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elf lvr |
Posted: Thu Aug 17, 2006 6:46 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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.Galador, First Lord of Dol Amroth
Companion-Man
Strength 9
Vitality 4
Resistance 7
Knight.
To play, spot two knights or exert two companions. Each time Galador wins a skirmish, you may make a shadow player wound two minions.
.Adrahil, Father of Imrahil
Companion-Man
Strength 7
Vitality 3
Resistance 6
Knight.
Each time a minion is wounded or exerted as a result of a knight’s game text, you may discard 3 cards from hand to heal a knight for each minion wounded or exerted.
Sharkey, Raider of the Shire
Minion-Wizard
Strength 8
Vitality 4
Site 4
Lurker.
Saruman may not be played. When you play this minion, if you can spot Saruman, discard him to make Sharkey twilight cost -4, strength +3, and fierce. Each time a minion wins a skirmish, you may reinforce a token. |
Last edited by elf lvr on Thu Aug 17, 2006 8:05 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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CarpeGuitarrem |
Posted: Thu Aug 17, 2006 8:03 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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elf lvr wrote:  .Galador, First Lord of Dol Amroth
Companion-Man
Strength 9
Vitality 4
Resistance 7
Knight.
To play, spot two knights or exert two  companions. Each time Galador wins a skirmish, you may make a shadow player wound two minions.
I love that cultural reinforcement, but he’s really powerful. Aragorn costs the same, but isn’t as strong or as high in vitality, and he certainly doesn’t have a cool ability like that. Maybe make this dude ? That’s a really cool ability, BTW. It would fit great into Eowyn, Lady of Ithilien decks.
 .Adrahil, Father of Imrahil
Companion-Man
Strength 7
Vitality 3
Resistance 6
Knight.
Each time a minion is wounded or exerted as a result of a knight’s game text, you may discard 3 cards from hand to heal a knight for each minion wounded or exerted.
Ooh, I love the tie-in with Galdor!
 Sharkey, Raider of the Shire
Minion-Wizard
Strength 8
Vitality 4
Site 4
Lurker.
Saruman may not be played. When you play this minion, if you can spot Saruman, discard him to make Sharkey twilight cost -4, strength +3, and fierce. Each time a  minion wins a skirmish, you may reinforce a  token.
Finally, a Sharkey! That’s an awesome Saruman game text there-lovin’ the Mountain Troll touch!
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"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Felipe Musco |
Posted: Thu Aug 17, 2006 8:17 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Try alt + 7431.
atl+7431=• |
I don't like YOU. |
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elf lvr |
Posted: Thu Aug 17, 2006 9:21 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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"
sorry, still not working. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Sat Aug 19, 2006 8:23 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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.The Witch-King, Lord of Despair
Minion-Nazgul
Strength 14
Vitality 4
Site 3
Fierce. Twilight.
The Witch-King is strength +1 for each minion you can spot.
.Ulaire Attea, King of the East
Minion-Nazgul
Strength 12
Vitality 3
Site 3
Fierce. Twilight.
The free peoples player must resolve Ulaire Attea’s skirmish before any others. Each time Ulaire Attea wins a skirmish, you may exert an enduring character.
.Ulaire Toldea, Slave to the Shadow
Minion-Nazgul
Strength 12
Vitality 3
Site 3
Twilight.
Shadow: Exert Ulaire Toldea to play a wraith from your discard pile (or any minion if you can spot 6 companions).
.Ulaire Enquea, Wraith-Lord
Minion-Nazgul
Strength 11
Vitality 4
Site 3
Twilight.
Maneuver: Exert Ulaire Enquea and two other minions to add a burden. The free peoples player may discard 3 cards from hand to prevent this.
.Cantea, Lord of the Dark
Minion-Nazgul
Strength 10
Vitality 3
Site 3
Twilight. Lurker.
Each time your wraith is about to take a wound, you may discard it to discard a possession borne by a companion it was skirmishing.
.Ulaire Nelya, Stalker in the Woods
Minion-Nazgul
Strength 10
Vitality 3
Site 2
Twilight.
While you can spot two minions, Ulaire Nelya is damage +1.
While you can spot three minions, Ulaire Nelya is fierce.
While you can spot four minions, Ulaire Nelya is strength +4.
.Ulaire Lemenya, Lord of Minas Morgul
Minion-Nazgul
Strength 9
Vitality 2
Site 3
Twilight. Fierce.
