LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
thonnas7
Posted: Thu Nov 16, 2006 2:02 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
1 Free Will Gondor
Event • Skirmish
Exert a Gondor Man (except the ringbearer) and add a threat to cancel a skirmish he is involved in.
SD U 40

2 •Gate of Minas Tirith Gondor
Condition • Support Area
Vitality: -2
Fortification.
Skirmish: Exert 2 Gondor companions to transfer this condition to a minion with a vitality of 3 or more.
SD U 41

2 Gondorian Rider Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While this companion is mounted, he is strength +1 and gains muster.
Skirmish: Exert this companion to make a mounted Gondor companion strength +1.
SD U 42

0 Grey Tide Gondor
Event • Skirmish
Make a Gondor Wraith with a strength of 10 or higher damage +1.
SD C 43

1 Horse of Gondor Gondor
Possession • Mount
Strength: +1
To play, spot a Gondor Man. Bearer must be a Man, Elf or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While in Region 3, bearer gains muster.
SD C 44

3 •Imrahil, Prince of Elven Blood Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. While you can spot an Elf, Imrahil is damage +1.
Regroup: Discard 3 free peoples cards from hand to discard a minion.
SD R 45
Last edited by thonnas7 on Sun Nov 19, 2006 2:57 am; edited 3 times in total
sickofpalantirs
Posted: Thu Nov 16, 2006 8:26 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
1 Free Will Gondor
Event • Skirmish
Exert a Gondor Man to cancel a skirmish he is involved in.
SD U 40
make it except the ringbearer and it is OK
3 •Gate of Minas Tirith Gondor
Condition • Support Area
Vitality: -2
Fortification.
Skirmish: Exert 2 Gondor companions to transfer this condition to a minion with a vitality of 3 or more.
SD U 41
seems OK reduce the twilight cost by 2 and it is good

2 Gondorian Rider Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While this companion is mounted, he is strength +1 and gains muster.
Skirmish: Exert this companion to make a mounted Gondor companion strength +1.
SD U 42
Fine by me

0 Grey Tide Gondor
Event • Skirmish
Make a Gondor Wraith with a strength of 10 or higher damage +1.
SD C 43
interesting.

1 Horse of Gondor Gondor
Possession • Mount
To play, spot a Gondor Man. Bearer must be a Man, Elf or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While in Region 2 or Region 3, bearer gains muster.
SD C 44
personally I would leave this type of horse to Rohan make it strength plus 1 and ditch the exerting ability

3 •Imrahil, Prince of Elven Blood Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot an Elf, Imrahil is damage +1.
Regroup: Discard 3 free peoples cards from hand to discard a minion.
SD R 45
he had elvish blood?
seems fine maybe make him a knight
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Thu Nov 16, 2006 9:13 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Made a couple of changes, but kept the exerting ability for the horse.
sickofpalantirs
Posted: Fri Nov 17, 2006 9:03 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
you need o drop something off the horse.
either the muster bonus or the exertion bonus.
that or make it a rare.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Fri Nov 17, 2006 3:16 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Made it just Region 3 to balance it out.
sickofpalantirs
Posted: Sat Nov 18, 2006 2:10 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
OK i guess that could work.
MORE DC"S MORE DC’s
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Sat Nov 18, 2006 6:36 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
1 Free Will Gondor
Event • Skirmish
Exert a Gondor Man (except the ringbearer) to cancel a skirmish he is involved in.
SD U 40
Pretty good...although a bit powerful. Require a threat or burden, perhaps? I mean, think of No Visitors. The cost of a Shire follower is a burden...
2 •Gate of Minas Tirith Gondor
Condition • Support Area
Vitality: -2
Fortification.
Skirmish: Exert 2 Gondor companions to transfer this condition to a minion with a vitality of 3 or more.
SD U 41
Hmm...this looks fairly similar to Stone Tower...and is weaker.
2 Gondorian Rider Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While this companion is mounted, he is strength +1 and gains muster.
Skirmish: Exert this companion to make a mounted Gondor companion strength +1.
SD U 42
Nice, I could see Knight’s Mount coming back with this.
0 Grey Tide Gondor
Event • Skirmish
Make a Gondor Wraith with a strength of 10 or higher damage +1.
SD C 43
Ooh, ouch! I like.
1 Horse of Gondor Gondor
Possession • Mount
Strength: +1
To play, spot a Gondor Man. Bearer must be a Man, Elf or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While in Region 3, bearer gains muster.
SD C 44
Hmm...feels a bit Rohan-ish to me...change the start of skirmish ability, perhaps?
3 •Imrahil, Prince of Elven Blood Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. While you can spot an Elf, Imrahil is damage +1.
Regroup: Discard 3 free peoples cards from hand to discard a minion.
SD R 45
Good.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
thonnas7
Posted: Sun Nov 19, 2006 5:51 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the reviews. Here is the rest of the Gondor culture.

