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Anonymous Prodigy
Posted: Wed Apr 18, 2007 7:40 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1 • Berserker Helm Uruk-hai
Possession • Helm
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains enduring.
I had to put something here.
AnxiousChieftain
Posted: Wed Apr 18, 2007 8:36 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
0 Scavenged Helm Orc
Possession • Helm
Strength +1
Bearer must be an Orc Orc.
While you can spot 5 companions, the fellowship archery total is -1.
MODS RULE. - lem0nhead
thonnas7
Posted: Wed Apr 18, 2007 7:47 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
0 Forbidden Fish Gollum
Possession
Bearer must be Gollum.
Response: If Gollum is about to take a wound, discard this possession to prevent that wound.
Common
Anonymous Prodigy
Posted: Wed Apr 18, 2007 8:04 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 • Faramir, Guardian of the Forbidden Pool Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Ranger.
Each time a minion is played, you may exert Faramir and add 2 to wound that minion.
"’To enter the Forbidden Pool bears the penalty of death.’"
I had to put something here.
AnxiousChieftain
Posted: Wed Apr 18, 2007 8:39 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
2 •Faramir’s Sword, Blade of Ithil Gondor
Possession • Hand Weapon
Strength +2
Bearer must be Faramir.
He is damage +1.
Skirmish: Remove 2 Gondor tokens to make Faramir strength +3.
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Wed Apr 18, 2007 8:44 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
2•The Witch-King’s Blade, Sword of Morgul Wraith
Possession • Hand Weapon
Strength: +1
Bearer must be the Witch-King. Bearer gains enduring.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
elf lvr
Posted: Wed Apr 18, 2007 8:51 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
2 *Morgul Helm, Vision of Terror Wraith
Artifact * Support Area
Vitality: +1
When you play the Witch-King, you may add a threat and transfer this artifact to him.
Bearer gains enduring.
Response: At the start of the regroup phase, return this artifact to your support area.
The Wizard could not see his face, yet he knew there was a presence there; a raspy breathing eminated from it.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
thonnas7
Posted: Wed Apr 18, 2007 10:46 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
8 •The Witch-King, Wrathful Commander Wraith
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
When you play the Witch-King, you may remove 3 to add a threat.
Regroup: Exert the Witch-King and remove a threat to discard a condition or artifact.
Rare
Anonymous Prodigy
Posted: Thu Apr 19, 2007 6:45 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
5 • Ulaire Nelya, Servant of Sauron Wraith
Minion • Wraith
Strength: 10
Vitality: 3
Site Number: 3
Fierce. Hunter 1.
Each time Ulaire Nelya wins a skirmish, you may remove 1 to draw a card.
I had to put something here.
thonnas7
Posted: Sat Apr 21, 2007 1:51 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
4 •The Mouth of Sauron, Vile Servant of the Eye Sauron
Minion • Man
Strength: 9
Vitality: 3
Site Number: 6
At the start of each skirmishing involving The Mouth of Sauron, you may remove 2 to exert a companion he is skirmishing.
Regroup: If the fellowship has not moved more than once this turn, exert The Mouth of Sauron to draw two cards.
Rare

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