Skirmish: Exert Ulaire Lemenya to make him strength +1 for each burden.
.Ulaire Otsea, Rider in the Shadows
Minion-Nazgul
Strength 9
Vitality 3
Site 3
Twilight.
Regroup: Exert Ulaire Otsea to add a burden. If you cannot spot another minion, the free peoples player may exert a companion to prevent this.
.Ulaire Nertea, Searching Wraith
Minion-Nazgul
Strength 9
Vitality 2
Site 3
Twilight.
When you play Ulaire Nertea, you may play a wraith from your discard pile for each threat you can spot.
Cut to His Soul
Condition-Support Area
Skirmish: Transfer this condition to a minion skirmishing a twilight nazgul. Limit one per bearer. Each time bearer loses a skirmish, you may exert the winning minion to add a burden.
Protected by The One
Condition-Support Area
Each time a twilight nazgul is about to take a wound, you may exert another minion and remove to prevent that wound.
.A World Beyond the Void
Condition-Support Area
To play, spot a twilight Nazgul. Each time a burden is added, if you have 3 or more cards in hand, you may discard your hand to add another burden.
Call of the One
Event-Shadow
Toil 2.
To play, spot a twilight nazgul. Add a burden. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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CarpeGuitarrem |
Posted: Sun Aug 20, 2006 9:42 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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elf lvr wrote:  .The Witch-King, Lord of Despair
Minion-Nazgul
Strength 14
Vitality 4
Site 3
Fierce. Twilight.
The Witch-King is strength +1 for each  minion you can spot.
Oh, nice! I love that spotting bonus, especially with all those cheapo Wisps from the Wraith Collection floating around.
 .Ulaire Attea, King of the East
Minion-Nazgul
Strength 12
Vitality 3
Site 3
Fierce. Twilight.
The free peoples player must resolve Ulaire Attea’s skirmish before any others. Each time Ulaire Attea wins a skirmish, you may exert an enduring character.
Sweet...almost like an inverse lurker. I’d love to see the possiblities with those Wraiths!
 .Ulaire Toldea, Slave to the Shadow
Minion-Nazgul
Strength 12
Vitality 3
Site 3
Twilight.
Shadow: Exert Ulaire Toldea to play a  wraith from your discard pile (or any  minion if you can spot 6 companions).
Oh, so awesome! So awesome! I love the Wraiths tie-in!
 .Ulaire Enquea, Wraith-Lord
Minion-Nazgul
Strength 11
Vitality 4
Site 3
Twilight.
Maneuver: Exert Ulaire Enquea and two other  minions to add a burden. The free peoples player may discard 3 cards from hand to prevent this.
Oh, cool! That’s a killer with Dark Swooping Shadows and Keening Wail.
 .Cantea, Lord of the Dark
Minion-Nazgul
Strength 10
Vitality 3
Site 3
Twilight. Lurker.
Each time your  wraith is about to take a wound, you may discard it to discard a possession borne by a companion it was skirmishing.
That’s a good solid card too, if you can’t get Barrow-Wight Stalker out.
 .Ulaire Nelya, Stalker in the Woods
Minion-Nazgul
Strength 10
Vitality 3
Site 2
Twilight.
While you can spot two  minions, Ulaire Nelya is damage +1.
While you can spot three  minions, Ulaire Nelya is fierce.
While you can spot four  minions, Ulaire Nelya is strength +4.
Ouch! Can you say "swarm time"?
 .Ulaire Lemenya, Lord of Minas Morgul
Minion-Nazgul
Strength 9
Vitality 2
Site 3
Twilight. Fierce.
Skirmish: Exert Ulaire Lemenya to make him strength +1 for each burden.
Good card.
 .Ulaire Otsea, Rider in the Shadows
Minion-Nazgul
Strength 9
Vitality 3
Site 3
Twilight.
Regroup: Exert Ulaire Otsea to add a burden. If you cannot spot another  minion, the free peoples player may exert a companion to prevent this.
Oh, man! This is almost too much!
 .Ulaire Nertea, Searching Wraith
Minion-Nazgul
Strength 9
Vitality 2
Site 3
Twilight.
When you play Ulaire Nertea, you may play a  wraith from your discard pile for each threat you can spot.
Yikes! You could make a killer swarm with this card, a bunch of Wisps, that Nazgul card that adds a bunch of threats, and Dark Swooping Shadows.
