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| Guest | 
 Posted: Sat Jul 01, 2006 11:50 pm | 
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A FREAKIN REVIVAL OF THE DAILY 3!!!
 
 
And to start it off...Morgoth Cards!
 
 
 •The Depths of Morgoth [Morgoth]
 
Condition • Support Area
 
Toil 3. To play, spot your [Morgoth] Minion.
 
While you can spot 3 [Morgoth] minions, each of them gain enduring and muster.
 
Skirmish: Discard this condition to make your [Morgoth] minion skirmishing an unbound companion strength -X and damage +X, where X is the current region.
 
 
[0]The Wicked Stroke of Grond [Morgoth]
 
Event • Skirmish
 
Make your [Morgoth] minion strength +2 (or strength +3 and damage +1 if that minion is bearing a hand weapon).
 
 
[10]•Melkor [Morgoth]
 
Condition • Support Area
 
Toil 3. To play, spot 3 [Morgoth] Minions.
 
During the skirmish phase, each [Morgoth] minion is strength +1 and not roaming.
 
Regroup: Discard this condition to draw 4 cards. | 
 
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| Guest | 
 Posted: Sun Jul 02, 2006 3:03 pm | 
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[3]The Creation of Orcs [Morgoth]
 
Event • Shadow
 
Play up to 2 non-unique [Morgoth] minions from your discard pile, they come into play exhausted.
 
 
[3]Yrch Assailant [Morgoth]
 
Str: 11
 
Vit: 3
 
Site: 8
 
Minion • Orc
 
Each time you play a [Morgoth] condition, you may exert this minion twice to add a threat.
 
 
 •Yrch Captain [Morgoth]
 
Str: 15
 
Vit: 4
 
Site: 8
 
Minion • Orc
 
Each of your other [Morgoth] Orcs is strength +1.
 
Regroup: Discard this card and remove 2 threats to take your [Morgoth] Orc into hand. | 
 
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| Anonymous Prodigy | 
 Posted: Sun Jul 02, 2006 3:34 pm | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Sweet DCs, tOO!    | 
 
| I had to put something here. | 
 
 
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| Guest | 
 Posted: Sun Jul 02, 2006 4:43 pm | 
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| Guest | 
 Posted: Wed Jul 26, 2006 12:59 pm | 
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Wow, I seem to forget this awfully fast. I found it 5 pages back and it’s only been a month  
 
 
  Rohirrim Footman  
 
Strength: 7
 
Vitality: 3
 
Resistance: 5
 
Companion * Man
 
Valiant.
 
This companion cannot bear a mount.
 
This companion is strength +1 for each possession he bears.
 
 
  *He Thinks You Have The Ring!  
 
Condition
 
Plays on your unbound Hobbit.
 
Each time a shadow card targets the ring-bearer, you may make him target bearer instead.
 
When the fellowship leaves the current region, discard this condition.
 
 
  Foreboding Tactics  
 
Event * Maneuver
 
Spot 6 companions to play a   minion from your discard pile. Add  . | 
 
| Last edited by Guest on Wed Jul 26, 2006 3:11 pm; edited 2 times in total | 
 
 
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| PorterTroll | 
 Posted: Wed Jul 26, 2006 1:04 pm | 
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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| nice DC’s tOO! but i think you should change foreboding tactics to spot 6 companions instead of 5 | 
 
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| CarpeGuitarrem | 
 Posted: Wed Jul 26, 2006 3:03 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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theOmnipotentOne wrote: 
  Rohirrim Footman   
Strength: 7
 
Vitality: 3
 
Resistance: 5
 
Companion * Man
 Valiant.
This companion cannot bear a mount.
 
This companion is strength +1 for each possession he bears.   
 
I’m likin’ this guy. Reminds me of a certain dwarf-lord...and with Fords of Isen, he would ROCK!
 
Quote:   *He Thinks You Have The Ring!   
Condition
 
Plays on your unbound Hobbit.
 
Each time a shadow player targets the ring-bearer, you may make him target bearer instead.
 
When the fellowship leaves the current region, discard this condition.  
 
Ooh, cool idea. But make it say "shadow card", not "shadow player".
 
Quote:   Foreboding Tactics   
Event * Maneuver
 
Spot 6 companions to play a    minion from your discard pile. Add   .  
 
Hmm...why does it need a cost if the cost is added back? If there’s less than  , you can’t play a nazzie anyway. But a cool card. I love the fact that it evades Ithilien Blade. | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| Guest | 
 Posted: Wed Jul 26, 2006 3:10 pm | 
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CarpeGuitarrem wrote: Ooh, cool idea. But make it say "shadow card", not "shadow player".  Okay, I’ll change it.
 
CarpeGuitarr..you get the picture wrote: Hmm...why does it need a cost if the cost is added back? If there’s less than   , you can’t play a nazzie anyway. But a cool card. I love the fact that it evades Ithilien Blade.  The idea is that you need 3 plus the minion’s twilight to play him. You’ll play him for free in the end, but it keeps you from spying that last 8 twilight and playing a witch-king from your discard pile. | 
 
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| CarpeGuitarrem | 
 Posted: Wed Jul 26, 2006 3:13 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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| Ah, I get it now. | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| AnxiousChieftain | 
 Posted: Wed Jul 26, 2006 4:21 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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theOmnipotentOne wrote:   Rohirrim Footman   
Strength: 7
 
Vitality: 3
 
Resistance: 5
 
Companion * Man
 Valiant.
This companion cannot bear a mount.
 
This companion is strength +1 for each possession he bears.  
 
Wow, I love this companion. The fact that he can’t bear a mount balances him, because the strength bonus is so freaking powerful.
 
Quote:   *He Thinks You Have The Ring!   
Condition
 
Plays on your unbound Hobbit.
 
Each time a shadow card targets the ring-bearer, you may make him target bearer instead.
 
When the fellowship leaves the current region, discard this condition.  
 
Interesting. I think you could drop the cost to 3 though.
 
Quote:   Foreboding Tactics   
Event * Maneuver
 
Spot 6 companions to play a    minion from your discard pile. Add   .  
 
You should drop the cost and drop the twilight addition. If they have 6 companions out, they should be punished for it. | 
 
| MODS RULE. - lem0nhead | 
 
 
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