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NBarden
Posted: Mon Sep 17, 2007 1:50 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
lem0nhead wrote:
Poot! I never usually space my +X’s. Thanks for the heads up about commas though Dain.

Changed cost on the master to 6.

Moving on. Bit of an arrows theme here. Enjoy!

5 • Battlefield Archer Troop Orc
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Archer
To play spot an Orc Orc.
Assignment: If the shadow has Ardor exert this minion twice to exert every companion.
"Fire at will!"
U

I chose the assignment phase for this as i didnt want him to be able to do it in skirmish as it would be too hard, as thats when youre kost likely to get Ardor. This way you have to die in the arhcery to get Ardor.

Sloppy Sloppy Sloppy. Look at all those typos! Shocked. Otherwise, I’d put after archery fire has been exchanged or something. Assignment sounds weird.

2 Battlefield Archer Orc
Minion • Orc
Strength: 5
vitality: 1
Site: 4
Archer
While the fellowship is unbalanced and you can spot another [orc] card, the minion archery total is +1.
"Pikes in front, archers behind."
C

Nice.

3 Battlefield Marksmen Orc
Minion • Orc
Strength: 6
vitality: 1
Site: 4
Archer
While the fellowship is balanced and you can spot another [orc] card, the minion archery total is +1.
"Fire!"
U

Nice.

Damned if you do. Damned if you dont. Mr. Green


YOU JUST REBROKE FRENZY OF ARROWS! Brick wall FIX IT! Issue some sort of CRD...

Oh, and ardor/Lackey = MEAN!!!!!!!! You’re making broken combos even more broken. Razz
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Mon Sep 17, 2007 1:53 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
lem0nhead wrote:
5 • Battlefield Archer Troop Orc
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Archer
To play spot an Orc Orc.
Assignment: If the shadow has Ardor exert this minion twice to exert every companion.
"Fire at will!"
U

Yeah, I found it a bit of a shock when I realized the Orc culture had no archers and no way of getting them. You may as well reprint Frenzy of Arrows, though, because it would see tons of use with your cards. Razz

This guy’s fine, though don’t miss the period after Archer and, again, the comma after "Ardor". "Each" is probably better than "every", too.

lem0nhead wrote:
2 Battlefield Archer Orc
Minion • Orc
Strength: 5
vitality: 1
Site: 4
Archer
While the fellowship is unbalanced and you can spot another [orc] card, the minion archery total is +1.
"Pikes in front, archers behind."
C

Ah, you got the comma for this one! Smile Missed the period after Archer again, though. Two steps forward, one step back. Laughing

lem0nhead wrote:
3 Battlefield Marksmen Orc
Minion • Orc
Strength: 6
vitality: 1
Site: 4
Archer
While the fellowship is balanced and you can spot another [orc] card, the minion archery total is +1.
"Fire!"
U

Ditto here. Kinda bland with both this guy AND the one above, but they’re fine.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Mon Sep 17, 2007 2:03 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
I didnt make these in mind with Frenzy of Arrows as i hate that card so much erratered or not i choose to ignore its existance.

They are kinda bland but every card cant be fascinating! Besides theyre on formula like the morgul arrow guys.

Changes made.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
NBarden
Posted: Mon Sep 17, 2007 2:26 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Issue a CRD at the beginning banning Frenzy and Lackey. Lackey’s broken with the whole ardor thing.
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
Thranduil
Posted: Mon Sep 17, 2007 2:45 pm
Joined: 01 May 2007 Posts: 2256 Location:
I think I’d probably ignore all existing Orc cards (by the way, for the Orc culture the ’O’ needs to be capitalised or it won’t turn into the symbol, eg. [orc]) or reprint refined versions of them, if you feel so inclined.

Fine cards though, especially the first one, though I’m not sure if ardour always needs a capital (initiative doesn’t) but it’s your choice.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Mon Sep 17, 2007 3:39 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
lem0nhead wrote:

5 • Battlefield Archer Troop Orc
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Archer.
To play spot an Orc Orc.
Assignment: If the shadow, has Ardor exert this minion twice to exert each companion.
"Fire at will!"
U
assignment should be in bold. works for me

2 Battlefield Archer Orc
Minion • Orc
Strength: 5
vitality: 1
Site: 4
Archer.
While the fellowship is unbalanced and you can spot another Orc card, the minion archery total is +1.
"Pikes in front, archers behind."
C
works for me, I think it is spears in front archers behind though

3 Battlefield Marksmen Orc
Minion • Orc
Strength: 6
vitality: 1
Site: 4
Archer.
While the fellowship is balanced and you can spot another Orc card, the minion archery total is +1.
"Fire!"
U
cool

Damned if you do. Damned if you dont. Mr. Green

watch your language Shame on you children are near.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Tue Sep 18, 2007 3:43 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Grrrr weird USA keep forgetting for some reason you think thats a bad word. Ah well.

Thanks Thran youre right i wont keep capitalising ardor.

Ill also do what NB cleverely suggested. I am X-ing Lackey and Frenzy of Arrows for my set.

