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Anonymous Prodigy
Posted: Thu Oct 25, 2007 7:31 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Game Result
macheteman’s Dwarven Tokens w/ Men Hybrid Archery + Tokens
vs.
my Three Hunters w/ Orc Wargs

He bid 2 to my 1, and he chose to go second. I pulled Aragorn on my first draw, and arrived safely at site 3 with only 4 wounds. He played 4 or 5 artifacts and / or possessions and moved to site 2. I dropped 2 Orcs, 1 Warg, and 2 Coordinated Efforts. He took a couple of wounds and decided to stop. I killed the minions that he played at site 4, and then decided to double to site 5 since I only had 1 wound. He had no minions, and I went unscathed. He handled my minions at site 3, and then doubled into 4 with the same result. I took care of his minions at site 6, and then went ahead to 7. He dropped several minions on me, and I took a good beating. He moved to site 5 and slaughtered my Orcs, and then doubled into the site sanctuary with about half a dozen wounds. I moved to site 8, took a few wounds, and stopped. He moved to 7 and doubled into 8 after playing 3 Dwarven Warriors at the same site, but I could only play a couple of minions at each site, which Durin and Gloin handled easily. His worst blow came at site 8 when he moved into his own Anduin Banks and had to kill one of his Warriors and exhaust the rest. I used Kingsfoil twice to heal a couple of wounds, and then played a couple of possessions and moved to site 9. He dropped 5 minions (including Voice of the Desert and Mumak Commander) on my 5 companions. I took a couple of archery wounds and assigned the companions. Aragorn was 1 wound from exhaustion, but I used 4x Focus and Forth the Three Hunters in an awesome combo to allow Legolas to win his skirmish, heal Aragorn up, and then use him with FtTH to make sure everyone else won their skirmishes. Gandalf died, but Frodo and the others survived. Good game! Very Happy
I had to put something here.
NBarden
Posted: Fri Oct 26, 2007 11:40 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
If you’re opponent’s at site 8, never double unless you’re also at 8. Doubling from 7 to 8 did absolutely nothing.
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What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
macheteman
Posted: Fri Oct 26, 2007 4:08 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
dude, i was playtesting my deck for flipping out loud! i need to know what it can do. and it worked very well. my shadow on the other hand, not so well...
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
NBarden
Posted: Fri Oct 26, 2007 4:24 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I bet you didn’t run Grima, Footman of Saruman or Ferocious Haradrim, didja?

I’m tellin’ you, man, the only way to run Men archery is Rapid Reload + Precision Targeting + any other wounding you can cook up and then exhaust with Grima. I personally prefer the "obliterate big fellowships to kingdom come" alternative by running Anduin Banks + Precision Targeting with 2x Ferocious Haradrim and Grima out. 3 guys usually die, and then you have 3 strength +12 fierce minions on the table. Oh yeah, Grima’s a lurker which means that after the Haradrim score their kills (because they’ve exhausted the fellowship), he gets bigger. Usually that results in killing 5-6 companions at one site, leaving the rest exhausted.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
macheteman
Posted: Fri Oct 26, 2007 4:54 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
oh, and AP, my dwarves are not: tokens. it’s a cycling/screw deck.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
OneFathom
Posted: Fri Oct 26, 2007 9:20 pm
Joined: 03 Dec 2006 Posts: 426 Location:
If anyone is willing to host, I’d be down to play a game right now. LMK. Hit me up with a pm or just reply. Thanks.

OF
macheteman
Posted: Sat Oct 27, 2007 9:21 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
I’m looking for a game if someone can host. i’ll be checking Cobracards throughout the day, so send me a PM if you want to play a game. i can play these formats:

expanded
standard
fellowship block
movie block
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
NBarden
Posted: Sat Oct 27, 2007 10:38 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I can’t play, because the computer I’m at won’t support SdA. -.-

But hunter block pwns.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
Anonymous Prodigy
Posted: Sat Oct 27, 2007 4:17 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Game Result
macheteman’s Dwarven Cycling w/ Sauron Besiegers
vs.
my Dwarven Discard w/ Sauron Discard

