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DáinIronfoot
Posted: Mon Jan 29, 2007 10:58 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Good calls, Thonnas. I made the recommended change to Service Rendered and went to two exertions for Service Repaid. Wasn’t too happy about the second change, but I see your point. And by the by, since that was your first review in this thread, have a GP! Smile

Dáin’s DC Duos #14

Like I said yesterday, we’re starting to run out of Gandalf spells from Lasting Alliances, but fear not! There’s still a coupple left, and a worldly-wise Wizard like Gandalf hardly need spells ALL the time, thank you very much.

3 Tower of Blue Glowing Smoke Gandalf
Condition • Support Area
Spell. To play, spot a staff or a Gandalf spell.
Each time the Shadow player assigns a minion to a skirmish, you may exert your Wizard or add 2 to exert that minion.
At the start of each regroup phase, exert Gandalf or discard this condition.
“The sparks were burning holes in the goblins, and the smoke that now fell from the roof made the air too thick for even their eyes to see through.”

The spotting text may seem weird--spot a Gandalf spell?--but remember that there are a couple Gandalf spell conditions out there, and my sets add at least a couple more.

This is obviously a very powerful card, potentially spreading around a lot of exertions. But since it’s a little tough to keep in play, and not too cheap to play in the first place, I think it’s balanced enough. Do you agree?

2Barely Involved Gandalf
Condition
Strength +1
Bearer must be Gandalf.
Discard this condition if you cannot spot tales from two different cultures.
Fellowship: Exert Gandalf twice and spot X tales of one culture to heal a character of the same culture X times.
“If you had heard only a quarter of what I have heard about him, and I have only heard very little of all there is to hear, you would be prepared for any sort of remarkable tale.”

I’ve always loved little cards like this, cards that play on characters and give a nice boost, basically slapping some extra stats and/or gametext on a character. And in a set like Lasting Alliances, which has no less than 13 tales (at the time of this writing) spread amongst five different cultures, cards that play off tales can be, like a Mastercard, priceless. Smile

More of Gandalf’s tricks tomorrow!
Last edited by DáinIronfoot on Mon Jan 29, 2007 1:48 pm; edited 1 time in total
thonnas7
Posted: Mon Jan 29, 2007 1:36 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
DáinIronfoot wrote:
3 Tower of Blue Glowing Smoke Gandalf
Condition • Support Area
Spell. To play, spot a staff or a Gandalf spell.
Each time the Shadow player assigns a minion to a skirmish, you may exert your Wizard or add 2 to exert that minion.
At the start of the regroup phase, exert Gandalf or discard this condition.
“The sparks were burning holes in the goblins, and the smoke that now fell from the roof made the air too thick for even their eyes to see through.”

I like it, it’s a hefty cost, but well balanced. Good job! Smile

2Barely Involved Gandalf
Condition
Strength +1
Bearer must be Gandalf.
Discard this condition if you cannot spot tales from two different cultures.
Fellowship: Exert Gandalf twice and spot X tales of one culture to heal a character of the same culture X times.
“If you had heard only a quarter of what I have heard about him, and I have only heard very little of all there is to hear, you would be prepared for any sort of remarkable tale.”

I must say the first line of text (other than ’Bearer must be Gandalf’, may be a little bit too harsh. I think it would be fine without it, as it’s unique.

By the way, thanks for the GP. Smile
DáinIronfoot
Posted: Mon Jan 29, 2007 3:53 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
thonnas7 wrote:
DáinIronfoot wrote:
2Barely Involved Gandalf
Condition
Strength +1
Bearer must be Gandalf.
Discard this condition if you cannot spot tales from two different cultures.
Fellowship: Exert Gandalf twice and spot X tales of one culture to heal a character of the same culture X times.
“If you had heard only a quarter of what I have heard about him, and I have only heard very little of all there is to hear, you would be prepared for any sort of remarkable tale.”


I must say the first line of text (other than ’Bearer must be Gandalf’, may be a little bit too harsh. I think it would be fine without it, as it’s unique.

By the way, thanks for the GP. Smile

Yeah? Hmm. Think I didn’t want it to be TOO easy, since with enough tales around you can do a lot of healing at once...even Gandalf himself! If he’s at 3 vitality and you’ve got three Gandalf tales, it’s basically an easy way to get him right back to 4. I figured it should have some type of penalty to prevent outright abuse.