 Cut to His Soul
Condition-Support Area
Skirmish: Transfer this condition to a minion skirmishing a twilight nazgul. Limit one per bearer. Each time bearer loses a skirmish, you may exert the winning minion to add a burden.
Needs to be unique, seriously. That’s really powerful there.
 Protected by The One
Condition-Support Area
Each time a twilight nazgul is about to take a wound, you may exert another minion and remove  to prevent that wound.
Ooh, exerting enduring Wraiths...oh, the possiblities...
 .A World Beyond the Void
Condition-Support Area
To play, spot a twilight Nazgul. Each time a burden is added, if you have 3 or more cards in hand, you may discard your hand to add another burden.
Nice! Can you imagine this comboed with Desperate Defense of the Ring?
 Call of the One
Event-Shadow
Toil 2.
To play, spot a twilight nazgul. Add a burden.
Ah, the next Keening Wail! |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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elf lvr |
Posted: Tue Nov 21, 2006 9:53 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Okay, I’m trying to work out some ideas for the ranger theme that will hopefully be in the Allies of the North thread. I’m trying to tie archery, forest double-move, and telepathy strategies into this, so I’m not exactly sure how to make the cards. Any feedback would be appreciated, and the best cards of these, I’ll probably put into the set.
.Thranduil, Master of Shadowed Halls
Companion-Elf
Strength: 7
Vitality: 3
Resistance: 7
Ranger.
When the fellowship moves to a forest site, reveal the top card of your draw deck. If it is an card, discard a shadow card.
.Thranduil, King of Mirkwood
Companion-Elf
Strength: 7
Vitality: 3
Resistance: 7
Ranger.
To play, spot two rangers. While the fellowship is at a forest site, each ranger is an archer.
.Thranduil, Father of Legolas
Companion-Elf
Strength: 7
Resistance: 7
Ranger. Archer.
While the fellowship is at a forest site, each archer is strength +1 and resistance +1.
.Legolas, Elven Tracker
Companion-Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.Archer.
Skirmish: Exert Legolas to make an another elf strength +1 (or strength +2 if that elf is an archer).
.Arwen, Elven Rider
Companion-Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
While the fellowship is at a forest site, at the start of each skirmish involving Arwen, you may reveal the top card of your deck. If it is an card, wound a minion Arwen is skirmishing.
.Glorfindel, Enraged Elf-Lord
Companion-Elf
Strength: 9
Vitality: 3
Resistance: 6
Ranger.
At the start of the maneuver phase, you may reveal the top card of your draw deck. You may replace it or put it beneath your deck.
Skirmish: Exert Glorfindel to reveal the top card of your draw deck. If it is an card, you may exert a minion Glorfindel is skirmishing (or wound it if the fellowship is at a forest site).
Elven Ranger
Companion-Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger.
If the fellowship is at a forest site, this companion is an archer. At the start of each skirmish involving this companion, you may reveal the top card of your draw deck. If it is an card, this companion is strength +2 until the regroup phase.
Elven Far-Seer
Companion-Elf
Strength: 7
Vitality: 3
Resistance: 6
Ranger. Archer.
While at a forest site, this companion is twilight cost -1. If the fellowship is at a forest site, at the start of each skirmish involving this companion, exert each minion he is skirmishing.
Until someone posts, I want to just keep editing this post with new cards. Please discuss the cards I’ve made, which ones work together well enough to be put into a set, and what you suggest that the rarity should be. Thanks! The only reason I’m not putting this on the other thread is that if PT comes back in, I want him to have the opportunity to totally throw some of these cards out the window, if he would rather make them himself.
Next, some possessions. Tell me which ones you like best!
Sword of Lost Kingdoms[elven]
Possession-Hand Weapon
Strength: +1
Bearer must be an elf. If bearer is a ranger, bearer is strength +1. Skirmish: Exert bearer to reveal the top card of your draw deck. If it is an card, exert a minion bearer is skirmishing. Place that card beneath your draw deck.
Ranger’s Blade
Possession-Hand Weapon
Strength: +1
Bearer must be an elf. If bearer is at a forest site, bearer is strength +1. Regroup: Exert bearer to exert a minion.
Forest Hunter’s Bow
Possession-Ranged Weapon
Bearer must be an elf. If bearer is a ranger, bearer is strength +1. If bearer is at a forest site, bearer is an archer. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Wed Nov 22, 2006 1:58 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: Okay, I’m trying to work out some ideas for the  ranger theme that will hopefully be in the Allies of the North thread. I’m trying to tie archery, forest double-move, and telepathy strategies into this, so I’m not exactly sure how to make the cards. Any feedback would be appreciated, and the best cards of these, I’ll probably put into the set.
