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sickofpalantirs
Posted: Fri Apr 06, 2007 4:29 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:

8 Find the Halflings! Isengard
Event • Assignment
Toil 1.
Assign an Isengard Uruk-hai to skirmish the Ring-bearer. The Free Peoples player may exert 2 companions to prevent this.
R156
ya know, I almost think it is underpowered, see vision of afar. cut cost in half IMHO.

3 Isengard Spearman Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 1
Site Number: 4
While bearing a possession, this minion gains hunter 2.
U157
sweet!

1 Isengard Longsword Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Isengard minion.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
C158

nice!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Fri Apr 06, 2007 7:27 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the reviews, SoP! Very Happy I lowered the twilight cost of ’Find the Halflings!’ to 6. Next review gets a shiny GP!
I had to put something here.
AnxiousChieftain
Posted: Fri Apr 06, 2007 7:48 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
3 Uruk Ransacker Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Hunter 1.
Shadow: Exert this minion to draw a card.
U159

Maybe make him culturally enforced?

Anonymous Prodigy wrote:
4 • Isengard Officer Isengard
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
This minion gains hunter 1 for each companion not assigned to a skirmish.
R160

Cool! Lurker would be great here, so you might want to add that keyword.

Anonymous Prodigy wrote:
0 Isengard Bow Isengard
Possession • Ranged Weapon
Strength +1
Bearer must be an Isengard minion.
Archery: Exert bearer and discard this possession to make the minion archery total +1.
C161

Good card.

- AC
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Fri Apr 06, 2007 8:01 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the review, AC! GP as promised. Smile


4 • Isengard Pillager Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1.
This minion is strength +1 for each other Isengard minion you can spot.
U162

6 • Rampaging Berserker Isengard
Minion • Uruk-hai
Strength: 14
Vitality: 3
Site Number: 5
Damage +1. Enduring.
To play, spot 2 Isengard minions.
While skirmishing a wounded companion, this minion gains hunter 2.
R163

4 Uruk Linebreaker Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 1
Site Number: 4
Fierce. Hunter 2.
Each time this minion wins a skirmish, you may heal an Isengard minion.
C164
Last edited by Anonymous Prodigy on Fri Apr 06, 2007 8:43 pm; edited 2 times in totalI had to put something here.
DáinIronfoot
Posted: Fri Apr 06, 2007 8:21 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
4 • Isengard Pillager Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1.
This minion is strength +1 for every other Isengard minion you can spot.
U162

I think it should "each other", but that’s pretty good.

Anonymous Prodigy wrote:
6 • Rampaging Berserker Isengard
Minion • Uruk-hai
Strength: 14
Vitality: 2
Site Number: 5
Damage +1. Fierce.
To play, spot 2 Isengard minions.
R163

Good.

Anonymous Prodigy wrote:
3] Uruk Linebreaker Isengard
Minion • Uruk-hai
Strength: 9
Vitality: 1
Site Number: 4
Fierce.
Each time this minion wins a skirmish, you may heal an Isengard minion.
C164

Coolness. They could always use more healing. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Fri Apr 06, 2007 8:25 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Anonymous Prodigy wrote:
Thanks for the review, AC! GP as promised. Smile


4 • Isengard Pillager Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1.
This minion is strength +1 for every other Isengard minion you can spot.
U162

Nice

6 • Rampaging Berserker Isengard
Minion • Uruk-hai
Strength: 14
Vitality: 2
Site Number: 5
Damage +1. Fierce.
To play, spot 2 Isengard minions.
R163

He’s not a berserker. At the very least give him enduring. Probably three vitality and while skirmishing a wounded companion, strength + or something.

3 Uruk Linebreaker Isengard
Minion • Uruk-hai
Strength: 9
Vitality: 1
Site Number: 4
Fierce.
Each time this minion wins a skirmish, you may heal an Isengard minion.
C164

Win a skirmish? Ha! You better have some violent hurl up your sleeve. Which reminds me, give him like hunter 3 or something. There’s a lot better cards for his twilight, but the hunter 3 would make me use him.

EDIT: Ah...realized that there is a difference between Isengard and Uruk-hai Better have some ferocity up your sleeve.
Last edited by NBarden on Fri Apr 06, 2007 8:34 pm; edited 1 time in totalExclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
Anonymous Prodigy
Posted: Fri Apr 06, 2007 8:32 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 reviews in 4 minutes! Shocked GP to both of you as soon as I can manage it. Thumbs Up I made a few editions; how are they now?
I had to put something here.
DáinIronfoot
Posted: Fri Apr 06, 2007 8:40 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Good, except the Linebreaker probably needs to cost 4 now.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Fri Apr 06, 2007 8:44 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Done. See y’all tomorrow! Thumbs Up
I had to put something here.
Anonymous Prodigy
Posted: Sat Apr 07, 2007 12:50 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
5 Greatness of Our Army Isengard
Event • Shadow
Spot X Isengard minions to play an Isengard minion from your draw deck. That minion’s twilight cost is -X.
U165

2 Arrows Thick As Rain Isengard
Event • Archery
Spot an Isengard minion to exert an unwounded companion.
C166

4 • Saruman, Uruk Breeder Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each Isengard Uruk-hai is twilight cost -1.
Shadow: Exert Saruman twice to play an Isengard Uruk-hai from your draw deck or discard pile.
R167
Last edited by Anonymous Prodigy on Fri Apr 13, 2007 10:31 am; edited 2 times in totalI had to put something here.

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