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Guest
Posted: Sat Jul 01, 2006 11:50 pm
Joined: Posts: Location:
A FREAKIN REVIVAL OF THE DAILY 3!!!

And to start it off...Morgoth Cards!

8•The Depths of Morgoth [Morgoth]
Condition • Support Area
Toil 3. To play, spot your [Morgoth] Minion.
While you can spot 3 [Morgoth] minions, each of them gain enduring and muster.
Skirmish: Discard this condition to make your [Morgoth] minion skirmishing an unbound companion strength -X and damage +X, where X is the current region.

[0]The Wicked Stroke of Grond [Morgoth]
Event • Skirmish
Make your [Morgoth] minion strength +2 (or strength +3 and damage +1 if that minion is bearing a hand weapon).

[10]•Melkor [Morgoth]
Condition • Support Area
Toil 3. To play, spot 3 [Morgoth] Minions.
During the skirmish phase, each [Morgoth] minion is strength +1 and not roaming.
Regroup: Discard this condition to draw 4 cards.
Guest
Posted: Sun Jul 02, 2006 3:03 pm
Joined: Posts: Location:
[3]The Creation of Orcs [Morgoth]
Event • Shadow
Play up to 2 non-unique [Morgoth] minions from your discard pile, they come into play exhausted.

[3]Yrch Assailant [Morgoth]
Str: 11
Vit: 3
Site: 8
Minion • Orc
Each time you play a [Morgoth] condition, you may exert this minion twice to add a threat.

5•Yrch Captain [Morgoth]
Str: 15
Vit: 4
Site: 8
Minion • Orc
Each of your other [Morgoth] Orcs is strength +1.
Regroup: Discard this card and remove 2 threats to take your [Morgoth] Orc into hand.
Anonymous Prodigy
Posted: Sun Jul 02, 2006 3:34 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Sweet DCs, tOO! Cool
I had to put something here.
Guest
Posted: Sun Jul 02, 2006 4:43 pm
Joined: Posts: Location:
Thank you AP.
Guest
Posted: Wed Jul 26, 2006 12:59 pm
Joined: Posts: Location:
Wow, I seem to forget this awfully fast. I found it 5 pages back and it’s only been a month Sad

3 Rohirrim Footman Rohan
Strength: 7
Vitality: 3
Resistance: 5
Companion * Man
Valiant.
This companion cannot bear a mount.
This companion is strength +1 for each possession he bears.

5 *He Thinks You Have The Ring! Shire
Condition
Plays on your unbound Hobbit.
Each time a shadow card targets the ring-bearer, you may make him target bearer instead.
When the fellowship leaves the current region, discard this condition.

3 Foreboding Tactics Wraith
Event * Maneuver
Spot 6 companions to play a Wraith minion from your discard pile. Add 3.
Last edited by Guest on Wed Jul 26, 2006 3:11 pm; edited 2 times in total
PorterTroll
Posted: Wed Jul 26, 2006 1:04 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
nice DC’s tOO! but i think you should change foreboding tactics to spot 6 companions instead of 5
CarpeGuitarrem
Posted: Wed Jul 26, 2006 3:03 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
theOmnipotentOne wrote:

3 Rohirrim Footman Rohan
Strength: 7
Vitality: 3
Resistance: 5
Companion * Man
Valiant.
This companion cannot bear a mount.
This companion is strength +1 for each possession he bears.

I’m likin’ this guy. Reminds me of a certain dwarf-lord...and with Fords of Isen, he would ROCK!
Quote:
5 *He Thinks You Have The Ring! Shire
Condition
Plays on your unbound Hobbit.
Each time a shadow player targets the ring-bearer, you may make him target bearer instead.
When the fellowship leaves the current region, discard this condition.

Ooh, cool idea. But make it say "shadow card", not "shadow player".
Quote:
3 Foreboding Tactics Wraith
Event * Maneuver
Spot 6 companions to play a Wraith minion from your discard pile. Add 3.

Hmm...why does it need a cost if the cost is added back? If there’s less than 3, you can’t play a nazzie anyway. But a cool card. I love the fact that it evades Ithilien Blade.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Guest
Posted: Wed Jul 26, 2006 3:10 pm
Joined: Posts: Location:
CarpeGuitarrem wrote:
Ooh, cool idea. But make it say "shadow card", not "shadow player".
Okay, I’ll change it.
CarpeGuitarr..you get the picture wrote:
Hmm...why does it need a cost if the cost is added back? If there’s less than 3, you can’t play a nazzie anyway. But a cool card. I love the fact that it evades Ithilien Blade.
The idea is that you need 3 plus the minion’s twilight to play him. You’ll play him for free in the end, but it keeps you from spying that last 8 twilight and playing a witch-king from your discard pile.
CarpeGuitarrem
Posted: Wed Jul 26, 2006 3:13 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Ah, I get it now.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Wed Jul 26, 2006 4:21 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
theOmnipotentOne wrote:
3 Rohirrim Footman Rohan
Strength: 7
Vitality: 3
Resistance: 5
Companion * Man
Valiant.
This companion cannot bear a mount.
This companion is strength +1 for each possession he bears.

Wow, I love this companion. The fact that he can’t bear a mount balances him, because the strength bonus is so freaking powerful.
Quote:
5 *He Thinks You Have The Ring! Shire
Condition
Plays on your unbound Hobbit.
Each time a shadow card targets the ring-bearer, you may make him target bearer instead.
When the fellowship leaves the current region, discard this condition.

Interesting. I think you could drop the cost to 3 though.
Quote:
3 Foreboding Tactics Wraith
Event * Maneuver
Spot 6 companions to play a Wraith minion from your discard pile. Add 3.

You should drop the cost and drop the twilight addition. If they have 6 companions out, they should be punished for it.
MODS RULE. - lem0nhead

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