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| Felipe Musco | 
 Posted: Tue Aug 01, 2006 2:49 pm | 
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Well, let’s get to a Mouser deck. This is intended to be one hell of a crazy culture, with countless possibilities for a crazy deck!
 
 
  •Baxter Stockman, Creator of the Mousers
 
Companion • Man
 
Strength: 2
 
Vitality: 3
 
Resistance: 9
 
Baxter Stockman may not bear weapons or armor possessions.
 
Baxter Stockman is strength +1 for each Robot in your discard pile.
 
 
  Standard Mouser
 
Companion • Robot
 
Strength: 7
 
Vitality: 3
 
Resistance: 4
 
To play, spot a [Turtle] companion.
 
When played in your starting fellowship, this companion is twilight cost -1.
 
When you can spot Baxter Stockman, this companion is strength +1.
 
 
  Aiming Mouser
 
Companion • Robot
 
Strength: 4
 
Vitality: 1
 
Resistance: 2
 
Archer.
 
Archery: Discard Aiming Mouser to make the Fellowship archery total +2.
 
 
  •Recycling Mouser
 
Ally • Home 8  (any) • Robot
 
Strength: 5
 
Vitality: 5
 
To play, spot Baxter Stockman.
 
At the start of each of your turns, heal Recycling Mouser (twice, if you can spot 5 Mouser companions).
 
Recycling Mouser may not be assigned to a skirmish by the Free Peoples player.
 
Fellowship: Exert Recycling Mouser to play a Mouser from your discard pile. You must pay its twilight cost twice.
 
Archery: Exert Recycling Mouser and discard a Mouser from hand to make the Fellowship archery total +1.
 
Regroup: Exert Recycling Mouser and discard a Mouser from play to wound a Minion.
 
 
  Switching Mouser
 
Companion • Mouser
 
Strength: 1
 
Vitality: 1
 
Resistance: 1
 
Maneuver: Discard Switching Mouser from play and add two threats to play a Mouser from your discard pile. | 
 
| Last edited by Felipe Musco on Tue Aug 01, 2006 3:58 pm; edited 2 times in totalI don't like YOU. | 
 
 
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| Felipe Musco | 
 Posted: Tue Aug 01, 2006 3:18 pm | 
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Some more neat cards!
 
 
  •Supplying Mouser
 
Companion • Robot
 
Strength: 6
 
Vitality: 3
 
Resistance: 6
 
If played in your starting Fellowship, Supplying Mouser’s twilight cost is -1.
 
Fellowship: Exert Supplying Mouser twice and add two burdens to place up to two Mousers from your draw deck in your discard pile. Shuffle your draw deck afterwards.
 
 
  •Helping Mouser
 
Ally • Home 8 (any) • Robot
 
Strength: 4
 
Vitality: 3
 
To play, spot Baxter Stockman
 
Helping Mouser may not be assigned to a skirmish by the Free Peoples player.
 
At the start of each of your turns, remove a burden.
 
At the start of each of your turns, add a threat. If you can’t, discard Helping Mouser. 
 
If Helping Mouser is discarded from play, you may discard another Mouser from play to remove X threats, where X is that Mouser’s twilight cost.
 
 
  Transformer Mouser
 
Companion • Robot
 
Strength: 2
 
Vitality: 1
 
Resistance: 1
 
Attachable (This card can be attached to another card, turning into a possession, adding its strength, vitality and resistance to the character bearing it. An attachable card must be in play to be attached. A character cannot have more than one attachable card attached to it. An attached card cannot be unnatached).
 
Maneuver: Exert Baxter Stockman to attach Transformer Mouser to another Mouser. 
 
 
  •Overseer Mouser
 
Companion • Robot
 
Strength: 5
 
Vitality: 3
 
Resistance: 2
 
Regroup: Exert Overseer Mouser twice to exhaust a Minion.
 
 
  •Overlaying Mouser
 
Companion • Robot
 
Strength: 4
 
Vitality: 2
 
Resistance: 2
 
Attachable (This card can be attached to another card, turning into a possession, adding its strength, vitality and resistance to the character bearing it. An attachable card must be in play to be attached. A character cannot have more than one attachable card attached to it. An attached card cannot be unnatached). 
 
Maneuver: Exert Baxter Stockman twice to attach Overlaying Mouser to another Mouser.
 
 
I can’t wait to get a review on these guys, talk about endless possibilities for a deck! And there’s one more batch of 5 Mousers on the way, to "close" Mouser companions for now. Then, it’s on to possessions! | 
 
| Last edited by Felipe Musco on Tue Aug 01, 2006 4:17 pm; edited 2 times in totalI don't like YOU. | 
 
 
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| elf lvr | 
 Posted: Tue Aug 01, 2006 3:29 pm | 
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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| i’m sorry, i’m too mentally dead to review your cards right now. i’ll get to them later, i promise. | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
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| Felipe Musco | 
 Posted: Tue Aug 01, 2006 3:55 pm | 
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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And here are the "final" 5 Mousers.
 
 
  Attachable Mouser
 
Companion • Robot
 
Strength: 3
 
Vitality: 1
 
Resistance: 0
 
Attachable.
 
Maneuver: Discard a Mouser from play to attach Attachable Mouser to a Mouser.
 
When Attached, Attachable Mouser is vitality -1.
 
 
  •Trashing Mouser
 
Companion • Robot
 
Strength: 10
 
Vitality: 4
 
Resistance: 4
 
Damage +1. Enduring.
 
 
  Selector Mouser
 
Companion • Robot
 
Strength: 8
 
Vitality: 3
 
Resistance: 4
 
Fellowship: Add  , exert a Mouser twice and discard Selector Mouser from play to place a Shadow card from the Shadow player at his or her discard pile. He or she then shuffles the draw deck.
 
 
  •Reliever Mouser
 
Companion • Robot
 
Strength: 4
 
Vitality: 2
 
Resistance: 8
 
Fellowship: Add [X][X] and place Reliever Mouser in the Dead Pile to remove X burdens.
 
 
  •Shielding Mouser
 
Companion • Robot
 
Strength: 0
 
Vitality: 4
 
Resistance: 2
 
To play, spot Baxter Stockman.
 
Attachable.
 
Maneuver: Discard three cards from hand and add three burdens to attach Shielding Mouser to a companion.
 
While attached to a companion, that companion cannot take more thanone wound during each skirmish.
 
 
I HAD to make these next three...
 
 
  •Baxter Stockman, Seeking Power to Evolve
 
Companion • Man
 
Strength: 2
 
Vitality: 3
 
  Resistance: 4
 
Baxter Stockman is resistance +1 for each Mouser in your discard pile.
 
 
  •Baxter Stockman, Product of Science
 
Companion • Robot
 
Strength: 5
 
Vitality: 2
 
  Resistance: 5
 
Fellowship: If Baxter Stockman is the Ring-bearer, add a burden to play a Mouser from your draw deck (limit 1 per turn).
 
 
  •Ring-bearer Mouser
 
Companion • Robot
 
Strength: 1
 
Vitality: 1
 
  Resistance: 1
 
Attachable.
 
Maneuver: Add a burden to attach Ring-bearer Mouser to a companion. If Ring-bearer Mouser was the Ring-Bearer, that companion is now the Ring-bearer, and all burdens are transfered to him.
 
If Ring-bearer Mouser is attached, every time bearer is assigned to a skirmish, add a burden (or two, if attached to a companion with more than 6 strength). | 
 
| I don't like YOU. | 
 
 
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