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DáinIronfoot
Posted: Mon Apr 09, 2007 8:04 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Hey, I thought you were gone until Thursday! Razz

Anonymous Prodigy wrote:
2 • Lurtz’s Bow, Bane of Boromir Isengard
Possession • Ranged Weapon
Bearer must be an Isengard Uruk-hai. Bearer is an archer.
Bearer gains hunter 1.
Archery: If bearer is Lurtz, exert him twice to make the minion archery total +1 for each exhausted companion you can spot (limit +4).
R169

I think you could save yourself some space if you combine the first and second lines. Like this:

2Lurtz’s Bow, Bane of Boromir Isengard
Possession • Ranged Weapon
Bearer must be an Isengard Uruk-hai.
Bearer is an archer and gains hunter 1.
Archery: If bearer is Lurtz, exert him twice to make the minion archery total +1 for each exhausted companion you can spot (limit +4).
R169
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Mon Apr 09, 2007 10:17 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Anonymous Prodigy wrote:

4 Isengard Destroyer Isengard
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
To play, spot an Isengard minion.
Maneuver: Exert this minion to make an Isengard minion gain hunter X until the regroup phase, where X is the current region number.
C168

A bit hefty for a common, but I like this card!
Quote:
2 • Lurtz’s Bow, Bane of Boromir Isengard
Possession • Ranged Weapon
Bearer must be an Isengard Uruk-hai. Bearer is an archer.
Bearer gains hunter 1.
Archery: If bearer is Lurtz, exert him twice to make the minion archery total +1 for each exhausted companion you can spot (limit +4).
R169

No complaints here. This could get really nasty!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Mon Apr 09, 2007 1:36 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I still think +3 would be a better ceiling...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
legoles3333
Posted: Wed Apr 11, 2007 11:40 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Anonymous Prodigy wrote:
4 Greatness of Our Army Isengard
Event • Shadow
Spot X Isengard minions to play an Isengard minion from your draw deck. That minion’s twilight cost is -X.
U165

wow way overpowerd put this in a deck with Uruk Rear Gaurd

2 Arrows Thick As Rain Isengard
Event • Archery
Spot an Isengard minion to exert an unwounded companion.
C166

nice

4 • Saruman, Uruk Breeder Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each Isengard Uruk-hai is twilight cost -1.
Shadow: Exert Saruman twice to play an Isengard Uruk-hai from your draw deck or discard pile.
R167

SWEET!
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Anonymous Prodigy
Posted: Fri Apr 13, 2007 10:32 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I edited ’Lurtz’s Bow, Bane of Boromir’ a bit. Next review gets a GP, and I will post the Isengard cards later today! Thumbs Up
I had to put something here.
Anonymous Prodigy
Posted: Fri Apr 13, 2007 12:26 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Here are the Isengard cards for a final review before I move on to Men! Very Happy Each review of these cards gets a shiny GP!


2 Isengard Sentry Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another Isengard minion strength +1 until the regroup phase.
C150

2 Isengard Patroller Isengard
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Hunter 1.
Skirmish:
Discard 2 cards from hand to make this minion strength +1.
C151

3 Isengard Gatekeeper Isengard
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you control a site, this minion gains hunter 2.
U152

7 • Lurtz, Mighty Uruk Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Archer. Damage +1. Hunter 2.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Exert Lurtz and discard a possession borne by him to make the minion archery total +1.
R153

3 Isengard Infantry Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1. Hunter 1.
Skirmish: Exert this minion to make another minion strength +2.
C154

5 • Isengard Legion Isengard
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. Hunter 3.
To play, spot 2 Isengard Uruk-hai.
Each time this minion wins a skirmish, you may add 1.
R155

6 Find the Halflings! Isengard
Event • Assignment
Toil 1.
Assign an Isengard Uruk-hai to skirmish the Ring-bearer. The Free Peoples player may exert 2 companions to prevent this.
R156

