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DáinIronfoot
Posted: Fri Mar 16, 2007 2:50 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Uh...got some formatting problems there that make it kind of hard to read.

EDIT: ...and now it’s fixed. Much better.
Last edited by DáinIronfoot on Fri Mar 16, 2007 2:56 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Fri Mar 16, 2007 2:53 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
My votes go to:

Dain
Mouth of Saruman
AC
AP
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Fri Mar 16, 2007 6:25 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Quote:
elf lvr
4 *Radagast, Wizard of the White Council Gandalf
Companion * Wizard
Strength: 8
Vitality: 4
Resistance: 8
Muster.
Each other Gandalf companion is strength +1.
Response: If a Gandalf follower is transfered to a companion, exert Radagast to heal that companion.

I like the Gandalf follower love, since Decipher seems to be headed that way with Eagles. Muster is a great idea I never thought of. The strength boost for all Gandalf companions is nice, but doesn’t seem to fit with Radagast.

Quote:
DáinIronfoot
4Radagast, Wizard of the White Council Gandalf
Companion • Wizard
Strength: 6
Vitality: 4
Resistance: 6
Radagast is strength +1 for each of the following you can spot in the fellowship: Tree, Ent, another Wizard, mount.
Fellowship: Exert Radagast and discard a card from hand to heal a Tree, Ent, or unbound companion bearing a Gandalf follower.
“For Radagast, the fourth, became enamoured of the many beasts and birds that dwelt in Middle-earth...and spent his days among the wild creatures.”

Awful card. Just terrible. Who designed this thing? Razz

Quote:
BattleWarg
2 •Radagast, Wizard of the White Council Gandalf
Follower
+1 Resistance
Aid - 2. To play, spot a Wizard.
When you transfer Radagast to a companion (except a Wizard), exert bearer.
If bearer is mounted, he is strength +1 and resistance +1.
Maneuver: Transfer Radagast to your support area from bearer to draw a card for each forest you spot.
[i]"’We shall need your help, and the help of all things that will give it. Send out messages to all the beasts and birds that are your friends.’"

Interesting. Very interesting. I like it, but I’m worried it might be a little too much for one follower. If it had ONE of those abilities, it would be perfect. With BOTH...it’s almost too much.

Quote:
sickofpalantirs
4 Radagast. Wizard of the White Council Gandalf
Companion • Wizard
Strength • 8
Vitality • 4
Resistance • 7
To play, spot a Wizard or 2 Elves. Radagast is strength +1 for each other wizard you can spot. Radagast is resistance +1 for each elf you can spot.

I don’t quite get the strong connection to the Elves. I can see a little tie-in, but this seems excessive. If his starting strength and resistance were lower, this would still be a fine card. But as is, it’s too powerful, especially since there’s no caps on his built-in boosts.

Quote:
manace64
4 •Radagast, Wizard of the White Council Gandalf
Companion • Wizard
Strength-8
Vitality-4
Resistance-7
When you play Radagast, you may discard X Gandalf cards from hand to make his twilight cost -X.
Each time you play a Gandalf spell, you may exert Radagast to discard a Shadow condition.
"...He lived at Rhosgobel, on the western eaves of Mirkwood, near the Gladden Fields..."

I like the unique cost reduction, though the spell help doesn’t quite fit. Nothing WRONG with it, though. Just...not very Radagast-like.

Quote:
CarpeGuitarrem
4Radagast, Wizard of the White Council Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 9
Each time a Gandalf follower is transferred to a companion, you may exert Radagast to remove X threats, where X is the current region.
R

Not sure why his strength is lower than the original version, but that’s a minor thing. I like the follower lovin’, though without them he’s pretty useless. Still, a good ability in its own right, and in the proper deck he’d be very nice. I think that 8 strength would have made him better, though.