 .Thranduil, Master of Shadowed Halls
Companion-Elf
Strength: 7
Vitality: 3
Resistance: 7
Ranger.
When the fellowship moves to a forest site, reveal the top card of your draw deck. If it is an  card, discard a shadow card.
interesting I like the ability could be abused though.
 .Thranduil, King of Mirkwood
Companion-Elf
Strength: 7
Vitality: 3
Resistance: 7
Ranger.
To play, spot two  rangers. While the fellowship is at a forest site, each ranger is an archer.
all of these could be abused with some half decent site manipulation something needs to change. maybe give it a limit of rangers that can gain Archer
 .Thranduil, Father of Legolas
Companion-Elf
Strength: 7
Resistance: 7
Ranger. Archer.
While the fellowship is at a forest site, each  archer is strength +1 and resistance +1.
again almost to good though this one is probably OK
 .Legolas, Elven Tracker
Companion-Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.Archer.
Skirmish: Exert Legolas to make an another elf strength +1 (or strength +2 if that elf is an archer).
give him a hunter keyword probably 1 and he’s good IMO
 .Arwen, Elven Rider
Companion-Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
While the fellowship is at a forest site, at the start of each skirmish involving Arwen, you may reveal the top card of your deck. If it is an  card, wound a minion Arwen is skirmishing.
make it or twice if that minion is a nazgul.
 .Glorfindel, Enraged Elf-Lord
Companion-Elf
Strength: 9
Vitality: 3
Resistance: 6
Ranger.
At the start of the maneuver phase, you may reveal the top card of your draw deck. You may replace it or put it beneath your deck.
Skirmish: Exert Glorfindel to reveal the top card of your draw deck. If it is an  card, you may exert a minion Glorfindel is skirmishing (or wound it if the fellowship is at a forest site).
I like the first ability good card
 Elven Ranger
Companion-Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger.
If the fellowship is at a forest site, this companion is an archer. At the start of each skirmish involving this companion, you may reveal the top card of your draw deck. If it is an  card, this companion is strength +2 until the regroup phase.
overll I think he is balanced. Another Good card
 Elven Far-Seer
Companion-Elf
Strength: 7
Vitality: 3
Resistance: 6
Ranger. Archer.
While at a forest site, this companion is twilight cost -1. If the fellowship is at a forest site, at the start of each skirmish involving this companion, exert each minion he is skirmishing.
do you want far-seeing person or like a magician?
Until someone posts, I want to just keep editing this post with new cards. Please discuss the cards I’ve made, which ones work together well enough to be put into a set, and what you suggest that the rarity should be. Thanks! The only reason I’m not putting this on the other thread is that if PT comes back in, I want him to have the opportunity to totally throw some of these cards out the window, if he would rather make them himself.
Next, some possessions. Tell me which ones you like best!
 Sword of Lost Kingdoms[elven]
Possession-Hand Weapon
Strength: +1
Bearer must be an elf. If bearer is a ranger, bearer is strength +1. Skirmish: Exert bearer to reveal the top card of your draw deck. If it is an  card, exert a minion bearer is skirmishing. Place that card beneath your draw deck.
make the skirmish ability exert bearer to...
 Ranger’s Blade
Possession-Hand Weapon
Strength: +1
Bearer must be an elf. If bearer is at a forest site, bearer is strength +1. Regroup: Exert bearer to exert a minion.
fine by me
 Forest Hunter’s Bow
Possession-Ranged Weapon
Bearer must be an elf. If bearer is a ranger, bearer is strength +1. If bearer is at a forest site, bearer is an archer.
again good. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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CarpeGuitarrem |
Posted: Wed Nov 22, 2006 6:04 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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elf lvr wrote: Okay, I’m trying to work out some ideas for the  ranger theme that will hopefully be in the Allies of the North thread. I’m trying to tie archery, forest double-move, and telepathy strategies into this, so I’m not exactly sure how to make the cards. Any feedback would be appreciated, and the best cards of these, I’ll probably put into the set.
 .Thranduil, Master of Shadowed Halls
Companion-Elf
Strength: 7
Vitality: 3
Resistance: 7
Ranger.