4 •King of the Dead, Fulfiller of Oaths Gondor
Companion • Wraith
Strength: 7
Vitality: 4
Resistance: 7
Enduring. To play, add 2 threats and 2 exhausted Gondor Wraiths.
While you can spot Aragorn, King of the Dead is strength +2.
While you can spot 3 Gondor Men, King of the Dead is damage +1.
SD R 46

0 Obedient To His Will Gondor
Event • Skirmish
Make a Gondor companion strength +2 (or +4 if you can spot Aragorn).
SD C 47

0 Spectral Spear Gondor
Possession • Hand Weapon
Strength: +1
Bearer must be a Gondor Wraith.
Skirmish: Add 2 threats to make bearer strength +1.
SD C 48

3 •They Have Been Summoned Gondor
Condition • Support Area
To play, spot Aragorn.
Each time you play a Gondor Wraith, you may exert it.
SD R 49

2 Tower of Minas Tirith Gondor
Condition • Support Area
Strength: -2
While bearer is skirmishing a Gondor Man with a strength of 10 or higher, bearer is strength -2.
Skirmish: Exert 2 Gondor Men or spot 3 knights to transfer this condition to a minion.
SD R 50

2 Warrior of Death Gondor
Companion • Wraith
Strength: 6
Vitality: 3
Resistance: 7
Enduring. To play, add a threat.
While this companion is strength 9 or higher, he is damage +1.
SD C 51
Last edited by thonnas7 on Tue Nov 21, 2006 8:44 pm; edited 1 time in total
CarpeGuitarrem
Posted: Mon Nov 20, 2006 1:28 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
Thanks for the reviews. Here is the rest of the Gondor culture.

4 •King of the Dead, Fulfiller of Oaths Gondor
Companion • Wraith
Strength: 7
Vitality: 4
Resistance: 7
Enduring. To play, add 2 threats.
While you can spot Aragorn, King of the Dead is strength +2.
While you can spot 3 Gondor Men, King of the Dead is damage +1.
SD R 46
I like this one...you upped the twilight cost, and you gave him some boosts.
0 Obedient To His Will Gondor
Event • Skirmish
Make a Gondor companion strength +2 (or +4 if you can spot Aragorn).
SD C 47
A bit too general for the story flavor...maybe "Spot two threats to make a Gondor companion..."
1 Spectral Spear Gondor
Possession • Hand Weapon
Strength: +1
Bearer must be a Gondor Wraith.
Skirmish: Add 2 threats to make bearer strength +1.
SD C 48
Underpowered. Compare to Knight’s Spear.
3 •They Have Been Summoned Gondor
Condition • Support Area
To play, spot Aragorn.
Each time you play a Gondor Wraith, you may exert it.
SD R 49
Nice!
2 Tower of Minas Tirith Gondor
Condition • Support Area
Strength: -2
While bearer is skirmishing a Gondor Man with a strength of 10 or higher, bearer is strength -2.
Skirmish: Exert 2 Gondor Men to transfer this condition to a minion.
SD R 50
Ouch! Major payoff with Wraiths! Maybe you should limit it to one per minion, since 2x of these makes a minion strength -8 if skirmishing one of those enduring wraiths.
2 Warrior of Death Gondor
Companion • Wraith
Strength: 6
Vitality: 3
Resistance: 7
Enduring. To play, add a threat.
While this companion is strength 9 or higher, he is damage +1.
SD C 51
A good, solid wraith.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
thonnas7
Posted: Mon Nov 20, 2006 7:48 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
I’m going to keep it all the same, for a couple of reasons.

1. Obedient To His Will is a basic strength boost. Every culture has a few.

2. Tower of Minas Tirith, you need to exert to Gondor Men so it’s balanced.

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 5 of 11 [104 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 Next
View previous topic   View next topic