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legoles3333
Posted: Sat Apr 14, 2007 1:01 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Anonymous Prodigy wrote:
DáinIronfoot wrote:
Anonymous Prodigy wrote:
Thanks for the reviews, CG and Dain. Very Happy I raised the cost of ’Horses Would Not Go’ to 1. Thumbs Up

Better, but I think it should be limited to 1 per bearer, too.

Done. A well-earned GP to CG, and one to Dain as soon as I can manage it! Very Happy


5 Archer Troop of Harad Men
Minion • Man
Strength: 7
Vitality: 3
Site Number: 5
Archer.
While you can spot another Men minion, the minion archery total is +1.
U179

if were adding to the howdah, play this card

1 Mumakil Bellowing Men
Event • Maneuver
Spot 2 Men mounts to make the Free Peoples discard his or her mount or add 3.
U180

the wording should be "Discard
one of his/her mounts or add 3

3 • Haradrim Lieutenant Men
Minion • Man
Strength: 9
Vitality: 3
Site Number: 5
Hunter 1.
To play, spot a Men Man.
Each time Haradrim Lieutenant wins a skirmish, you may reinforce a Men token or add 2.


Shocked ok instant plash into a howdah deck Shocked
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Anonymous Prodigy
Posted: Sat Apr 14, 2007 6:03 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited. Thanks for the review, l333! GP as soon as I can manage it, and the next review of ’Haradrim Lieutenant’ gets a GP.
I had to put something here.
sickofpalantirs
Posted: Sat Apr 14, 2007 7:41 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:

5 Archer Troop of Harad Men
Minion • Man
Strength: 7
Vitality: 3
Site Number: 5
Archer.
While you can spot another Men minion, the minion archery total is +1.
U179
nice

1 Mumakil Bellowing Men
Event • Maneuver
Spot 2 Men mounts to make the Free Peoples player discard a Free Peoples mount or add 3.
U180
the title seems grammatically incorrect for what I think you are trying to convey. make it cost 0

3 • Haradrim Lieutenant Men
Minion • Man
Strength: 9
Vitality: 3
Site Number: 5
Hunter 1.
To play, spot a Men Man.
Each time Haradrim Lieutenant wins a skirmish, you may reinforce a Men token or add 2.

really with that ability I would seriously consider raising his cost to 4.

GP please Homage
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Sat Apr 14, 2007 8:16 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
5 Archer Troop of Harad Men
Minion • Man
Strength: 7
Vitality: 3
Site Number: 5
Archer.
While you can spot another Men minion, the minion archery total is +1.
U179

Nice... but why a site number of 5?

Anonymous Prodigy wrote:
0 Charge of the Mumakil Men
Event • Maneuver
Spot 2 Men mounts to make the Free Peoples player discard a Free Peoples mount or add 3.
C180

Only needing to spot one mount would make it better.

Anonymous Prodigy wrote:
4 • Haradrim Lieutenant Men
Minion • Man
Strength: 10
Vitality: 3
Site Number: 5
Hunter 1.
To play, spot a Men Man.
Each time Haradrim Lieutenant wins a skirmish, you may reinforce a Men token or add 2.
R181

Awesome card (besides the site number).

- AC
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sat Apr 14, 2007 8:28 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I tweaked the cards a bit more. GP as soon as I can manage it! Very Happy


5 • Regiment of Harad Men
Minion • Man
Strength: 11
Vitality: 3
Site Number: 5
To play, spot a Men Man.
Assignment: Exert this minion twice to assign it to a companion. The Free Peoples player may add 3 to prevent this.
U182

0 Haradrim Gauntlets Men
Possession • Armor
Strength +1
Bearer must be a Men Man. Bearer gains hunter 1.
Skirmish: If the Free Peoples player plays an event in a skirmish involving bearer, discard this possession to cancel all effects of that event.
C183

4 Charging Mumakil Men
Possession • Mount
Strength +4
Bearer must be a Men Man.
Each time bearer wins a skirmish, you may discard a Free Peoples mount or exert a companion.
C184

I have one last card to make for the Men culture, but since Men cards are not my forte, I have run out of ideas. Suggest something for the final rare, and a GP to whichever card title I choose! Thumbs Up
Last edited by Anonymous Prodigy on Sat Apr 14, 2007 12:53 pm; edited 3 times in totalI had to put something here.
AnxiousChieftain
Posted: Sat Apr 14, 2007 8:35 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
5 • Regiment of Harad Men
Minion • Man
Strength: 11
Vitality: 3
Site Number: 5
To play, spot a Men Man.
Assignment: Exert this minion twice to assign it to an unbound companion. The Free Peoples player may add 2 to prevent this.
U182

I would make it add 3. 2 just doesn’t seem good enough.

