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menace64
Posted: Sat Jun 30, 2007 2:58 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
DáinIronfoot wrote:
1 Guided By One Purpose Moria
Event • Skirmish
Make a Moria Creature strength +2 (or +3 if you can spot Watcher in the Water).
“‘I felt that something horrible was near from the moment that my foot first touched the water. What was the thing, or were there many of them?’”


Finely.

DáinIronfoot wrote:
1 Too Much For Him Moria
Event • Assignment
Exert Watcher in the Water to discard a possession borne by a companion.
“Bill the pony gave a wild neigh of fear, and turned tail and dashed away along the lakeside into the darkness.”


Something’s telling me that there needs to be a bit more to it than that. I’d say that the companion’s resistance would play a part in this case (since, perhaps if Bill’s bearer [Sam, in this case] was hardier, then that vigilance would have calmed Bill). Maybe target a companion with resistance 4 or less?
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

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DáinIronfoot
Posted: Sat Jun 30, 2007 3:21 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
menace64 wrote:
DáinIronfoot wrote:
1 Too Much For Him Moria
Event • Assignment
Exert Watcher in the Water to discard a possession borne by a companion.
“Bill the pony gave a wild neigh of fear, and turned tail and dashed away along the lakeside into the darkness.”

Something’s telling me that there needs to be a bit more to it than that. I’d say that the companion’s resistance would play a part in this case (since, perhaps if Bill’s bearer [Sam, in this case] was hardier, then that vigilance would have calmed Bill). Maybe target a companion with resistance 4 or less?

Done! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Sat Jun 30, 2007 3:29 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 Guided By One Purpose Moria
Event • Skirmish
Make a Moria Creature strength +2 (or +3 if you can spot Watcher in the Water).
“‘I felt that something horrible was near from the moment that my foot first touched the water. What was the thing, or were there many of them?’”

Good. Smile

DáinIronfoot wrote:
1 Too Much For Him Moria
Event • Assignment
Exert Watcher in the Water to discard a possession borne by a companion with resistance 4 or less.
“Bill the pony gave a wild neigh of fear, and turned tail and dashed away along the lakeside into the darkness.”

I would make it resistance 3 or less. Thumbs Up
I had to put something here.
AgentDrake
Posted: Sat Jun 30, 2007 3:35 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
DáinIronfoot wrote:
So some people think it’s too weak and others think it’s too powerful. I guess that means it’s perfect. Razz

Here’s a couple event to support the Watcher and its tentacles. Enjoy!

1 Guided By One Purpose Moria
Event • Skirmish
Make a Moria Creature strength +2 (or +3 if you can spot Watcher in the Water).
“‘I felt that something horrible was near from the moment that my foot first touched the water. What was the thing, or were there many of them?’”

Nice. Thumbs Up

1 Too Much For Him Moria
Event • Assignment
Exert Watcher in the Water to discard a possession borne by a companion with resistance 4 or less.
“Bill the pony gave a wild neigh of fear, and turned tail and dashed away along the lakeside into the darkness.”

4 is good. I don’t think it needs to be 3. If everyone else disagrees with me, though....


Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
legoles3333
Posted: Sun Jul 01, 2007 2:21 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
DáinIronfoot wrote:
So some people think it’s too weak and others think it’s too powerful. I guess that means it’s perfect. Razz

Here’s a couple event to support the Watcher and its tentacles. Enjoy!

1 Guided By One Purpose Moria
Event • Skirmish
Make a Moria Creature strength +2 (or +3 if you can spot Watcher in the Water).
“‘I felt that something horrible was near from the moment that my foot first touched the water. What was the thing, or were there many of them?’”

Sweet!

