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Anonymous Prodigy
Posted: Thu Apr 19, 2007 10:50 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
3 Dol Guldur Ruffian Green
Minion • Orc
Strength: 8
Vitality: 1
Site: 6
Tracker. Fierce.
While you can spot a Green Nazgûl, this minion is not roaming.
While you can spot another Green tracker, this minion gains hunter 1.
“‘...in there the wild things are dark, queer, and savage.’”

Nice. Smile

DáinIronfoot wrote:
1 Dol Guldur Servant Green
Minion • Orc
Strength: 4
Vitality: 2
Site: 7
For each other Green Orc you can spot, this minion is strength +1.
While you can spot 2 Nazgûl (or a Green Nazgûl), this minion is fierce.
“Far within he could hear the voices of Orcs clamoring....”

I would raise his strength to 5 and his cost to 2. Thumbs Up
I had to put something here.
AgentDrake
Posted: Thu Apr 19, 2007 11:06 am
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
DáinIronfoot wrote:

3 Dol Guldur Ruffian Green
Minion • Orc
Strength: 8
Vitality: 1
Site: 6
Tracker. Fierce.
While you can spot a Green Nazgûl, this minion is not roaming.
While you can spot another Green tracker, this minion gains hunter 1.
“‘...in there the wild things are dark, queer, and savage.’”

1 Dol Guldur Servant Green
Minion • Orc
Strength: 4
Vitality: 2
Site: 7
For each other Green Orc you can spot, this minion is strength +1.
While you can spot 2 Nazgûl (or a Green Nazgûl), this minion is fierce.
“Far within he could hear the voices of Orcs clamoring....”


Very nice. I actually think I like the DGServant better with cost 1, strength 4, but he probably needs a limit (probably +4) on his strength bonus, especially since these guys are supposed to be good at swarm.
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
DáinIronfoot
Posted: Thu Apr 19, 2007 11:18 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I tweaked the Servant a bit. I’m with Drake...I’d rather keep his cost and stats as are and cap his potential strength boost, personally.

Thanks for the reviews! Here’s a nice shiny GP for your first review, Drake. Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Thu Apr 19, 2007 3:57 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay. One more before I’m offline for a little bit.

Dáin’s DC Duos #165

These guys really have nothing to do with Nazgûl, but they’re kinda nifty on their own. Easy splash minions, though with their keywords (and culture, of course), they’ll fit in best with other Green Orcs, as you’ll see eventually. Enjoy!

2 Dol Guldur Scout Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
Tracker. Hunter 1.
Response:
If the Free Peoples player draws a card, exert this minion or discard a card from hand to reveal that card. If that card is a Free Peoples card, you may remove 3 to discard it.
“...its spies were many in the wood.”

2 Mirkwood Skulker Green
Minion • Orc
Strength: 5
Vitality: 2
Site: 7
Tracker. Hunter 3.
“...fell beasts came hunting....”
Last edited by DáinIronfoot on Thu Apr 19, 2007 6:17 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AgentDrake
Posted: Thu Apr 19, 2007 4:03 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
DáinIronfoot wrote:


2 Dol Guldur Scout Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
Tracker. Hunter 1.
Response: If the Free Peoples player draws a card, you may exert this minion or discard a card from hand to reveal that card.
“...its spies were many in the wood.”

Ooh. I like this guy, especially against FP muster. Will let you maybe get an idea if the FP intends to move, and then cycle your hand before reconciling based on that.


2 Mirkwood Skulker Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 7
Tracker. Hunter 3.
“...fell beasts came hunting....”

Pretty basic, but looks good.



GP for the whole mirkwood theme!
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
Anonymous Prodigy
Posted: Thu Apr 19, 2007 4:14 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2 Dol Guldur Scout Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
Tracker. Hunter 1.
Response: If the Free Peoples player draws a card, you may exert this minion or discard a card from hand to reveal that card.
“...its spies were many in the wood.”

