LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
elf lvr
Posted: Sat Jul 29, 2006 4:19 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
is anyone goin to review my cards?
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
PorterTroll
Posted: Sat Jul 29, 2006 5:52 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
elf lvr wrote:
2 The Greatest Fear of Men Wraith
Condition
Vit +1
Bearer must be a nazgul. Each time bearer is assigned to a character (except the Ring-bearer), make that character have resisance 3 until the regroup phase (or resistance 1 if bearer has flight). That companion’s resistance can not be raised or lowered, and is not affected by burdens until the regroup phase.

Nice Very Happy Bearer

1 Forever they are Searching for it Wraith
Condition-Support Area
Maneuver: Transfer this condition to a Wraith minion. Each time bearer wins a skirmish, you may exert bearer make the ring bearer put on the one ring until the regroup phase.

WOW! That is WAY too good, especially since it would allow the enduring wraith minions to exert, then heal, then exert, then heal, for a neverending cycle.

1 Held in Thrall Wraith
Condition
To play, spot a Wraith minion. Bearer must be a companion. Limit one per companion. Bearer gains this game text: each time bearer is spotted or exerted to use a free peoples card, add a burden. This condition is discarded if you can spot 7 or more burdens.

Nice Very Happy

1 .Plans of Conquest Wraith
Condition
Bearer must be the witch-king. He gains flight 2. Each time bearer wins a skirmish, you may take control of a site.


Okay, but why does the witch king need to control sites? Its just not really a nazgul thing, more dunland or uruk-hai.

By the way, take a look at my new troll posessions, some of them are nasty! Very Happy
Last edited by PorterTroll on Sat Jul 29, 2006 7:13 pm; edited 1 time in total
elf lvr
Posted: Sat Jul 29, 2006 6:32 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
well, i can control sites to use with my other DC’s...

and i did say (except the ring-bearer) on that card already...

and since its only when the minion WINS the skirmish, healing enduring wraiths would not make an infinate cycle.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
CarpeGuitarrem
Posted: Sat Jul 29, 2006 6:39 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Actually, if the targeted companion for the first card is the RB, he can’t be corrupted at all, as per the gametext.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Anonymous Prodigy
Posted: Sat Jul 29, 2006 7:01 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 Sword of Steel Wraith
Possession • Hand Weapon
Strength +2. Bearer must be a Nazgul.
Skirmish: Exert bearer to discard a possession borne by a companion bearer is skirmishing. Discard this possession.
"in their haggard hands were swords of steel..."
Last edited by Anonymous Prodigy on Sat Jul 29, 2006 7:53 pm; edited 1 time in totalI had to put something here.
AnxiousChieftain
Posted: Sat Jul 29, 2006 7:34 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CarpeGuitarrem wrote:
Actually, if the targeted companion for the first card is the RB, he can’t be corrupted at all, as per the gametext.

Doesn’t the card say ’Except the Ring-bearer’? Smile

AP: A sword shouldn’t make a Nazgul fly. Wink
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sat Jul 29, 2006 7:35 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
AP: A sword shouldn’t make a Nazgul fly. Wink


You’ve never heard of a winged sword? Wink
Last edited by Anonymous Prodigy on Sat Jul 29, 2006 7:53 pm; edited 1 time in totalI had to put something here.
AnxiousChieftain
Posted: Sat Jul 29, 2006 7:36 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Nope.

If you drop the Flight 1 part, it’s a good card.
MODS RULE. - lem0nhead
elf lvr
Posted: Sun Jul 30, 2006 10:12 am
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
can someone PLEASE PLEASE review the cards for nazzie flight site control i made!!! did you even know they were there???
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Sun Jul 30, 2006 10:41 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Here you go. Enjoy! (you had better enjoy it, because it took a long time to review it! Wink)

elf lvr wrote:
4 Ulaire Nertea, Morgul Besieger Wraith
Minion-Nazgul
Strength 9
Vit 2
Site 3
Fierce. Flight 2.
When you play Ulaire Nertea, you may take control of a site. If Ulaire Nertea is killed in a skirmish, the free peoples player may liberate a site.
I would drop his flight bonus to 1.
4 Ulaire Otsea, Morgul Besieger Wraith
Minion-Nazgul
Strength 9
Vit 2
Site 3
Fierce. Flight 2.
While you control a site, Ulaire Otsea’s twilight cost is -2. Regroup: Exert three Wraith minions to take control of a site.
Otsea is supposed to have 3 vitality. Smile
I think that being fierce, flight 2, and having 2 great abilities is too powerful. I would drop either the twilight reduction or the regroup ability.

