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Anonymous Prodigy
Posted: Thu Feb 08, 2007 6:01 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:

0A Pleasant Legend Gandalf
Condition • Support Area
Tale. To play, spot two Gandalf Man companions.
Fellowship: Play a Dwarf and discard a Dwarven or Gandalf card from hand to remove a threat.
“Some sang too that Thror and Thrain would come back one day and gold would flow in rivers through the mountain-gates, and all that land would be filled with new song and new laughter.”

Nice card; get a companion on the table and unclog your hand at the same time. Applause

DáinIronfoot wrote:

0Kinsman of the Northmen Gandalf
Condition • Support Area
Tale. To play, spot a Gandalf Man.
Each time you play a Free Peoples Man whose culture you cannot spot, remove 1 or a threat.
Maneuver: Remove [X], where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”

I can see where this would be useful if your companions clearly have strength advantages over your opponent’s minions, and emptying the pool would make it very difficult for your opponent to play a skirmish event; in any other situation, however, I really don’t see this as being a useful card.
I had to put something here.
NBarden
Posted: Thu Feb 08, 2007 6:23 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
0A Pleasant Legend Gandalf
Condition • Support Area
Tale. To play, spot two Gandalf Man companions.
Fellowship: Play a Dwarf and discard a Dwarven or Gandalf card from hand to remove a threat.
“Some sang too that Thror and Thrain would come back one day and gold would flow in rivers through the mountain-gates, and all that land would be filled with new song and new laughter.”

Perfect. GP. Smile

0Kinsman of the Northmen Gandalf
Condition • Support Area
Tale. To play, spot a Gandalf Man.
Each time you play a Free Peoples Man whose culture you cannot spot, remove 1 or a threat.
Maneuver: Remove [X], where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”

Hm... Think ...nice...needs something but I can’t put my finger on it. And cut Free Peoples, because the only men you’re gonna be playing while the card is active are FP.
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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DáinIronfoot
Posted: Fri Feb 09, 2007 11:09 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
DáinIronfoot wrote:
0A Pleasant Legend Gandalf
Condition • Support Area
Tale. To play, spot two Gandalf Man companions.
Fellowship: Play a Dwarf and discard a Dwarven or Gandalf card from hand to remove a threat.
“Some sang too that Thror and Thrain would come back one day and gold would flow in rivers through the mountain-gates, and all that land would be filled with new song and new laughter.”

Nice card; get a companion on the table and unclog your hand at the same time. Applause

NBarden wrote:
Perfect. GP. Smile

Yay. Glad you both like it. I thought this was the one that would likely face the most scrutiny. Glad I was wrong. Smile

Anonymous Prodigy wrote:
DáinIronfoot wrote:
0Kinsman of the Northmen Gandalf
Condition • Support Area
Tale. To play, spot a Gandalf Man.
Each time you play a Free Peoples Man whose culture you cannot spot, remove 1 or a threat.
Maneuver: Remove [X], where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”

I can see where this would be useful if your companions clearly have strength advantages over your opponent’s minions, and emptying the pool would make it very difficult for your opponent to play a skirmish event; in any other situation, however, I really don’t see this as being a useful card.

NBarden wrote:
Hm... Think ...nice...needs something but I can’t put my finger on it. And cut Free Peoples, because the only men you’re gonna be playing while the card is active are FP.

Noted on cutting Free Peoples. How about I remove 2 or a threat? Better?

Thanks for the reviews. I’m feeling extra generous...GP for you both. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Fri Feb 09, 2007 11:26 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #27

Back to some Gandalf Men today. I’m not running out of conditions and events, but I want to go back and cover some actual characters, since there’s a good number of them left. Hmmm.... Think I think we’ll do allies for now. Enjoy!

2Simeth, Esgaroth Smith Gandalf
Ally • Home 8 [LA] • Man
Strength: 5
Vitality: 2
To play, spot 3 Gandalf Men (or a Gandalf Man and a Dwarf).
Fellowship: Exert Simeth to play a hand weapon, helm, or armor possession from your draw deck or discard pile. Unless it is a Gandalf or Dwarven possession, its twilight cost is +1.
In their friendly relationship with the Dwarves of Erebor, the men of Dale soon had new skills to pass on through the generations.

1Donato, Merchant From Esgaroth Gandalf
Ally • Home 8 [LA] • Man
Strength: 4
Vitality: 2
To play, spot a Gandalf Man.
Fellowship: Discard a Free Peoples possession to play another possession of the same class from your draw deck.
“They still throve on the trade that came up the great river from the South....”

Yes, I made both their names up. No, they are not canon in any way. But they’re made in the spirit of early Gandalf allies like Ottar, Man of Laketown, Hugin, Emissary From Laketown, and especially Jarnsmid, Merchant From Dale. The Lakemen are big into trade, so I figured a couple more possession-focused allies would do them some good.

