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Anonymous Prodigy
Posted: Fri Apr 06, 2007 12:08 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Here are the Shadow Gollum cards for a final review before I move on to Isengard! Thumbs Up


1 Slinking Shadow Among the Stones Gollum
Event • Assignment
Remove a burden to assign Gollum to skirmish a companion (except the Ring-bearer). The Free Peoples player may add a threat to prevent this.
U141

1 You Will See Gollum
Event • Skirmish
Make Gollum strength +1 for each wound on the Ring-bearer (or +2 if you can spot Shelob).
C142

6 • Shelob, Mother of Darkness Gollum
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Each time Shelob wins a fierce skirmish, add a burden.
R143

2 • Gollum, Treacherous Guide Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
Each time Gollum wins a skirmish, you may play the next site (replacing an opponent’s site if necessary).
C144

2 My Precious! Gollum
Event • Response
If the Ring-bearer puts on The One Ring, exert Gollum to add 2 burdens or wound the Ring-bearer twice.
R145

0 Many Exits from Her Lair Gollum
Event • Maneuver or Regroup
Spot Shelob to play the next site (replacing an opponent’s site if necessary).
C146

0 Stupid Fat Hobbit Gollum
Event • Skirmish
Make a Hobbit skirmishing Gollum strength -1 for every 2 burdens you can spot.
C147

0 We’ll Find It and Take It Gollum
Event • Maneuver
Exert Gollum twice and remove X burdens to add X threats.
U148

2 • Gollum, Betrayer of Frodo Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
When you play Gollum, you may remove a threat to add a burden.
Maneuver: Exert Gollum twice to make him strength +1 until the regroup phase for each Ring-bound Hobbit you can spot.
R149
Last edited by Anonymous Prodigy on Fri Apr 06, 2007 12:33 pm; edited 1 time in totalI had to put something here.
DáinIronfoot
Posted: Fri Apr 06, 2007 12:32 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I think My Precious! should probably cost 2, and don’t forget to bold "Maneuver:" on Gollum, Betrayer of Frodo. Otherwise, very good! Applause
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Apr 06, 2007 12:34 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
nice job! have a GP.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Fri Apr 06, 2007 12:53 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks, guys! GP to Dain as promised. As stated in the opening post, the Isengard cards will include 7 rares, 5 uncommons, and 8 commons. Here is the first batch! Very Happy


2 Isengard Sentry Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another Isengard minion strength +1 until the regroup phase.
C150

2 Isengard Patroller Isengard
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Hunter 1.
Skirmish: Discard 2 cards from hand to make this minion strength +1.
C151

3 Isengard Gatekeeper Isengard
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you control a site, this minion gains hunter 2.
U152

7 • Lurtz, Mighty Uruk Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Archer. Damage +1. Hunter 2.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Exert Lurtz and discard a possession borne by him to make the minion archery total +1.
R153
Last edited by Anonymous Prodigy on Fri Apr 06, 2007 1:25 pm; edited 4 times in totalI had to put something here.
DáinIronfoot
Posted: Fri Apr 06, 2007 12:59 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
2 Isengard Sentry Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another Isengard minion strength +1 until the regroup phase.
C150

Focusing on Orcs, eh? This guy looks good. Decent swarm potential.

Anonymous Prodigy wrote:
2 Isengard Patroller Isengard
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Skirmish: Discard 2 cards from hand to make this minion strength +1.
C151

Ditto here.

Anonymous Prodigy wrote:
3 Isengard Gatekeeper Isengard
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
This minion gains hunter 1 for each exhausted companion you can spot.
U152

Cool! Thumbs Up

Anonymous Prodigy wrote:
7 • Lurtz, Mighty Uruk Isengard
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Discard a possession borne by Lurtz to make the minion archery total +1.
R153

Shire decks, beware! Twisted Evil

I like that archery ability a lot, though I worry it may be a little bit too much when coupled with his strength booster. Perhaps lower his strength to 12 or even 11 and raise it back up to 13 with a corresponding hunter 1 or hunter 2. And do something in addition to just discarding the possession for this ability, anything from removing a threat to exerting him to discarding from hand. I’ll leave the specifics up to you. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Apr 06, 2007 1:03 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:

2 Isengard Sentry Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another Isengard minion strength +1 until the regroup phase.
C150
hum, I think I like it. maybe and reveal a card at random from the freeps hand?

2 Isengard Patroller Isengard
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Skirmish: Discard 2 cards from hand to make this minion strength +1.
C151
make it +2.

3 Isengard Gatekeeper Isengard
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
This minion gains hunter 1 for each exhausted companion you can spot.
U152
the baility doesn’t seem to fit with his title. nothing wrong there though

7 • Lurtz, Mighty Uruk Isengard
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Discard a possession borne by Lurtz to make the minion archery total +1.
R153

it seems wrong that his ability should be directed to archery, make it to make him damage +1 and if skirmish.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Fri Apr 06, 2007 1:12 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited. I’d especially like some input on ’Isengard Gatekeeper’ and ’Lurtz, Mighty Uruk’. Smile
I had to put something here.
sickofpalantirs
Posted: Fri Apr 06, 2007 1:16 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
personally when I think of the gate-keeper i think of something allowing oyu to control sites. but that doesn’t really fit in this set.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Fri Apr 06, 2007 1:20 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I tweaked his text a bit. Any better?
I had to put something here.
sickofpalantirs
Posted: Fri Apr 06, 2007 1:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
nice maybe while you control a site though.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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