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Anonymous Prodigy |
Posted: Thu Apr 05, 2007 12:05 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Anonymous Prodigy wrote: DáinIronfoot wrote:  • Estelmo, Brave Esquire
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
To play, spot a unique  Man.
Response: If Estelmo is about to be killed, wound another Man to discard him instead.
He was the squire to Isildur’s eldest son Elendur, and was knocked to the ground and left for dead by Orcs in that awful battle.
He seems a little underpowered; maybe give him hunter 1? 
I did the next best thing. How’s is he now?
Perfect!  |
I had to put something here. |
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DáinIronfoot |
Posted: Thu Apr 05, 2007 12:07 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Excellent! Thanks, guys! You make me proud to be a Chosen One with the likes of you all.
Dáin’s DC Duos #131
Isildur and his men may have lost the battle at the Gladden Fields, but it certainly wasn’t for lack of hard fighting. They slew many Orcs before they succumbed to the sheer numbers of the enemy, using some really cool tactics that Tolkien takes the time to describe. Since that’s something the great author does so rarely, I figured those specific tactics deserved some DC recognition. So here they are...enjoy!
Thangail
Event • Archery or Skirmish
Toil 2.
Spot 3 Men bearing shields to prevent each companion from taking wounds until the assignment phase (or the regroup phase if played during a skirmish).
“...a shield-wall of two serried ranks that could be bent back at either end if outflanked, until at need it became a closed ring.”
Dírnaith
Event • Skirmish
Toil 2.
Exert each minion assigned to skirmish a Man bearing a shield or hand weapon.
“...a wedge-formation, launched over a short distance against an enemy massing but not yet arrayed, or against a defensive formation on open ground.” |
Last edited by DáinIronfoot on Thu Apr 05, 2007 3:09 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Thu Apr 05, 2007 12:10 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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DáinIronfoot wrote: Excellent! Thanks, guys! You make me proud to be a Chosen One with the likes of you all.
Dáin’s DC Duos #131
Isildur and his men may have lost the battle at the Gladden Fields, but it certainly wasn’t for lack of hard fighting. They slew many Orcs before they succumbed to the sheer numbers of the enemy, using some really cool tactics that Tolkien takes the time to describe. Since that’s something the great author does so rarely, I figured those specific tactics deserved some DC recognition. So here they are...enjoy!
Thangail
Event • Archery or Skirmish
Toil 2.
Spot 3 Men bearing shields to prevent each companion from taking wounds until the end of the current phase.
“...a shield-wall of two serried ranks that could be bent back at either end if outflanked, until at need it became a closed ring.”
sweet!
Dírnaith
Event • Skirmish
Toil 2.
Exert each minion assigned to skirmish a Man bearing a shield or hand weapon.
“...a wedge-formation, launched over a short distance against an enemy massing but not yet arrayed, or against a defensive formation on open ground.”
nice! |
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Anonymous Prodigy |
Posted: Thu Apr 05, 2007 12:10 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Excellent! Thanks, guys! You make me proud to be a Chosen One with the likes of you all. 
Yeah, we’re just awesome like that.
DáinIronfoot wrote: Thangail
Event • Archery or Skirmish
Toil 2.
Spot 3 Men bearing shields to prevent each companion from taking wounds until the end of the current phase.
“...a shield-wall of two serried ranks that could be bent back at either end if outflanked, until at need it became a closed ring.”
I would raise the cost to or make it just toil 1. Cool idea!
DáinIronfoot wrote: Dírnaith
Event • Skirmish
Toil 2.
Exert each minion assigned to skirmish a Man bearing a shield or hand weapon.
“...a wedge-formation, launched over a short distance against an enemy massing but not yet arrayed, or against a defensive formation on open ground.”
I would lower the cost to . Awesome cards!  |
I had to put something here. |
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DáinIronfoot |
Posted: Thu Apr 05, 2007 12:12 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Done and done again. Thanks! s to you both for such speedy reviews...as soon as I’m able to give them. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Thu Apr 05, 2007 12:23 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Oh, what the heck. Those reviews were so fast, I’ll post another Duo already while I still have such fine reviewers logged in.
Dáin’s DC Duos #132
Both of those tactic events in the last Duo dealt with weapons or shields. But so far, the only weapons we’ve seen in the set are unique. Where’s the generic sword of the early Gondorians? And do they get a new shield? Scroll down for answers, and enjoy!
