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thonnas7 |
Posted: Thu Nov 16, 2006 2:02 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Free Will
Event • Skirmish
Exert a Man (except the ringbearer) and add a threat to cancel a skirmish he is involved in.
SD U 40
•Gate of Minas Tirith
Condition • Support Area
Vitality: -2
Fortification.
Skirmish: Exert 2 companions to transfer this condition to a minion with a vitality of 3 or more.
SD U 41
Gondorian Rider
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While this companion is mounted, he is strength +1 and gains muster.
Skirmish: Exert this companion to make a mounted companion strength +1.
SD U 42
Grey Tide
Event • Skirmish
Make a Wraith with a strength of 10 or higher damage +1.
SD C 43
Horse of Gondor
Possession • Mount
Strength: +1
To play, spot a Man. Bearer must be a Man, Elf or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While in Region 3, bearer gains muster.
SD C 44
•Imrahil, Prince of Elven Blood
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. While you can spot an Elf, Imrahil is damage +1.
Regroup: Discard 3 free peoples cards from hand to discard a minion.
SD R 45 |
Last edited by thonnas7 on Sun Nov 19, 2006 2:57 am; edited 3 times in total |
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sickofpalantirs |
Posted: Thu Nov 16, 2006 8:26 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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thonnas7 wrote:  Free Will
Event • Skirmish
Exert a  Man to cancel a skirmish he is involved in.
SD U 40
make it except the ringbearer and it is OK
 •Gate of Minas Tirith
Condition • Support Area
Vitality: -2
Fortification.
Skirmish: Exert 2  companions to transfer this condition to a minion with a vitality of 3 or more.
SD U 41
seems OK reduce the twilight cost by 2 and it is good
 Gondorian Rider
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While this companion is mounted, he is strength +1 and gains muster.
Skirmish: Exert this companion to make a mounted  companion strength +1.
SD U 42
Fine by me
 Grey Tide
Event • Skirmish
Make a  Wraith with a strength of 10 or higher damage +1.
SD C 43
interesting.
 Horse of Gondor
Possession • Mount
To play, spot a  Man. Bearer must be a Man, Elf or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While in Region 2 or Region 3, bearer gains muster.
SD C 44
personally I would leave this type of horse to make it strength plus 1 and ditch the exerting ability
 •Imrahil, Prince of Elven Blood
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot an Elf, Imrahil is damage +1.
Regroup: Discard 3 free peoples cards from hand to discard a minion.
SD R 45
he had elvish blood?
seems fine maybe make him a knight |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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thonnas7 |
Posted: Thu Nov 16, 2006 9:13 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Made a couple of changes, but kept the exerting ability for the horse. |
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sickofpalantirs |
Posted: Fri Nov 17, 2006 9:03 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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you need o drop something off the horse.
either the muster bonus or the exertion bonus.
that or make it a rare. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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thonnas7 |
Posted: Fri Nov 17, 2006 3:16 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Made it just Region 3 to balance it out. |
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sickofpalantirs |
Posted: Sat Nov 18, 2006 2:10 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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OK i guess that could work.
MORE DC"S MORE DC’s |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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CarpeGuitarrem |
Posted: Sat Nov 18, 2006 6:36 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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thonnas7 wrote:  Free Will
Event • Skirmish
Exert a  Man (except the ringbearer) to cancel a skirmish he is involved in.
SD U 40
Pretty good...although a bit powerful. Require a threat or burden, perhaps? I mean, think of No Visitors. The cost of a follower is a burden...
 •Gate of Minas Tirith
Condition • Support Area
Vitality: -2
Fortification.
Skirmish: Exert 2  companions to transfer this condition to a minion with a vitality of 3 or more.
SD U 41
Hmm...this looks fairly similar to Stone Tower...and is weaker.
 Gondorian Rider
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While this companion is mounted, he is strength +1 and gains muster.
Skirmish: Exert this companion to make a mounted  companion strength +1.
SD U 42
Nice, I could see Knight’s Mount coming back with this.
 Grey Tide
Event • Skirmish
Make a  Wraith with a strength of 10 or higher damage +1.
