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DáinIronfoot
Posted: Tue Mar 20, 2007 2:52 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:

2Farmer Maggot, Shrewd Fellow Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Resistance: 8
While skirmishing a roaming minion, Farmer Maggot is strength +2.
While in region 1, each unbound Hobbit is strength +1.
While in regions 1 and 2, each other unbound Hobbit is resistance +1.
“‘He’s a good friend to all the Brandybucks. Of course he’s a terror to trespassers, and keeps ferocious dogs – but after all, folk down here are near the border and have to be more on their guard.’”

maybe in region 2-3 each unbound hobbit is resistance +1?

The only reason I didn’t do that is that Maggot, in the story, is more helpful early on. If he had gone with the Hobbits, he would have been as lost and confused at the rest of them once they’d gone far enough.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Mouth of Saruman
Posted: Tue Mar 20, 2007 3:46 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
DáinIronfoot wrote:
2Farmer Maggot, Shrewd Fellow Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Resistance: 8
While skirmishing a roaming minion, Farmer Maggot is strength +2.
While in region 1, each unbound Hobbit is strength +1.
While in regions 1 and 2, each other unbound Hobbit is resistance +1.
“‘He’s a good friend to all the Brandybucks. Of course he’s a terror to trespassers, and keeps ferocious dogs – but after all, folk down here are near the border and have to be more on their guard.’”


Awesome! Someone else made a Farmer Maggot and I suggsted that they allow him to grant a hunter bonus, even though it isn’t very Shire-esque. Perhaps you could give Farmer Maggot a meager hunter bonus or allow him to grant one. Smile
DáinIronfoot
Posted: Tue Mar 20, 2007 3:49 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well, I could always do this:

*** EDIT - Removed to avoid confusion with the original version on the last page back ***
Last edited by DáinIronfoot on Wed Mar 21, 2007 10:19 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Tue Mar 20, 2007 3:57 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2Farmer Maggot, Shrewd Fellow Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Resistance: 8
While skirmishing a roaming minion, Farmer Maggot is strength +2.
While in region 1, each unbound Hobbit gains hunter 1.
While in regions 1 and 2, each other unbound Hobbit is resistance +1.
“‘He’s a good friend to all the Brandybucks. Of course he’s a terror to trespassers, and keeps ferocious dogs – but after all, folk down here are near the border and have to be more on their guard.’”

2Farmer Maggot, Shrewd Fellow Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Resistance: 8
While skirmishing a roaming minion, Farmer Maggot is strength +1 and gains hunter 1.
While in region 1, each unbound Hobbit is strength +1.
While in regions 1 and 2, each other unbound Hobbit is resistance +1.
“‘He’s a good friend to all the Brandybucks. Of course he’s a terror to trespassers, and keeps ferocious dogs – but after all, folk down here are near the border and have to be more on their guard.’”

I think he’s better suited to be a follower. How about this...

1 • Farmer Maggot, Shrewd Fellow Shire
Follower
Strength +1.
Resistance +1.
Aid - Add a burden.
While bearer is skirmishing a roaming minion, bearer gains hunter 1.
Each time you transfer this follower to a companion, except a Shire companion, exert that companion.
Skirmish: Exert bearer to make bearer strength +X until the regroup phase, where X is the current region number (limit +3).
I had to put something here.
Mouth of Saruman
Posted: Tue Mar 20, 2007 3:57 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
DáinIronfoot wrote:
2Farmer Maggot, Shrewd Fellow Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Resistance: 8
While skirmishing a roaming minion, Farmer Maggot is strength +2.
While in region 1, each unbound Hobbit gains hunter 1.
While in regions 1 and 2, each other unbound Hobbit is resistance +1.
“‘He’s a good friend to all the Brandybucks. Of course he’s a terror to trespassers, and keeps ferocious dogs – but after all, folk down here are near the border and have to be more on their guard.’”


Now that is cool. It may just be me, but I always thought of Farmer Maggot as a great way to introduce hunter to the Shire. Smile
DáinIronfoot
Posted: Tue Mar 20, 2007 4:05 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Then I think you’ll REALLY like the new version. Check the original post (page 3) to see it.

And by the way, does the updated Bilbo companion look good to you now? I made a pretty major change to him based on your review.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Mouth of Saruman
Posted: Tue Mar 20, 2007 5:49 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
As promised...

DáinIronfoot wrote:
0Bilbo, Very Rich and Peculiar Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 8
Ring-bearer. Ring-bound.
The twilight cost of each artifact and tale played on Bilbo is -1.
While wearing The One Ring, each Shire stealth event is twilight cost -1.
Maneuver or Assignment: Add a burden or a threat to have Bilbo wear The One Ring until the regroup phase.
“‘Bilbo the silly hobbit started this affair, and Bilbo had better finish it, or himself.’”