Both of our Free Peoples set up quickly, and we both entered region 2 with minimal damage. At site 4, I played 3x Get Off the Road!, spotted his 4 burdens, and discarded the top 12 cards of his deck. Ouch. He beat up on my companions VERY badly at sites 5-6, but then he decked out on his move-to-7 reconcile. Good game! Very Happy
I had to put something here.
DáinIronfoot
Posted: Sat Oct 27, 2007 11:06 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Game Result

AP’s Three Hunters w/ Orc Wargs
vs
my "Noble" Rangers and Pippin WoBaS w/ Forestguls

I imagine many people know AP’s deck by now: classic Three Hunters with a Gandalf splash, and pretty classic Orc Warg-riders on the other side with lots of extra exerting thanks to A Defiled Charge.

My deck is a strange hybrid that works surprisingly well. It starts with Boromor (RB), Faramir, Strider, and Pippin WoBaS, with a couple more rangers in the deck. It uses and abuses Pippin’s ability, especially with Faramir (who gets tanked enough to basically ensure any minion skirmishing him or--with some effort--any other ranger can be roaming, even at Site 9). The rangers themselves use fortifications to keep minions roaming and weaker, and has several healing cards and a couple pumps. The Shadow side is good old Forestguls, with Dark Approach, Lost in the Woods, Nelya TotNR, Toldea EotNR...all the classics. It also splashes in some unusual cards, like the always-scary Shapes Slowly Advancing. Twisted Evil

We each bid one, and I correctly called tails and made him go first (pretty important with Forestguls, though usually I can control the path well enough with Nelya and Toldea is necessary). I used Buckland Homestead to discard an early Namarie (which turned out to be BIG, since he didn’t get any more for a LONG while), then switched to forests after that. I did enough to keep him from double-moving, but didn’t really hurt him much, as he did just enough to fend off my minions with minimal wounds.

I started off with both Aragorn’s Bow AND Faramir’s Bow...a lucky break, to say the least. I was able to use them to fend off his mounted Orcs early on as well...again, with minimal damage. We each single-moved through region 1.

In region 2, we continued to single-move, but the wounds started piling up for him as I got more Nazzies thanks to Dark Approach and the increasingly-woody sitepath. For the most part, I was able to use archery and Pippin to kill his minions off before they did much to MY fellowship. But he DID drop a couple Defiled Charges down that piled on a few exertions. I got enough healing to move to Site 5 with only 1 total wound, though. I also finally got another ranger.

He single-moved into site 6 and got beat up some more, partially from my minions and partially for exerting to use Forth The Three Hunters. He had 7 total wounds when he stayed at 6, and 2 tokens on Shapes Slowly Advancing.

I continued to get lucky, and got a couple pumps and some more healing to move to site 6 with, again, just 1 wound. I then did the first double-move of the game and made it to 7 with little damage as my fortifications hit the table in force and kept my guys from losing skirmishes. The blasted Defiled Charges forced me to max out on threats, though, attempting to use Gorn’s Bow to keep minions from living until skirmish and exerting my companions to (near) death.

Behind now, he healed as much as he could and double-moved to site 8...and untouched, thanks to the fact that I suddenly couldn’t draw a single minion.

Next turn, I got another ranger to help further cushion Boromir and was able to move to Site 9. I ended up throwing even the kitchen sink at him, I think. Razz But it was enough, and I still managed to end up with only 3 total wounds, I think. Boromir was never touched, all the way to the end.

We played it out to see what would happen on his turn, and I saw probably the most impressive FP turn ever. He FINALLY got Gandalf, and also pulled Gorn’s Bow, 2 Namaries, and a couple other conditions. He maxed out on threats and exhausted Aragorn, but he was able to discard all 5 of my conditions (including Shapes), kill 3 of my 5 Nazgul before archery ended, and kill the other two in skirmishes. Amazing. Further proof that I got very lucky he didn’t draw certain cards earlier. As he put it, when he needed FP, he got Shadow, and vice-versa. Been there and I know how miserable that can be. Neutral

Good game! Applause Lucky or no, I’m honored to be the first to defeat that awesome deck of yours, AP. I shudder at the prospect of facing it again now that I know all that it offers.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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