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AnxiousChieftain
Posted: Sat Apr 21, 2007 7:11 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
0 •The Eye of Sauron, Wreathed in Flame Sauron
Follower
Strength +2
Aid - 2.
Each companion skirmishing bearer is resistance -3.
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sat Apr 21, 2007 7:33 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
From the Field of Cormallen.....

18 • Sauron, The Deceiver Sauron
Minion • Maia
Strength: 24
Vitality: 5
Site Number: 6
Damage +2. Enduring.
Sauron’s twilight cost is -1 for each Sauron minion you can spot.
Each time Sauron wins a skirmish, you may discard 2 cards at random from the Free Peoples player’s hand and add 2 burdens.
R256
I had to put something here.
AnxiousChieftain
Posted: Sat Apr 21, 2007 7:38 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
4 •Saruman, Deceived Wizard Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Fierce.
When you play Saruman, you may exert him to play an Isengard condition from your draw deck.
Each time a Wizard wins a skirmish, you may exert that Wizard to add 3.
MODS RULE. - lem0nhead
legoles3333
Posted: Sat Apr 21, 2007 9:16 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
2 Send a Storm Isengard
Condition - Support Area
ShadowExert Saruman three times and spot a Weather condition to discard a wizard. Regroup Discard Saruman or this condition to play a uruk-hai
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Anonymous Prodigy
Posted: Sat Apr 21, 2007 9:33 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 • Bringing Down the Mountain Isengard
Condition • Support Area
Weather.
To play, spot Saruman and another Isengard minion.
At the start of the maneuver phase, you may spot 3 weather conditions to make each companion strength -1 until the regroup phase.
Regroup: Discard this condition to make the move limit for this turn -1.
I had to put something here.
AnxiousChieftain
Posted: Sat Apr 21, 2007 10:31 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
3 The Misty Mountains [Site]
Mountain. When your fellowship moves to this site, you may exert 5 companions to make the move limit +1.
MODS RULE. - lem0nhead
thonnas7
Posted: Sat Apr 21, 2007 10:50 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
1 Durin’s Tower [Site]
Battleground. Each unique character is strength +1.
Uncommon
<-----
Anonymous Prodigy
Posted: Sat Apr 21, 2007 10:57 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 Sammath Naur [Site]
Battleground. Mountain.
When the fellowship moves to this site, the Free Peoples player must add 2 burdens or exert 2 companions.
----->
I had to put something here.
AnxiousChieftain
Posted: Sun Apr 22, 2007 8:32 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
2 •Chamber of Fire Sauron
Condition • Support Area
Sauron is twilight cost -1 for each ring you can spot.
While you can spot Sauron, each companion bearing a ring or The One Ring is resistance -1.
MODS RULE. - lem0nhead
thonnas7
Posted: Sun Apr 22, 2007 10:32 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
0 •Torture Chamber of Barad-dur Sauron
Condition • Support Area
While you can spot 2 Sauron minions, Gollum’s twilight cost is -2.
Regroup: If the fellowship is in Region 1 or 2, exert a Sauron minion and Gollum to add a burden and play the fellowship’s next site (replacing opponent’s site if neccessary). Discard this condition.
Rare

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