Together, Simeth and Donato make for a very powerful cycling ability for your possessions. Find a way to heal Simeth regularly and you can quickly arm your companions (especially Gandalf Men and Dwarves) with hand weapons, armor, and helms. Donato can chip in by doing more cycling through the deck for free, then Simeth can take the possessions you discard for Donato’s text back into play, since he can grab from the draw deck or discard pile.

There’s still a couple more allies left, as well as a few companions. Some quick reviews will lead to some of them being posted in another Duo today. Smile

EDIT: Fixed a flaw with Donato.
Last edited by DáinIronfoot on Fri Feb 09, 2007 12:06 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Fri Feb 09, 2007 11:28 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
0A Pleasant Legend Gandalf
Condition • Support Area
Tale. To play, spot two Gandalf Man companions.
Fellowship: Play a Dwarf and discard a Dwarven or Gandalf card from hand to remove a threat.
“Some sang too that Thror and Thrain would come back one day and gold would flow in rivers through the mountain-gates, and all that land would be filled with new song and new laughter.”

Awesome. No complaints.
DáinIronfoot wrote:
0Kinsmen of the Northmen Gandalf
Condition • Support Area
Tale. To play, spot a Gandalf Man.
Each time you play a Man whose culture you cannot spot, remove 2 or a threat.
Maneuver: Remove [X], where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”

Think Hmm.... I can’t see this being useful. Neither of the abilities are very helpful it seems. Maybe something bolder, like this:

0Kinsmen of the Northmen Gandalf
Condition • Support Area
Tale. To play, spot a Gandalf Man.
Each time you play a Man (except a Gandalf Man), you may remove 2 or a threat.
Maneuver: Remove X threats, where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”

That would seem better. Let me know what you think.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Fri Feb 09, 2007 11:32 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
0Kinsmen of the Northmen Gandalf
Condition • Support Area
Tale. To play, spot a Gandalf Man.
Each time you play a Man (except a Gandalf Man), you may remove 2 or a threat.
Maneuver: Remove X threats, where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”

That would seem better. Let me know what you think.

Yeah, I thought about removing threats, but I was worried it might be a little too powerful that way. If you don’t think so, though, then I’ll do just that.

A couple minor tweaks...how’s THIS?

1Kinsmen of the Northmen Gandalf
Condition • Support Area
Tale. To play, spot a Gandalf Man.
Each time you play a non-Gandalf Man, you may remove 2 or a threat.
Maneuver: Spot Men of two different Free Peoples cultures to remove X threats, where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”

I added a very low twilight cost and required you use at least two Men cultures for the maneuver ability. That good?

Thanks for thinking that through. ’Twould hardly be fair if I have AP and NBarden a GP for that and not you, so here ya go! GP
Last edited by DáinIronfoot on Fri Feb 09, 2007 11:35 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Fri Feb 09, 2007 11:34 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Very nice. Much much better!
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Fri Feb 09, 2007 11:35 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
Very nice. Much much better!

Good stuff. Thanks. I’ll edit the original.

In all that mess, folks, I got another Duo up there. Just in case it was missed in the shuffle. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Fri Feb 09, 2007 12:05 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
2Simeth, Esgaroth Smith Gandalf
Ally • Home 8 [LA] • Man
Strength: 5
Vitality: 2
To play, spot 3 Gandalf Men (or a Gandalf Man and a Dwarf).
Fellowship: Exert Simeth to play a hand weapon, helm, or armor possession from your draw deck or discard pile. Unless it is a Gandalf or Dwarven possession, its twilight cost is +1.
In their friendly relationship with the Dwarves of Erebor, the men of Dale soon had new skills to pass on through the generations.

Nice, very well-balanced card.
DáinIronfoot wrote:
1Donato, Merchant From Esgaroth Gandalf
Ally • Home 8 [LA] • Man
Strength: 4
Vitality: 2
To play, spot a Gandalf Man.
Fellowship: Discard a possession to play another possession of the same class from your draw deck.
“They still throve on the trade that came up the great river from the South....”

Very good, although you need to say ’Discard a Free Peoples possession’ so that Corsairs don’t get demolished.
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Fri Feb 09, 2007 12:07 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
1Donato, Merchant From Esgaroth Gandalf
Ally • Home 8 [LA] • Man
Strength: 4
Vitality: 2
To play, spot a Gandalf Man.
Fellowship: Discard a possession to play another possession of the same class from your draw deck.
“They still throve on the trade that came up the great river from the South....”

Very good, although you need to say ’Discard a Free Peoples possession’ so that Corsairs don’t get demolished.

Good catch. Fixed.

Thanks, AC!

I’ll give it a couple more hours to see if anyone else wants to review, then post another Duo. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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