3 Isengard Spearman Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 1
Site Number: 4
While this bears a possession, it gains hunter 2.
U157

1 Isengard Longsword Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Isengard minion.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
C158

3 Uruk Ransacker Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Hunter 1.
To play, spot an Isengard Uruk-hai.
Shadow: Exert this minion to draw a card.
U159

4 • Isengard Officer Isengard
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Lurker.
This minion gains hunter 1 for each companion not assigned to a skirmish.
R160

0 Isengard Bow Isengard
Possession • Ranged Weapon
Strength +1
Bearer must be an Isengard minion.
Archery: Exert bearer and discard this possession to make the minion archery total +1.
C161

4 • Isengard Pillager
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1.
This minion is strength +1 for each other Isengard minion you can spot.
U162

6 • Rampaging Berserker Isengard
Minion • Uruk-hai
Strength: 14
Vitality: 3
Site Number: 5
Damage +1. Enduring.
To play, spot 2 Isengard minions.
While skirmishing a wounded companion, this minion gains hunter 2.
R163

4 Uruk Linebreaker Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 1
Site Number: 4
Fierce. Hunter 2.
Each time this minion wins a skirmish, you may heal an Isengard minion.
C164

5 Greatness of Our Army
Event • Shadow
Spot X Isengard minions to play an Isengard minion from your draw deck. That minion’s twilight cost is -X.
U165

2 Arrows Thick As Rain Isengard
Event • Archery
Spot an Isengard minion to exert an unwounded companion.
C166

4 • Saruman, Uruk Breeder Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each Isengard Uruk-hai is twilight cost -1.
Shadow: Exert Saruman twice to play an Isengard Uruk-hai from your draw deck or discard pile.
R167

4 Isengard Destroyer Isengard
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
To play, spot an Isengard minion.
Maneuver: Exert this minion to make an minion gain hunter X until the regroup phase, where X is the current region number.
C168

2 • Lurtz’s Bow, Bane of Boromir Isengard
Possession • Ranged Weapon
Bearer must be an Isengard Uruk-hai.
Bearer is an archer. Bearer gains hunter 1.
Archery: If bearer is Lurtz, exert him twice to make the minion archery total +1 for each exhausted companion you can spot (limit +3).
R169
Last edited by Anonymous Prodigy on Fri Apr 13, 2007 12:40 pm; edited 1 time in totalI had to put something here.
legoles3333
Posted: Fri Apr 13, 2007 12:38 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Anonymous Prodigy wrote:
Here are the Isengard cards for a final review before I move on to Men! Very Happy Each review of these cards gets a shiny GP!

alrighty then

2 Isengard Sentry Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another Isengard minion strength +1 until the regroup phase.
C150

nice

2 Isengard Patroller Isengard
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Hunter 1.
Skirmish:
Discard 2 cards from hand to make this minion strength +1.
C151

sweet cycling card

3 Isengard Gatekeeper Isengard
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you control a site, this minion gains hunter 2.
U152

nice addition to any site control deck

7 • Lurtz, Mighty Uruk Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Archer. Damage +1. Hunter 2.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Exert Lurtz and discard a possession borne by him to make the minion archery total +1.
R153

ANOTHER VERSION OF LURTZ w00t w00t

3 Isengard Infantry Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1. Hunter 1.
Skirmish: Exert this minion to make another minion strength +2.
C154

almost like a mini bred for battle

5 • Isengard Legion Isengard
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. Hunter 3.
To play, spot 2 Isengard Uruk-hai.
Each time this minion wins a skirmish, you may add 1.
R155

WOW sweet card

6 Find the Halflings! Isengard
Event • Assignment
Toil 1.
Assign an Isengard Uruk-hai to skirmish the Ring-bearer. The Free Peoples player may exert 2 companions to prevent this.
R156

DUDE!!!!!!!!!!!!!!!!!!!!!! AWESOME well you should make that they can’t exert the ring-berear

3 Isengard Spearman Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 1
Site Number: 4
While this bears a possession, it gains hunter 2.
U157