Moving on i will show a few more minions before i show some other stuff as i have lots.


4 Battlefield Pikemen Orc
Minion • Orc
Strength: 9
vitality: 3
Site: 4
Resourceful. (The twilight cost of each card played on this minion is -1.)
While you can spot 2 Orc Orcs, each free peoples mount loses its gametext.
While bearing an Orc hand weapon this minion is damage +1.
Cavalry charges cannot break a solid line of spears.
U

5 Battlefield Swarm Orc
Minion • Orc
Strength: 12
vitality: 3
Site: 4
When you play this minion if the fellowship is unbalanced, you may remove 1 to play another Battlefield Swarm from your draw deck or discard pile, that minion is fierce.
"Down from the hills on either side of the Morannon poured Orcs innumerable."
C

4 • Warrior Brute Orc
Minion • Orc
Strength: 10
vitality: 3
Site: 4
Invader. Assaulter 1. (Each time you play an Orc skirmish event in a skirmish involving this minion it is strength +1)
To play spot an Orc minion.
Assignment: Exert this minion twice and remove 1 to assign it to a companion (except the ring-bearer). The Free Peoples player may prevent this by discarding all free peoples card borne by that companion.
Fear forced many defenders to abandon their weapons in the face of the relentless onslaught.
R
Last edited by lem0nhead on Wed Sep 19, 2007 3:59 am; edited 1 time in totalBan shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Tue Sep 18, 2007 11:32 am
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
4 Battlefield Pikemen Orc
Minion • Orc
Strength: 9
vitality: 3
Site: 4
Resourceful. (The twilight cost of each card played on this minion is -1.)
Each free peoples mount loses its gametext.
While bearing an Orc hand weapon this minion is damage +1.
Cavalry charges cannot break a solid line of spears.
U

Great idea, but unfortunately almost as broken as Destroyers and Usurpers - no enforcement and no conditions, just a blanket prohibition. It NEEDS a condition. Good card otherwise.

lem0nhead wrote:
5 Battlefield Swarm Orc
Minion • Orc
Strength: 12
vitality: 3
Site: 4
When you play this minion if the fellowship is unbalanced, you may remove 1 to play another Battlefield Swarm from your draw deck or discard pile, that minion is fierce.
"Down from the hills on either side of the Morannon poured Orcs innumerable."
C

I think the fierce bit is perhaps unnecessary. Nice and clever ability though.

lem0nhead wrote:
4 • Warrior Brute Orc
Minion • Orc
Strength: 10
vitality: 3
Site: 4
Invader. Assaulter 1. (Each time you play an Orc skirmish event in a skirmish involving this minion it is strength +1)
To play spot an Orc minion.
Assignment: Exert this minion twice and remove 1 to assign it to a companion (except the ring-bearer). The free peoples player may prevent this by discarding all free peoples card borne by that companion.
Fear forced many defenders to abandon their weapons in the face of the relentless onslaught.
R

’Free Peoples’ should always have capital letters. Perhaps all cards is too much, maybe just 1 card would be enough, but I like him.

Also, what’s the problem with ’damn’ or ’damned’?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Tue Sep 18, 2007 3:56 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
lem0nhead wrote:

4 Battlefield Pikemen Orc
Minion • Orc
Strength: 9
vitality: 3
Site: 4
Resourceful. (The twilight cost of each card played on this minion is -1.)
Each free peoples mount loses its gametext.
While bearing an Orc hand weapon this minion is damage +1.
Cavalry charges cannot break a solid line of spears.
U
cool!

5 Battlefield Swarm Orc
Minion • Orc
Strength: 12
vitality: 3
Site: 4
When you play this minion if the fellowship is unbalanced, you may remove 1 to play another Battlefield Swarm from your draw deck or discard pile, that minion is fierce.
"Down from the hills on either side of the Morannon poured Orcs innumerable."
C
cool!

4 • Warrior Brute Orc
Minion • Orc
Strength: 10
vitality: 3
Site: 4
Invader. Assaulter 1. (Each time you play an Orc skirmish event in a skirmish involving this minion it is strength +1)
To play spot an Orc minion.
Assignment: Exert this minion twice and remove 1 to assign it to a companion (except the ring-bearer). The free peoples player may prevent this by discarding all free peoples card borne by that companion.
Fear forced many defenders to abandon their weapons in the face of the relentless onslaught.
R

YES YOU ADDED ITALIC KEYWORDS! GP
what happens if they have no weapons? they discard none?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Wed Sep 19, 2007 4:04 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Yeah you would discard none, as that is all the cards you bear. Ill wait for another review Thran before i change it from all to 1.

I think the fierce thing is necessary becasue if the fellowship is unbalanced you need a way of chopping it down so fierce is useful. A 5 cost 12 strength guy none fierce without damage doesnt help much.

Good call on the none enforcement mount thing Thran. And by the way i got told off by a mod for using d*mn. Apparently, unlike the UK, the USA class it as a bad word. Dunno why but there you go!
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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