LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
AnxiousChieftain
Posted: Wed Feb 07, 2007 4:38 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
NBarden wrote:
AnxiousChieftain wrote:
DáinIronfoot wrote:
1 Esgaroth Spear Gandalf
Possession • Hand Weapon
Strength +2
Bearer must be a Gandalf Man.
Archery: Exert bearer and discard this possession to make the fellowship archery total +2.
Skilled in the use of spears, the men of Laketown were also proficient in using them to pierce through foes from afar.

I’d say only make the archery total +1. +2 is an awfully large amount of archery from just 1 spear.

I beg to disagree. Riddermark Javelin? Plus, this one costs an exert. I like it. Don’t change it.

Yeah, I had the Riddermark Javelin in mind when I did this. I figured the exertion made up for the extra archery. Sorry, AC, but I tend to side with NBarden on this one.

I was thinking of Riddermark Javelin when I thought of this too. There is one very big difference between the Javelin and this Spear: the Javelin is a ranged weapon, while the Spear is a hand weapon. That means that a Rohan Man was limited to just the Javelin when it came to archery, but the Men of Dale now get to wield a Bow (which makes him an archer) and the Spear (which adds 2 to the archery total).

My 2 cents. Two Cents

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Feb 07, 2007 4:44 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
NBarden wrote:
AnxiousChieftain wrote:
DáinIronfoot wrote:
1 Esgaroth Spear Gandalf
Possession • Hand Weapon
Strength +2
Bearer must be a Gandalf Man.
Archery: Exert bearer and discard this possession to make the fellowship archery total +2.
Skilled in the use of spears, the men of Laketown were also proficient in using them to pierce through foes from afar.

I’d say only make the archery total +1. +2 is an awfully large amount of archery from just 1 spear.

I beg to disagree. Riddermark Javelin? Plus, this one costs an exert. I like it. Don’t change it.

Yeah, I had the Riddermark Javelin in mind when I did this. I figured the exertion made up for the extra archery. Sorry, AC, but I tend to side with NBarden on this one.

I was thinking of Riddermark Javelin when I thought of this too. There is one very big difference between the Javelin and this Spear: the Javelin is a ranged weapon, while the Spear is a hand weapon. That means that a Rohan Man was limited to just the Javelin when it came to archery, but the Men of Dale now get to wield a Bow (which makes him an archer) and the Spear (which adds 2 to the archery total).

My 2 cents. Two Cents

Hmmm. That’s a very good point. How about if I prevent the bearer from bearing other weapons while they have the spear?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Wed Feb 07, 2007 5:00 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #24

Let’s do a couple Gandalf Man events today. Enjoy!

0 Foreboding Gloomy Things Gandalf
Event • Maneuver
If you can spot two threats, add a threat and exert a unique Gandalf Man companion to reveal an opponent’s hand. You may remove 1 for each Shadow card revealed.
“‘Anything from floods to poisoned fish. Think of something cheerful!’”

Obviously this would be a lot better in the fellowship phase, but I decided that would be TOO good. Does this work?

2 To Arms! Gandalf
Event • Response
If a minion is played, exert a unique Gandalf Man and add a threat to play a Gandalf Man from your draw deck; remove [X], where X is the vitality of that minion.
“‘The dragon is coming or I am a fool! Cut the bridges!’”

Obviously, the intent of this is play a Gandalf Man cheaply, or even free without a lot of trouble. Of course, should a bigger minion (like, say, Smaug) be played, you could easily end up removing some twilight as well.

Is this TOO good, or do you think it works out? Should I have a cap on it?

EDIT: Dropped the cost to 2 after AC’s review.
Last edited by DáinIronfoot on Wed Feb 07, 2007 8:02 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Wed Feb 07, 2007 7:55 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
AnxiousChieftain wrote:
I was thinking of Riddermark Javelin when I thought of this too. There is one very big difference between the Javelin and this Spear: the Javelin is a ranged weapon, while the Spear is a hand weapon. That means that a Rohan Man was limited to just the Javelin when it came to archery, but the Men of Dale now get to wield a Bow (which makes him an archer) and the Spear (which adds 2 to the archery total).

My 2 cents. Two Cents

Hmmm. That’s a very good point. How about if I prevent the bearer from bearing other weapons while they have the spear?

That works. Thumbs Up
DáinIronfoot wrote:
0 Foreboding Gloomy Things Gandalf
Event • Maneuver
If you can spot two threats, add a threat and exert a unique Gandalf Man companion to reveal an opponent’s hand. You may remove 1 for each Shadow card revealed.
“‘Anything from floods to poisoned fish. Think of something cheerful!’”

