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Anonymous Prodigy
Posted: Tue Jul 18, 2006 7:52 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the comments, CG. Very Happy
I had to put something here.
AnxiousChieftain
Posted: Wed Jul 19, 2006 9:22 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
3 • Faramir, Brother of Boromir Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Fellowship: Exert Faramir to heal a Gondor companion (limit 1).

Follow CG’s advice for this card.
Quote:
2 • Arrows In His Side Uruk-hai
Condition
To play, spot 2 Uruk-hai minions.
Each time a companion takes a wound during the archery phase, add an Uruk-hai token here.
Archery: Spot 4 Uruk-hai tokens here and discard a minion to make the minion archery total +3.

I would definitely add ’Discard this condition’ to the Archery action. Otherwise, it can be too powerful.

Also, the Isengard culture has much more archery than the Uruk-hai culture. Maybe you should make it an Isengard card instead.
Quote:
8 • Guard Troll Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 6
Damage +2.
To play, spot 2 Orc minions.
Shadow: If this minion is exhausted, you may discard it to heal a minion.

The Shadow action isn’t going to be that helpful. You might want to replace it with a different ability.
Quote:
2 • Shire Salt Shire
Possession • Support Area
Every time a Shire companion takes a wound, you may add 1 to remove a burden.

Yikes! I’d make it an event, because as a condition you can easily remove all your burdens. Maybe like this:

1 Shire Salt Shire
Event • Response
If a Shire companion takes a wound, remove a burden.
Quote:
6 • Ulaire Toldea, Fallen King Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Skirmish: Exert Ulaire Toldea to make him damage +1 (limit 1).

Seems a bit strong - maybe add another cost as well, like removing a threat.

Good cards!
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Thu Jul 20, 2006 5:34 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 • Anduril, Reforged Blade Gondor
Possession • Hand Weapon
Bearer must be Aragorn. He is strength +2 and damage +1.
Maneuver: Discard this possession to exert a minion.

3 • Wooden Club Orc
Possession • Hand Weapon
Bearer must be an Orc Troll. Bearer is strength +3.
Shadow: When you play this possession, you may draw a card.

1 • Bloodied Blade Uruk-hai
Possession • Hand Weapon
Bearer must be an Uruk-hai Uruk-hai. Bearer is strength +2.
While in a fierce skirmish, bearer is strength +2.

1 • Thirst For Blood Uruk-hai
Condition
Skirmish: Discard this condition to make an Uruk-hai minion strength +2 and damage +1.

6 • Gothmog, Madril’s Bane Orc
Minion • Orc
Strength: 13
Vitality: 3
Site Number: 5
To play, spot an Orc minion.
Shadow: Exert Gothmog to draw a card (limit 1).
I had to put something here.
CarpeGuitarrem
Posted: Thu Jul 20, 2006 7:54 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Anonymous Prodigy wrote:
2 • Anduril, Reforged Blade Gondor
Possession • Hand Weapon
Bearer must be Aragorn. He is strength +2 and damage +1.
Maneuver: Discard this possession to exert a minion.

Why not just make it with Strength bonuses built into the card?

Possession•Hand Weapon
Strength: +2
Bearer must be Aragorn

Good maneuver action.
Quote:
3 • Wooden Club Orc
Possession • Hand Weapon
Bearer must be an Orc Troll. Bearer is strength +3.
Shadow: When you play this possession, you may draw a card.

Again, built-in strength, not game text strength. I like the cycling action.
Quote:
1 • Bloodied Blade Uruk-hai
Possession • Hand Weapon
Bearer must be an Uruk-hai Uruk-hai. Bearer is strength +2.
While in a fierce skirmish, bearer is strength +2.

I won’t repeat that built-in strength thing... Razz
I like the fierce boost...this would KILL with cards like Uruk Tracker.
Quote:
1 • Thirst For Blood Uruk-hai
Condition
Skirmish: Discard this condition to make an Uruk-hai minion strength +2 and damage +1.

Good condition, basically a Violent Hurl that you can pull whenever.
Quote:
6 • Gothmog, Madril’s Bane Orc
Minion • Orc
Strength: 13
Vitality: 3
Site Number: 5
To play, spot an Orc minion.
Shadow: Exert Gothmog to draw a card (limit 1).

Haha...Madril’s Bane...I like that.
A good, solid orc. Nice cycling, again.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Sat Jul 22, 2006 12:22 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CarpeGuitarrem wrote:
Quote:
1 • Thirst For Blood Uruk-hai
Condition
Skirmish: Discard this condition to make an Uruk-hai minion strength +2 and damage +1.

Good condition, basically a Violent Hurl that you can pull whenever.

Except that Violent Hurl only works on Uruk-hai hunters, while this card works on any Uruk-hai minion.
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sat Jul 22, 2006 3:23 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 • Gimli, Bane of Orcs Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
If Gimli is in your starting fellowship, his twilight cost is -1.

2 • Legolas, Defender of Mirkwood Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
Fellowship: Exert Legolas to play an Elven card from your draw deck (limit 1).

4 • Aragorn, Master Swordsman Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 2.
Regroup: Exert Aragorn to remove a burden (limit 1).

3 • Boromir, Covetous of the Ring Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 4
Fellowship: Exert Boromir to play a Gondor possession from your draw deck (limit 1).

7 • Tom Bombadil, Master of the Forest Shire
Companion
Strength: 15
Vitality: 8
Resistance: 10
Fellowship: Exert Tom Bombadil twice to heal a Shire companion (limit 1).
I had to put something here.
elf lvr
Posted: Sat Jul 22, 2006 3:37 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Whoa! i wish i had that legolas! and tommy boy as a companion... fun fun fun. but shouldn’t he have a race or somthing like that?
Happy Hunting! Elf Lvr
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sickofpalantirs
Posted: Sun Jul 23, 2006 7:28 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
Whoa! i wish i had that legolas! and tommy boy as a companion... fun fun fun. but shouldn’t he have a race or somthing like that?


you also should make it hard to play him otherwise he is the best splash companion ever! also legolas is BROKEN!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Sun Jul 23, 2006 1:04 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Wow, your last 4 cards all are of the form ’Exert X to do Y (limit 1)’. Seems odd (and rather bland).
MODS RULE. - lem0nhead
PorterTroll
Posted: Sun Jul 23, 2006 9:52 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
that legolas is WAY too good, and that gimli is WAY too bad Wink

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