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DáinIronfoot |
Posted: Sat Apr 14, 2007 1:03 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote:  Legions from the South
Event • Shadow
Spot X  minions to play a  minion from your draw deck. That minion’s twilight cost is -X.
R185
Neat.
Uh...yeah. No further comments.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Sat Apr 14, 2007 1:04 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: Thanks for the reviews, guys! Cards edited as suggested. Now, for the final  card, I choose AC’s suggestion, ’Legions from the South’.  to AC, and thanks!
 Legions from the South
Event • Shadow
Spot X  minions to play a  minion from your draw deck. That minion’s twilight cost is -X.
R185
hum it could be a minion to, but this works. maybe draw deck or discard pile. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Sat Apr 14, 2007 1:53 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks for the reviews, guys! Here are the cards for another review or two before I move on to !
Man of South Harad
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While at a plains or battleground site, this minion gains hunter 1.
C170
Bow of Harad
Possession • Ranged Weapon
Bearer must be a Man.
Archery: Exert bearer and discard this possession (or exert bearer and remove ) to make the minion archery total +1.
U171
Stampeding Mumak
Possession • Mount
Strength +3
Vitality +1
Bearer must be a Man.
Bearer is damage +1.
Skirmish: Exert bearer twice to discard a mount for each plains site you can spot on the adventure path (limit 2).
C172
Variag of Khand
Minion • Man
Strength: 9
Vitality: 2
Site Number: 4
While you can spot another Man, this minion is strength +1.
C173
Horses Would Not Go
Condition
Strength +1
Bearer must be a Man bearing a mount. Limit 1 per bearer.
Each time bearer is assigned to skirmish a mounted companion, the Free Peoples player must choose to either exert that companion twice or discard that mount.
R174
Archer of South Harad
Minion • Man
Strength: 7
Vitality: 2
Site Number: 4
Archer.
When you play this minion, you may remove to play a possession from your draw deck.
U175
Haradrim Legion
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Hunter 2.
To play, spot a Man.
C176
Armor of Harad
Possession • Armor
Vitality +1
Bearer must be a Man.
Each time bearer wins a skirmish, add .
U177
• Grima, Witless Worm
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Lurker.
The twilight cost of each Free Peoples skirmish event is +1.
R178
Archer Troop of Harad
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Archer.
While you can spot another minion, the minion archery total is +1.
U179
Charge of the Mumakil
Event • Maneuver
Spot a mount to make the Free Peoples player discard a Free Peoples mount or add .
C180
• Haradrim Lieutenant
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Hunter 1.
To play, spot a Man.
Each time Haradrim Lieutenant wins a skirmish, you may reinforce a token or add .
R181
• Regiment of Harad
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
To play, spot a Man.
Assignment: Exert this minion twice to assign it to a companion. The Free Peoples player may add to prevent this.
U182
Haradrim Gauntlets
Possession • Gauntlets
Strength +1
Bearer must be a Man.
Skirmish: If the Free Peoples player plays an event in a skirmish involving bearer, discard this possession to cancel all effects of that event.
C183
Charging Mumak
Possession • Mount
Strength +4
Bearer must be a Man.
Each time bearer wins a skirmish, you may discard a Free Peoples mount or exert a companion.
C184
Legions from the South
Event • Shadow
Spot X minions to play a minion from your draw deck or discard pile. That minion’s twilight cost is -X.
R185 |
Last edited by Anonymous Prodigy on Mon Apr 16, 2007 1:30 pm; edited 2 times in totalI had to put something here. |
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DáinIronfoot |
Posted: Sat Apr 14, 2007 2:41 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Yep. They all look good to me.
time!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Sat Apr 14, 2007 2:46 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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I’ll skip past reviewing the cards that look good, just pointing out things that I should change:
Anonymous Prodigy wrote:  Man of South Harad
Minion • Man
Strength: 8
Vitality: 2
Site Number: 5
While at a plains site, this minion gains hunter 1.
C170
Site number needs to be 4, and his strength should be increased to 9. I mean, compare him to Hunting Herdsman... maybe the hunter bonus should also trigger at a battleground.
