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Anonymous Prodigy |
Posted: Thu Apr 26, 2007 8:18 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Horn of the Riddermark
Possession
Bearer must be a Man.
Each time bearer wins a skirmish, you may add to heal a companion bearing a follower. |
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 8:24 pm; edited 1 time in totalI had to put something here. |
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AnxiousChieftain |
Posted: Thu Apr 26, 2007 8:23 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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•Tobold Hornblower, Old Toby
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Each time you play a pipeweed, you may draw a card.
Fellowship: Exert Tobold Hornblower twice to play a pipeweed from your draw deck or discard pile. |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Thu Apr 26, 2007 8:28 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Tobacco of the Southfarthing
Possession • Support Area
Pipeweed. To play, spot a Hobbit.
When you play this possession, you may draw a card from the bottom of your draw deck.
“‘How Old Toby came by the plant is not recorded, for to his dying day he would not tell.’” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Thu Apr 26, 2007 8:30 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Southfarthing [Site]
Dwelling.
While you can spot 3 pipeweeds, each Hobbit is strength +1 and resistance +1. |
I had to put something here. |
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AnxiousChieftain |
Posted: Thu Apr 26, 2007 8:31 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Southfarthing Farmer
Companion • Hobbit
Strength: 3
Vitality: 3
Resistance: 7
This companion is strength +1 for each pipeweed you can spot (limit +5). |
MODS RULE. - lem0nhead |
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thonnas7 |
Posted: Fri Apr 27, 2007 12:19 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Southfarthing Bartender
Follower
Resistance: +1
Aid - Add a threat.
While bearer is a companion, bearer may not be overwhelmed unless his or her strength is tripled.
Skirmish: Exert bearer twice to remove a threat.
Uncommon |
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AnxiousChieftain |
Posted: Fri Apr 27, 2007 6:36 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Bree Drunkard
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
While the fellowship is in region 1, the twilight cost of each minion is -1. |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Fri Apr 27, 2007 9:05 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Bree Gang•sta
Minion • Man
Strength: 8
Vitality: 2
Site Number: 2
Gangster.
Each time this minion wins a skirmish, you may remove to reinforce a token. |
I had to put something here. |
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AnxiousChieftain |
Posted: Fri Apr 27, 2007 9:20 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Southern Ruffian
Minion • Man
Strength: 6
Vitality: 1
Site Number: 2
While the fellowship is in region 1, each minion is strength +2.
While the fellowship is in region 2, each minion is strength +1. |
MODS RULE. - lem0nhead |
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thonnas7 |
Posted: Sat Apr 28, 2007 2:47 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Haradhrim Ruffian
Minion • Man
Strength: 7
Vitality: 1
Site Number: 4
Ambush .
Each time this minion wins a skirmish, you may make another minion strength +1 until the regroup phase (or +2 if the fellowship is in region 1).
Uncommon |
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