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Thranduil
Posted: Sun Jun 24, 2007 4:42 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
1 Deep In the Woods Green
Event • Maneuver
Spot a Green Elf to remove 2 for each forest site you can spot in the current region.
“‘It is long since any of my own folk journeyed hither back to the land whence we wandered in ages long ago, but we hear that Lórien is not yet deserted, for there is a secret power here that holds evil from the land.’”

For a card that’s so specific, I don’t think it’s good enough. I’d make it remove 2 for each forest site you can spot, and leave it at that.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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DáinIronfoot
Posted: Sun Jun 24, 2007 12:50 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I think I’ll drop the cost of Deep In The Woods to 0 to make it a little more useful. Let me know if you think that’s a bad idea.

I came into the Wood-elves with a full head of steam, thinking that cranking out new cards would easy, but I’ve hit a bit of a rut. So let’s switch to the other FP Green race for a little bit. Smile Enjoy!

3Grimbeorn, Son of Beorn Green
Companion • Man
Strength: 4
Vitality: 5
Resistance: 6
Hunter 2.
Grimbeorn may be spotted as a Gandalf Man.
At the start of each turn, you may heal Grimbeorn.
Maneuver: Exert Grimbeorn to make a Green Man strength +2 until the regroup phase. Limit once per companion (unless that companion is Beorn or Grimbeorn).
“...Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men....”
Last edited by DáinIronfoot on Tue Jun 26, 2007 8:36 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Sun Jun 24, 2007 12:56 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I would raise his strength to 5 and drop his hunter bonus to 2. Neat card! Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Sun Jun 24, 2007 1:50 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

3Grimbeorn, Son of Beorn Green
Companion • Man
Strength: 4
Vitality: 5
Resistance: 6
Hunter 3.
Grimbeorn may be spotted as a Gandalf Man.
At the start of each turn, heal Grimbeorn.
Maneuver: Exert Grimbeorn to make a Green Man strength +1 until the regroup phase.
“...Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men....”

maybe you may heal grimbeorn. cool!
DáinIronfoot wrote:

0 Deep In the Woods Green
Event • Maneuver
Spot a Green Elf to remove 2 for each forest site you can spot in the current region.
“‘It is long since any of my own folk journeyed hither back to the land whence we wandered in ages long ago, but we hear that Lórien is not yet deserted, for there is a secret power here that holds evil from the land.’”

I guess
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sun Jun 24, 2007 8:16 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:

3Grimbeorn, Son of Beorn Green
Companion • Man
Strength: 4
Vitality: 5
Resistance: 6
Hunter 3.
Grimbeorn may be spotted as a Gandalf Man.
At the start of each turn, you may heal Grimbeorn.
Maneuver: Exert Grimbeorn to make a Green Man strength +1 until the regroup phase.
“...Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men....”


Interesitng! I like it. Maybe make a limit of 2 or 3 onto the maneuver ability.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Mon Jun 25, 2007 11:56 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Hmmm...still trying to decide exactly how to tweak Grimbeorn, or even IF he needs it. The reviews were pretty varied. Think

Well, while I think on that, here’s a couple more Woodmen. Enjoy! Smile

3 Beorning Woodman Green
Companion • Man
Strength: 6
Vitality: 4
Resistance: 6
Hunter 1.
While you can spot another Gandalf Man, this companion is also Gandalf Man.
If a Shadow player is about to replace a forest or river site, exert this companion and discard a card from hand to prevent that.
“‘If it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible.’”

3 Beorning Skin-changer Green
Companion • Man
Strength: 4
Vitality: 4
Resistance: 5
Hunter 1.
While you can spot another Gandalf Man, this companion is also Gandalf Man.
This companion is strength +1 for each other Green and Gandalf Man companion you can spot (limit +4).
“‘Still, they are trusty, and that is much in these days.’”
Last edited by DáinIronfoot on Tue Jun 26, 2007 8:35 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Mon Jun 25, 2007 12:03 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
3Grimbeorn, Son of Beorn Green
Companion • Man
Strength: 4
Vitality: 5
Resistance: 6
Hunter 3.
Grimbeorn may be spotted as a Gandalf Man.
At the start of each turn, you may heal Grimbeorn.
Maneuver: Exert Grimbeorn to make a Green Man strength +1 until the regroup phase.
“...Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men....”