Númenórean Sword
Possession • Hand Weapon
Strength +2
Bearer must be a Man.
If bearer is a knight or is at a battleground, he or she is damage +1.
“Swords the Guild of Weaponsmiths still made, for the preservation of the craft....”
A direct knock off of Gondorian Blade, but certainly useful with a whole different kind of fellowship.
Shield of Númenór
Possession • Shield
Bearer must be a Man.
Archery: Exert bearer or discard this possession to make the minion archery total -1 and prevent all wounds to bearer until the skirmish phase.
Response: If bearer is about to be overwhelmed, discard this possession to wound bearer instead.
The first shield since Boromir’s Shield way back in Mines of Moria, this makes Thangail and Dírnaith click. It might seem to far outshine Great Shield, but keep in mind that Great Shield is bearable by ANY Man and gives a perma-archery reduction instead of having to exert for it. I think there’s room for both of them to exist together. How about you? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Thu Apr 05, 2007 12:28 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Númenórean Sword
Possession • Hand Weapon
Strength +2
Bearer must be a  Man.
If bearer is a knight or is at a battleground, he or she is damage +1.
“Swords the Guild of Weaponsmiths still made, for the preservation of the craft....”
Best card so far!
DáinIronfoot wrote: Shield of Númenór
Possession • Shield
Bearer must be a  Man.
Archery: Exert bearer or discard this possession to make the minion archery total -1 and prevent all wounds to bearer until the skirmish phase.
Response: If bearer is about to be overwhelmed, discard this possession to wound bearer instead.
Nice.  |
I had to put something here. |
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sickofpalantirs |
Posted: Thu Apr 05, 2007 2:54 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
Thangail
Event • Archery or Skirmish
Toil 2.
Spot 3 Men bearing shields to prevent each companion from taking wounds until the end of the current phase.
“...a shield-wall of two serried ranks that could be bent back at either end if outflanked, until at need it became a closed ring.”
um skirmish is one phase for each skirmish, make it until the end of all skirmish phases.
Dírnaith
Event • Skirmish
Toil 2.
Exert each minion assigned to skirmish a Man bearing a shield or hand weapon.
“...a wedge-formation, launched over a short distance against an enemy massing but not yet arrayed, or against a defensive formation on open ground.”
make it shield or armor. |
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sickofpalantirs |
Posted: Thu Apr 05, 2007 2:55 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
Númenórean Sword
Possession • Hand Weapon
Strength +2
Bearer must be a  Man.
If bearer is a knight or is at a battleground, he or she is damage +1.
“Swords the Guild of Weaponsmiths still made, for the preservation of the craft....”
gains damage +1 methinks
Shield of Númenór
Possession • Shield
Bearer must be a  Man.
Archery: Exert bearer or discard this possession to make the minion archery total -1 and prevent all wounds to bearer until the skirmish phase.
Response: If bearer is about to be overwhelmed, discard this possession to wound bearer instead.
hum. sure I wuv these numenorean DC’s! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Thu Apr 05, 2007 3:14 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: DáinIronfoot wrote:
Thangail
Event • Archery or Skirmish
Toil 2.
Spot 3 Men bearing shields to prevent each companion from taking wounds until the end of the current phase.
“...a shield-wall of two serried ranks that could be bent back at either end if outflanked, until at need it became a closed ring.”
um skirmish is one phase for each skirmish, make it until the end of all skirmish phases.
Fixed, though my solution is pretty wordy. Got any other, better suggestions?
sickofpalantirs wrote: DáinIronfoot wrote: Dírnaith
Event • Skirmish
Toil 2.
Exert each minion assigned to skirmish a Man bearing a shield or hand weapon.
“...a wedge-formation, launched over a short distance against an enemy massing but not yet arrayed, or against a defensive formation on open ground.”
make it shield or armor.
I’d rather not, because when executed in the story, it’s the shields and swords that are used in the attack, not armor.
sickofpalantirs wrote: DáinIronfoot wrote:
Númenórean Sword
Possession • Hand Weapon
Strength +2
Bearer must be a  Man.
If bearer is a knight or is at a battleground, he or she is damage +1.
“Swords the Guild of Weaponsmiths still made, for the preservation of the craft....”
gains damage +1 methinks
Is it? I was following the text of Gondorian Sword. I’m pretty sure I have it correct.
Thanks for the reviews!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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