SWEET AWESOME

1 Isengard Longsword Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Isengard minion.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
C158

Stephen Curtis Chpman said
Quote:
Im speechless, im astonished and amazed


3 Uruk Ransacker Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Hunter 1.
To play, spot an Isengard Uruk-hai.
Shadow: Exert this minion to draw a card.
U159

nice card for a cycle engine

4 • Isengard Officer Isengard
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Lurker.
This minion gains hunter 1 for each companion not assigned to a skirmish.
R160

awesome solo minion

0 Isengard Bow Isengard
Possession • Ranged Weapon
Strength +1
Bearer must be an Isengard minion.
Archery: Exert bearer and discard this possession to make the minion archery total +1.
C161

nice addition to any uruk archery deck

4 • Isengard Pillager
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1.
This minion is strength +1 for each other Isengard minion you can spot.
U162

nice swarm minion

6 • Rampaging Berserker Isengard
Minion • Uruk-hai
Strength: 14
Vitality: 3
Site Number: 5
Damage +1. Enduring.
To play, spot 2 Isengard minions.
While skirmishing a wounded companion, this minion gains hunter 2.
R163

sweet

4 Uruk Linebreaker Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 1
Site Number: 4
Fierce. Hunter 2.
Each time this minion wins a skirmish, you may heal an Isengard minion.
C164

im running out of praising words

5 Greatness of Our Army
Event • Shadow
Spot X Isengard minions to play an Isengard minion from your draw deck. That minion’s twilight cost is -X.
U165

nice

2 Arrows Thick As Rain Isengard
Event • Archery
Spot an Isengard minion to exert an unwounded companion.
C166

ive seen this title on another DC set

4 • Saruman, Uruk Breeder Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each Isengard Uruk-hai is twilight cost -1.
Shadow: Exert Saruman twice to play an Isengard Uruk-hai from your draw deck or discard pile.
R167

this one too

4 Isengard Destroyer Isengard
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
To play, spot an Isengard minion.
Maneuver: Exert this minion to make an minion gain hunter X until the regroup phase, where X is the current region number.
C168

intresting

2 • Lurtz’s Bow, Bane of Boromir Isengard
Possession • Ranged Weapon
Bearer must be an Isengard Uruk-hai.
Bearer is an archer. Bearer gains hunter 1.
Archery: If bearer is Lurtz, exert him twice to make the minion archery total +1 for each exhausted companion you can spot (limit +4).
R169

sweet Very Happy wait a sec Shocked Shocked Shocked have my eyes decived me? i could swear this is overpowerd cause of its ability
[/quote]
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Anonymous Prodigy
Posted: Fri Apr 13, 2007 12:41 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I left ’Find the Halflings!’ as it was, but I changed the limit on ’Lurtz’s Bow, Bane of Boromir’ from +4 to +3. Thanks for the review, and a GP as promised! Very Happy
I had to put something here.
sickofpalantirs
Posted: Fri Apr 13, 2007 1:47 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
and a GP to you for making kewl cards!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Fri Apr 13, 2007 1:59 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks, SoP! Very Happy

As stated in the opening post, the Men culture will include 5 rares, 4 uncommons, and 7 commons. Here is the first batch! Mr. Green


3 Man of South Harad Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 5
While at a plains site, this minion gains hunter 1.
C170

1 Bow of Harad Men
Possession • Ranged Weapon
Bearer must be a Men Man.
Archery: Exert bearer and discard this possession (or exert bearer and remove 2) to make the minion archery total +1.
U171

4 Stampeding Mumak Men
Possession • Mount
Strength +3
Vitality +1
Bearer must be a Men minion.
Bearer is damage +1.
Skirmish: Exert bearer twice to discard a mount for each plains site you can spot on the adventure path (limit 2).
C172
Last edited by Anonymous Prodigy on Fri Apr 13, 2007 7:25 pm; edited 2 times in totalI had to put something here.

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