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Anonymous Prodigy |
Posted: Fri Apr 06, 2007 12:08 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Here are the Shadow cards for a final review before I move on to !
Slinking Shadow Among the Stones
Event • Assignment
Remove a burden to assign Gollum to skirmish a companion (except the Ring-bearer). The Free Peoples player may add a threat to prevent this.
U141
You Will See
Event • Skirmish
Make Gollum strength +1 for each wound on the Ring-bearer (or +2 if you can spot Shelob).
C142
• Shelob, Mother of Darkness
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Each time Shelob wins a fierce skirmish, add a burden.
R143
• Gollum, Treacherous Guide
Minion
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
Each time Gollum wins a skirmish, you may play the next site (replacing an opponent’s site if necessary).
C144
My Precious!
Event • Response
If the Ring-bearer puts on The One Ring, exert Gollum to add 2 burdens or wound the Ring-bearer twice.
R145
Many Exits from Her Lair
Event • Maneuver or Regroup
Spot Shelob to play the next site (replacing an opponent’s site if necessary).
C146
Stupid Fat Hobbit
Event • Skirmish
Make a Hobbit skirmishing Gollum strength -1 for every 2 burdens you can spot.
C147
We’ll Find It and Take It
Event • Maneuver
Exert Gollum twice and remove X burdens to add X threats.
U148
• Gollum, Betrayer of Frodo
Minion
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
When you play Gollum, you may remove a threat to add a burden.
Maneuver: Exert Gollum twice to make him strength +1 until the regroup phase for each Ring-bound Hobbit you can spot.
R149 |
Last edited by Anonymous Prodigy on Fri Apr 06, 2007 12:33 pm; edited 1 time in totalI had to put something here. |
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DáinIronfoot |
Posted: Fri Apr 06, 2007 12:32 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I think My Precious! should probably cost , and don’t forget to bold "Maneuver:" on Gollum, Betrayer of Frodo. Otherwise, very good!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Fri Apr 06, 2007 12:34 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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nice job! have a GP. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Fri Apr 06, 2007 12:53 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks, guys! to Dain as promised. As stated in the opening post, the cards will include 7 rares, 5 uncommons, and 8 commons. Here is the first batch!
Isengard Sentry
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another minion strength +1 until the regroup phase.
C150
Isengard Patroller
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Hunter 1.
Skirmish: Discard 2 cards from hand to make this minion strength +1.
C151
Isengard Gatekeeper
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you control a site, this minion gains hunter 2.
U152
• Lurtz, Mighty Uruk
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Archer. Damage +1. Hunter 2.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Exert Lurtz and discard a possession borne by him to make the minion archery total +1.
R153 |
Last edited by Anonymous Prodigy on Fri Apr 06, 2007 1:25 pm; edited 4 times in totalI had to put something here. |
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DáinIronfoot |
Posted: Fri Apr 06, 2007 12:59 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote:  Isengard Sentry
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another  minion strength +1 until the regroup phase.
C150
Focusing on Orcs, eh? This guy looks good. Decent swarm potential.
Anonymous Prodigy wrote:  Isengard Patroller
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Skirmish: Discard 2 cards from hand to make this minion strength +1.
C151
Ditto here.
Anonymous Prodigy wrote:  Isengard Gatekeeper
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
This minion gains hunter 1 for each exhausted companion you can spot.
U152
Cool!
Anonymous Prodigy wrote:  • Lurtz, Mighty Uruk
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Discard a possession borne by Lurtz to make the minion archery total +1.
R153
decks, beware!
I like that archery ability a lot, though I worry it may be a little bit too much when coupled with his strength booster. Perhaps lower his strength to 12 or even 11 and raise it back up to 13 with a corresponding hunter 1 or hunter 2. And do something in addition to just discarding the possession for this ability, anything from removing a threat to exerting him to discarding from hand. I’ll leave the specifics up to you.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Fri Apr 06, 2007 1:03 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote:
 Isengard Sentry
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another  minion strength +1 until the regroup phase.
C150
hum, I think I like it. maybe and reveal a card at random from the freeps hand?
 Isengard Patroller
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Skirmish: Discard 2 cards from hand to make this minion strength +1.
C151
make it +2.
 Isengard Gatekeeper
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
This minion gains hunter 1 for each exhausted companion you can spot.
U152
the baility doesn’t seem to fit with his title. nothing wrong there though
 • Lurtz, Mighty Uruk
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Discard a possession borne by Lurtz to make the minion archery total +1.
R153
it seems wrong that his ability should be directed to archery, make it to make him damage +1 and if skirmish. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Fri Apr 06, 2007 1:12 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Edited. I’d especially like some input on ’Isengard Gatekeeper’ and ’Lurtz, Mighty Uruk’.  |
I had to put something here. |
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sickofpalantirs |
Posted: Fri Apr 06, 2007 1:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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personally when I think of the gate-keeper i think of something allowing oyu to control sites. but that doesn’t really fit in this set. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Fri Apr 06, 2007 1:20 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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I tweaked his text a bit. Any better? |
I had to put something here. |
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sickofpalantirs |
Posted: Fri Apr 06, 2007 1:21 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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nice maybe while you control a site though. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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