Nice.
DáinIronfoot wrote:
3 To Arms! Gandalf
Event • Response
If a minion is played, exert a unique Gandalf Man and add a threat to play a Gandalf Man from your draw deck; remove [X], where X is the vitality of that minion.
“‘The dragon is coming or I am a fool! Cut the bridges!’”

I have mixed feelings on this. If the Man costs 2’s a total of 5 twilight being added, so the removing [X] probably won’t do much. I think that dropping the cost to 2 or 1 would be better.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Feb 07, 2007 7:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
3 To Arms! Gandalf
Event • Response
If a minion is played, exert a unique Gandalf Man and add a threat to play a Gandalf Man from your draw deck; remove [X], where X is the vitality of that minion.
“‘The dragon is coming or I am a fool! Cut the bridges!’”

I have mixed feelings on this. If the Man costs 2’s a total of 5 twilight being added, so the removing [X] probably won’t do much. I think that dropping the cost to 2 or 1 would be better.

I’ll drop it to 2. Oh, and I’ll make that change to the spear. Thanks!
Last edited by DáinIronfoot on Thu Feb 08, 2007 1:11 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Thu Feb 08, 2007 1:10 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #25

More Gandalf Man events today...this time, a couple of flexible strength pumps. Enjoy!

4 Worth and Courage Gandalf
Event • Skirmish
Toil 2.
Exert your unique Gandalf Man to make each Gandalf Man strength +2 (or +3 if an archer) until the regroup phase.
“No one had dared to give battle to him for many an age; nor would they have dared now, if it had not been for the grim-voiced man (Bard was his name), who ran to and fro cheering on the archers and urging the Master to order them to fight to the last arrow.”

Yowch...that’s an expensive card. An exertion AND either a bunch more exertions or up to 4 twilight? Hmmm.

The payoff is pretty good, though...a big strength boost to ALL Gandalf Men, one that’s even better for your Gandalf archers. Is the payoff worth it? That’s for you to tell me. Very Happy

1 To The Mountain! Gandalf
Event • Assignment
Toil 1.
Make a Gandalf Man at a mountain, underground, or plains site strength +1 (and defender +1 if that site is also a battleground) until the regroup phase. Then you may add a threat (or 2 threats if at any site 8 or above) to take this card back into hand.
“‘Let us take our places while there is yet time!’”

This card alone can make Spear of the Lakemen worth it. A very cheap defender pump, with a little strength thrown in and, best of all, a simple way to get it back and play it again. As long as you have the potential to add threats, this can make a Gandalf Man into an awesome pin-cushion. Throw in a Worth and Courage and a couple other strength-boosting cards, and who knows? They might even survive against a pack of weaker minions. Either way, this one could easily become a staple of a Gandalf Man fellowship.

More cards either later today or tomorrow, depending on how quickly these get reviewed. Smile

EDIT: Changes made to both cards after reviews.
Last edited by DáinIronfoot on Thu Feb 08, 2007 3:27 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Thu Feb 08, 2007 2:12 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Dáin’s DC Duos #25

More Gandalf Man events today...this time, a couple of flexible strength pumps. Enjoy!

4 Worth and Courage Gandalf
Event • Skirmish
Toil 1.
Exert your unique Gandalf Man to make each Gandalf Man strength +2 (or +3 if an archer).
“No one had dared to give battle to him for many an age; nor would they have dared now, if it had not been for the grim-voiced man (Bard was his name), who ran to and fro cheering on the archers and urging the Master to order them to fight to the last arrow.”

Yowch...that’s an expensive card. An exertion AND either a bunch more exertions or up to 4 twilight? Hmmm.

The payoff is pretty good, though...a big strength boost to ALL Gandalf Men, one that’s even better for your Gandalf archers. Is the payoff worth it? That’s for you to tell me. Very Happy

Until the regroup phase...anyway, I think toil 2 would cover the cost.

1 To The Mountain! Gandalf
Event • Assignment
Toil 1.
Make a Gandalf Man at a mountain, underground, or plains site strength +1 (and defender +1 if that site is also a battleground) until the regroup phase. Then you may add a threat to take this card back into hand.
“‘Let us take our places while there is yet time!’”

This card alone can make Spear of the Lakemen worth it. A very cheap defender pump, with a little strength thrown in and, best of all, a simple way to get it back and play it again. As long as you have the potential to add threats, this can make a Gandalf Man into an awesome pin-cushion. Throw in a Worth and Courage and a couple other strength-boosting cards, and who knows? They might even survive against a pack of weaker minions. Either way, this one could easily become a staple of a Gandalf Man fellowship.