Anonymous Prodigy wrote:
0 Haradrim Gauntlets Men
Possession • Armor
Bearer must be a Men Man.
Skirmish: If the Free Peoples player plays an event in a skirmish involving bearer, discard this possession to make the Free Peoples player pay that event’s twilight cost again.
C183

Seems just too weak. Maybe it could add 1 to strength as well.

Anonymous Prodigy wrote:
4 Charging Mumakil Men
Possession • Mount
Strength +4
Bearer must be a Men Man.
Each time bearer wins a skirmish wins a skirmish, you may discard a Free Peoples mount or exert a companion.
C184

Awesome. GP

For the last card title:

Marching to War
Legions from the South (event or condition)
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sat Apr 14, 2007 8:39 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I gave ’Haradrim Gauntlets’ strength +1 and hunter 1. Cool card titles; GP for the review! Very Happy
I had to put something here.
DáinIronfoot
Posted: Sat Apr 14, 2007 9:11 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
5 • Regiment of Harad Men
Minion • Man
Strength: 11
Vitality: 3
Site Number: 5
To play, spot a Men Man.
Assignment: Exert this minion twice to assign it to an unbound companion. The Free Peoples player may add 3 to prevent this.
U182

Neat.

Anonymous Prodigy wrote:
0 Haradrim Gauntlets Men
Possession • Armor
Strength +1
Bearer must be a Men Man. Bearer gains hunter 1.
Skirmish: If the Free Peoples player plays an event in a skirmish involving bearer, discard this possession to make the Free Peoples player pay that event’s twilight cost again.
C183

As an alternative, you could say "If the Free Peoples player plays an event in a skirmish involving bearer, discard this possession to cancel all effects of that event and make that player take it back into hand." Kinda wordy, but this gives the FP player the option of giving up on that event entirely (which might be a good thing for you) OR doing exactly what the ability does now.

Anonymous Prodigy wrote:
4 Charging Mumakil Men
Possession • Mount
Strength +4
Bearer must be a Men Man.
Each time bearer wins a skirmish wins a skirmish, you may discard a Free Peoples mount or exert a companion.
C184

You said "wins a skirmish" twice. Razz Otherwise really neat.

GP for a good batch. Not sure to what to reommend for the last card; Men Men are one of my weak points. I like AC’s ideas, though. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sat Apr 14, 2007 11:04 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
I tweaked the cards a bit more. GP as soon as I can manage it! Very Happy


5 • Regiment of Harad Men
Minion • Man
Strength: 11
Vitality: 3
Site Number: 5
To play, spot a Men Man.
Assignment: Exert this minion twice to assign it to an unbound companion. The Free Peoples player may add 3 to prevent this.
U182
make it to a companion period like those older haradrim

0 Haradrim Gauntlets Men
Possession • Armor
Strength +1
Bearer must be a Men Man. Bearer gains hunter 1.
Skirmish: If the Free Peoples player plays an event in a skirmish involving bearer, discard this possession to cancel all effects of that event and make that player take it back into hand.
C183
just cancel all affects no take back into hand

4 Charging Mumakil Men
Possession • Mount
Strength +4
Bearer must be a Men Man.
Each time bearer wins a skirmish, you may discard a Free Peoples mount or exert a companion.
C184

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Sat Apr 14, 2007 12:59 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the reviews, guys! Cards edited as suggested. Now, for the final Men card, I choose AC’s suggestion, ’Legions from the South’. GP to AC, and thanks! Very Happy


3 Legions from the South Men
Event • Shadow
Spot X Men minions to play a Men minion from your draw deck or discard pile. That minion’s twilight cost is -X.
R185
Last edited by Anonymous Prodigy on Sat Apr 14, 2007 1:30 pm; edited 1 time in totalI had to put something here.

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