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DáinIronfoot |
Posted: Mon Apr 16, 2007 8:36 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote:  Moria Patrol Troop
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 4
To play, spot a  minion.
C198
I think you can very safely drop the cost to , and probably drop the spotting requirement, too.
Anonymous Prodigy wrote:   • The Balrog, Bred by Morgoth
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +2.
At the start of the regroup phase, you may spot an exhausted companion to discard that companion or make the move limit -1.
R199
Nifty!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 9:46 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks, Dain! I dropped the cost of ’Moria Patrol Troop’ to , but I also dropped the strength to 11 and added hunter 1. Here are the last of the cards!
Goblin Armor
Possession • Armor
Strength +1
Bearer must be a Orc.
When you play this possession, you may spot a possession to draw a card.
C200
Goblin Axe
Possession • Hand Weapon
Strength +2
Bearer must be a Orc.
Each time bearer wins a skirmish, you may add .
C201
Goblin Scout
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, if you can spot 6 companions and another minion, you may exert a companion.
C202
• Let the Ring-bearer Decide
Condition • Support Area
To play, spot a minion.
If the fellowship moves during the regroup phase, you may exert each companion or add 3 burdens. Discard this condition at the start of the Shadow phase.
R203 |
Last edited by Anonymous Prodigy on Mon Apr 16, 2007 10:40 am; edited 4 times in totalI had to put something here. |
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DáinIronfoot |
Posted: Mon Apr 16, 2007 10:06 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: Thanks, Dain! I dropped the cost of ’Moria Patrol Troop’ to  , but I also dropped the strength to 11 and added hunter 1.
Yeah, that works.
Anonymous Prodigy wrote:  Goblin Armor
Possession • Armor
Strength +1
Bearer must be a  Orc.
When you play this possession, you may spot 2  possessions to draw a card.
C200
Yes! I always thought they should have an armor possession. Good show!
Anonymous Prodigy wrote:  Goblin Axe
Possession • Hand Weapon
Strength +2
Bearer must be a  Orc.
Each time bearer wins a skirmish, you may add  .
C201
Swarms away!
Anonymous Prodigy wrote:  Goblin Scout
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, if you can spot 6 companions, you may exert a companion.
C202
Fine by me.
Anonymous Prodigy wrote:  • Let the Ring-bearer Decide
Condition • Support Area
To play, spot a  minion.
If the fellowship moves during the regroup phase, you may exert every companion or add 3 burdens. Discard this condition at the start of the Shadow phase.
R203
Interesting title for a Shadow card...I would think FP, myself. But this certainly works. So much for double-moving! I think "every" should be "each", though.
Good job!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 10:17 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks for the review! I should be able to start later today, provided I get another review on cards 199-203.  |
I had to put something here. |
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legoles3333 |
Posted: Mon Apr 16, 2007 10:28 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Anonymous Prodigy wrote: Thanks, Dain! I dropped the cost of ’Moria Patrol Troop’ to  , but I also dropped the strength to 11 and added hunter 1.  Here are the last of the  cards!
 Goblin Armor
Possession • Armor
Strength +1
Bearer must be a  Orc.
When you play this possession, you may spot 2  possessions to draw a card.
C200
dang almost like a lowerd goblin scimitar, i would make it spot another possession
 Goblin Axe
Possession • Hand Weapon
Strength +2
Bearer must be a  Orc.
Each time bearer wins a skirmish, you may add  .
C201
nice
 Goblin Scout
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, if you can spot 6 companions, you may exert a companion.
C202
ok...
 • Let the Ring-bearer Decide
Condition • Support Area
To play, spot a  minion.
If the fellowship moves during the regroup phase, you may exert each companion or add 3 burdens. Discard this condition at the start of the Shadow phase.
R203
sweet
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Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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AnxiousChieftain |
Posted: Mon Apr 16, 2007 10:35 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Anonymous Prodigy wrote:  Goblin Armor
Possession • Armor
Strength +1
Bearer must be a  Orc.
When you play this possession, you may spot 2  possessions to draw a card.
C200
Cool. It’s probably balanced since the Scavenger can’t play it from the discard pile.
Anonymous Prodigy wrote:  Goblin Axe
Possession • Hand Weapon
Strength +2
Bearer must be a  Orc.
Each time bearer wins a skirmish, you may add  .
C201
Hmm... I would drop the cost to 0 or make it add . After all, Moria doesn’t have too much of a use for twilight in the skirmish phase.
Anonymous Prodigy wrote:  Goblin Scout
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, if you can spot 6 companions, you may exert a companion.
C202
Awesome. Maybe make it culturally enforced?
Anonymous Prodigy wrote:  • Let the Ring-bearer Decide
Condition • Support Area
To play, spot a  minion.
If the fellowship moves during the regroup phase, you may exert each companion or add 3 burdens. Discard this condition at the start of the Shadow phase.
R203
I love it!
- AC |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 10:39 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks, l333 and AC! to both of you as soon as I can manage it!  |
I had to put something here. |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 1:33 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Here are the cards for another review before I move on to !
Goblin Hunter
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may discard 2 cards from hand to draw a card.
C186
Goblin Follower
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Hunter 1.
C187
• Goblin Regiment
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
To play, spot a minion.
Assignment: Exert Goblin Regiment to assign it to an unbound companion. The Free Peoples player may add 3 burdens to prevent this.
R188
Goblin Blade
Possession • Hand Weapon
Strength +2
Bearer must be a Orc.