He simply needs more for me. Make his second ability +2 and take down his hunter bonus, or reduce his cost to 2 or he’s not really worth it compared to the current version of him. Also I think the first bit should be rephrased as: ’Grimbeorn has the Gandalf culture.’

DáinIronfoot wrote:
3 Beorning Woodman Green
Companion • Man
Strength: 6
Vitality: 4
Resistance: 6
Hunter 1.
While you can spot another Gandalf Man, this companion is also Gandalf Man.
If a Shadow player is about to replace a forest or river site, exert this companion and discard a card from hand to prevent that.
“‘If it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible.’”

Certainly there should be an ’a’ in between ’also’ and ’Gandalf’, but I’d suggest my rephrasing above as well. Take out one of the costs on his ability, and he’d still be cool.

DáinIronfoot wrote:
3 Beorning Skin-changer Green
Companion • Man
Strength: 4
Vitality: 4
Resistance: 5
Hunter 1.
While you can spot another Gandalf Man, this companion is also Gandalf Man.
This companion is strength +1 for each Green and Gandalf Man companion you can spot (limit +4).
“‘Still, they are trusty, and that is much in these days.’”

You don’t need ’companion’, unless your planning on evil Green or Gandalf Men. Nice.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Mon Jun 25, 2007 1:41 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

3 Beorning Woodman Green
Companion • Man
Strength: 6
Vitality: 4
Resistance: 6
Hunter 1.
While you can spot another Gandalf Man, this companion is also Gandalf Man.
If a Shadow player is about to replace a forest or river site, exert this companion and discard a card from hand to prevent that.
“‘If it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible.’”
maybe and discard the card that would have replaced it? or however you would word that.

3 Beorning Skin-changer Green
Companion • Man
Strength: 4
Vitality: 4
Resistance: 5
Hunter 1.
While you can spot another Gandalf Man, this companion is also Gandalf Man.
This companion is strength +1 for each Green and Gandalf Man companion you can spot (limit +4).
“‘Still, they are trusty, and that is much in these days.’”

should be for each other first. So if you had 1 gandalf man and one beorning he would be 7 strength right? cause you could spot the beorning as a gandalf man and a G man?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Tue Jun 26, 2007 8:43 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, I made a couple tweaks to the last cards, and also went back and made a few changes to Beorn based on Thranduil’s comments. Thanks, boys! Thumbs Up

Here’s a couple fun cards that can support the Woodmen, and one of them can benefit lots of OTHER companions as well. Smile Enjoy!

3 Many Sturdy Men Green
Condition • Support Area
While the fellowship is at a forest, river, or mountain site, each Green Man is strength +1.
“...to their land between the Mountains and Mirkwood neither orc nor wolf dared to go.”

2 Common Enemy Green
Condition • Support Area
Skirmish: Exert a Green companion of one race to make a Green or Gandalf companion of a different race gain hunter 1.
“...for there were certain Woodmen who got news to Thranduil by runners, and also themselves gathered themselves a force to ambush the Orcs....”
Last edited by DáinIronfoot on Tue Jun 26, 2007 10:52 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Tue Jun 26, 2007 8:52 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


2 Many Sturdy Men Green
Condition • Support Area
While the fellowship is at a forest, river, or mountain site, each Green Man is strength +1.
“...to their land between the Mountains and Mirkwood neither orc nor wolf dared to go.”

Ok you need to do one of 2 things or both, make it unique and bump the strenght to +2 or change it to 2 of the 3 possible locations. Its good card though kinda like mountain homestead and g for grand mixed. I dont think it needs cultural enforcement to play either so it could work with a splash Green man.

2 Common Enemy Green
Condition • Support Area
Skirmish: Exert a Green companion to make a Green or Gandalf companion of another race gain hunter 1.
“...for there were certain Woodmen who got news to Thranduil by runners, and also themselves gathered themselves a force to ambush the Orcs....”

Not sure i understand the wording Dain. The race has to be different than the companion you exert? Whatever it is i get the idea and it seems cool enough.

Ban shampoo, demand real poo.
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"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
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