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Anonymous Prodigy
Posted: Mon Aug 28, 2006 10:05 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Shhh I won’t tell anyone. Wink
I had to put something here.
sickofpalantirs
Posted: Mon Aug 28, 2006 1:55 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
first deck reviewed boy am I behind

0 Eragon, Unlikely Hero [varden]
Companion-Man
Strength 3
Vit 4
Res 10
Each time a [varden] companion is played, heal a [varden] character.
good another version of Eragon. I like it.


2 .Jormundur, Head of the Council [varden]
Companion-Man
Strength 6
Vit 3
Res 5
When you play Jormundur, add a burden. While Jormundur has resistance 7 or more, he is strength +2.
i was going to say how can you get him from at the max 4 resistance to 7 but i looked down a bit. maybe make it 6 resistance.

2. Trianna, Sorceress of the Wandering Path [varden]
Companion-Man
Strength 6
Vit 3
Res 5
Spellcaster.
When you play Trianna, add a burden. While you can spot 3 companions with resistance 6 or more, Trianna is strength +3.
Her second ability is to powerful change it to 2 companions and plus 2

1 .Elva, Bearer of the Silver Star [varden]
Companion-Man Strength 3
Vit 3
Res 3
Elva may not bear possessions. When you play Elva, add a burden. Each time a spell is played, you may remove a burden. Response: If a companion is about to take a wound, you may exert Elva to prevent that wound.
maybe change it to Elva a Shield from harm.

4 .Ajihad, Fallen Leader [varden]
Companion-Man
Strength 8
Vit 4
Res 6
Damage +1.
Skirmish: exert Ajihad to make a [varden] companion strength +1.
seems fairly balanced.

3 .Angela, the Herbalist [varden]
Companion-Man
Strength 7
Vit 4
Res 7
Spellcaster.
Each time a possession is played, you may add [2]to draw a card. Elva is strength +1 and resistance +1.
memo to me what did angela do with Elva?

2 .Nasuada, Ready Leader [varden]
Companion-Man
Strength 6
Vit 3
Res 7
While you can spot Ajihad, Nasuada is resistance +1. While Nasuada bears a condition, each [varden] companion is resistance +1.
lets see what con. she can bear. OK good card.

2 .Harwin, Eager Archer [varden]
Companion-Man
Strength 5
Vit 3
Res 5
Archer.
Harwin is strength +2 for each wound on each minion he is skirmishing. While he bears a ranged weapon, Harwin is resistance +2.

(SoP, Harwin is the archer that nearly shoots down Eragon when he arrives at the Burning Plains)
OK I know this must get annoying so sorry but what race was he? Elf, varden dwarf?

1 .Solembum, Werecat [varden]
Ally-Werecat-Home (any site 7)
Strength 5
Vit 3
Res 7
To play, spot Angela. When you regroup, draw a card. Each time Solembum wins a skirmish, exert a minion.
when you regroup should be at the start of the regroup phase, you may draw a card


1 .Black Dagger [varden]
Possession-Hand Weapon
Strength +2 Bearer must be Solembum. He may participate in archery fire and skirmishes at any site.
nice very nice

1 Longsword [varden]
Possession-Hand Weapon
Strength +2
Bearer must be a [varden] man.
hobbit sword and a basic hand weapon cool. you should name the sword in the previous deck (elf/urgal archery longsword instead of just sword.

1 .Huthvir [varden]
Possession-Hand Weapon
Strength +2
Bearer must be Angela. She is defender +1.
I take it this is angela’s weapon.that defender text is pretty good maybe change it to 2 twilight

1 Varden Longbow [varden]
Possession-Ranged Weapon
Strength +1
Bearer must be a [varden] man. Archery: Exert Bearer and discard this possession to wound a minion.
Rohirrim Bow make it archery Exert bearer and add a burden to wound a minion or something like that.

1 .The Silver Star, Gift of Dragons [varden]
Condition
Strength +2
Vit +1
Res +2
To play, spot Eragon. Bearer must be Elva. She loses Response special abilities. She gains this special ability, Skirmish: Exert Elva to make another unbound companion strength +2.
well lets see here. ok for 1 twilight this is WAY to good either make it 3 or to play exert eragron and 2

1 .Passing of Leadership [varden]
Condition
Strength +1
Bearer must be Nasuada. While she is unwounded, the move limit is +1.
here it is nasuada’s condition/

1 Someone to Look To [varden]
Condition-Support Area
To play, spot two [varden] companions. Each unbound companion is resistance +1.
and the resistance boost.

