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sickofpalantirs |
Posted: Wed Jan 17, 2007 9:17 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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oh in that case M64, I will have to drop out of this round. |
Last edited by sickofpalantirs on Wed Jan 17, 2007 2:54 pm; edited 1 time in total Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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menace64 |
Posted: Wed Jan 17, 2007 9:35 am |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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SoP, all 3 cards need a separate and new loaded keyword. |
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
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corvus |
Posted: Wed Jan 17, 2007 10:08 am |
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Joined: 13 Oct 2006
Posts: 1696
Location: Roaming, but dangerous!!!
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OK, here goes:
 Host of the Ent Army
Companion • Ent
Strength: 16
Vitality: 5
Recistance: 4
To play, spot 3 ent companions.
Bulk 5 (Eact time the fellowship moves, add )
At the start of each skirmish involving Host of Ent Army, exert each minion skirmishing this companion.
The ents march to war! Probably their last...
• Corvus
Companion • Elf
Strength: 10
Vitality: 4
Recistance: 7
Archer. Ranger. Hunter 3. Vision.(At the start of the maneuver phase, you may look at the top card of your draw deck.)
Each time Corvus loses a skirmish, you may make him strength +5 until the regroup phase.
When the hunter came, Corvus seized to exist until the battle was over. He cleared his blade of his foes’ blood and seathed it back.
• Grima
Minion • Man
Strength: 4
Vitality: 3
Site Number: 2
Betrayer.(At the start of each skirmish ivolving this minion, you may exert a companion with the same race as the companion he is skirmishing.)
While you can spot 6 companions, each minion gains betrayer.
Why do you lays these troubles on an already troubled mind? |
Click here if you want to trade some foils away
Far, Far beyond the island we dwelt in shapes of twilight
Through draught and weary days
Through grief and endless pain |
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TheHobbit13 |
Posted: Wed Jan 17, 2007 2:26 pm |
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Joined: 27 Jul 2006
Posts: 1303
Location: minnesota
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Pippin hobbit of no intellegiance
Companion hobbit
Strength:5
Vitality:4
resistence:5
Sa:
Mindless2 (the free peoples player has to have two more additional cards in hand to have initiative) you may play pippin any time you could play a skirmish event. when you play pippin wound every minion
The Witch King treacherous Lord
stength:14
Vitality4
site:3
treachery1 (when you play this minion add 1 burden)
manuveur: remove 5 burdens to make each nazgul damage1 until the regroup phase
skirmish: exert the witch king twice to make him fierce until the regroup phase
Gorbag filthy Wretch
minion orc
strength:8
Vitality;3
site:3
Wretch2 (strength +2 for each hobbit companion you spot)
while you can spot a nazgul gorbag can not take wounds during the regroup phase. |
If you like LOTR then maybe you would like redemption ccg PM me for more info |
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Celebrimbor |
Posted: Wed Jan 17, 2007 4:05 pm |
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Joined: 12 Sep 2006
Posts: 953
Location: UNKNOWN
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All right, the deadline for submitting in your DC’s has passed, so it’s on to the voting! We have 6 contenders for this challenge:
NBarden
Menace64
Glamdring
Thonnas7
Corvus
Hobbit13
I want to use the pseudo-Australian style of voting this time. Pick your top three choices, not including yourself and write them in order. Just post the votes, and then contestant with the highest score will be declared winner!
NBarden’s Cards
•Legolas, Light-footed Hunter
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Agile. (If a shadow card is about to be transferred to Legolas, exert him to discard that card) Archer. Hunter 3.
At the start of the archery phase, you may exert a minion. Legolas does not contribute to the fellowship archery total.
00U1
•The Witch-King, Captain of Mordor’s Armies
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Commander (This character is strength +1 for each other character you can spot.)
Response: If the ring-bearer puts on the one ring, exert The Witch-King twice to add 5 burdens. The free peoples may place an unbound companion in the dead pile to prevent this.
00R2
•Ulaire Enquea, Dark Hunter
Mininon • Nazgul
Strength: 12
Vitality: 3
Site: 3
Hunter 3. Swift (The Free Peoples may not assign Ulaire Enquea to a skirmish).
Assignment: The Free Peoples may exert a companion to assign Ulaire Enquea to skirmish that companion.
00R3
Menace64’s Cards
•Treebeard, Storming Rage
Companion • Ent
Strength-14
Vitality-4
Resistance-6
Enduring. Huge 2 (The opponent may assign up to 2 of his or her characters to skirmish this character). To play, spot 3 companions or 2 unbound Hobbits.
"’When Treebeard had got a few arrows in him, he began to warm up, to get positively "hasty", as he would say... An angry Ent is terrifying.’"
•Gollum, Depraved Menace
Minion
Strength-5
Vitality-4
Roaming-3
Malice 4 (During your shadow phase, if you can spot 4 threats, you may play this minion from your discard pile).
While you can spot 5 burdens, Gollum loses malice 4 and gains malice 2.
"...but whatever dreadful paths, lonely and hungry and waterless, he had trodden, driven by a devouring desire and a terrible fear, they had left grievous marks on him."
•The Witch-king, Foul Dwimmerlaik
Minion • Nazgul
Strength-14
Vitality-4
Roaming-3
Fierce. Horror 5 (While you can spot 5 twilight tokens, this minion may not take wounds).
While mounted, The Witch-king is damage +1.
"’Come not between the Nazgul and his prey! Or he will not slay thee in thy turn. He will bear thee away to the houses of lamentation, beyond all darkness, where thy flesh shall be devoured...’"
