Here are the

cards for a final review before I move on to

!

Each review of these cards gets a shiny

!
alrighty then

Isengard Sentry
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another

minion strength +1 until the regroup phase.
C150
nice

Isengard Patroller
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Hunter 1.
Skirmish: Discard 2 cards from hand to make this minion strength +1.
C151
sweet cycling card

Isengard Gatekeeper
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you control a site, this minion gains hunter 2.
U152
nice addition to any site control deck

• Lurtz, Mighty Uruk
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Archer. Damage +1. Hunter 2.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Exert Lurtz and discard a possession borne by him to make the minion archery total +1.
R153
ANOTHER VERSION OF LURTZ w00t w00t

Isengard Infantry
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1. Hunter 1.
Skirmish: Exert this minion to make another minion strength +2.
C154
almost like a mini bred for battle

• Isengard Legion
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. Hunter 3.
To play, spot 2

Uruk-hai.
Each time this minion wins a skirmish, you may add

.
R155
WOW sweet card

Find the Halflings!
Event • Assignment
Toil 1.
Assign an

Uruk-hai to skirmish the Ring-bearer. The Free Peoples player may exert 2 companions to prevent this.
R156
DUDE!!!!!!!!!!!!!!!!!!!!!! AWESOME well you should make that they can’t exert the ring-berear

Isengard Spearman
Minion • Uruk-hai
Strength: 8
Vitality: 1
Site Number: 4
While this bears a possession, it gains
hunter 2.
U157
SWEET AWESOME

Isengard Longsword
Possession • Hand Weapon
Strength +2
Bearer must be an

minion.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
C158
Stephen Curtis Chpman said
Quote:
Im speechless, im astonished and amazed

Uruk Ransacker
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Hunter 1.
To play, spot an

Uruk-hai.
Shadow: Exert this minion to draw a card.
U159
nice card for a cycle engine

• Isengard Officer
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Lurker.
This minion gains hunter 1 for each companion not assigned to a skirmish.
R160
awesome solo minion

Isengard Bow
Possession • Ranged Weapon
Strength +1
Bearer must be an

minion.
Archery: Exert bearer and discard this possession to make the minion archery total +1.
C161
nice addition to any uruk archery deck

• Isengard Pillager
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1.
This minion is strength +1 for each other

minion you can spot.
U162
nice swarm minion

• Rampaging Berserker
Minion • Uruk-hai
Strength: 14
Vitality: 3
Site Number: 5
Damage +1. Enduring.
To play, spot 2

minions.
While skirmishing a wounded companion, this minion gains
hunter 2.
R163
sweet

Uruk Linebreaker
Minion • Uruk-hai
Strength: 10
Vitality: 1
Site Number: 4
Fierce. Hunter 2.
Each time this minion wins a skirmish, you may heal an

minion.
C164
im running out of praising words

Greatness of Our Army
Event • Shadow
Spot X

minions to play an

minion from your draw deck. That minion’s twilight cost is -X.
U165
nice

Arrows Thick As Rain
Event • Archery
Spot an

minion to exert an unwounded companion.
C166
ive seen this title on another DC set

• Saruman, Uruk Breeder
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each

Uruk-hai is twilight cost -1.
Shadow: Exert Saruman twice to play an

Uruk-hai from your draw deck or discard pile.
R167
this one too

Isengard Destroyer
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
To play, spot an

minion.
Maneuver: Exert this minion to make an minion gain
hunter X until the regroup phase, where X is the current region number.
C168
intresting

• Lurtz’s Bow, Bane of Boromir
Possession • Ranged Weapon
Bearer must be an

Uruk-hai.
Bearer is an
archer. Bearer gains
hunter 1.
Archery: If bearer is Lurtz, exert him twice to make the minion archery total +1 for each exhausted companion you can spot (limit +4).
R169
sweet

wait a sec

have my eyes decived me? i could swear this is overpowerd cause of its ability