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Anonymous Prodigy |
Posted: Thu Feb 08, 2007 6:01 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote:
 • A Pleasant Legend
Condition • Support Area
Tale. To play, spot two  Man companions.
Fellowship: Play a Dwarf and discard a  or  card from hand to remove a threat.
“Some sang too that Thror and Thrain would come back one day and gold would flow in rivers through the mountain-gates, and all that land would be filled with new song and new laughter.”
Nice card; get a companion on the table and unclog your hand at the same time.
DáinIronfoot wrote:
 • Kinsman of the Northmen
Condition • Support Area
Tale. To play, spot a  Man.
Each time you play a Free Peoples Man whose culture you cannot spot, remove  or a threat.
Maneuver: Remove [X], where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”
I can see where this would be useful if your companions clearly have strength advantages over your opponent’s minions, and emptying the pool would make it very difficult for your opponent to play a skirmish event; in any other situation, however, I really don’t see this as being a useful card. |
I had to put something here. |
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NBarden |
Posted: Thu Feb 08, 2007 6:23 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote:  • A Pleasant Legend
Condition • Support Area
Tale. To play, spot two  Man companions.
Fellowship: Play a Dwarf and discard a  or  card from hand to remove a threat.
“Some sang too that Thror and Thrain would come back one day and gold would flow in rivers through the mountain-gates, and all that land would be filled with new song and new laughter.”
Perfect. GP.
 • Kinsman of the Northmen
Condition • Support Area
Tale. To play, spot a  Man.
Each time you play a Free Peoples Man whose culture you cannot spot, remove  or a threat.
Maneuver: Remove [X], where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”
Hm... ...nice...needs something but I can’t put my finger on it. And cut Free Peoples, because the only men you’re gonna be playing while the card is active are FP. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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DáinIronfoot |
Posted: Fri Feb 09, 2007 11:09 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: DáinIronfoot wrote:  • A Pleasant Legend
Condition • Support Area
Tale. To play, spot two  Man companions.
Fellowship: Play a Dwarf and discard a  or  card from hand to remove a threat.
“Some sang too that Thror and Thrain would come back one day and gold would flow in rivers through the mountain-gates, and all that land would be filled with new song and new laughter.”
Nice card; get a companion on the table and unclog your hand at the same time. 
NBarden wrote: Perfect. GP.
Yay. Glad you both like it. I thought this was the one that would likely face the most scrutiny. Glad I was wrong.
Anonymous Prodigy wrote: DáinIronfoot wrote:  • Kinsman of the Northmen
Condition • Support Area
Tale. To play, spot a  Man.
Each time you play a Free Peoples Man whose culture you cannot spot, remove  or a threat.
Maneuver: Remove [X], where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”
I can see where this would be useful if your companions clearly have strength advantages over your opponent’s minions, and emptying the pool would make it very difficult for your opponent to play a skirmish event; in any other situation, however, I really don’t see this as being a useful card.
NBarden wrote: Hm... ...nice...needs something but I can’t put my finger on it. And cut Free Peoples, because the only men you’re gonna be playing while the card is active are FP.
Noted on cutting Free Peoples. How about I remove or a threat? Better?
Thanks for the reviews. I’m feeling extra generous...GP for you both.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Fri Feb 09, 2007 11:26 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #27
Back to some Men today. I’m not running out of conditions and events, but I want to go back and cover some actual characters, since there’s a good number of them left. Hmmm.... I think we’ll do allies for now. Enjoy!
•Simeth, Esgaroth Smith
Ally • Home 8 [LA] • Man
Strength: 5
Vitality: 2
To play, spot 3 Men (or a Man and a Dwarf).
Fellowship: Exert Simeth to play a hand weapon, helm, or armor possession from your draw deck or discard pile. Unless it is a or possession, its twilight cost is +1.
In their friendly relationship with the Dwarves of Erebor, the men of Dale soon had new skills to pass on through the generations.
•Donato, Merchant From Esgaroth
Ally • Home 8 [LA] • Man
Strength: 4
Vitality: 2
To play, spot a Man.
Fellowship: Discard a Free Peoples possession to play another possession of the same class from your draw deck.
“They still throve on the trade that came up the great river from the South....”
Yes, I made both their names up. No, they are not canon in any way. But they’re made in the spirit of early allies like Ottar, Man of Laketown, Hugin, Emissary From Laketown, and especially Jarnsmid, Merchant From Dale. The Lakemen are big into trade, so I figured a couple more possession-focused allies would do them some good.
