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Felipe Musco
Posted: Wed Apr 11, 2007 11:07 am
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
I already took into account the existing card title, don’t worry.
I don't like YOU.
sickofpalantirs
Posted: Wed Apr 11, 2007 1:15 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
regarding them having the same title, it was supposed to be a Ft3H kinda thing.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Felipe Musco
Posted: Wed Apr 11, 2007 2:00 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
That’s still a problem. Also, not only they have the same title, there’s a FOURTH card with that title already...
I don't like YOU.
Felipe Musco
Posted: Wed Apr 11, 2007 4:04 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Ok, let’s get you all off-guard! Time for yet another set of reviews, this time with CarpeGuitarrem’s neck on the line! CG didn’t do all too well in the last challenge, so let’s see how he fares this time!

R+, Tight, One-culture
5Elendil, Ancient Leader Gondor
Companion • Man
Strength: 9
Vitality: 5
Resistance: 7
Númenorian.
Regroup: Exert Elendil to play a Númenorian; that companion’s twilight cost is -2.
Elendil, father of Isildur and Anarion, brought many warriors to the battlefield of Dagorlad.
R+

Card comments: Nice card. I must say I expected a better ability out of a R+ card, but Elendil’s stats aregood on their own. Also, playing companions during the regroup phase might be a cool trick to pull! Too bad you can’t start with him already out. Perhaps you should have given him a clause letting you play him for 4 under certain conditions.
Grade: 9.0

3Isildur, Son of Elendil Gondor
Companion • Man
Strength: 7
Vitality: 4
Resistance: 5
Númenorian.
Regroup: Exert Isildur to play a Númenorian; that companion is strength +3 until the end of the turn.
Isildur’s valor enheartened the men of Númenor.
R+

Card comments: I liked this card, too. Fits in well with the theme, and such. Also, nice stats for the cost, and his ability makes it even worth it NOT to play Elendil as your first numenorian.
Grade: 10


3Anarion, Son of Elendil Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 8
Númenorian.
Regroup: Exert Anarion to play a Númenorian; you may discard a minion.
Countless foes fell to the blade of Elendil’s son.
R+

Card comments: And yet another nice companion! Cool idea.
Grade: 10

Cycle comments: Now, what can I say? Elendil’s ability feels a little "meh" when compared to the other two cards’, so he does not seem quite up to the task of fulfilling his role in a R+ cycle. Also, this cycle IS more to loose than tight. It’s all about skills, and you used THIS cycle to exemplify you ability to make a tight cycle. If this is your ability to make a tight cycle, if THIS is how you’d choose to show that ability, then it’s lacking. If you want to portrait "this is what a tight cycle looks like", then do it as tight as possible! The only thing that ties the cards together are culture (not enought to make a cycle out of cards, really), the unloaded keyword and the timing of the ability! Not even the lore ties them together!
Cycle grade: 6.0
Task grade: 7.83

Multicultural
4Aragorn, First of the Hunters Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1.
Skirmish: If you can spot two other hunters, exert Aragorn and add a threat to make an Elven or Dwarven companion strength +2.
" ’We will press on by day and dark!’ "
S

Card comments: I liked this card very much. Seems balanced, not really abusable, and fits in nicely with the whole hunters theme.
Grade: 10


2Legolas, Second of the Hunters Elven
Companion • Man ???
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1.
Archery: If you can spot two other hunters, add 2 threats to wound a non-hunter minion or to exert a minion.
" ’He stands not alone,’ said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight."
S

Card comments: CG got a little carried away with the text on this one, but that’s not enought to make the card bad. However, look closely, folks! He HUMANIZED Legolas! Ah, blasphemy! Now we have an Elven Man! Ouch! Sorry, CG, but just picturing the mess this card could ’cause if it was released makes me knock down its grade.
Grade: 4.0


2Gimli, Third of the Hunters Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 3.
Maneuver: If you can spot two other hunters and you have initiative, discard two cards from hand to remove a threat.
" ’Well, after them!’ said Gimli. ’Dwarves too can go swiftly, and they do not tire sooner than Orcs.’ "
S

Card comments: Balanced, and good at the same time. Cool card, well fitting of the cycle.
Grade: 10