Maybe include "(or remove 3 to discard that card)." Think

DáinIronfoot wrote:
2 Mirkwood Skulker Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 7
Tracker. Hunter 3.
“...fell beasts came hunting....”

Neat. Smile
I had to put something here.
elf lvr
Posted: Thu Apr 19, 2007 4:28 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Okay. One more before I’m offline for a little bit.

Dáin’s DC Duos #165

These guys really have nothing to do with Nazgûl, but they’re kinda nifty on their own. Easy splash minions, though with their keywords (and culture, of course), they’ll fit in best with other Green Orcs, as you’ll see eventually. Enjoy!

2 Dol Guldur Scout Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
Tracker. Hunter 1.
Response: If the Free Peoples player draws a card, you may exert this minion or discard a card from hand to reveal that card.
“...its spies were many in the wood.”
Unless this guy combos amazingly with other Green cards, he seems pretty worthless. Maybe, like AP said, have some way to discard that card?

2 Mirkwood Skulker Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 7
Tracker. Hunter 3.
“...fell beasts came hunting....”
Gosh... this looks okay, but terrible in a swarm. A nine strength minion, for 2? Most Ring-bearers don’t get hunter.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
menace64
Posted: Thu Apr 19, 2007 5:09 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Before I get into the new ones...

DáinIronfoot wrote:

2 •Sword of Amon Lanc Green
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Khamûl (or a Green Nazgûl).
While at a forest or mountain site, bearer is damage +1.
If bearer is Úlairë Khamûl, each time he wins a skirmish, you may remove a threat to wound a companion in that skirmish.


Others already said it, but you can just put "Bearer must be a Green Nazgul."
Since it’s unique, I suggest dropping the twilight cost to 1, or even 0.

DáinIronfoot wrote:

1 •Never Got Near the Mountain Green
Condition • Support Area
If the fellowship moves to site 7 [LA] or a forest site, you may take a [G]minion into hand from your discard pile (or from your draw deck if that site is also a mountain).
“‘...lots of adventures of a most unpleasant sort he had....’”


I know what this card is referring to, but the title doesn’t quite *feel* right for a Shadow culture (too chipper sounding). Maybe something like "Never Nearer"?
"When the fellowship moves..." would be better.

DáinIronfoot wrote:

3 Dol Guldur Ruffian Green
Minion • Orc
Strength: 8
Vitality: 1
Site: 6
Tracker. Fierce.
While you can spot a Green Nazgûl, this minion is not roaming.
While you can spot another Green tracker, this minion gains hunter 1.
“‘...in there the wild things are dark, queer, and savage.’”


Fine, though I think that fierce keyword would work against the shadow player most of the time.

DáinIronfoot wrote:

1 Dol Guldur Servant Green
Minion • Orc
Strength: 4
Vitality: 2
Site: 7
To play, spot a Green minion.
For each other Green Orc you can spot, this minion is strength +1 (limit +4).
While you can spot 2 Nazgûl (or a Green Nazgûl), this minion is fierce.
“Far within he could hear the voices of Orcs clamoring....”


One thing I’m worried about is that, even though this guy is probably the weakest Orc in the culture, he’ll cost 3 for the majority of the game. Are there enough twilight-reducing cards to warrant the site 7 roaming? If not, then I suggest giving this guy a cost of 0 and keeping the to play requirement (since he’d still cost 2 for most of the game).

DáinIronfoot wrote:

2 Dol Guldur Scout Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
Tracker. Hunter 1.
Response: If the Free Peoples player draws a card, you may exert this minion or discard a card from hand to reveal that card.
“...its spies were many in the wood.”


Take out the "may" in the cost part of the ability.

DáinIronfoot wrote:

2 Mirkwood Skulker Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 7
Tracker. Hunter 3.
“...fell beasts came hunting....”


Fine.