Together, Simeth and Donato make for a very powerful cycling ability for your possessions. Find a way to heal Simeth regularly and you can quickly arm your companions (especially Men and Dwarves) with hand weapons, armor, and helms. Donato can chip in by doing more cycling through the deck for free, then Simeth can take the possessions you discard for Donato’s text back into play, since he can grab from the draw deck or discard pile.
There’s still a couple more allies left, as well as a few companions. Some quick reviews will lead to some of them being posted in another Duo today.
EDIT: Fixed a flaw with Donato. |
Last edited by DáinIronfoot on Fri Feb 09, 2007 12:06 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Fri Feb 09, 2007 11:28 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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DáinIronfoot wrote:  • A Pleasant Legend
Condition • Support Area
Tale. To play, spot two  Man companions.
Fellowship: Play a Dwarf and discard a  or  card from hand to remove a threat.
“Some sang too that Thror and Thrain would come back one day and gold would flow in rivers through the mountain-gates, and all that land would be filled with new song and new laughter.”
Awesome. No complaints.
DáinIronfoot wrote:  • Kinsmen of the Northmen
Condition • Support Area
Tale. To play, spot a  Man.
Each time you play a Man whose culture you cannot spot, remove  or a threat.
Maneuver: Remove [X], where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”
Hmm.... I can’t see this being useful. Neither of the abilities are very helpful it seems. Maybe something bolder, like this:
•Kinsmen of the Northmen
Condition • Support Area
Tale. To play, spot a Man.
Each time you play a Man (except a Man), you may remove or a threat.
Maneuver: Remove X threats, where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”
That would seem better. Let me know what you think.
- AC |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Fri Feb 09, 2007 11:32 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  • Kinsmen of the Northmen
Condition • Support Area
Tale. To play, spot a  Man.
Each time you play a Man (except a  Man), you may remove  or a threat.
Maneuver: Remove X threats, where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”
That would seem better. Let me know what you think.
Yeah, I thought about removing threats, but I was worried it might be a little too powerful that way. If you don’t think so, though, then I’ll do just that.
A couple minor tweaks...how’s THIS?
•Kinsmen of the Northmen
Condition • Support Area
Tale. To play, spot a Man.
Each time you play a non- Man, you may remove or a threat.
Maneuver: Spot Men of two different Free Peoples cultures to remove X threats, where X is the number of cultures in the fellowship. Discard this condition.
“As for the Northmen, a few, it is said, fled over the River Running and were merged with the folk of Dale under Erebor....”
I added a very low twilight cost and required you use at least two Men cultures for the maneuver ability. That good?
Thanks for thinking that through. ’Twould hardly be fair if I have AP and NBarden a GP for that and not you, so here ya go!  |
Last edited by DáinIronfoot on Fri Feb 09, 2007 11:35 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Fri Feb 09, 2007 11:34 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Very nice. Much much better! |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Fri Feb 09, 2007 11:35 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote: Very nice. Much much better!
Good stuff. Thanks. I’ll edit the original.
In all that mess, folks, I got another Duo up there. Just in case it was missed in the shuffle.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Fri Feb 09, 2007 12:05 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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DáinIronfoot wrote:  • Simeth, Esgaroth Smith
Ally • Home 8 [LA] • Man
Strength: 5
Vitality: 2
To play, spot 3  Men (or a  Man and a Dwarf).
Fellowship: Exert Simeth to play a hand weapon, helm, or armor possession from your draw deck or discard pile. Unless it is a  or  possession, its twilight cost is +1.
In their friendly relationship with the Dwarves of Erebor, the men of Dale soon had new skills to pass on through the generations.
Nice, very well-balanced card.
DáinIronfoot wrote:  • Donato, Merchant From Esgaroth
Ally • Home 8 [LA] • Man
Strength: 4
Vitality: 2
To play, spot a  Man.
Fellowship: Discard a possession to play another possession of the same class from your draw deck.
“They still throve on the trade that came up the great river from the South....”
Very good, although you need to say ’Discard a Free Peoples possession’ so that Corsairs don’t get demolished. |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Fri Feb 09, 2007 12:07 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote: DáinIronfoot wrote:  • Donato, Merchant From Esgaroth
Ally • Home 8 [LA] • Man
Strength: 4
Vitality: 2
To play, spot a  Man.
Fellowship: Discard a possession to play another possession of the same class from your draw deck.
“They still throve on the trade that came up the great river from the South....”
Very good, although you need to say ’Discard a Free Peoples possession’ so that Corsairs don’t get demolished.
Good catch. Fixed.
Thanks, AC!
I’ll give it a couple more hours to see if anyone else wants to review, then post another Duo.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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