Anonymous Prodigy wrote:  Variag of Khand
Minion • Man
Strength: 9
Vitality: 2
Site Number: 5
While you can spot another  Man, this minion is strength +1.
C173
Site number needs to be 4.
Anonymous Prodigy wrote:  Horses Would Not Go
Condition
Bearer must be a  Man bearing a mount. Limit 1 per bearer.
Each time bearer is assigned to skirmish a mounted companion, the Free Peoples player must choose to either exert that companion twice or discard that mount.
R174
Cool... but maybe make it give a strength bonus of 1 and drop the limit.
Anonymous Prodigy wrote:  Haradrim Legion
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Hunter 1.
To play, spot a  Man.
C176
I would definitely make it hunter 2.
Anonymous Prodigy wrote:  Haradrim Gauntlets
Possession • Gauntlets
Strength +1
Bearer must be a  Man. Bearer gains hunter 1.
Skirmish: If the Free Peoples player plays an event in a skirmish involving bearer, discard this possession to cancel all effects of that event.
C183
I think you need to either drop the strength bonus or the hunter bonus (or make it cost 1).
- AC |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Sat Apr 14, 2007 2:59 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Edited. Look for the first cards in an hour!  |
I had to put something here. |
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Anonymous Prodigy |
Posted: Sat Apr 14, 2007 4:07 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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As stated in the opening post, the culture will include 6 rares, 4 uncommons, and 8 commons. Here is the first batch!
Goblin Hunter
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may discard 2 cards from hand to draw a card.
C186
Goblin Follower
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Hunter 1.
C187
• Goblin Regiment
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
To play, spot a minion.
Assignment: Exert Goblin Regiment to assign it to an unbound companion. The Free Peoples player may add 3 burdens to prevent this.
R188
Goblin Blade
Possession • Hand Weapon
Strength +2
Bearer must be a Orc.
If the fellowship has moved more than once this turn, bearer is fierce.
U189 |
Last edited by Anonymous Prodigy on Sat Apr 14, 2007 6:29 pm; edited 2 times in totalI had to put something here. |
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DáinIronfoot |
Posted: Sat Apr 14, 2007 4:24 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote:  Goblin Hunter
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may discard 2 cards from hand to draw a card.
C186
I think you can get away with him only costing .
Anonymous Prodigy wrote:  Goblin Follower
Minion • Orc
Strength: 5
Vitality: 1
Site Number: 4
Hunter 1.
C187
Okay, but pretty weak. Maybe hunter 2.
Anonymous Prodigy wrote:  • Goblin Regiment
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
To play, spot a  minion.
Assignment: Exert Golbin Regiment to assign it to an unbound companion. The Free Peoples player may add 2 burdens to prevent this.
R188
Nice.
Anonymous Prodigy wrote:  Goblin Blade
Possession • Hand Weapon
Strength +2
Bearer must be a  Orc.
If the fellowship has moved more than this turn, bearer is fierce.
U189
Cool!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Sat Apr 14, 2007 4:26 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Edited. as soon as I can manage it for the first review!  |
I had to put something here. |
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sickofpalantirs |
Posted: Sat Apr 14, 2007 5:53 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: As stated in the opening post, the  culture will include 6 rares, 4 uncommons, and 8 commons. Here is the first batch!
 Goblin Hunter
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may discard 2 cards from hand to draw a card.
C186
nice
 Goblin Follower
Minion • Orc
Strength: 5
Vitality: 1
Site Number: 4
Hunter 2.
C187
, cut cost to 1, and hunter bonus by 1.
 • Goblin Regiment
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
To play, spot a  minion.
Assignment: Exert Golbin Regiment to assign it to an unbound companion. The Free Peoples player may add 2 burdens to prevent this.
R188
make it any companion.
 Goblin Blade
Possession • Hand Weapon
Strength +2
Bearer must be a  Orc.
If the fellowship has moved more than this turn, bearer is fierce.
U189
more then what?
once I assume |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Back to top |
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