2 Mind Search [varden]
Event-Fellowship
Spell.
Look at the top 3 cards of your deck. Take one into your hand and discard the rest.
seems fine to me.

2 Se Orum Thornessa Havr Sharjalvi Lifs [varden]
Event-Fellowship
Spell.
Draw a card (or two cards if you can spot Trianna).
Let this serpent have life’’s movement!
umm when was this spell used and for what? The lore should give me a clue but it isn’t

1 Unity and Faith [varden] Event-Skirmish
Make a [varden] companion strength +2 (or +4 if they have resistance 6 or more).
not much can be said about a basic pump.


DECKLIST (35/35)

SHADOW

DR and D
Eragon, Unlikely Hero
Saphira, Dragon Hatchling

Starting:
Jormundur, Head of the Council
Trianna, Sorceress of the Wandering Path

Companions:
Elva, Bearer of the Silver Star x2
Ajihad, Fallen Leader x2
Angela, the Herbalist x2
Nasuada, Ready Leader x2
Harwin, Eager Archer x2

Allies:
Solembum, Tricky Little One

Possessions:
Black Dagger
Longsword x4
Huthvir
Varden Longbow x2

Conditions:
The Silver Star, Gift of Dragons
Passing of Leadership
Someone to look to x4

Events:
Mind Search x2
Orum Thornessa Havr Sharjalvi Lifs x2
Unity and Faith x4

SHADOW

Minions:
Durza, Commander of the Black Host x2
Ulugoth, Kull Chieftain x2
Kull Rager x2
Kull Fighter x2
Kull Stormer x2
Kull Shaman x2
Kull Blademaster x2
Kull Blasphemer x2
Kull Berserker x2
Kull Fanatic x2

Conditions:
Up From the Earth x2
Column of Soldiers x2
Raging for Battle x2

Events: Total Control x2
The Old Blood Runs In Their Veins x2
Masses Advancing x2

Possessions:
Kull Longsword x3

7 .Durza, Commander of the Black Host [empire]
Minion-Shade
Strength 15
Vit 3
Site 3
Fierce. Lurker. Spellcaster.
The current site gains battleground. Shadow: Exert Durza to play a Kull, its twilight cost is -1 for each Kull you can spot.
a much better durza then the last one. most of the kull are damage I would cut fierce and add damage plus he only attacks once at the battle of farthen dur.

5 .Ulugoth, Kull Chieftain [urgal]
Minion-Kull
Strength 13
Vit 3
Site 5
Damage +1. Spellcaster. While at a battleground, the twilight cost of each Kull is -1. Maneuver: Exert Ulugoth to make a Kull fierce until the regroup phase.
ow maybe make him six twilight because of those abilities is this the guy that bodyguards eragon? Or is that someone else.

4 Kull Rager [urgal]
Minion-Kull
Strength 11
Vit 3
Site 5
Damage +1
When played to a battleground, this minion is not roaming. Regroup: exert this minion twice to play the next site.
interesting very interesting

4 Kull Fighter [urgal]
Minion-Kull
Strength 10
Vit 3
Damage +1.
While at a battleground, this minion gains enduring.
the first enudring card... I think

3 Kull Stormer [urgal]
Minion-Kull
Strength 8
Vit 3
Site 5
While at a battleground, this minion is strength +1 and damage +1.
good you need to have minions like ulguoth and durza balanced by little guys like this one.

4 Kull Shaman [urgal]
Minion-Kull
Strength 10
Vit 3
Site 5
Spellcaster. When you play this minion, the current site gains battleground.
maybe make it regroup exert this minion to heal a kull.

3 Kull Blademaster [urgal]
Minion-Kull
Strength 8
Vit 2
Site 5
Damage+1
Manevuer: Exert this minion to play a possession from your draw deck on your kull. Shuffle the deck afterwards. While at a battleground, this minion is strength +3.
you mispelled manevuer it should be maneuver

2 Kull Blasphemer [urgal]
Minion-Kull
Strength 6
Vit 2
Site 5
While at a battleground, this minion is strength +3 and damage+1.
again good not all power and might.