4 Ulaire Lemenya, Morgul Besieger Wraith
Minion-Nazgul
Strength 9
Vit 2
Site 3
Flight 2.
While you control a site, each unbound companion is resistance -2 and strength -1.
Nice, although he should be culturally enforced.
5 Ulaire Nelya, Flying Terror Wraith
Minion-Nazgul
Strength 10
Vit 3
Site 3
Fierce. Flight 2.
While you control a site, the twilight cost of each Wraith condition is -1. Skirmish: Exert Ulaire Nelya to add 1 for each site you control.
Good, although site number should be 2.
5 Ulaire Cantea, Darkest Fear Wraith
Minion-Nazgul
Strength 10
Vit 3
Site 3
Fierce. Flight 2.
Each time Ulaire Cantea is assigned to skirmish, spot a site you control to discard a possession borne by a companion he was skirmishing.
Cool.
6 Ulaire Enquea, Lord of Shadow Wraith
Minion-Nazgul
Strength 11
Vit 4
Site 3
Flight 2.
Regroup: Exert Ulaire Enquea twice to take control of a site.
Nice.
6 Ulaire Toldea, Lord of Shadow Wraith
Minion-Nazgul
Strength 12
Vit 3
Site 3
Flight 1.
Ulaire Toldea is damage +1 for each site you control.
Needs to be culturally enforced.
6 Ulaire Attea, Lord of Shadow Wraith
Minion-Nazgul
Strength 12
Vit 3
Site 3
Flight 1.
Each Wraith minion gains flight 1 for each site you control.
I think that his ability should only target Nazgul, because I don’t like the idea of flying Orcs. Smile
8 The Witch-King, Lost Lord of Numenor Wraith
Minion-Nazgul
Strength 14
Vit 4
Site 3
Fierce. Flight 2.
The Witch-King is strength +2 for each site you control. Regroup: Exert the Witch-King to stack him on a site you control. Shadow: Play the Witch-King from a site you control, his twilight cost is -2.
If you drop the Regroup and Shadow abilities, he’s an awesome minion.
5 .Siege Commander Wraith
Minion-Orc
Strength 12
Vit 3
Site 4
To play, spot a Wraith minion. While you control a site, each Wraith orc is strength +1. While you control 2 sites, each Wraith orc is damage +1. While you control 3 sites, each Wraith orc is twilight cost -1.
I like it.
6 Gothmog, Commander of the Dark Army Wraith
Minion-Orc
Strength 13
Vit 3
Site 4
Archery: Exert Gothmog twice to make the minion archery total +2 for each site you control.
Needs to be culturally enforced, and is also a tad too strong.
7 Morgul Legions Wraith
Minion-Orc
Strength 15
Vit 4
Site 3
For each site you control, this minion’s twilight cost is -2. Shadow: Spot a site you control and discard a Wraith orc from play to play this minion from your discard pile.
Change -2 to -1.
4 Morgul Striker Wraith
Minion-Orc
Strength 10
vit 3
Site 3
While you control a site, this minion’s twilight cost is -2.
Good. You could possibly drop the vitality to 2.
3 Morgul Coward Wraith
Minion-Orc
Strength 7
Vit 3
Site 4
Maneuver: Discard this minion to play up to two Wraith minions from your discard pile. They come into play exhausted.
I would add ’...and spot a site you control...’
2 Morgul Sneaker Wraith
Minion-Orc
Strength 6
Vit 1
Site 4
When you play this minion, if you cannot spot another minion, play a Wraith minion from your discard pile. You cannot play another minion during this shadow phase.
Neat, although again spotting a site you control would be great.
(see the combo with Morgul Coward?)

1 Morgul Sentry Wraith
Minion-Orc
Strength 5
Vit 2
Site 4
This minion is strength +1 for each site you control. Regroup: Discard this minion to take control of a site.
Drop the regroup ability.
1 .Morgul Bridges Wraith
Possession-Support Area
Engine.
Each Wraith minion is strength +1 for each site you control. Regoup: Discard this condition and three Wraith minions to take control of a site.
Good.
1 Morgul Boats Wraith
Possession-Support Area
Engine.
Regroup: Remove 2 to stack your Wraith orc here. Shadow: Play your Wraith orc stacked here as if from hand.
Kinda like Teeth of Mordor... but better. I’d change it to ’Remove 1 and remove a threat’.
1 .The Dark Lord’s Towers Wraith
Condition-Support Area
Engine.
To play, spot a Wraith orc. While you control a site, each Wraith card is twilight cost -1. Regroup: Discard this condition and a Wraith orc to take control of a site.
Change the first part to controlling 2 sites.
AAAAND INTRODUCING.... THE Wraith TROLLS!!!

10 Troll of Burden Wraith
Minion-Troll
Strength 16
Vit 3
Site 5
Fierce.
To play, spot a Wraith orc. This minion is twilight cost -2 for each engine you can spot. Each time this minion wins a skirmish, you may take control of a site. At the start of the regroup phase, the free peoples player may liberate a site.
Good.
12 Assault Troll Wraith
Minion-Troll
Strength 17
Vit 4
Site 5
Fierce.
To play, spot a Wraith card. This minion’s twilight cost is -1 for each engine you can spot. This minion is damage +1 for each site you control. Each time this minion wins a skirmish, play a Wraith minion from your discard pile, it is twilight cost -2, fierce, and damage +1.
You can drop the last ability - he’s strong enough as it is.
( if it wins a fierce skirmish, play your morgul sentry from your discard pile! you will take control of a site!)



Great cards!
MODS RULE. - lem0nhead

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 5 of 6 [57 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6 Next
View previous topic   View next topic