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CarpeGuitarrem
Posted: Thu Jan 11, 2007 11:11 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
1 •Hall of Edoras Rohan
Condition • Support Area
To play, spot 2 Rohan Men.
Fellowship: Add 2 and play a Rohan possession on a Rohan companion to heal that companion.
Regroup: Discard a possession borne by a Rohan companion to remove a threat.
R2 R 39
Fellowship is rather weak, but Regroup is good. How about..."At the start of the fellowship phase, you may play a Rohan possession..."?
2 •Thengel, Father of Theoden Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Valiant.
Thengel is mounted.
Regroup: Add a threat to heal Theoden or Theodred.
R2 R 40
Nice, I like this one. Not too strong, balanced.
1 •Theoden’s Ring Rohan
Artifact • Ring
Resistance: +1
Bearer must be Thengel, Theoden or Eomer.
If bearer is Theoden, at the start of the Maneuver you may add 3 to make all minions lose lurker and unable to gain lurker until the regroup phase.
R2 R+ 41
Good. You’re missing "phase" after "Maneuver".
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
thonnas7
Posted: Fri Jan 12, 2007 2:46 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks. Smile Made some changes, especially to Thengel and the start of Hall of Edoras. I like both more now.

0 •Bag-End Shire
Condition • Support Area
While the fellowship is in region 1 or 2, each Hobbit gains muster.
Maneuver: Spot X followers to heal X companions. Discard this condition.
R2 R 43

1 Barrow Sword Shire
Possession • Hand Weapon
Strength: +3
Resistance: -1
Bearer must be a Hobbit.
While you can spot a Wraith minion, at the start of each skirmish involving bearer, add a threat.
Skirmish: Add a threat to make bearer strength +1.
R2 R 44
sickofpalantirs
Posted: Fri Jan 12, 2007 2:53 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Thanks. Smile Made some changes, especially to Thengel and the start of Hall of Edoras. I like both more now.

0 •Bag-End Shire
Condition • Support Area
While the fellowship is in region 1 or 2, each Hobbit gains muster.
Maneuver: Spot X followers to heal X companions. Discard this condition.
R2 R 43
perfect.

1 Barrow Sword Shire
Possession • Hand Weapon
Strength: +3
Resistance: -1
Bearer must be a Hobbit.
While you can spot a Wraith minion, at the start of each skirmish involving bearer, add a threat.
Skirmish: Add a threat to make bearer strength +1.
R2 R 44

very interesting. very interesting indeed nothing wrong with it but good job and a GP.
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CarpeGuitarrem
Posted: Fri Jan 12, 2007 6:57 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
Thanks. Smile Made some changes, especially to Thengel and the start of Hall of Edoras. I like both more now.

0 •Bag-End Shire
Condition • Support Area
While the fellowship is in region 1 or 2, each Hobbit gains muster.
Maneuver: Spot X followers to heal X companions. Discard this condition.
R2 R 43
Very interesting, very cool. I like.
1 Barrow Sword Shire
Possession • Hand Weapon
Strength: +3
Resistance: -1
Bearer must be a Hobbit.
While you can spot a Wraith minion, at the start of each skirmish involving bearer, add a threat.
Skirmish: Add a threat to make bearer strength +1.
R2 R 44
Nice! I like how it’s a double-edged sword. (no pun intended)
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
NBarden
Posted: Fri Jan 12, 2007 11:28 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
thonnas7 wrote:

1 Barrow Sword Shire
Possession • Hand Weapon
Strength: +3
Resistance: -1
Bearer must be a Hobbit.
While you can spot a Wraith minion, at the start of each skirmish involving bearer, add a threat.
Skirmish: Add a threat to make bearer strength +1.
R2 R 44


Whoa! Merry, From O’er the Brandywine just got base strength 8 (Or 9 with horn of the mark), with a nice pump based off threats...

Who said hobbits aren’t tough? I wanna make a fighting hobbit deck. (This merry, Farmer Maggot, Sam, Great Elf Warrior...)
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thonnas7
Posted: Sat Jan 13, 2007 4:31 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Well, it seems I produced a couple of well-liked DCs. Smile Alright, I feel like giving you guys a lot right now.

1 •Bilbo’s Walking Stick Shire
Possession
Resistance: +1
Bearer must be a Hobbit.
If bearer is Bilbo, he gains muster and each time the fellowship moves, you may heal him.
R2 R 45

1 •Merry’s Dagger, Gift of Lorien Shire
Possession • Hand Weapon
Strength: +1
Bearer must be Merry.
At the start of each skirmish involving Merry, if Merry is skirmishing an unwounded minion, you may add 2 to exert that minion.
Maneuver: Exert Merry and discard this possession to wound a minion.
R2 R 46

2 •Sam, Bearer of Friendship Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 5
Ring-bound.
While Sam is the Ring-Bearer at the start of each skirmish involving him add a burden or make a companion resistance -2 until the regroup phase.
Sam is resistance +1 for each hunter you can spot.
R2 R+ 47

0 •The Green Dragon Shire
Condition • Support Area
To play, spot 2 Hobbits.
Fellowship: Discard a Shire possession from hand to heal a companion.
Each time the fellowship moves, if you can spot more than 3 Shire followers, add a threat.
R2 R 48