3 Kull Berserker [urgal]
Minion-Kull
Strength 7
Vit 3
Site 5
Damage+1
While at a battleground, this minion gains enduring.
the same though he could be good

3 Kull Fanatic [urgal]
Minion-Kull
Strength 7
Vit 2
Site 5
Damage+1
When you play this minion at a battleground, you may draw a card.
ditto make it 2 twilight cost.

2 .Up from the earth [urgal]
Conditon-Support Area
To play, spot a Kull. Each site gains battleground. Each Kull at a battleground is strength +1
oh boy this is to powerful one put only one in the deck and replace it with a pitiful minion. two make it while you can spot 2 (or maybe 3) kull each site gains battleground .

2 Column of Soldiers [urgal]
Condition-Support Area
To play, exert a Kull. Shadow: Discard this condition to play a minion from your discard pile.
fine by me maybe make it hsi twilight cost is minus 1

2 .Raging for Battle [urgal]
Conditon-Support Area
To play, exert a Kull. Each time you play a Kull to a battleground site, you may draw a card.
this could be punishing IDK I guess it is OK

7 Total Control [urgal]
Event-Shadow
Toil 3. Spell.
Play an Urgal from your discard pile. You may exert Durza for the toil for this card.
can you say underpowered and horrible? You pa twilght or exertions to play a minion at no discount of twilight cost? Maybe make it 4 twilight.

1 Kull Longsword [urgal]
Possession-Hand Weapon
Strength +2
Bearer must be a Kull. While bearer is at a battleground, bearer is strength +1.
fine by me

2 The Old Blood Runs In Their Veins [urgal]
Event-Skirmish
Make a Kull strength +2 (and damage +1 if the current site is a battleground).
ditto

1 Masses Advancing [urgal]
Event-Shadow
Spot a Kull to draw 3 cards. Discard two cards from hand or a minion.
good not to much like abandoning reason for madness

Site Path:
Headquarters of Du Vrangr Gata
Ajihad’’s Audience Chamber
The Burning Plains
Farthen Dur Tunnels
Gates of Farthen Dur
Varden Camp
Orrin’’s Tent
Farthen Dur Battlefield
Picket-Fields of Farthen Dur

3 Ajihad’’s Audience Chamber [Site]
Underground.
At the start of your fellowship phase, you may exert two [varden] companions to play Ajihad from your draw deck.
good a kinda prancing pony.

3 The Burning Plains [Site]
Battleground. Plains.
If the free peoples player moves from this site during the regroup phase, they must wound every companion.
um this should be 1 twilight at max. prolly zero

3 Headquarters of Du Vrangr Gata [Site]
Dwelling.
When the fellowship moves to this site, each spellcaster may heal.
this site is fine

2 Farthen Dur Tunnels [Site]
Battleground. Underground.
The twilight cost of the first kull played to this site is -2.
again good

[2]Gates of Farthen Dur [Site]
River. Battleground. Mountain.
Each companion bearing a hand weapon is strength +2.
helms gate maybe?

1 Varden Camp [Site]
Fellowship: Add “2", each player may draw a card.
make this site 0 twilight
1 Orrin’’s Tent [Site]
Dwelling.
Each [varden] companion is resistance +1.
this should be 2 or 3 twilight

0 Farthen Dur Battlefield [Site]
Battleground.
Shadow: Play Durza from your draw deck or discard pile.
yes this should definitly be zero twilight cost.

0 Picket-Fields of Farthen Dur [Site]
Battleground.
Each time you play a kull, you may exert it to add 1.
again fine
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Mon Aug 28, 2006 3:40 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
sickofpalantirs wrote:
3 .Angela, the Herbalist [varden]
Companion-Man
Strength 7
Vit 4
Res 7
Spellcaster.
Each time a possession is played, you may add [2]to draw a card. Elva is strength +1 and resistance +1.
memo to me what did angela do with Elva?
Angela was commisioned by Nasuada to guard and watch over Elva.

2 .Harwin, Eager Archer [varden]
Companion-Man
Strength 5
Vit 3
Res 5
Archer.
Harwin is strength +2 for each wound on each minion he is skirmishing. While he bears a ranged weapon, Harwin is resistance +2.

(SoP, Harwin is the archer that nearly shoots down Eragon when he arrives at the Burning Plains)
OK I know this must get annoying so sorry but what race was he? Elf, varden dwarf?
Varden.

