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Guest |
Posted: Sat Jul 01, 2006 11:50 pm |
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A FREAKIN REVIVAL OF THE DAILY 3!!!
And to start it off...Morgoth Cards!
•The Depths of Morgoth [Morgoth]
Condition • Support Area
Toil 3. To play, spot your [Morgoth] Minion.
While you can spot 3 [Morgoth] minions, each of them gain enduring and muster.
Skirmish: Discard this condition to make your [Morgoth] minion skirmishing an unbound companion strength -X and damage +X, where X is the current region.
[0]The Wicked Stroke of Grond [Morgoth]
Event • Skirmish
Make your [Morgoth] minion strength +2 (or strength +3 and damage +1 if that minion is bearing a hand weapon).
[10]•Melkor [Morgoth]
Condition • Support Area
Toil 3. To play, spot 3 [Morgoth] Minions.
During the skirmish phase, each [Morgoth] minion is strength +1 and not roaming.
Regroup: Discard this condition to draw 4 cards. |
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Guest |
Posted: Sun Jul 02, 2006 3:03 pm |
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[3]The Creation of Orcs [Morgoth]
Event • Shadow
Play up to 2 non-unique [Morgoth] minions from your discard pile, they come into play exhausted.
[3]Yrch Assailant [Morgoth]
Str: 11
Vit: 3
Site: 8
Minion • Orc
Each time you play a [Morgoth] condition, you may exert this minion twice to add a threat.
•Yrch Captain [Morgoth]
Str: 15
Vit: 4
Site: 8
Minion • Orc
Each of your other [Morgoth] Orcs is strength +1.
Regroup: Discard this card and remove 2 threats to take your [Morgoth] Orc into hand. |
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Anonymous Prodigy |
Posted: Sun Jul 02, 2006 3:34 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Sweet DCs, tOO!  |
I had to put something here. |
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Guest |
Posted: Sun Jul 02, 2006 4:43 pm |
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Guest |
Posted: Wed Jul 26, 2006 12:59 pm |
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Wow, I seem to forget this awfully fast. I found it 5 pages back and it’s only been a month
Rohirrim Footman
Strength: 7
Vitality: 3
Resistance: 5
Companion * Man
Valiant.
This companion cannot bear a mount.
This companion is strength +1 for each possession he bears.
*He Thinks You Have The Ring!
Condition
Plays on your unbound Hobbit.
Each time a shadow card targets the ring-bearer, you may make him target bearer instead.
When the fellowship leaves the current region, discard this condition.
Foreboding Tactics
Event * Maneuver
Spot 6 companions to play a minion from your discard pile. Add . |
Last edited by Guest on Wed Jul 26, 2006 3:11 pm; edited 2 times in total |
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PorterTroll |
Posted: Wed Jul 26, 2006 1:04 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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nice DC’s tOO! but i think you should change foreboding tactics to spot 6 companions instead of 5 |
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CarpeGuitarrem |
Posted: Wed Jul 26, 2006 3:03 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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theOmnipotentOne wrote:
 Rohirrim Footman
Strength: 7
Vitality: 3
Resistance: 5
Companion * Man
Valiant.
This companion cannot bear a mount.
This companion is strength +1 for each possession he bears.
I’m likin’ this guy. Reminds me of a certain dwarf-lord...and with Fords of Isen, he would ROCK!
Quote:  *He Thinks You Have The Ring!
Condition
Plays on your unbound Hobbit.
Each time a shadow player targets the ring-bearer, you may make him target bearer instead.
When the fellowship leaves the current region, discard this condition.
Ooh, cool idea. But make it say "shadow card", not "shadow player".
Quote:  Foreboding Tactics
Event * Maneuver
Spot 6 companions to play a  minion from your discard pile. Add  .
Hmm...why does it need a cost if the cost is added back? If there’s less than , you can’t play a nazzie anyway. But a cool card. I love the fact that it evades Ithilien Blade. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Guest |
Posted: Wed Jul 26, 2006 3:10 pm |
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CarpeGuitarrem wrote: Ooh, cool idea. But make it say "shadow card", not "shadow player". Okay, I’ll change it.
CarpeGuitarr..you get the picture wrote: Hmm...why does it need a cost if the cost is added back? If there’s less than  , you can’t play a nazzie anyway. But a cool card. I love the fact that it evades Ithilien Blade. The idea is that you need 3 plus the minion’s twilight to play him. You’ll play him for free in the end, but it keeps you from spying that last 8 twilight and playing a witch-king from your discard pile. |
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CarpeGuitarrem |
Posted: Wed Jul 26, 2006 3:13 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Ah, I get it now. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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AnxiousChieftain |
Posted: Wed Jul 26, 2006 4:21 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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theOmnipotentOne wrote:  Rohirrim Footman
Strength: 7
Vitality: 3
Resistance: 5
Companion * Man
Valiant.
This companion cannot bear a mount.
This companion is strength +1 for each possession he bears.
Wow, I love this companion. The fact that he can’t bear a mount balances him, because the strength bonus is so freaking powerful.
Quote:  *He Thinks You Have The Ring!
Condition
Plays on your unbound Hobbit.
Each time a shadow card targets the ring-bearer, you may make him target bearer instead.
When the fellowship leaves the current region, discard this condition.
Interesting. I think you could drop the cost to 3 though.
Quote:  Foreboding Tactics
Event * Maneuver
Spot 6 companions to play a  minion from your discard pile. Add  .
You should drop the cost and drop the twilight addition. If they have 6 companions out, they should be punished for it. |
MODS RULE. - lem0nhead |
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