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Anonymous Prodigy
Posted: Tue May 08, 2007 12:39 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Bert, William, and Tom seem a bit strong, for the clumsy trolls that they were. Plus, they should have some drawback (to match the sunlight turning them to stone). Maybe a new keyword, even: Stone (Discard this minion at the start of the regroup phase).
Last edited by Anonymous Prodigy on Tue May 08, 2007 12:53 pm; edited 1 time in totalI had to put something here.
sickofpalantirs
Posted: Tue May 08, 2007 12:49 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:

1 Awful Howl Orc
Event • Skirmish
Make a companion skirmishing an Orc minion strength -1 for each Orc Troll you can spot. Unless that companion is a Dwarf, they may exert to prevent this.
Trolls simply detest the very sight of dwarves (uncooked).
H1 U 148
I love the lore.

1 Roast Mutton Orc
Possession • Support Area
When you play this possession, you may heal an Orc Troll twice.
Skirmish: If an Orc Troll is skirmishing a companion, discard this possession to draw a card.
’And time’s been up our way, when yer’d have said "thank yer Bill" for a nice bit o’ valley mutton like what this is.’
H1 C 193
sure

8 • Bert, Eater of Mutton Orc
Minion • Troll
Str: 14
Vit: 4
Sit: 3
Fierce.
Tom and William’s twilight costs are -2.
Shadow: Exert Bert twice to make an Orc Troll gain Terror 1 until the regroup phase.
’Mutton yesterday, mutton today, and blimey, if it don’t look like mutton again tomorrer.’
H1 C 149
it works.

8 • Tom, Wanter of Manflesh Orc
Minion • Troll
Str: 15
Vit: 4
Sit: 3
Fierce.
William and Bert’s twilight costs are -2.
Each time Tom wins a skirmish, you may draw 2 cards.
’Never a blinking bit of manflesh have we had for long enough...’
H1 U 203
make the reduction abilities -1.

8 • William, Speaker of Reason Orc
Minion • Troll
Str: 12
Vit: 4
Sit: 3
Fierce.
Bert and Tom’s twilight costs are -2.
William is strength +1 for each card you have in hand.
’You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want?’
H1 R 214

Thranduil

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Tue May 08, 2007 2:29 pm
Joined: 01 May 2007 Posts: 2256 Location:
I actually meant to put this one up before. Never mind.

1 Three Very Large Persons Orc
Condition • Support Area
Skirmish: Exert Tom to make William or Bert strength +1.
Skirmish: Exert Bert and spot Tom or William to draw a card.
Response: If Bert or Tom are about to take a wound in a skirmish, exert William to prevent that wound.
They were toasting mutton on long spits of wood, and licking the gravy off their fingers.
H1 C 200

And I’ll give you another.

2 • Troll’s Hoard Orc
Condition • Support Area
Each time you play an Orc Troll, you may play an Orc possession from your discard pile.
Shadow: Exert an Orc Troll to add 1 for each weapon you can spot (limit 3). Discard this condition.
’... the trolls must have a cave... dug somewhere nearby to hide from the sun in? We must look into it!’
H1 U 204

Thranduil
Last edited by Thranduil on Wed May 09, 2007 12:10 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
legoles3333
Posted: Tue May 08, 2007 2:42 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Thranduil wrote:
I actually meant to put this one up before. Never mind.

1 Three Very Large Persons Orc
Condition • Support Area
Skirmish: Exert Tom to make William or Bert strength +1.
Skirmish: Exert Bert and spot Tom or William to draw a card.
Response: If Bert or Tom are about to take a wound in a skirmish, exert William to prevent it.
They were toasting mutton on long spits of wood, and licking the gravy off their fingers.
H1 C 200

And I’ll give you another.