Much, much better. Bravo. Homage

DáinIronfoot wrote:
2Farmer Maggot, Shrewd Fellow Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Resistance: 8
Hunter 1.
While skirmishing a roaming minion, Farmer Maggot is strength +1.
While in region 1, each unbound Hobbit gains hunter 1.
While in regions 1 and 2, each other unbound Hobbit is resistance +1.
“‘He’s a good friend to all the Brandybucks. Of course he’s a terror to trespassers, and keeps ferocious dogs – but after all, folk down here are near the border and have to be more on their guard.’”


I absolutely love it! Great job! Applause
AnxiousChieftain
Posted: Tue Mar 20, 2007 8:05 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
0Bilbo, Very Rich and Peculiar Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 8
Ring-bearer. Ring-bound.
The twilight cost of each artifact and tale played on Bilbo is -1.
While wearing The One Ring, each Shire stealth event is twilight cost -1.
Maneuver or Assignment: Add a burden or a threat to have Bilbo wear The One Ring until the regroup phase.
“‘Bilbo the silly hobbit started this affair, and Bilbo had better finish it, or himself.’”

Wow, cool! That maneuver ability is amazing. GP

DáinIronfoot wrote:
2Bilbo, Little Master Shire
Ally • Home 3 • Hobbit
Strength: 2
Vitality: 3
To play, spot an Elf.
Frodo is strength +1.
Fellowship: Exert Bilbo and add 1 to stack a tale from your discard pile on top of your draw deck.
Regroup: Add 1 and a burden to heal Bilbo.
“‘Fancy that ring of mine causing such a disturbance!’”

Nice.

DáinIronfoot wrote:
2Farmer Maggot, Shrewd Fellow Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Resistance: 8
Hunter 1.
While skirmishing a roaming minion, Farmer Maggot is strength +1.
While in region 1, each unbound Hobbit gains hunter 1.
While in regions 1 and 2, each other unbound Hobbit is resistance +1.
“‘He’s a good friend to all the Brandybucks. Of course he’s a terror to trespassers, and keeps ferocious dogs – but after all, folk down here are near the border and have to be more on their guard.’”

I would consider dropping the cost to 1, because none of his abilities are super powerful.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Mar 21, 2007 10:17 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
2Farmer Maggot, Shrewd Fellow Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Resistance: 8
Hunter 1.
While skirmishing a roaming minion, Farmer Maggot is strength +1.
While in region 1, each unbound Hobbit gains hunter 1.
While in regions 1 and 2, each other unbound Hobbit is resistance +1.
“‘He’s a good friend to all the Brandybucks. Of course he’s a terror to trespassers, and keeps ferocious dogs – but after all, folk down here are near the border and have to be more on their guard.’”

I would consider dropping the cost to 1, because none of his abilities are super powerful.

You’re right. I think an old version (older than the one I originally posted) had higher starting stats, so he costed 2. I just forgot to change it once I moved on from there. I’ll lower it. Thanks! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Wed Mar 21, 2007 10:30 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Today, we have a character that I cannot BELIEVE has not yet appeared in LOTR TCG. I know WETA has prepared images that will be used at some point, but I cannot understand why they haven’t been used yet.

So here he is: Fredegar "Fatty" Bolger. And boy, are both of his versions interesting. Enjoy!

1Fredegar Bolger, Cautious Conspirator Shire
Ally • Home 2 • Hobbit
Strength: 3
Vitality: 3
To play, spot 3 Hobbits.
Each time the fellowship moves to a dwelling site, you may heal a Hobbit.
Each time the fellowship moves during the regroup phase, you may exert Fredegar Bolger to discard a Shadow condition or Wraith minion.
“‘Still, I am very glad someone is stopping behind, who can tell Gandalf what you have done, when he turns up, as I am sure he will before long.’”

1Fredegar Bolger, Just a Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 3
Signet: Frodo
Maneuver: If Fredegar Bulger is unwounded and the fellowship is at a sanctuary, remove him from the game to play a Hobbit companion from your draw deck.
Response: If another Hobbit is about to be discarded or killed, you may discard Fatty Bolger instead.
“His task, according to the original plans of the conspirators, was to stay behind and deal with inquisitive folk, and to keep up as long as possible the pretence that Mr. Baggins was still living at Crickhollow.”
Last edited by DáinIronfoot on Fri Apr 20, 2007 1:04 pm; edited 7 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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