When the fellowship moves to a forest site, reveal the top card of your draw deck. If it is an  card, discard a shadow card.
Word it "each time". I’d say that that’s too powerful...add a cost, like exertion or threat addition. Or even both.
 .Thranduil, King of Mirkwood
Companion-Elf
Strength: 7
Vitality: 3
Resistance: 7
Ranger.
To play, spot two  rangers. While the fellowship is at a forest site, each ranger is an archer.
Good card.
 .Thranduil, Father of Legolas
Companion-Elf
Strength: 7
Resistance: 7
Ranger. Archer.
While the fellowship is at a forest site, each  archer is strength +1 and resistance +1.
AAACK! It’s another Thranduil! That’s a good card.
 .Legolas, Elven Tracker
Companion-Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.Archer.
Skirmish: Exert Legolas to make an another elf strength +1 (or strength +2 if that elf is an archer).
Yes, another good, balanced card. What’s up with all the Res 7 elves?
 .Arwen, Elven Rider
Companion-Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
While the fellowship is at a forest site, at the start of each skirmish involving Arwen, you may reveal the top card of your deck. If it is an  card, wound a minion Arwen is skirmishing.
Nice use of Telepathy.
 .Glorfindel, Enraged Elf-Lord
Companion-Elf
Strength: 9
Vitality: 3
Resistance: 6
Ranger.
At the start of the maneuver phase, you may reveal the top card of your draw deck. You may replace it or put it beneath your deck.
Skirmish: Exert Glorfindel to reveal the top card of your draw deck. If it is an  card, you may exert a minion Glorfindel is skirmishing (or wound it if the fellowship is at a forest site).
Interesting...I think that’s acceptable. Although Rumil can do the same, except for placing the card beneath the deck.
 Elven Ranger
Companion-Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger.
If the fellowship is at a forest site, this companion is an archer. At the start of each skirmish involving this companion, you may reveal the top card of your draw deck. If it is an  card, this companion is strength +2 until the regroup phase.
Fairly powerful, considering that if your Telepathy is working right, you’re always going to have an card on top.
 Elven Far-Seer
Companion-Elf
Strength: 7
Vitality: 3
Resistance: 6
Ranger. Archer.
While at a forest site, this companion is twilight cost -1. If the fellowship is at a forest site, at the start of each skirmish involving this companion, exert each minion he is skirmishing.
I like this one...good bonus.
Until someone posts, I want to just keep editing this post with new cards. Please discuss the cards I’ve made, which ones work together well enough to be put into a set, and what you suggest that the rarity should be. Thanks! The only reason I’m not putting this on the other thread is that if PT comes back in, I want him to have the opportunity to totally throw some of these cards out the window, if he would rather make them himself.
Next, some possessions. Tell me which ones you like best!
 Sword of Lost Kingdoms[elven]
Possession-Hand Weapon
Strength: +1
Bearer must be an elf. If bearer is a ranger, bearer is strength +1. Skirmish: Exert bearer to reveal the top card of your draw deck. If it is an  card, exert a minion bearer is skirmishing. Place that card beneath your draw deck.
Okay, there’s some better balance for the Telepathy. You should make more cards put the top card under the deck...like with Attunement.
 Ranger’s Blade
Possession-Hand Weapon
Strength: +1
Bearer must be an elf. If bearer is at a forest site, bearer is strength +1. Regroup: Exert bearer to exert a minion.
Yeah, since that’s a regroup action, I can accept that.
 Forest Hunter’s Bow
Possession-Ranged Weapon
Bearer must be an elf. If bearer is a ranger, bearer is strength +1. If bearer is at a forest site, bearer is an archer.
Good. Reminds me of the new Haldir.
I think that you’ve got too many rangers in there...perhaps it would be better to have cards that make Elves rangers, and then to have some elves who truly are rangers. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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elf lvr |
Posted: Thu Nov 23, 2006 3:55 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Now, some stuff!
.Gwemegil, Wraithsbane
Possession-Hand Weapon
Strength: +2
Bearer must be an ranger. If bearer is Arwen, you may exert her to make a minion she is skirmishing strength -1 for each wound on it.
Asfaloth, Blessed Steed
Possession-Mount
Strength +2.
Bearer must be an elf. If bearer is Arwen and she is at a forest site, she is strength +2.
Elven Huntsmanship
Condition
Vitality: +1
Resistance: +1
To play, exert an elf. Bearer must be an elf. Bearer is a ranger. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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