intuition. Very similar. That’s okay...my only point is that this card should probably cost , as that one does. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Fri Mar 09, 2007 5:58 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Frodo, Clever Hobbit
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bearer. Stealthy.
Each time a event is played, you may exert Frodo to reveal a stealth event from your hand (once per phase). That event gains the effect of the revealed card in addition to its other effects.
0U134
Stay Off the Road!
Event * Skirmish
Stealth.
Add a threat to cancel a skirmish involving a Hobbit and a minion that is not fierce. Unless that Hobbit is at a forest site, each minion in that skirmish gains Fierce.
0C135
Mushrooms!
Event * Fellowship
Add a threat to heal two unbound companions.
0C136
My Wonderful Adventures
Condition
Resistance: +1
Tale.
Bearer must be a hobbit. Bearer gains Stealthy.
Regroup: Discard this condition to take another tale from your discard pile into hand.
0U137 |
Last edited by elf lvr on Fri Mar 09, 2007 6:15 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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DáinIronfoot |
Posted: Fri Mar 09, 2007 6:05 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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elf lvr wrote: *Frodo, Clever Hobbit
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bearer. Stealthy.
Each time a  event is played, you may exert Frodo to reveal a stealth event from your hand (once per phase). That  event gains the effect of the revealed card in addition to its other effects.
"Clever hobbits, to climb so high!"
0U134
Not super-fond of the lore, but otherwise this looks pretty good. Wording is a little awkward, but I think it’s okay.
elf lvr wrote: Stay Off the Road!
Event * Skirmish
Stealth.
Add a threat to cancel a skirmish involving a hobbit. Unless that hobbit is at a forest site, each minion in that skirmish gains Fierce.
0C135
Always capitalize Hobbit, as well as any other race.
The card looks good, though.
elf lvr wrote: Mushrooms!
Event * Fellowship
Add a threat to heal two  companions.
0C136
Heh. Maybe limit it to unbound companions.
elf lvr wrote: My Wonderful Adventures
Condition
Resistance: +1
Bearer must be a hobbit. Bearer gains Stealthy.
Regroup: Discard this condition to take a tale from your discard pile into hand.
0U137
This would make a perfect tale itself, actually. If you do that, change "take a tale" to "take another tale". Either way, I like it.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Fri Mar 09, 2007 6:06 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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elf lvr wrote: *Frodo, Clever Hobbit
Companion * Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bearer. Stealthy.
Each time a  event is played, you may exert Frodo to reveal a stealth event from your hand (once per phase). That  event gains the effect of the revealed card in addition to its other effects.
"Clever hobbits, to climb so high!"
0U134
Whoa! Rather, powerful. Like, Hobbit Intuition / Severed his Bonds combo...
Stay Off the Road!
Event * Skirmish
Stealth.
Add a threat to cancel a skirmish involving a hobbit. Unless that hobbit is at a forest site, each minion in that skirmish gains Fierce.
0C135
Nice. Why couldn’t you play this in a fierce skirmish? Or with a minion that is already fierce? See Slunk out of Sight.
Mushrooms!
Event * Fellowship
Add a threat to heal two  companions.
0C136
Nice. Maybe just heal one, or X threats to heal X companions.
My Wonderful Adventures
Condition
Resistance: +1
Bearer must be a hobbit. Bearer gains Stealthy.
Regroup: Discard this condition to take a tale from your discard pile into hand.
0U137
Nice. Kinda leery about Resistance pumps for the RB... |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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elf lvr |
Posted: Fri Mar 09, 2007 6:58 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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The last four cards each have their counterpart in the culture. So... look forward to it! I only have time to do one right now... so make the best of it.
Hoping For the Best
Event * Fellowship
Spot two companions to look at the top 3 cards of your draw deck. Place them on top of or beneath your draw deck in any order. Then, draw a card.
0C138 |
Last edited by elf lvr on Sun Mar 11, 2007 9:41 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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macheteman |
Posted: Fri Mar 09, 2007 7:29 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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make it "exert a". right now it has no real cost, for a pretty powerful effect. |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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sickofpalantirs |
Posted: Sat Mar 10, 2007 1:40 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: The last four cards each have their counterpart in the  culture. So... look forward to it! I only have time to do one right now... so make the best of it.
Hoping For the Best[shire]
Event * Fellowship
Spot a  companion to look at the top 3 cards of your draw deck. Place them on top of or beneath your draw deck in any order. Then, draw a card.
whoa nice! yeah you probably should make it exert, or spot 2 hobbits so you can’t just toss it into most any deck. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Sun Mar 11, 2007 9:22 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Get Down!
Event * Skirmish
Stealth.
Exert a Ring-bound Hobbit twice (or spot 5 burdens) to cancel a skirmish involving a Hobbit.
0U139
I know spotting five burdens is a weird thing... but I thought it sort of fit, considering where the title comes from (the movie, on Mount Doom).
Time Enough For Breakfast
Event * Maneuver
Stealth.
Choose one: Add a threat to heal a companion, or exert a companion to remove a threat.
0C140
Guided By Fate
Condition * Support Area
Stealth.
To play, exert a companion.
Each time the fellowship moves to a forest site, you may add to heal a companion.
0U141 |
Last edited by elf lvr on Sun Mar 11, 2007 9:42 pm; edited 3 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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