Cycle comments: I liked CG’s cycle very much, and could totally see it as being a part of The Hunters expansion. Very well done job, but I’m not sure if a lot of players would want to play THESE versions over the already existing ones. Perhaps, for instance, only Aragorn got used, or only Legolas, or Gimli and Aragorn, and if you’re designing a "closed" cycle, you’ll want the cards to be USED as a cycle, as a whole. There are cycles that are made for flavor, and cards are not necessarily meant to be used all together, but this is definitely not one of those.
Cycle grade: 8.7
Task grade: 8.35

Loose, R
1Aragorn’s Bow, Precise Weapon Gondor
Possession • Ranged Weapon
Bearer must be Aragorn.
Archery: Add a threat and exert Aragorn twice to make the first Shadow player discard a minion.
His archery could protect the Fellowship in great need.
R

Card comments: Well, I’m not fond of a bow that has no wounding ability whatsoever, it does not even grant Aragorn the archer keyword, which he could loose to use the ability without that being much of a problem. This bow could see some play ifit was uncommon, but at rare, no one would play it. Just too unreliable.
Grade: 7.0


1Legolas’ Bow, Swift Weapon Elven
Possession • Ranged Weapon
Bearer must be Legolas.
Archery: Discard this possession and wound Legolas to exhaust a minion.
His arrows flew swifter than eagles.
R

Card comments: Now THIS bow would definitely see some play! AMAZING with the existing Aragorn’s Bow! Cool card.
Grade: 10


1Faramir’s Bow, Stealthy Weapon Gondor
Possession • Ranged Weapon
Bearer must be Faramir
Archery: Discard a Gondor condition to wound a roaming minion.
Faramir was a master Ranger, ambushing the minions of Sauron in Ithilien.
R

Card comments: Now THIS one falls closely together to what a bow should do! Still, I think the bow SHOULD grant him archer (c’mon, cut him some slack, the bow’s unique, the comapnion’s unique, he can be the only bearer, what else do you want?), and he could lose it to activate the ability.
Grade: 9.0

Cycle comments: I liked this cycle very much, nad I think CG did a pretty fine job at exemplifying a loose cycle. How can you tie them together? Well, they’re all from the same set and they’re all ranged weapons that cost 1, but it’s their subtitles that give it the real coolness. Splendid job.
Cycle grade: 10
Task grade: 9.33

U, Conditions
3 Howls of the Wargs Orc
Condition • Support Area
Toil 2. Each mounted Orc minion is damage +1.
At the start of the regroup phase, discard an Orc minion or discard this condition.
Their howls froze the blood as the wargs wreaked their carnage.
U

Card comments: Non-unique? Ouch! Lose the toil, then! A lot of Orcs can pull back conditions, and at U rarity, it’s easy to get some of those, so the "uber-damage" strategy (playing all of those at once and then recurrying them) might take too big of a chunk, forcing all free-peoples to pack condition removal or be slaughtered. On the other hand, they pretty much already have to, so no harm done.
Grade: 9.0


3 Terror of the Wargs Orc
Condition • Support Area
Toil 2. Each mounted Orc minion is site number -1.
At the start of the regroup phase, discard an Orc mount or discard this condition.
No matter what the terrain, the wargs were relentless in their assault.
U

Card comments: Wow, by comparison, this could be a C, U and R cycle, with this one being the C condition. Seriously, it’s got the same problems as Elendil’s ability on your first cycle. Being in a cycle outshines it way too much. Would’ve been fine as a C, though. Just because you have thought of an idea with all love and care doesn’t mean you have to "force" a card in the wrong rarity slot, sometimes it’s ok to just drop an idea, or keep it aside for later use.
Grade: 7.0


3 Ruthlessness of the Wargs Orc
Condition • Support Area
Toil 2. Each time a mounted Orc minion wins a skirmish, the Free Peoples player must add a threat or add 2.
At the start of the regroup phase, discard a card from hand or discard this condition.
Even after the attack, the wargs strove to kill.
U

Card comments: This one ismore fitting. And of course, it states my point, should’ve been a C, U and R cycle, with this as the U one, and the first as the R one.
Grade: 10

Cycle comments: I find this cycle cool, but I just think that second condition was too weak of a link.
Cycle grade: 9.0
Task grade: 8.83

