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sickofpalantirs |
Posted: Mon Jul 24, 2006 2:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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PorterTroll wrote: yeah, your right, ill change it to make it a bit more powerful
 •Dulgoth, Assailant of Bilbo
Minion•Troll
Strength 17
Vitality 2
Site 4
Damage +1.
While you can spot 2 other  minions, this minion cannot take wounds.
Response: If this minion wins a skirmish exert it to make it damage +1 and fierce until the regroup phase.
I thought there names were fred and bob and something else a little overpowered in the second ability |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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PorterTroll |
Posted: Mon Jul 24, 2006 2:31 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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ill change it to make it more of an culture minion
that better? |
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PorterTroll |
Posted: Mon Jul 24, 2006 5:11 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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•Ungor, Line-Breaker
Minion•Troll
Strength 12
Vitality 3
Site 5
Fierce Damage +1
Skirmish Discard this minion and wound another Troll twice to make each minion damage +1 until the regroup phase. |
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Anonymous Prodigy |
Posted: Mon Jul 24, 2006 6:07 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Black Land Troll
Minion • Troll
Strength: 14
Vitality: 5
Site Number: 5
Fierce. Damage +1.
To play, spot an minion.
Shadow: Exert this minion and remove to exert a companion (limit 1). |
Last edited by Anonymous Prodigy on Mon Jul 24, 2006 6:27 pm; edited 1 time in totalI had to put something here. |
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PorterTroll |
Posted: Mon Jul 24, 2006 6:18 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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trolls stop being roaming on site 5, also, make his ability limit 2, otherwise its useless |
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AnxiousChieftain |
Posted: Mon Jul 24, 2006 7:00 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Troll Cudgel
Possession • Hand Weapon
Strength +3
Bearer must be an Troll.
Each time bearer wins a skirmish involving a companion (except the Ring-bearer), you may discard a card borne by that companion. |
MODS RULE. - lem0nhead |
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PorterTroll |
Posted: Mon Jul 24, 2006 7:09 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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nice
how bout this?
Troll’s Blade, Dark Weapon
Posession•Hand Weapon
Strength +3
Bearer must be an Troll.
Skirmish: Exert bearer twice to make an Troll damage +1. |
Last edited by PorterTroll on Mon Jul 24, 2006 7:15 pm; edited 1 time in total |
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AnxiousChieftain |
Posted: Mon Jul 24, 2006 7:11 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Change ’wound’ to ’exert’, and drop the strength bonus to +3 instead of +4. That’d make it balanced yet still a powerful card. |
MODS RULE. - lem0nhead |
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PorterTroll |
Posted: Mon Jul 24, 2006 7:15 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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AnxiousChieftain |
Posted: Mon Jul 24, 2006 7:17 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Much better.  |
MODS RULE. - lem0nhead |
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