2 • Troll’s Hoard Orc
Condition • Support Area
Each time you play an Orc Troll, you may play an Orc possession from your discard pile.
Shadow: Exert an Orc Troll to add 1 for each weapon you can spot (limit 3). Discard this condition.
’... the trolls must have a cave... dug somewhere nearby to hide from the sun in? We must look into it!’
H1 U 204

Thranduil



those are just AWESOME!!!
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
DáinIronfoot
Posted: Tue May 08, 2007 5:13 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
1 Three Very Large Persons Orc
Condition • Support Area
Skirmish: Exert Tom to make William or Bert strength +1.
Skirmish: Exert Bert and spot Tom or William to draw a card.
Response: If Bert or Tom are about to take a wound in a skirmish, exert William to prevent it.
They were toasting mutton on long spits of wood, and licking the gravy off their fingers.
H1 C 200

Last one should be "to prevent that wound", but otherwise this is pretty nifty. Thumbs Up

Foresight wrote:
2 • Troll’s Hoard Orc
Condition • Support Area
Each time you play an Orc Troll, you may play an Orc possession from your discard pile.
Shadow: Exert an Orc Troll to add 1 for each weapon you can spot (limit 3). Discard this condition.
’... the trolls must have a cave... dug somewhere nearby to hide from the sun in? We must look into it!’
H1 U 204

Cool!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Tue May 08, 2007 7:18 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thumbs Up nice cards!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Wed May 09, 2007 12:23 pm
Joined: 01 May 2007 Posts: 2256 Location:
Thanks everyone. GPs when I can.
Now it’s time for a little mirror, and a mysterious one at that. Two things to first note.
1) Riddle in an unloaded keyword.
2) I have made no free peoples Gollum cards for the Hobbit.

0 Teeth and Horses Shire
Event • Maneuver
To play, exert Bilbo (or 2 Hobbits).
Riddle. Choose an opponent and name a number. They must reveal their hand. If that number matches the number of shadow cards revealed, you may heal 2 Dwarves (or a Hobbit twice).
First they champ, / Then they stamp, / Then they stand still.
H1 C 270

1 Pale Light Shire
Event • Maneuver
Spot Bilbo (or 2 Shire companions) with resistance 5 or more to reveal a shadow player’s hand. You may take the next maneuver action.
’So it is an elvish blade, too,’ he thought; ’and goblins are not very near, and yet not far enough.’
H1 C 266

0 Mouths of Winds Gollum
Event • Maneuver
To play, exert Gollum.
Riddle. Choose an opponent and name a number. They must reveal their hand. If that number matches the number of events revealed, you may add 4. If it does not, remove 2
Voiceless it cries, / Wingless flutters...
H1 C 133

0 Pale Eyes Gollum
Event • Maneuver
Exert Gollum to reveal a player’s hand. You may take the next maneuver action.
He was watching Bilbo now from the distance with his pale eyes like telescopes.
H1 C 136

2 • Gollum, Small and Slimy Gollum
Minion
Str: 5
Vit: 4
Sit: 3
Each time a riddle is played, you may make Gollum strength +2 until the regroup phase.
Each time this card is revealed from your hand, you may make a player discard a card from hand.
He was a Gollum - as dark as darkness, except for two big round pale eyes in his thin face.
H1 U 130

That’s all for today. Watch this space for more riddles, as I have 10 to come!

Thranduil
Last edited by Thranduil on Wed May 09, 2007 4:48 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Wed May 09, 2007 1:34 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
1) Riddle in an unloaded keyword.

Yeah, I did the same thing. Fun, isn’t it?

Thranduil wrote:
0 Teeth and Horses Shire
Event • Maneuver
To play, exert Bilbo (or 2 Hobbits).
Riddle. Choose an opponent and name a number. They must reveal their hand. If that number matches the number of shadow cards revealed, you may heal 2 Dwarves (or a Hobbit twice).
First they champ, / Then they stamp, / Then they stand still.
H1 C 270

Cool.

Thranduil wrote:
1 Pale Light Shire
Event • Maneuver
Spot Bilbo (or 2 Shire companions) with resistance 5 or more to reveal a shadow player’s hand. You may take the next maneuver action.
’So it is an elvish blade, too,’ he thought; ’and goblins are not very near, and yet not far enough.’
H1 C 266

Could be useful, especially if (as I suspect) you have an easy way of pulling riddles. However, it’s VERY powerful in combo with the above card. Maybe do one of them in a different phase.

Thranduil wrote:
0 Mouths of Winds Gollum
Event • Maneuver
To play, exert Gollum.
Riddle. Choose an opponent and name a number. They must reveal their hand. If that number matches the number of events revealed, you may add 4. If it does not, remove 2
Voiceless it cries, / Wingless flutters...
H1 C 133

Good.

Thranduil wrote:
0 Pale Eyes Gollum
Event • Maneuver
Exert Gollum to reveal a player’s hand. You may take the next maneuver action.
He was watching Bilbo now from the distance with his pale eyes like telescopes.
H1 C 136

Agian, I’d do either this or the card above it in different phases. Very powerful otherwise.

