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DáinIronfoot
Posted: Fri Apr 13, 2007 2:31 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
3 Man of South Harad Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 5
While at a plains site, this minion gains hunter 1.
C170

Nice and simple.

Anonymous Prodigy wrote:
1 Bow of Harad Men
Possession • Ranged Weapon
Bearer must be a Men minion.
Archery: Exert bearer and discard this possession (or exert bearer twice and remove 2) to make the minion archery total +1.
U171

I’d rather it be limited to Men Men, but that’s a minor thing. Good card. Thumbs Up

Anonymous Prodigy wrote:
4 Stampeding Mumak Men
Possession • Mount
Strength +2
Vitality +1
Bearer must be a Men minion.
Bearer is damage +1.
Skirmish: Exert bearer twice to discard a mount for each plains site you can spot (limit 2).
C172

I think it could stand to give a +3 strength boost.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Fri Apr 13, 2007 3:47 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the review, Dain. GP I edited the cards as you suggested. Smile

If I can get another review on those 3 cards, I will post another batch of Men cards this evening. Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Fri Apr 13, 2007 6:39 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:

3 Man of South Harad Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 5
While at a plains site, this minion gains hunter 1.
C170
sweet!

1 Bow of Harad Men
Possession • Ranged Weapon
Bearer must be a Men Man.
Archery: Exert bearer and discard this possession (or exert bearer twice and remove 2) to make the minion archery total +1.
U171
how about or exert bearer and remove 2 if at a plains site?

4 Stampeding Mumak Men
Possession • Mount
Strength +3
Vitality +1
Bearer must be a Men minion.
Bearer is damage +1.
Skirmish: Exert bearer twice to discard a mount for each plains site you can spot (limit 2).
C172

it should be on the adventure path.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Fri Apr 13, 2007 7:33 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Cards edited as suggested, SoP. GP for the review! Very Happy


3 Variag of Khand Men
Minion • Man
Strength: 9
Vitality: 2
Site Number: 5
While you can spot another Men Man, this minion is strength +1.
C173

1 Horses Would Not Go Men
Condition
Bearer must be a Men Man bearing a mount. Limit 1 per bearer.
Each time bearer is assigned to skirmish a mounted companion, the Free Peoples player must choose to either exert that companion twice or discard that mount.
R174

3 Archer of South Harad Men
Minion • Man
Strength: 7
Vitality: 2
Site Number: 5
Archer.
When you play this minion, you may remove 2 to play a Men possession from your draw deck.
U175
Last edited by Anonymous Prodigy on Fri Apr 13, 2007 8:19 pm; edited 2 times in totalI had to put something here.
CarpeGuitarrem
Posted: Fri Apr 13, 2007 7:37 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Anonymous Prodigy wrote:

3 Variag of Khand Men
Minion • Man
Strength: 9
Vitality: 2
Site Number: 5
While you can spot another Men Man, this minion is strength +1.
C173

Nice, simple card. I like it!
Quote:
0 Horses Would Not Go Men
Condition
Bearer must be a Men Man bearing a mount.
Each time bearer is assigned to skirmish a mounted companion, the Free Peoples player must choose to either exert that companion twice or discard that mount.
R174

NICE! I like this one! GP
Quote:
3 Archer of South Harad Men
Minion • Man
Strength: 7
Vitality: 2
Site Number: 5
Archer.
When you play this minion, you may remove 2 to play a Men possession from your draw deck.
U175

Sweet. Howdah, anyone? Or Caravan From the South + Howdah...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Fri Apr 13, 2007 7:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
3 Variag of Khand Men
Minion • Man
Strength: 9
Vitality: 2
Site Number: 5
While you can spot another Men Man, this minion is strength +1.
C173

Nice and simple is sometimes best. Thumbs Up

Anonymous Prodigy wrote:
0 Horses Would Not Go Men
Condition
Bearer must be a Men Man bearing a mount.
Each time bearer is assigned to skirmish a mounted companion, the Free Peoples player must choose to either exert that companion twice or discard that mount.
R174

Yowch! I think it should have a cost, or require exerting this condition to trigger the effect...especially since it’s non-unique.

Anonymous Prodigy wrote:
3 Archer of South Harad Men
Minion • Man
Strength: 7
Vitality: 2
Site Number: 5
Archer.
When you play this minion, you may remove 2 to play a Men possession from your draw deck.
U175

Cool!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Fri Apr 13, 2007 8:01 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the reviews, CG and Dain. Very Happy I raised the cost of ’Horses Would Not Go’ to 1. Thumbs Up


6 Haradrim Legion Men
Minion • Man
Strength: 12
Vitality: 3
Site Number: 5
Hunter 1.
To play, spot a Men Man.
C176

2 Armor of Harad Men
Possession • Armor
Vitality +1
Bearer must be a Men Man.
Each time bearer wins a skirmish, add 1.
U177

2 • Grima, Witless Worm Men
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Lurker.
The twilight cost of each Free Peoples skirmish event is +1.
R178
I had to put something here.
DáinIronfoot
Posted: Fri Apr 13, 2007 8:04 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
Thanks for the reviews, CG and Dain. Very Happy I raised the cost of ’Horses Would Not Go’ to 1. Thumbs Up

Better, but I think it should be limited to 1 per bearer, too.

Anonymous Prodigy wrote:
6 Haradrim Legion Men
Minion • Man
Strength: 12
Vitality: 3
Site Number: 5
Hunter 1.
To play, spot a Men Man.
C176

Good. Very simple, but good.

Anonymous Prodigy wrote:
2 Armor of Harad Men
Possession • Armor
Vitality +1
Bearer must be a Men Man.
Each time bearer wins a skirmish, add 1.
U177

Hmmm. I don’t think they need any more vitality-boosting armor, but this is certainly balanced.

Anonymous Prodigy wrote:
2 • Grima, Witless Worm Men
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Lurker.
The twilight cost of each Free Peoples skirmish event is +1.
R178

Interesting. I like it! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Fri Apr 13, 2007 8:11 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Anonymous Prodigy wrote:

6 Haradrim Legion Men
Minion • Man
Strength: 12
Vitality: 3
Site Number: 5
Hunter 1.
To play, spot a Men Man.
C176

Nothing to complain about here...I like it.
Quote:
2 Armor of Harad Men
Possession • Armor
Vitality +1
Bearer must be a Men Man.
Each time bearer wins a skirmish, add 1.
U177

Nice job! I like the skirmish phase twilight!
Quote:
2 • Grima, Witless Worm Men
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Lurker.
The twilight cost of each Free Peoples skirmish event is +1.
R178

Veeery nice!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Anonymous Prodigy
Posted: Fri Apr 13, 2007 8:27 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
Anonymous Prodigy wrote:
Thanks for the reviews, CG and Dain. Very Happy I raised the cost of ’Horses Would Not Go’ to 1. Thumbs Up

Better, but I think it should be limited to 1 per bearer, too.

Done. A well-earned GP to CG, and one to Dain as soon as I can manage it! Very Happy


5 Archer Troop of Harad Men
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Archer.
While you can spot another Men minion, the minion archery total is +1.
U179

0 Charge of the Mumakil Men
Event • Maneuver
Spot a Men mount to make the Free Peoples player discard a Free Peoples mount or add 3.
C180

4 • Haradrim Lieutenant Men
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Hunter 1.
To play, spot a Men Man.
Each time Haradrim Lieutenant wins a skirmish, you may reinforce a Men token or add 2.
R181
Last edited by Anonymous Prodigy on Sat Apr 14, 2007 8:30 am; edited 4 times in totalI had to put something here.

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