1 Too Much For Him Moria
Event • Assignment
Exert Watcher in the Water to discard a possession borne by a companion with resistance 4 or less.
“Bill the pony gave a wild neigh of fear, and turned tail and dashed away along the lakeside into the darkness.”

yeah, resistance 4 or less is fine, you don’t need to change it

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sickofpalantirs
Posted: Sun Jul 01, 2007 12:18 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
both cards are cool!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sun Jul 01, 2007 1:29 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Great. Then let’s get to a couple conditons. Smile Enjoy!

2 Rending and Crashing Moria
Condition • Support Area
Skirmish: Discard this condition to heal a Creature.
Regroup: Exert a Moria Creature and discard this condition to make the move limit -1 (to a minimum of 1) for this turn. The Free Peoples player may wound the Ring-bearer to prevent this.
“Many coiling arms seized the doors on either side, and with horrible strength, swung them round. With a shattering echo they slammed, and all light was lost.”

3Transfixed Moria
Condition • Support Area
Assignment: Exert 2 Moria Creatures (or exert one Moria Creature twice) to transfer this condition from your support area to a companion.
Bearer may not be assigned to a skirmish.
At the end of the turn, this condition’s owner takes this condition back into hand.
“...the horror that seemed to have rooted all but Sam to the ground where they stood....”
Last edited by DáinIronfoot on Sun Jul 01, 2007 5:34 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Sun Jul 01, 2007 3:28 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:
Great. Then let’s get to a couple conditons. Smile Enjoy!

2 Rending and Crashing Moria
Condition • Support Area
Skirmish: Discard this condition to heal a Creature.
Regroup: Exert a Creatute and discard this condition to make the move limit -1 (to a minimum of 1) for this turn. The Free Peoples player may wound the Ring-bearer to prevent this.
“Many coiling arms seized the doors on either side, and with horrible strength, swung them round. With a shattering echo they slammed, and all light was lost.”

Excellent dual usage. Very nice DI. Cost might be ok to reduce to one.

2Transfixed Moria
Condition • Support Area
Assignment: Exert 2 Moria Creatures (or exert one Moria Creature twice) to transfer this condition from your support area to a companion.
The Free Peoples player may not assign bearer to a skirmish.
At the end of the turn, this condition’s owner takes this condition back into hand.
“...the horror that seemed to have rooted all but Sam to the ground where they stood....”

Should cost 3 as thats really good but really powerful as you effectively get to choose the assignment of a companion every turn. So also definately needs to say unbound companion or not the RB as you could just say oh ill stick the watcher on frodo then and hes dead! Or change it so it says may not be assigned to a skirmish full stop then its balanced. Like the idea though Dain!

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"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Sun Jul 01, 2007 3:31 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2 Rending and Crashing Moria
Condition • Support Area
Skirmish: Discard this condition to heal a Creature.
Regroup: Exert a Creatute and discard this condition to make the move limit -1 (to a minimum of 1) for this turn. The Free Peoples player may wound the Ring-bearer to prevent this.
“Many coiling arms seized the doors on either side, and with horrible strength, swung them round. With a shattering echo they slammed, and all light was lost.”
misspelled creature. nice! buy maybe should be unique... so you can’t have four and they either kill they’re RB or don’t move

2Transfixed Moria
Condition • Support Area
Assignment: Exert 2 Moria Creatures (or exert one Moria Creature twice) to transfer this condition from your support area to a companion.
The Free Peoples player may not assign bearer to a skirmish.
At the end of the turn, this condition’s owner takes this condition back into hand.
“...the horror that seemed to have rooted all but Sam to the ground where they stood....”

cool! maybe it should be discarded at the end of the turn
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Sun Jul 01, 2007 3:42 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
5Watcher in the Water, Dark Terror of the Sirannon Moria
Minion • Creature
Strength: 11
Vitality: 4
Site: 4
Lurker. Fierce. Hunter 1. Each tentacle is strength +1, damage +1, and enduring.
Response: If a Creature takes a wound (except from losing a skirmish), exert Watcher in the Water to play a tentacle from your hand or discard pile and make the Free Peoples player exert a companion.
Watcher in the Water may not bear possessions and is discarded if not at a marsh or river.
“The others swung round and saw the waters of the lake seething, as if a host of snakes were swimming up from the southern end.”