Looking forward to more!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
legoles3333
Posted: Thu Apr 19, 2007 6:00 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
DáinIronfoot wrote:
Okay. One more before I’m offline for a little bit.

Dáin’s DC Duos #165

These guys really have nothing to do with Nazgûl, but they’re kinda nifty on their own. Easy splash minions, though with their keywords (and culture, of course), they’ll fit in best with other Green Orcs, as you’ll see eventually. Enjoy!

2 Dol Guldur Scout Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
Tracker. Hunter 1.
Response: If the Free Peoples player draws a card, you may exert this minion or discard a card from hand to reveal that card.
“...its spies were many in the wood.”

um ok...

2 Mirkwood Skulker Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 7
Tracker. Hunter 3.
“...fell beasts came hunting....”

um new swarm deck, possibly 9 str for 2 ? waaay to good
Here's My Trade List
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I am a trained assassin catcher
DáinIronfoot
Posted: Thu Apr 19, 2007 6:35 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Wow! Thanks for all the reviews, guys. Never imagined I’d get all that for a couple simple little Orcs. Too bad the Nazzies couldn’t yield that kind of output. Very Happy

I made changes to both cards. The Scout now has a way to discard the revealed card, and I decreased the strength of the Skulker. Better?

menace64 wrote:
DáinIronfoot wrote:

2 •Sword of Amon Lanc Green
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Khamûl (or a Green Nazgûl).
While at a forest or mountain site, bearer is damage +1.
If bearer is Úlairë Khamûl, each time he wins a skirmish, you may remove a threat to wound a companion in that skirmish.

Others already said it, but you can just put "Bearer must be a Green Nazgul."
Since it’s unique, I suggest dropping the twilight cost to 1, or even 0.

The reason I haven’t changed it to "bearer must be a Green Nazgul" is that other versions of Khamûl (in later sets) are NOT Green, but Wraith. And I respectfully disagree in regards to the cost, due to cards like Sword of Minas Morgul and Sword of Dol Guldur, which were the direct inspiration for this.

menace64 wrote:
DáinIronfoot wrote:
1 •Never Got Near the Mountain Green
Condition • Support Area
If the fellowship moves to site 7 [LA] or a forest site, you may take a [G]minion into hand from your discard pile (or from your draw deck if that site is also a mountain).
“‘...lots of adventures of a most unpleasant sort he had....’”

I know what this card is referring to, but the title doesn’t quite *feel* right for a Shadow culture (too chipper sounding). Maybe something like "Never Nearer"?
"When the fellowship moves..." would be better.

I’ll consider the title change, but definately change the moving text.

menace64 wrote:
DáinIronfoot wrote:
1 Dol Guldur Servant Green
Minion • Orc
Strength: 4
Vitality: 2
Site: 7
To play, spot a Green minion.
For each other Green Orc you can spot, this minion is strength +1 (limit +4).
While you can spot 2 Nazgûl (or a Green Nazgûl), this minion is fierce.
“Far within he could hear the voices of Orcs clamoring....”

One thing I’m worried about is that, even though this guy is probably the weakest Orc in the culture, he’ll cost 3 for the majority of the game. Are there enough twilight-reducing cards to warrant the site 7 roaming? If not, then I suggest giving this guy a cost of 0 and keeping the to play requirement (since he’d still cost 2 for most of the game).

First off, keep in mind that the Green Nertëa reduces all those Orcs’ site number by 1. Minor, perhaps, but it DOES make a difference.

On top of that, though, there are other ways to avoid him being so costly. Probably the biggest one will be posted in the next Duo.

menace64 wrote:
DáinIronfoot wrote:
2 Dol Guldur Scout Green
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
Tracker. Hunter 1.
Response: If the Free Peoples player draws a card, you may exert this minion or discard a card from hand to reveal that card.
“...its spies were many in the wood.”

Take out the "may" in the cost part of the ability.

Done.

Thanks for taking the extra time to go back and review all those! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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