If the fellowship has moved more than once this turn, bearer is fierce.
U189
Swarming with Orcs
Event • Shadow
If you cannot spot any minions, play a minion from your discard pile. That minion’s twilight cost is -X, where X is the current region number.
R190
Goblin Attacker
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may add to draw a card.
C191
Goblin Forger
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may take a possession from your draw deck or discard pile into hand.
U192
Goblin Bow
Possession • Ranged Weapon
Strength +1
Bearer must be a minion.
While you can spot 6 companions, bearer is an archer.
U193
Some Are Large and Evil
Condition • Support Area
Each minion with strength 8 or less is strength -1.
Each minion with strength 9 or more is strength +1.
Discard this condition at the start of the regroup phase.
R194
Goblin Stalker
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, if you can spot less than 4 burdens, add a burden.
C195
• Goblin Blademaster
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Hunter 1.
While Goblin Blademaster bears a possession, he is strength +2.
R196
We Cannot Get Out
Event • Maneuver
Spot 3 minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
U197
Moria Patrol Troop
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
Hunter 1.
C198
 • The Balrog, Bred by Morgoth
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +2.
At the start of the regroup phase, you may spot an exhausted companion to discard that companion or make the move limit -1. The Free Peoples player may exert each companion and add 2 burdens to prevent this.
R199
Goblin Armor
Possession • Armor
Strength +1
Bearer must be a Orc.
When you play this possession, you may spot a possession to draw a card.
C200
Goblin Axe
Possession • Hand Weapon
Strength +2
Bearer must be a Orc.
Each time bearer wins a skirmish, you may add .
C201
Goblin Scout
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 2.
When you play this minion, if you can spot 6 companions and another minion, you may exert a companion.
C202
• Let the Ring-bearer Decide
Condition • Support Area
To play, spot a minion.
If the fellowship moves during the regroup phase, you may exert each companion or add 3 burdens. Discard this condition at the start of the Shadow phase.
R203 |
Last edited by Anonymous Prodigy on Mon Apr 16, 2007 3:38 pm; edited 1 time in totalI had to put something here. |
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sickofpalantirs |
Posted: Mon Apr 16, 2007 3:31 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: Here are the  cards for another review before I move on to  !
 Goblin Hunter
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may discard 2 cards from hand to draw a card.
C186
 Goblin Follower
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Hunter 1.
C187
 • Goblin Regiment
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
To play, spot a  minion.
Assignment: Exert Goblin Regiment to assign it to an unbound companion. The Free Peoples player may add 3 burdens to prevent this.
R188
 Goblin Blade
Possession • Hand Weapon
Strength +2
Bearer must be a  Orc.
If the fellowship has moved more than once this turn, bearer is fierce.
U189
all the cards above this were kewl
 Swarming with Orcs
Event • Shadow
If you cannot sot any minions, play a  minion from your discard pile. That minion’s twilight cost is -X, where X is the current region number.
R190
sot?
 Goblin Attacker
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may add  to draw a card.
C191
sure
 Goblin Forger
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may take a  possession from your draw deck into hand.
U192
or discard pile...
 Goblin Stalker
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, if you can spot less than 4 burdens, add a burden.
C195
nice
 • Goblin Blademaster
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Hunter 1.
While Goblin Blademaster bears a possession, he is strength +2.
R196
couldn’t you say while this minion?
 We Cannot Get Out
Event • Maneuver
Spot 3  minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
U197
nice
  • The Balrog, Bred by Morgoth
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +2.
At the start of the regroup phase, you may spot an exhausted companion to discard that companion or make the move limit -1.
R199
give the freeps a way out for certain.
 Goblin Armor
Possession • Armor
Strength +1
Bearer must be a  Orc.
When you play this possession, you may spot a  possession to draw a card.
C200
needs some kewl lore
 Goblin Scout
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, if you can spot 6 companions and another  minion, you may exert a companion.
C202
give him strength 7 and hunter 2 IMO or just hunter 2
 • Let the Ring-bearer Decide
Condition • Support Area
To play, spot a  minion.
If the fellowship moves during the regroup phase, you may exert each companion or add 3 burdens. Discard this condition at the start of the Shadow phase.
R203
nice. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 3:50 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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A well-earned for the colossal review, SoP! And now for ! As stated in the opening post, the culture will include 6 rares, 4 uncommons, and 8 commons. Here is the first batch!
Orkish Patroller
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, you may remove to make the Free Peoples player choose to either add a burden or discard 2 cards from hand.
C204
Orkish Forger
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
At the start of the maneuver phase, you may spot 3 minions and remove to play an possession from your draw deck or discard pile.
U205
Orkish Pillager
Minion • Orc
Strength: 10
Vitality: 1
Site Number: 4
Each time this minion wins a skirmish, you may remove to discard a card borne by a companion (except the Ring-bearer). The Free Peoples player may add a burden to prevent this.
C206
• Grishnakh’s Scimitar, Blade of Barad-dur
Possession • Hand Weapon
Strength +2
Bearer must be an minion.
If bearer is Grishnakh, he is damage +1.
R207
• Grishnakh, Hideous Orc
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
Hunter 2.
To play, spot an condition.
Maneuver: Exert Grishnakh twice to add a burden for each companion over 4 you can spot.
R208 |
Last edited by Anonymous Prodigy on Mon Apr 16, 2007 7:23 pm; edited 3 times in totalI had to put something here. |
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