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DáinIronfoot |
Posted: Mon Apr 16, 2007 12:27 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Eomer3rdMarshal wrote: DáinIronfoot wrote: Éothéod Mount
Possession • Mount
To play, spot a  Man. Bearer must be a Man.
Bearer gains hunter 1 (or hunter 2 if at a river or plains site).
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
The Northmen of Calenardhon treated their horses with utmost respect, knowing they would be little without them.
I understand the rational behind river or plains, but I think battleground or plains would fit the culture better. Just my 2c, though.
Yeah, I could do that, but I was trying to give some options at unusual-for- sites.
Let me think on it a bit. I’m not opposed to the idea, per se, I just want to think it over.
Thanks for the review! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 12:41 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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How about dwelling and plains? |
I had to put something here. |
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DáinIronfoot |
Posted: Mon Apr 16, 2007 12:43 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Nah, because the battle in question took place at a very clear plains/river site. That’s why I did river in the first place.
So, in my mind, it either stays river or goes to a battleground instead. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Mon Apr 16, 2007 12:51 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Well I’m certainly still open to reviews on the last Duo (especially in regards to what types of sites Éothéod Mount should key off of), but I have an appointment that I have to run to, and I’ll be gone for a few hours. So in the interim, here’s some more cards to look at.
Dáin’s DC Duos #158
These, plus the mounts we just covered, make up the entirely of the possessions in Lasting Alliances. Still, four possessions for a culture that gets only six companions ain’t bad, right? Enjoy!
Rider’s Spear
Possession • Hand Weapon
Strength +2
Bearer must be a Man.
If bearer is mounted, bearer is damage +1.
“Eorl then stood forth, and taking his spear from his esquire he set it upright in the ground.”
Okay, I cheated. This is just a new version of the Rider’s Spear that’s appeared in The Two Towers and Shadows. I figured it deserved a spot here, too, just like how Elven Bow makes it into the set.
•Eorl’s Sword, Blade of Calenardhon
Possession • Hand Weapon
Strength +2
Resistance +1
Bearer must be a Man.
If bearer is Eorl, he is damage +1.
When you play this possession, you may heal bearer. If you cannot, bearer is strength +1 until the regroup phase.
“Then he drew his sword and cast it up shining in the sun....”
THIS, however, is all new. Hope you like it!  |
Last edited by DáinIronfoot on Mon Apr 16, 2007 3:41 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 1:00 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Nah, because the battle in question took place at a very clear plains/river site. That’s why I did river in the first place.
So, in my mind, it either stays river or goes to a battleground instead.
Ah, I see. In light of that, I’d stick with river and plains.
DáinIronfoot wrote: Rider’s Spear
Possession • Hand Weapon
Strength +2
Bearer must be a  Man.
If bearer is mounted, bearer is damage +1.
“Eorl then stood forth, and taking his spear from his esquire he set it upright in the ground.”
Ah, reprints, reprints!
DáinIronfoot wrote:  • Eorl’s Sword
Possession • Hand Weapon
Strength +2
Resistance +1
Bearer must be a  Man.
If bearer is Eorl, he is damage +1.
When you play this possession, you may heal bearer. If you cannot, bearer is strength +1 until the regroup phase.
“Then he drew his sword and cast it up shining in the sun....”
No subtitle? Maybe something like ’Weapon of the Mark’ or ’Blade of the Mark’?  |
I had to put something here. |
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sickofpalantirs |
Posted: Mon Apr 16, 2007 3:33 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: Dáin’s DC Duos #157
Last time I promised  mounts. This time I deliver.  Enjoy!
 • Felaróf, Very Valiant, Very Strong
Possession • Mount
Resistance +1
To play, spot 2  Men. Bearer must be a valiant Man or a Wizard. Bearer gains hunter 1.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Each companion bearing a  or  mount is strength +1.
“He understood all that men said, and was long-lived as they say, as were his descendants, the mearas, ‘who would bear no one but the King of the Mark and his sons, until the time of Shadowfax.’”
cut an ability other5wise it is incredibly overpowered
Éothéod Mount
Possession • Mount
To play, spot a  Man. Bearer must be a Man.
Bearer gains hunter 1 (or hunter 2 if at a river or plains site).
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
The Northmen of Calenardhon treated their horses with utmost respect, knowing they would be little without them.
make it bearer must be a valiant rohan man. otherwise it completely overshadows swift steed |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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sickofpalantirs |
Posted: Mon Apr 16, 2007 3:36 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
 • Eorl’s Sword
Possession • Hand Weapon
Strength +2
Resistance +1
Bearer must be a  Man.
If bearer is Eorl, he is damage +1.
When you play this possession, you may heal bearer. If you cannot, bearer is strength +1 until the regroup phase.
“Then he drew his sword and cast it up shining in the sun....”
THIS, however, is all new. Hope you like it! 
yeah it needs a subtitle. nice. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Mon Apr 16, 2007 3:48 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: DáinIronfoot wrote:  • Felaróf, Very Valiant, Very Strong
Possession • Mount
Resistance +1
To play, spot 2  Men. Bearer must be a valiant Man or a Wizard. Bearer gains hunter 1.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Each companion bearing a  or  mount is strength +1.
“He understood all that men said, and was long-lived as they say, as were his descendants, the mearas, ‘who would bear no one but the King of the Mark and his sons, until the time of Shadowfax.’”
cut an ability other5wise it is incredibly overpowered
I decided to cut the hunter 1 I had recently added. Sorry, AP.
sickofpalantirs wrote: DáinIronfoot wrote: Éothéod Mount
Possession • Mount
To play, spot a  Man. Bearer must be a Man.
Bearer gains hunter 1 (or hunter 2 if at a river or plains site).
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
The Northmen of Calenardhon treated their horses with utmost respect, knowing they would be little without them.
make it bearer must be a valiant rohan man. otherwise it completely overshadows swift steed
Nah, I don’t think so. I think Swift Steed’s wound-negating ability can be huge against damage bonuses. If anything, I’d be worried about it overshadowing Horse of Rohan, but even there I think it’s okay since the latter can be borne not only by a Man, but an Elf or Wizard also. So they both have their place.
Thanks for the review, though!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Apr 16, 2007 3:58 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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OK fine by me. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Mon Apr 16, 2007 4:05 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thanks to the consistent reviews , we move on!
Dáin’s DC Duos #159
Here’s the last couple companions in the set, one of which works with conditions and events like The Ride of Eorl and A Speed Beyond Hope, and the other that works with all those possessions we just covered. Enjoy!
Éothéod Messenger
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant. To play, spot a Man and a threat.
Each time you play a condition or event, you may exert this companion to make that card’s twilight cost -1.
“‘...riders brave and skilled....’”
•Great Éoherë
Companion • Man
Strength: 8
Vitality: 4
Resistance: 6
Valiant. Hunter 2. To play, spot 3 Man companions (or 2 companions).
While you can spot an exhausted Man, you may play Great Éoherë any time you could play an assignment event.
When you play Great Éoherë, you may play a possession on him from your draw deck or discard pile.
“Such folk of good or evil kind as saw it approach fled out of its path for fear of its might and splendour.” |
Last edited by DáinIronfoot on Tue Apr 17, 2007 8:34 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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