2 •Helm of Minas Morgul Wraith
Possession • Helm
Vitality: +1
Bearer must be the Witch-King.
If you initiative you may play this possession from your discard pile.
At the start of each skirmish involving the Witch-King, you may remove 3 to exert a companion.
R2 R+ 49

0 •Ring of Hate Wraith
Strength: +1
Vitality: +1
Bearer must be a Nazgul.
Skirmish: Remove 2 threats or 2 burdens to make bearer strength +2.
R2 R+ 50
Last edited by thonnas7 on Mon Jan 15, 2007 5:13 pm; edited 1 time in total
thonnas7
Posted: Mon Jan 15, 2007 12:37 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Givin’ this a little bump. Wink
NBarden
Posted: Mon Jan 15, 2007 12:46 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
thonnas7 wrote:
Well, it seems I produced a couple of well-liked DCs. Smile Alright, I feel like giving you guys a lot right now.

1 •Bilbo’s Walking Stick Shire
Possession • Stick
Resistance: +1
Bearer must be a Hobbit.
If bearer is Bilbo, he gains muster and each time the fellowship moves, you may heal him.
R2 R 45

Possession, Stick? Cut the stick part and leav it at possession. See Athelas, Kingsfoil, etc. and what prevents it from being played on the RB? Other than that, good card.

1 •Merry’s Dagger, Gift of Lorien Shire
Possession • Hand Weapon
Strength: +1
Bearer must be Merry.
At the start of each skirmish involving Merry, if Merry is skirmishing an unwounded minion, you may add 2 to exert that minion.
Maneuver: Exert Merry and discard this possession to wound a minion.
R2 R 46

Nice. Make one for Pippin.

2 •Sam, Bearer of Friendship Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 5
Ring-bound.
While Sam is the Ring-Bearer at the start of each skirmish involving him add a burden or make a companion resistance -2 until the regroup phase.
Sam is resistance +1 for each hunter you can spot.
R2 R+ 47

um...I would prefer Sam, Bearer of great Need

0 •The Green Dragon Shire
Condition • Support Area
To play, spot 2 Hobbits.
Fellowship: Discard a Shire possession from hand to heal a companion.
Each time the fellowship moves, if you can spot more than 3 Shire followers, add a threat.
R2 R 48

[b]erm...to weak. Add a threat if you spot 3+ followers?



I’ll finish later
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Arrow Spotlight on....Sense of Obligation.
CarpeGuitarrem
Posted: Mon Jan 15, 2007 1:29 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
Well, it seems I produced a couple of well-liked DCs. Smile Alright, I feel like giving you guys a lot right now.

1 •Bilbo’s Walking Stick Shire
Possession • Stick
Resistance: +1
Bearer must be a Hobbit.
If bearer is Bilbo, he gains muster and each time the fellowship moves, you may heal him.
R2 R 45
Very interesting, but incredibly powerful on a Bilbo RB.
1 •Merry’s Dagger, Gift of Lorien Shire
Possession • Hand Weapon
Strength: +1
Bearer must be Merry.
At the start of each skirmish involving Merry, if Merry is skirmishing an unwounded minion, you may add 2 to exert that minion.
Maneuver: Exert Merry and discard this possession to wound a minion.
R2 R 46
I like this one, although I’d recommend making it Elven, like Merry’s Dagger.
2 •Sam, Bearer of Friendship Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 5
Ring-bound.
While Sam is the Ring-Bearer at the start of each skirmish involving him add a burden or make a companion resistance -2 until the regroup phase.
Sam is resistance +1 for each hunter you can spot.
R2 R+ 47
I can’t recall any Sam RBs with a downside...not a bad companion, but not that great either. But an interesting downside.
0 •The Green Dragon Shire
Condition • Support Area
To play, spot 2 Hobbits.
Fellowship: Discard a Shire possession from hand to heal a companion.
Each time the fellowship moves, if you can spot more than 3 Shire followers, add a threat.
R2 R 48
Nice!
2 •Helm of Minas Morgul Wraith
Possession • Helm
Vitality: +1
Bearer must be the Witch-King.
If you initiative you may play this possession from your discard pile.
At the start of each skirmish involving the Witch-King, you may remove 3 to exert a companion.
R2 R+ 49
Very excellent card! I like this one!
0 •Ring of Hate Wraith
Strength: +1
Vitality: +1
Bearer must be a Nazgul.
Skirmish: Remove 2 threats or 2 burdens to make bearer strength +1.
R2 R+ 50
Hmm...skirmish ability is a bit underpowered. I mean, only strength +1? That’s a really small pump for 2 burdens or threats.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
thonnas7
Posted: Mon Jan 15, 2007 5:18 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Made a few changes. Here are the last two cards!

0 •Ring of Treachery Wraith
Artifact • Ring
Strength: +2
Bearer must be a Nazgul.
At the start of each Regroup phase, you may discard X cards at random from the free peoples hand, where X is the number of minions you can spot.
Regroup: If a player reconciles, return bearer to hand.
R2 R 51

0 •Ring of Wisp Wraith
Artifact • Ring
Vitality: +1
Bearer must be a Nazgul.
Shadow: Exert bearer and remove a burden to play a Nazgul from your discard pile.
Regroup: If a player reconciles, return bearer to hand.
R2 R 52
Last edited by thonnas7 on Tue Jan 16, 2007 2:06 am; edited 1 time in total

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