I’d prefer to wait for another review and see if someone else agrees. So...anyone else? What’s your take?

Oh, and no problem with the GP. I give ’em out pretty freely. Smile First time you add a review to one of my threads, you get a GP. Simple as that. I get a nice review, you get a GP, everyone wins. Very Happy
sickofpalantirs
Posted: Mon Jan 29, 2007 3:58 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

Dáin’s DC Duos #14

Like I said yesterday, we’re starting to run out of Gandalf spells from Lasting Alliances, but fear not! There’s still a coupple left, and a worldly-wise Wizard like Gandalf hardly need spells ALL the time, thank you very much.

3 Tower of Blue Glowing Smoke Gandalf
Condition • Support Area
Spell. To play, spot a staff or a Gandalf spell.
Each time the Shadow player assigns a minion to a skirmish, you may exert your Wizard or add 2 to exert that minion.
At the start of each regroup phase, exert Gandalf or discard this condition.
“The sparks were burning holes in the goblins, and the smoke that now fell from the roof made the air too thick for even their eyes to see through.”
the title is just plain weird. Tower of blue smoke, or blue glowing smoke would be better. otherwise good.

2Barely Involved Gandalf
Condition
Strength +1
Bearer must be Gandalf.
Discard this condition if you cannot spot tales from two different cultures.
Fellowship: Exert Gandalf twice and spot X tales of one culture to heal a character of the same culture X times.
“If you had heard only a quarter of what I have heard about him, and I have only heard very little of all there is to hear, you would be prepared for any sort of remarkable tale.”
interesting. it works. though consider making it of a culture except gandalf

More of Gandalf’s tricks tomorrow!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Mon Jan 29, 2007 4:06 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
3 Tower of Blue Glowing Smoke Gandalf
Condition • Support Area
Spell. To play, spot a staff or a Gandalf spell.
Each time the Shadow player assigns a minion to a skirmish, you may exert your Wizard or add 2 to exert that minion.
At the start of each regroup phase, exert Gandalf or discard this condition.
“The sparks were burning holes in the goblins, and the smoke that now fell from the roof made the air too thick for even their eyes to see through.”

the title is just plain weird. Tower of blue smoke, or blue glowing smoke would be better. otherwise good.

The reason I did that was because of the passage I took the lore from:

J.R.R. Tolkien wrote:
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.
The yells and yammering, croaking, jibbering and jabbering; howls, growls and curses; shrieking and skriking, that followed were beyond description. Several hundred wild cats and wolves being roasted slowly alive together would not have compared with it. The sparks were burning holes in the goblins, and the smoke that now fell from the roof made the air too thick for even their eyes to see through. Soon they were falling over one another and rolling in heaps on the floor, biting and kicking and fighting as if they had all gone mad.


I guess I COULD change it to Tower of Blue Smoke, though. We shall see.

sickofpalantirs wrote:
DáinIronfoot wrote:
2Barely Involved Gandalf
Condition
Strength +1
Bearer must be Gandalf.
Discard this condition if you cannot spot tales from two different cultures.
Fellowship: Exert Gandalf twice and spot X tales of one culture to heal a character of the same culture X times.
“If you had heard only a quarter of what I have heard about him, and I have only heard very little of all there is to hear, you would be prepared for any sort of remarkable tale.”

interesting. it works. though consider making it of a culture except gandalf

Which part? The "if you cannot spot tales from two different cultures" part or the "spot X tales of one culture" part?

Thanks for the review!
sickofpalantirs
Posted: Mon Jan 29, 2007 5:58 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
the fellowship ability.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Tue Jan 30, 2007 8:19 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
3 Tower of Blue Glowing Smoke Gandalf
Condition • Support Area
Spell. To play, spot a staff or a Gandalf spell.
Each time the Shadow player assigns a minion to a skirmish, you may exert your Wizard or add 2 to exert that minion.
At the start of each regroup phase, exert Gandalf or discard this condition.
“The sparks were burning holes in the goblins, and the smoke that now fell from the roof made the air too thick for even their eyes to see through.”

Cool title. I’m just afraid that this won’t be very powerful; most of the time, the only way that the Shadow player assigns minions is if there are more minions than companions. So I don’t think it’s that great, and it’d never really ever be used.