Quote:
Glamdring
4 • Radagast, Wizard of the White Council Gandalf
Companion • Wizard
Strength:8
Vitality:4
Resistance:8
Eeach Gandalf companion is strength +1. Response: If a companion is about to take a wound or exertion, exert Radagast to prevent that. Regroup: Exert Radagast twice to make the move limit +1.
"A friend of beasts, and birds was he...
Rarity: R

Again, not so sure about a universal Gandalf companion boost, and that combined with the wound/exertion prevention seems pretty powerful. All that PLUS the move limit ability...well, with one less ability, I think he’d be much better. As is, he’s pretty powerful.

Quote:
Mouth of Saruman
4Radagast, Wizard of the White Council Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 6
Muster.
While you can spot a Gandalf Wizard, Radagast gains hunter 1.
Fellowship or Regroup: Exert Radagast to make each player draw 2 cards (limit once per turn).

Again, liking the muster. But hunter...? Not so much. That doesn’t strike me right for Radagast. His ability is pretty cool, though.

Quote:
AnxiousChieftain
4 •Radagast, Wizard of the White Council Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
Each other Wizard is strength +1 and resistance +1.
Fellowship: Discard 2 Gandalf cards from hand to heal a Wizard.

Another universal pump, but this one’s just for Wizards, so I’m more comfortable with it. The ability is a little bland, but balanced.

Quote:
macheteman
4 •Radagast, Wizard of the White Council Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 8
While you can spot Gandalf and he and Radagast are bearing Staffs, the move limit is +1.
Each time a minion is played, exert Radagast and add a threat to draw a card.

The second ability is missing a very important "you may", but it’s nice otherwise.

Quote:
Anonymous Prodigy
4 • Radagast, Wizard of the White Council Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Muster.
To play, spot a Gandalf companion.
Fellowship: Exert Radagast and discard 2 cards from hand to play a Gandalf follower from your draw deck or discard pile.

Muster + follower love = good. But I don’t like his inexplicable strength drop added to a spotting requirement.

Quote:
legoles3333
(4) Radagast,Wizard of the White Council
Companion, Wizard, Str 8, Vit 4
The move limit is +1. Radagast is Strength +1 for each Wizard you can spot. Fellowship Exert Radagast and either an Elf or another Wizard to remove 2 threats. Regroup Discard Radagast to make the Move limit +2, Each Shadow Player may draw 6 Cards
"Then you must go now," said Radagast, "for I have wasted time in looking for you and the days are short."

In short: way too powerful. With some work and less abilities it would make a good card, but as is, it’s just too much. Sorry. Sad


Now, voting. Think This is HARD. Hmmmm.

Menace
AP
MoS
macheteman


Boy, I’d like to vote for some of those others...tough to pick just four. Good job by everyone...there’s several others I hope make it too!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Fri Mar 16, 2007 6:49 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
aww, crud! i meant "you may". i don’t suppose that could get fixed, it’s rather obvious it was intended.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
macheteman
Posted: Fri Mar 16, 2007 7:14 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
EL
m64
AC
CG
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
Anonymous Prodigy
Posted: Sat Mar 17, 2007 2:17 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1. CG
2. Dáin
3. EL
4. BattleWarg
I had to put something here.
BattleWarg
Posted: Sat Mar 17, 2007 4:33 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Anonymous Prodigy
elf lvr
Mouth of Saruman
CarpeGuitarrem
Our time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
AnxiousChieftain
Posted: Sat Mar 17, 2007 4:54 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
AP
M64
EL
CG
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sat Mar 17, 2007 5:06 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Provided my math is correct, the standings are...

AP - 24
EL - 15
m64 - 14
CG - 12
Dain - 12
MoS - 8
AC - 7
mm - 4
BW - 4

Wow... I’m actually winning a contest. Shocked

Edited after CG’s votes.
Last edited by Anonymous Prodigy on Sun Mar 18, 2007 7:43 am; edited 5 times in totalI had to put something here.
Mouth of Saruman
Posted: Sat Mar 17, 2007 5:11 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
My votes:

1. CarpeGuittarem
2. DáinIronfoot
3. Anonymous Prodigy
4. AnxiousChieftain

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