1 .Solembum, Werecat [varden]
Ally-Werecat-Home (any site 7)
Strength 5
Vit 3
Res 7
To play, spot Angela. When you regroup, draw a card. Each time Solembum wins a skirmish, exert a minion.
when you regroup should be at the start of the regroup phase, you may draw a card
I was trying to hive him an Isidur, Heir of Elendil-type ability.

1 .Huthvir [varden]
Possession-Hand Weapon
Strength +2
Bearer must be Angela. She is defender +1.
I take it this is angela’s weapon.that defender text is pretty good maybe change it to 2 twilight
Alright I will.

1 .The Silver Star, Gift of Dragons [varden]
Condition
Strength +2
Vit +1
Res +2
To play, spot Eragon. Bearer must be Elva. She loses Response special abilities. She gains this special ability, Skirmish: Exert Elva to make another unbound companion strength +2.
well lets see here. ok for 1 twilight this is WAY to good either make it 3 or to play exert eragron and 2
Yah, you’re right. Bear in mind, however, that she cannot bear weapons, so this is probably her main pump.

2 Se Orum Thornessa Havr Sharjalvi Lifs [varden]
Event-Fellowship
Spell.
Draw a card (or two cards if you can spot Trianna).
Let this serpent have life’’s movement!
umm when was this spell used and for what? The lore should give me a clue but it isn’t
Trianna simply uses it to get her serpent-bracelet to move, it also seems to have some hypnotic power.

7 .Durza, Commander of the Black Host [empire]
Minion-Shade
Strength 15
Vit 3
Site 3
Fierce. Lurker. Spellcaster.
The current site gains battleground. Shadow: Exert Durza to play a Kull, its twilight cost is -1 for each Kull you can spot.
a much better durza then the last one. most of the kull are damage I would cut fierce and add damage plus he only attacks once at the battle of farthen dur.
Sure, that makes sense.

5 .Ulugoth, Kull Chieftain [urgal]
Minion-Kull
Strength 13
Vit 3
Site 5
Damage +1. Spellcaster. While at a battleground, the twilight cost of each Kull is -1. Maneuver: Exert Ulugoth to make a Kull fierce until the regroup phase.
ow maybe make him six twilight because of those abilities is this the guy that bodyguards eragon? Or is that someone else.
ummm I just made up a name. Very Happy I will drop one vitality.

3 Kull Blademaster [urgal]
Minion-Kull
Strength 8
Vit 2
Site 5
Damage+1
Manevuer: Exert this minion to play a possession from your draw deck on your kull. Shuffle the deck afterwards. While at a battleground, this minion is strength +3.
you mispelled manevuer it should be maneuver
d'oh!

2 .Up from the earth [urgal]
Conditon-Support Area
To play, spot a Kull. Each site gains battleground. Each Kull at a battleground is strength +1
oh boy this is to powerful one put only one in the deck and replace it with a pitiful minion. two make it while you can spot 2 (or maybe 3) kull each site gains battleground .
Well, it is unique, but making it spot two kull wouldn’t be a bad idea.

7 Total Control [urgal]
Event-Shadow
Toil 3. Spell.
Play an Urgal from your discard pile. You may exert Durza for the toil for this card.
can you say underpowered and horrible? You pa twilght or exertions to play a minion at no discount of twilight cost? Maybe make it 4 twilight.
Well, starter decks have some underpowered and horrible cards. I may make there be a 2-3 twilight cost reduction for the minion, however.

3 The Burning Plains [Site]
Battleground. Plains.
If the free peoples player moves from this site during the regroup phase, they must wound every companion.
um this should be 1 twilight at max. prolly zero
Hmmm I want it to be a 3 because it is like the major site in Eldest, but idk what would be a fitting game text.



Thanks for the reviews! Keep em comin. Wink
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Thu Aug 31, 2006 2:09 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I ma almost done with the second deck(but have been playing to much AOe2)

I just borrowed eldest from the library so maybe I will have less stupid questions
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Thu Aug 31, 2006 4:51 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Thanks for the reviews, SoP! I think I will make a block next! Three sets of cards, so long as I can make enough...

Any of the previous "reflections" style cards I made will be considered promos, but I may ’reprint’ some, esp. the dragons.