SD C 43
Ooh, ouch! I like.
 Horse of Gondor
Possession • Mount
Strength: +1
To play, spot a  Man. Bearer must be a Man, Elf or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While in Region 3, bearer gains muster.
SD C 44
Hmm...feels a bit -ish to me...change the start of skirmish ability, perhaps?
 •Imrahil, Prince of Elven Blood
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. While you can spot an Elf, Imrahil is damage +1.
Regroup: Discard 3 free peoples cards from hand to discard a minion.
SD R 45
Good. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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thonnas7 |
Posted: Sun Nov 19, 2006 5:51 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Thanks for the reviews. Here is the rest of the culture.
•King of the Dead, Fulfiller of Oaths
Companion • Wraith
Strength: 7
Vitality: 4
Resistance: 7
Enduring. To play, add 2 threats and 2 exhausted Wraiths.
While you can spot Aragorn, King of the Dead is strength +2.
While you can spot 3 Men, King of the Dead is damage +1.
SD R 46
Obedient To His Will
Event • Skirmish
Make a companion strength +2 (or +4 if you can spot Aragorn).
SD C 47
Spectral Spear
Possession • Hand Weapon
Strength: +1
Bearer must be a Wraith.
Skirmish: Add 2 threats to make bearer strength +1.
SD C 48
•They Have Been Summoned
Condition • Support Area
To play, spot Aragorn.
Each time you play a Wraith, you may exert it.
SD R 49
Tower of Minas Tirith
Condition • Support Area
Strength: -2
While bearer is skirmishing a Man with a strength of 10 or higher, bearer is strength -2.
Skirmish: Exert 2 Men or spot 3 knights to transfer this condition to a minion.
SD R 50
Warrior of Death
Companion • Wraith
Strength: 6
Vitality: 3
Resistance: 7
Enduring. To play, add a threat.
While this companion is strength 9 or higher, he is damage +1.
SD C 51 |
Last edited by thonnas7 on Tue Nov 21, 2006 8:44 pm; edited 1 time in total |
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CarpeGuitarrem |
Posted: Mon Nov 20, 2006 1:28 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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thonnas7 wrote: Thanks for the reviews. Here is the rest of the  culture.
 •King of the Dead, Fulfiller of Oaths
Companion • Wraith
Strength: 7
Vitality: 4
Resistance: 7
Enduring. To play, add 2 threats.
While you can spot Aragorn, King of the Dead is strength +2.
While you can spot 3  Men, King of the Dead is damage +1.
SD R 46
I like this one...you upped the twilight cost, and you gave him some boosts.
 Obedient To His Will
Event • Skirmish
Make a  companion strength +2 (or +4 if you can spot Aragorn).
SD C 47
A bit too general for the story flavor...maybe "Spot two threats to make a companion..."
 Spectral Spear
Possession • Hand Weapon
Strength: +1
Bearer must be a  Wraith.
Skirmish: Add 2 threats to make bearer strength +1.
SD C 48
Underpowered. Compare to Knight’s Spear.
 •They Have Been Summoned
Condition • Support Area
To play, spot Aragorn.
Each time you play a  Wraith, you may exert it.
SD R 49
Nice!
 Tower of Minas Tirith
Condition • Support Area
Strength: -2
While bearer is skirmishing a  Man with a strength of 10 or higher, bearer is strength -2.
Skirmish: Exert 2  Men to transfer this condition to a minion.
SD R 50
Ouch! Major payoff with Wraiths! Maybe you should limit it to one per minion, since 2x of these makes a minion strength -8 if skirmishing one of those enduring wraiths.
 Warrior of Death
Companion • Wraith
Strength: 6
Vitality: 3
Resistance: 7
Enduring. To play, add a threat.
While this companion is strength 9 or higher, he is damage +1.
SD C 51
A good, solid wraith. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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thonnas7 |
Posted: Mon Nov 20, 2006 7:48 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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I’m going to keep it all the same, for a couple of reasons.
1. Obedient To His Will is a basic strength boost. Every culture has a few.
2. Tower of Minas Tirith, you need to exert to Men so it’s balanced. |
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