FINAL COMMENTS: All I can say is that so far CG has proven to be a very good CARD designer, but wouldn’t exactly fit into a SET designing team, as he has some BRILLIANT ideas, but has a hard time developing on given grounds. Also, he seems too fond of his own work to throw away an idea that didn’t fit in very well, although not because of deadline issues, as he’s usually one of the first contestants to have his cards in. Oh, well, his grade still qualifies him for a well earned gp for the round, and it’s more than enough to ensure safe-passage to the next round, although as competition gets stiffier, he might have some trouble. However, as to now, I’d bet on him as a top 3 finisher.
FINAL GRADE: 8.585
I don't like YOU.
CarpeGuitarrem
Posted: Wed Apr 11, 2007 10:36 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Gar...how could I have messed up on Legolas? It’s actually pretty funny, if you think about it...wow. Legolas the man.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Felipe Musco
Posted: Wed Apr 11, 2007 10:42 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
I can’t say it’s not! Very Happy In the previous challenge, that’d have been KILLER! Just picture:

2 Legolas, Orlando Bloom Elven
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While you can spot a director, legolas is an archer.
While you can spot a Ship possession, Legolas is strength +2.
Maneuver: Exert Legolas and spot Elizabeth to have Captain Jack Sparrow hide the rum.
Response: If Legolas is about to die, shout "Cut!" to start his skirmish again. Cancel all strength bonuses added to any character involved in that skirmish previously.
"YOU want to find this key, because the finding of this key, finds you... uck!"
I don't like YOU.
CarpeGuitarrem
Posted: Wed Apr 11, 2007 10:53 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Laughing Now that is brilliant.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Felipe Musco
Posted: Wed Apr 11, 2007 10:55 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Thanks! Too bad I can’t compete in my own challenge... (hum... Think )
I don't like YOU.
sickofpalantirs
Posted: Thu Apr 12, 2007 3:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
Laughing Now that is brilliant.

I have to agree, that is hilarious.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Felipe Musco
Posted: Thu Apr 12, 2007 8:15 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Ok, it’s corvus’ time!



3Isengard Vanguard Isengard
Condition • Support Area
To play, spot 3 Isengard minions or exert an Isengard Uruk-Hai.
While you have initiative and more than 4 cards in hand, each Isengard minion is damage +1.
Skirmish: Discard this condition to make an Isengard minion strength +3 or to make the free peoples player discard 2 cards from hand.
Uruk-Hai were not the opponents to take lightly.
R

Card comment: I liked this one. Cool, fancy, fitting for a rare, useful. Minor error docks somepoints, though.
Grade: 9.8

3Dark Stalking Minions Wraith
Condition • Support Area
To play, spot 3 Wraith minions or exert a Nazgul.
While you have initiative and more than 4 cards in hand, each Wraith minion is damage +1.
Skirmish: Discard this condition to make a Wraith minion strength +3 or to add 2 burdens.
The Ring would have fallen into the hands of the enemy, for the Ringwraiths were the greatest weapon of the Enemy.
R

Card comment: INSANELY powerful. You get to exert Ulaire Enquea, Thrall of the One AND add 2 burdens for 3? Ouch... Too powerful, corvus. Careful with those. Would be X-Listed in less than a month!
Grade: 7.0

3Walking Legends of the South Raider
Condition • Support Area
To play, spot 3 Raider minions or exert a Southron.
While you have initiative and more than 4 cards in hand, each Raider minion is damage +1.
Skirmish: Discard this condition to make a Raider minion strength +3 or to add 2 threats.
The Suzerain was like a god among his followers in far Harad.
R

Card comment: Now this is more like it.
Grade: 9.8

Cycle comment: I liked how this cycle came together, although very few people got what I meant by multi-cultural cycle. This cycle is tighter than it seems at first sight, but not TOO tight as to make it SO easy as to scream "I’m part of a cycle!", very well made, correct rarity. Too bad corvus messed up so badly on the second one. What’s with you and burdens? Every time someone designs a card dealing with burdens, 90% of the time it’s too broken. Are you all THAT desperate to play corruption?
Cycle grade: 9.4
Task grade: 9.13

OK, so this was a RARE, TIGHT, MULTICULTURAL, CONDITION cylce. Half work done already.