Most of the SD cards will be unique to the starter decks, but some of the more basic cards I might ’reprint’.

Inheritance Block:

Rising Legacy: (365 cards)
Dragon: 2
1R
1C
Carvahall: 40
10R
15U
15C
Dwarven: 39
9R
15U
15C
Empire: 40
10R
15U
15C
Elven: 40
10R
15U
15C
Kull:39
10R
15U
15C
Nomad: 40
10R
15U
15C
Urgal: 40
10R
15U
15C
Varden: 40
10R
15U
15C
Site: 45
20U
25C

Attack on Farthen Dur (122 cards)
Carvahall: 15
3R
5U
7C
Dwarven: 16
4R
5U
7C
Empire: 15
3R
5U
7C
Elven: 14
3R
4U
7C
Kull: 15
3R
5U
7C
Nomad: 11
2R
4U
5C
Urgal: 16
4R
5U
7C
Varden: 15
3R
5U
7C
Site: 5
2U
3C

Day of Reckoning (194 cards)
Carvahall: 23
5R
8U
10C
Dwarven: 23
5R
8U
10C
Empire: 26
6R
9U
11C
Elven: 23
5R
8U
10C
Kull: 23
5R
8U
10C
Nomad: 20
4R
7U
9C
Urgal: 23
5R
8U
10C
Varden: 23
5R
8U
10C
Site: 10
5U
5C

Obviously, this will be a major project! But everyone else is doing this sort of thing, why shouldn’t I? I will try to find lore for most of the cards (although I doubt I’ll succeed). I will post the first set culture by culture. As soon as SoP gets the other SD review posted, I’ll get to work!
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Pippin
Posted: Sun Sep 03, 2006 10:58 am
Joined: 04 Aug 2006 Posts: 268 Location: Colorado
3 .Vanir, Sneering Rival Elven
Companion-elf
Strength 7
Vit 3
Res 7
While you can spot another elf, vanir gains spellcaster.
While you can spot two other elves, vanir gains muster.
While you can spot three other elves, vanir gains archer.
While you can spot four other elves, vanir is strength +2.

Wow this card is awesome. How about if you can spot an archer elf vanir gains achery +2
as Pipeweed once said: weeeeeeeeeeeeeeeClick Here Please!
Cobra Cards: Dying body filled with thriving cells.
My have's and wantsPopcornMy trade refrences
CarpeGuitarrem
Posted: Sun Sep 03, 2006 1:13 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I don’t know quite where to start reviewing, so I’ll start with these...
elf lvr wrote:
There will be more by then. Wink I’m on fire! Dancing

Saphira, Lady of Flame [dragon]
Dragon
Strength +2
Bearer must be Eragon. Maneuver: add a burden to merge until the regroup phase. While merged, each time bearer is about to take a wound, add a burden instead.
Cool-is this the equivalent of the One Ring? Unfortunately...it’s not really different from The One Ring, Such A Weight To Carry...but that’s not much of a problem, I guess. Shouldn’t it be unique?
Thorn, Dragon of the Twilight [dragon]
Dragon
Vitality +2
Bearer must be Murtagh. Skirmish: add a burden to merge until the regroup phase. While merged, each time you play a spell, make murtagh strength +1 until the regroup phase.
Cool, I love the Ring of Doom-ness, plus the strength bonus!
Glaedr, Ancient Father [dragon]
Dragon
Strength +1.
Resistance +2.
Bearer must be Oromis. Response: If bearer is about to take a wound, you may add a burden to merge until the regroup phase. While merged, each time bearer is about to take a wound, add a burden instead.
Good, I like the Resistance bonus-it reminds me of the Ring of Rings.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
elf lvr
Posted: Sun Sep 03, 2006 4:30 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
There aren’t too many changes to make to the one ring to make it into a dragon... like the ARB’s, decipher has covered most things already.

Is the One Ring unique? I think it is just accepted that you can oly play one.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
CarpeGuitarrem
Posted: Mon Sep 04, 2006 9:43 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Yeah, every single One Ring is unique. When’s the last time you played LOTR? Razz (JK on that...)
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Gagnut
Posted: Mon Sep 04, 2006 10:17 am
Joined: 14 Mar 2006 Posts: 846 Location: Ames, Iowa
What does spellcaster do?
I don't have an avatar, I don't have a sig, my posts speak for themselves.

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