Now, if you changed it to anytime a minion was assigned to a skirmish...
DáinIronfoot wrote:
2Barely Involved Gandalf
Condition
Strength +1
Bearer must be Gandalf.
Discard this condition if you cannot spot tales from two different cultures.
Fellowship: Exert Gandalf twice and spot X tales of one culture to heal a character of the same culture X times.
“If you had heard only a quarter of what I have heard about him, and I have only heard very little of all there is to hear, you would be prepared for any sort of remarkable tale.”

Nice, I like it a lot.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Tue Jan 30, 2007 11:51 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
3 Tower of Blue Glowing Smoke Gandalf
Condition • Support Area
Spell. To play, spot a staff or a Gandalf spell.
Each time the Shadow player assigns a minion to a skirmish, you may exert your Wizard or add 2 to exert that minion.
At the start of each regroup phase, exert Gandalf or discard this condition.
“The sparks were burning holes in the goblins, and the smoke that now fell from the roof made the air too thick for even their eyes to see through.”

Cool title. I’m just afraid that this won’t be very powerful; most of the time, the only way that the Shadow player assigns minions is if there are more minions than companions. So I don’t think it’s that great, and it’d never really ever be used.
Now, if you changed it to anytime a minion was assigned to a skirmish...

Maybe I don’t understand the rules correctly, but can’t you, as the FP player, choose not to assign a minion? Couldn’t you even choose not to assign ANY minions and let the Shadow players assign them all? I designed the card this way on purpose, so you could choose not to assign minions and leave it up to the Shadow player (which is risky), but then get some benefit out of it. That’s the reason it doesn’t say something like "anytime a minion is assigned to a skirmish".

So am I just wrong? Do you HAVE to assign each of your companions to skirmish a minion? I hope someone knows for sure....

I’m going to wait a little while to post the next Duo, so that hopefully this question can be answered first.

EDIT: Here’s what the rulebook says:

Quote:
During your assignment phase, you may assign companions to defend against attacking minions.
A player cannot assign more than one companion to the same minion.
Inform the Shadow players when you are done making assignments.


So like I said, I think you can choose not assign any minions at all and leave it all up to the Shadow player. Risky, but this gives you a nice payoff for each minion you purposefully ignore.

Of course, this is all coming from a guy who has yet to actually PLAY the game, so maybe it doesn’t work that way in real life. *shrug*

So does that change your viewpoint at all, AC?
DáinIronfoot
Posted: Tue Jan 30, 2007 8:26 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well, I’d still like, if at all possible, another take on Tower of Blue Glowing Smoke. But until then...

Dáin’s DC Duos #15

...I didn’t want to miss a day. I’m on a roll.

So, today (and tomorrow, at least) we examine the topic: does Gandalf even NEED spells to be a nice Swiss army Wizard for your fellowship? Razz I hope that, even after all these nice spells we’ve looked at, I can convince you that he could leave his staff and magic tricks at home and be just fine.

1 Finding Things Out Gandalf
Event • Maneuver
Stealth.
Exert your Wizard twice and spot a threat to reveal an opponent’s hand. You may discard X cards from your hand to discard X Shadow cards revealed.
“‘...and a nasty dangerous business it was. Even I, Gandalf, only just escaped.’”

There haven’t been any Gandalf stealth cards since the Fellowship block. (A GP to the first person to tell me how many such cards there are, and their titles. Just for fun. Smile) But Gandalf is plenty stealthy when he needs to be...especially when he was sneaking around the fortress of Dol Guldur trying to find out who the mysterious "Necromancer" was. I tried to capture that in this card. How’d I do?

0 Giving What’s Asked For Gandalf
Event • Fellowship
Exert your Wizard twice to play a Hobbit from your draw deck (or exert that Wizard once if that Hobbit is an ally).
“After a while he stepped up, and with the spike of his staff scratched a queer sign on the hobbit’s beautiful green front-door.”

Uh...what do I say about this card? I was surprised when I looked back over Decipher’s Gandalf cards that aid Hobbits. There’s not nearly as many as I thought there were, so I figured a couple cards like this were in order...especially in a set focused on Gandalf and the excitable little Bilbo. Smile
DáinIronfoot
Posted: Tue Jan 30, 2007 10:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I hate to do it, but this is sinking fast, so...bump.

Just one little review? Pretty please?

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