I would change "Response: If" to "Each time". Other than that he’s pretty good, except that he makes Watcher in the Water, Keeper of Westgate look not-so-great in comparison.

DáinIronfoot wrote:
0 Dark Waters Moria
Event • Maneuver
Reveal Watcher in the Water from hand to make the Free Peoples player add 2 or a threat.
“Before them stretched a dark still lake. Neither sky nor sunset was reflected on its sullen surface. The Sirannon had been dammed and had filled all the valley.”

Nice... except that threats probably won’t help much unless you have more tentacle threat strategies. You could probably just make it add 2.

DáinIronfoot wrote:
0 A Soft Sound Moria
Event • Shadow or Maneuver
Reveal Watcher in the Water or 2 tentacles from hand to draw a card (or 2 cards if the fellowship is at a marsh).
“...a swish, followed by a plop, as if a fish had disturbed the still surface of the water. Turning quickly they saw ripples, black-edged with shadow in the waning light: great rings were widening outwards from a point far out in the lake. There was a bubbling noise, and then silence.”

Decent.

DáinIronfoot wrote:
2 Accursed Spot Moria
Event • Maneuver
Reveal X Moria Creatures from hand to make the Free Peoples player discard X cards from their hand or the top of their draw deck (limit 3).
“‘I hate this place, too, and I am afraid. I don’t know of what: not of wolves, or the dark behind the doors, but of something else. I am afraid of the pool. Don’t disturb it!’”

Cool.

DáinIronfoot wrote:
3 A Hideous Stench Moria
Condition • Support Area
At the start of each assignment phase, you may spot a Moria minion to play a Moria minion of the same race from hand.
“Twenty others arms came rippling out. The dark water boiled....”

I would really just have it work with Moria creatures instead of working with Goblins too.

DáinIronfoot wrote:
1 Guided By One Purpose Moria
Event • Skirmish
Make a Moria Creature strength +2 (or +3 if you can spot Watcher in the Water).
“‘I felt that something horrible was near from the moment that my foot first touched the water. What was the thing, or were there many of them?’”

Good card.

DáinIronfoot wrote:
1 Too Much For Him Moria
Event • Assignment
Exert Watcher in the Water to discard a possession borne by a companion with resistance 4 or less.
“Bill the pony gave a wild neigh of fear, and turned tail and dashed away along the lakeside into the darkness.”

Looks balanced, except that I don’t see a way to make people have less resistance.

DáinIronfoot wrote:
2 Rending and Crashing Moria
Condition • Support Area
Skirmish: Discard this condition to heal a Creature.
Regroup: Exert a Creatute and discard this condition to make the move limit -1 (to a minimum of 1) for this turn. The Free Peoples player may wound the Ring-bearer to prevent this.
“Many coiling arms seized the doors on either side, and with horrible strength, swung them round. With a shattering echo they slammed, and all light was lost.”

You should say "Moria Creature" to keep it in line with the rest of your cards. Oh, and "Creature" is misspelled as "Creatute".

DáinIronfoot wrote:
2Transfixed Moria
Condition • Support Area
Assignment: Exert 2 Moria Creatures (or exert one Moria Creature twice) to transfer this condition from your support area to a companion.
The Free Peoples player may not assign bearer to a skirmish.
At the end of the turn, this condition’s owner takes this condition back into hand.
“...the horror that seemed to have rooted all but Sam to the ground where they stood....”

I would raise the cost to 4, and prevent the companion from being assigned to a skirmish completely, not just by the FP player.

In conclusion, so far the strategy seems to be way too mixed. You’ve got threats, resistance, RB exerting, and deck-discarding, which does not seem good. I would go for one or maybe two of those strategies.

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MODS RULE. - lem0nhead

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