Glamdring’s Cards
•Shadowfax, Steed of integrity
possession • mount
Strength: +2
Resistance: +1
Bearer must be Gandalf. At the start of each skirmish involving him, you may spot three other Gandalf companions, to make Gandalf gain Intimidate (exert him twice to make each minion strength -3)until the regoup phase. Skirmish: Exert Gandalf to make each companion who has resistance six or more strength +1. (limit 1)
"Shadowfax shot like a hurried arrow heading towards the west...."
Rarity: R
•Thranduil, Father of Legolas
Companion • Elf
Strength:8
Vitality:4
Resistance:8
While you can spot 3 other archer companions, you may exert Thranduil to gain Marksmen(Each wounded minion is strength -1). Regroup: If you can spot Legolas, you may exert the ringbearer twice to heal Thranduil and exert a minion.
"The sky turned to a pale gleam as deadly shafts shot throught the air..."
Rarity: R+
•Gollum, Bloodthirsty Wretch
Minion
Strength:5
Vitality:4
Site Number:3
Fierce
Damage +1
While you can spot 6 companions, Gollum gains Bloodthirsty(Strength +3 for each companion over five).Skirmish: Exert Gollum twice to discard a possession borne by a character he is skirmishing.
"Give it to us, precious..."
Rarity: R
thonnas7’s Cards
•Grima, Traitorous Assassin
Minion • Man
Strength: 4
Vitality: 3
Site Number: 4
Poison. (Each time this minion is assigned to skirmish a companion, you may remove to exert that companion.)
Grima is strength +1 for each wound on each companion he is skirmishing.
"How long have you been serving the White Hand, Grima? What was the bargained price?"
Uncommon
•Bow of the Galadhrim, Bow of Mallorn Wood
Possession • Ranged Weapon
Strength: +1
Bearer must be Legolas.
He gains True Shot. (All archery wounds that are caused by Legolas ’s game text are assigned by the free peoples player.)
Rare
•Lurtz, Commander of Orthanc
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Damage +1. Archer. Fury. (Each time Lurtz wins a skirmish, you may discard a card borne by him to exert the losing companion.)
Maneuver: Spot 6 companions and exert Lurtz twice to make the minion archery total +1 or play an possession on him from your discard pile.
Rare
Corvus’ Cards
 Host of the Ent Army
Companion • Ent
Strength: 16
Vitality: 5
Recistance: 4
To play, spot 3 ent companions.
Bulk 5 (Eact time the fellowship moves, add )
At the start of each skirmish involving Host of Ent Army, exert each minion skirmishing this companion.
The ents march to war! Probably their last...
• Corvus
Companion • Elf
Strength: 10
Vitality: 4
Recistance: 7
Archer. Ranger. Hunter 3. Vision.(At the start of the maneuver phase, you may look at the top card of your draw deck.)
Each time Corvus loses a skirmish, you may make him strength +5 until the regroup phase.
When the hunter came, Corvus seized to exist until the battle was over. He cleared his blade of his foes’ blood and seathed it back.
• Grima
Minion • Man
Strength: 4
Vitality: 3
Site Number: 2
Betrayer.(At the start of each skirmish ivolving this minion, you may exert a companion with the same race as the companion he is skirmishing.)
While you can spot 6 companions, each minion gains betrayer.
Why do you lays these troubles on an already troubled mind?
TheHobbit13’s Cards
Pippin hobbit of no intellegiance
Companion hobbit
Strength:5
Vitality:4
resistence:5
Sa:
Mindless2 (the free peoples player has to have two more additional cards in hand to have initiative) you may play pippin any time you could play a skirmish event. when you play pippin wound every minion
The Witch King treacherous Lord
stength:14
Vitality4
site:3
treachery1 (when you play this minion add 1 burden)
manuveur: remove 5 burdens to make each nazgul damage1 until the regroup phase
skirmish: exert the witch king twice to make him fierce until the regroup phase
Gorbag filthy Wretch
minion orc
strength:8
Vitality;3
site:3
Wretch2 (strength +2 for each hobbit companion you spot)
while you can spot a nazgul gorbag can not take wounds during the regroup phase. |
My Trading List
Popcorn is not gooey like fat, and also not crunchy like potato chips, but crispy like lettuce which makes it a healthy snack.  |
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DáinIronfoot |
Posted: Wed Jan 17, 2007 4:17 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Man, that’s tough. But my votes are as follows:
1.) Thonnas. All three of those new keywords, and their applications in the cards, are really neat.
2.) Menace. Only missed out on first because I’m not a big fan of huge, but the other two are quite cool. Malice is one of my favorites in the whole list.
3.) Corvus. Vision is a really nifty idea, and bulk would certainly have some use in the game. But betrayer kinda pulled you down.
Good job by all. Neat ideas. |
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TheHobbit13 |
Posted: Wed Jan 17, 2007 4:47 pm |
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Joined: 27 Jul 2006
Posts: 1303
Location: minnesota
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i thougt only the contestants can vote?
1 menace
2 corvus
3 thonnas |
If you like LOTR then maybe you would like redemption ccg PM me for more info |
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DáinIronfoot |
Posted: Wed Jan 17, 2007 4:55 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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TheHobbit13 wrote: i thougt only the contestants can vote?
Ah. Well if that’s the case I’ll gladly withdraw my votes. |
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corvus |
Posted: Wed Jan 17, 2007 5:33 pm |
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Joined: 13 Oct 2006
Posts: 1696
Location: Roaming, but dangerous!!!
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Glamdring -- fell in love with marksmen!!
NBarden
H13 |
Click here if you want to trade some foils away
Far, Far beyond the island we dwelt in shapes of twilight
Through draught and weary days
Through grief and endless pain |
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thonnas7 |
Posted: Wed Jan 17, 2007 8:04 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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