Thranduil wrote:
2 • Gollum, Small and Slimy Gollum
Minion
Str: 5
Vit: 4
Sit: 3
Each time a Riddle is played, you may make Gollum strength +2 until the regroup phase.
Each time this card is revealed from your hand, you may make a player discard a card from hand.
He was a Gollum - as dark as darkness, except for two big round pale eyes in his thin face.
H1 U 130

I don’t think "Riddle" should be capitalized, much like "tale" is not. But that’s up to you, I suppose. I like both abilities. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed May 09, 2007 2:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:

0 Teeth and Horses Shire
Event • Maneuver
To play, exert Bilbo (or 2 Hobbits).
Riddle. Choose an opponent and name a number. They must reveal their hand. If that number matches the number of shadow cards revealed, you may heal 2 Dwarves (or a Hobbit twice).
First they champ, / Then they stamp, / Then they stand still.
H1 C 270
sweet!

1 Pale Light Shire
Event • Maneuver
Spot Bilbo (or 2 Shire companions) with resistance 5 or more to reveal a shadow player’s hand. You may take the next maneuver action.
’So it is an elvish blade, too,’ he thought; ’and goblins are not very near, and yet not far enough.’
H1 C 266
hum cool!

0 Mouths of Winds Gollum
Event • Maneuver
To play, exert Gollum.
Riddle. Choose an opponent and name a number. They must reveal their hand. If that number matches the number of events revealed, you may add 4. If it does not, remove 2
Voiceless it cries, / Wingless flutters...
H1 C 133
I love these guessing cards!
2 • Gollum, Small and Slimy Gollum
Minion
Str: 5
Vit: 4
Sit: 3
Each time a Riddle is played, you may make Gollum strength +2 until the regroup phase.
Each time this card is revealed from your hand, you may make a player discard a card from hand.
He was a Gollum - as dark as darkness, except for two big round pale eyes in his thin face.
H1 U 130

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Wed May 09, 2007 4:47 pm
Joined: 01 May 2007 Posts: 2256 Location:
Dain Ironfoot wrote:
I’d do either this or the card above it in different phases. Very powerful otherwise.

I understand your issue fully, but here’s my argument for why it isn’t too powerful. If you couldn’t ’cheat’ (and cheat reliably), the riddles would just do nothing, and in fact would hurt you (well, the first one would anyway, after that it’d be fine). I think it’s reasonable to have to use 2 cards instead of 1 to reliably get your strategy to work. I’ll think on it though, and thanks for raising it.

In the meantime, I think I’d like some more riddles, these ones with a bit of a twist.

1 Unhinged Box Shire
Event • Maneuver
To play, spot Bilbo (or 2 Hobbits).
Riddle. Choose an opponent and name a number. Then, reveal the top 5 cards of that player’s draw deck. If the named number matches the number of minions revealed, you may discard a condition. If it does not, that player may play one minion revealed.
Yet golden treasure inside is hid.
H1 C 272

1 Inquisitive Eyes Shire
Event • Maneuver
Spot Bilbo (or 2 Shire companions) to reveal the top 5 cards of an opponent’s draw deck, and look at the next 3. Replace them in the same order, and you may take the next maneuver action.
Bilbo’s eyes were seldom wrong.
H1 C 261

1 Empty Holes Filled Gollum
Event • Maneuver
To play, spot Gollum
Riddle. Choose an opponent and name a number. Then, reveal the top 5 cards of that player’s draw deck. If the named number matches the number of Free Peoples cards revealed, you may exert a companion. If it does not, heal a companion.
It comes first and follows after / Ends life, kills laughter.
H1 C 129

0 Watching Silently Gollum
Event • Maneuver
Exert Gollum to look at the top 10 cards of a player’s draw deck. Replace them in the same order.
Bilbo could not see him, but he was wondering a lot about Bilbo, for he could see that he was no goblin at all.
H1 C 145

1 Left Behind Shire
Event • Fellowship
Spot a Shire companion to take a Shire Riddle into hand from your draw deck (or from a Shire condition).
When Bilbo opened his eyes, he wondered if he had; for it was just as dark as with them shut.
H1 C 262

Spoiling cards is so much fun!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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