4Aragorn, the Brave Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
To play, spot a Gondor man.
While you cannot spot 2 threats, Aragorn is defender +2.
Regroup: Exert a Gondor man twice to remove a threat.
Aragorn thrust through the wraiths with his blade in one hand and a flaming brand in the other.
U

Card comment: I liked it! Cool and simple, yet useful and balanced! Corvus, for the record, try to think of the first "s" in "resistance" as havin the same sound of "x" in "exit", you won’t miss it again.
Grade: 9.2

3Boromir, the Loyal Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
For each burden you can spot, Boromir is resistance -1 and strength +1.
Regroup: Exert a Gondor man twice to remove a burden.
Boromir was eager to help Frodo in his quest, but his heart gave him a fatal moment of weakness.
U

Card comment: Well, I liked this one, although you should do something about getting his resistance lower than 0, or give him a penalty for it reaching 0. Maybe adding a limit to the strength bonus? As it is, it might be a little too powerful for an uncommon.
Grade: 8.6

3Faramir, the Strong Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Ring-Bound. Ranger.
For each hobbit you can spot, Faramir is damage +1.
Regroup: Exert a Ring-Bound hobbit to heal Faramir and wound a minion.
Faramir proved to be one of the most invaluable companions Frodo could have in his quest.
U

Card comment: Another almost-broken little guy, although being ring-bound DOES limit the usefulness of the hobbits. Still, with ARBs, you could make too powerful a combo out of it. Perhaps he and Boromir deserved at least a P rarity? It’s as I said before, don’t just "force" a card into a rarity.
Grade: 8.6

Cycle comment: Now, corvus went a little over the top. This cycle is SO loose, it’s almost like a set of 3 cards, not a cycle! I know the titles hint to it, be seriously, the cards don’t even MENTION one another, or hint that they could/should be used together in SOME way. However, it’s the closest to a loose cycle I’ve seen so far.
Cycle grade: 8.9
Task grade: 8.85

This one was an UNCOMMON, LOOSE, ONE-CULTURE cycle. Last one: the R+ one.


1Sting, Shortest of the Three Blades Elven
Possession • Hand Weapon
Strength: +2
Bearer must be a hobbit.
If Bearer is Bilbo, he is resistance +1 for each Dwarf you can spot and strength +1 for each of the following cards you can spot: Sting, Glamdring and Orcrist.
It would have made only a tiny pocket knife for a troll, but it was as good as a short sword for a hobbit.
R+

Card comment: I don’t quite get it... The cardgives a bonus to itself? Why? That line of text is just wrong, I mean, we have a Rohan Aragorn now, but that does not mean I can play 2 ’gorns in my decks! Even if THIS Sting is Elven, it’s still a unique Sting. I loved the flavor, though.
Grade: 8.0

2Glamdring, Gondolian Blade Elven
Possession • Hand Weapon
Strength: +2
Resistance: +1
Bearer must be an Elf or Gandalf.
If bearer is Gandalf, he is strength +1 for each of the following cards you can spot: Sting, Glamdring and Orcrist.
This Gandalf, was Glamdring, Foe-Hammer that the king of Gondolin once wore.
R+

Card comment: Same problem as the above one. Why not just say "if bearer is Gandalf, he’s strength +1 and..."?
Grade: 8.0

2Orcrist, Famous Blade Elven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
If bearer is Thorin, he is strength +1 for each of the following cards you can spot: Sting, Glamdring and Orcrist and damage +2.
This, Thorin, the runes name Orcrist, the Goblin-Cleaver in the ancient tongue of Gondolin; it was a famous blade.
R+

Card comment: Ouch! Kind of confusing, this gametext, heh? Still, cool card! Fitting for a R+.
Grade: 9.5

Cycle comment: I loved this cycle, and THIS one would have been a PERFECT loose cycle! Also, flavor text choice was just SO cool! Congratulations to corvus on one of the best cycles yet, although wording could use a little work.
Cycle grade: 9.5
Task grade: 9.0

FINAL COMMENTS: Corvus has improved a lot, so far. He still has a little trouble wording his cards, perhaps more than he has conceiving them, but that’s probably going to get solved sooner or later (or he WILL be dropped by the other competitors, since small mistakes on formatting and such will start to deduct more and more points, as the Contest presses on). Gp for you, corvus! Enjoy yet another one won by sheer skill! Wink
FINAL GRADE: 8.993
I don't like YOU.

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