Cut the twilight cost to 0 and subsequently cut the toil.

More cards either later today or tomorrow, depending on how quickly these get reviewed. Smile
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
AnxiousChieftain
Posted: Thu Feb 08, 2007 3:17 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
4 Worth and Courage Gandalf
Event • Skirmish
Toil 1.
Exert your unique Gandalf Man to make each Gandalf Man strength +2 (or +3 if an archer).
“No one had dared to give battle to him for many an age; nor would they have dared now, if it had not been for the grim-voiced man (Bard was his name), who ran to and fro cheering on the archers and urging the Master to order them to fight to the last arrow.”

Cool. I would follow NBarden’s advice and make it Toil 2 + until the regroup phase.
DáinIronfoot wrote:
1 To The Mountain! Gandalf
Event • Assignment
Toil 1.
Make a Gandalf Man at a mountain, underground, or plains site strength +1 (and defender +1 if that site is also a battleground) until the regroup phase. Then you may add a threat to take this card back into hand.
“‘Let us take our places while there is yet time!’”

That could be crazy at site 9. I would either A) make it cost 2 threats, or B) only allow you to take it back into hand if you’re in Region 1 or 2.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Thu Feb 08, 2007 3:24 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
4 Worth and Courage Gandalf
Event • Skirmish
Toil 1.
Exert your unique Gandalf Man to make each Gandalf Man strength +2 (or +3 if an archer).
“No one had dared to give battle to him for many an age; nor would they have dared now, if it had not been for the grim-voiced man (Bard was his name), who ran to and fro cheering on the archers and urging the Master to order them to fight to the last arrow.”

Cool. I would follow NBarden’s advice and make it Toil 2 + until the regroup phase.

Okay, I’ll take BOTH your advice and do just that.

AnxiousChieftain wrote:
DáinIronfoot wrote:
1 To The Mountain! Gandalf
Event • Assignment
Toil 1.
Make a Gandalf Man at a mountain, underground, or plains site strength +1 (and defender +1 if that site is also a battleground) until the regroup phase. Then you may add a threat to take this card back into hand.
“‘Let us take our places while there is yet time!’”

That could be crazy at site 9. I would either A) make it cost 2 threats, or B) only allow you to take it back into hand if you’re in Region 1 or 2.

How about the best of both worlds...?

"Then you may add a threat (or 2 threats if at any site 8 or above) to take this card back into hand."

Thanks for the review, you two. That was early enough that I think this will be another one of those double Duo days. Smile More cards soon.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Thu Feb 08, 2007 5:46 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #26

With Duo #25 getting reviewed a couple hours ago, I think it’s early enough to post a second duo for today. Smile

We move into Gandalf Man conditions, and specifically ones that boost other cultures. Enjoy!

0A Pleasant Legend Gandalf
Condition • Support Area
Tale. To play, spot two Gandalf Man companions.
Fellowship: Play a Dwarf and discard a Dwarven or Gandalf card from hand to remove a threat.
“Some sang too that Thror and Thrain would come back one day and gold would flow in rivers through the mountain-gates, and all that land would be filled with new song and new laughter.”

There are several cards that help the Lakemen and Dwarves work together, just like they did in The Hobbit and later. Some have already come out from Decipher, like Brand, King of Dale and Dain Ironfoot, King Under the Mountain.

Here’s one more, and it’s almost a must in Gandalf/Dwarven decks. As I’ve mentioned before, Gandalf Men easily build up threats, but have a little trouble removing them. This is one way they can do just that.

1Kinsmen of the Northmen Gandalf
Condition • Support Area
Tale. To play, spot a Gandalf Man.
Each time you play a non-Gandalf Man, you may remove 2 or a threat.
Maneuver: Spot Men of two different Free Peoples cultures to remove X threats, where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”

Though not as much of an emphasis, I wanted Gandalf Men to be able to work with other Men as well, not just Dwarves. This one makes the threat removal even easier, though more than likely that text will only trigger once or twice, since there’s only 3 FP cultures with Men in them (Gandalf, Gondor, and Rohan). But the maneuver text can get you out of a bind if you really, really need some twilight removed, especially with the "rainbow" fellowships encouraged in my sets (especially Lasting Alliances).

I know these aren’t great cards, but are they useful? Can you see situations where you’d consider using them? Or do they need serious tweaking?

EDIT: Tweaks made to Kinsmen of the Northmen.
EDIT 2: More revisions to Kinsmen of the Northmen after AC’s review.
Last edited by DáinIronfoot on Fri Feb 09, 2007 11:36 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 4 of 10 [98 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Next
View previous topic   View next topic