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BattleWarg |
Posted: Sat Mar 03, 2007 6:14 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Alright, updated.
I have no clue on what happened to Wulf, Hillman Chief. It’s right on the file I copied from. I must have been very tired...
And, yes, I got the quotion marks mixed up since I last made cards... I added the +1 strength to Ally of the Hand last, so without it would be fine.
And yeah, Mustered Weaponry isn’t limited to cards - but it is limited by what you can play. (also, if all 6 are playable, you get 6 cards into play for one slot in hand)
I’m debating which culture to do next... My top two are and , although and are also ready to be posted, and are the first ones with almost each card having quotes. |
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sickofpalantirs |
Posted: Sat Mar 03, 2007 7:01 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
 •Chieftain of the Hill
Companion • Man
8 Strength
2 Vitality
4 Resistance
Hillman.
Chieftain of the Hill is strength +1 for each artifact you can spot.
DU5
works for me
 •Deallus, Deep Spirit
Ally • Home Site 3M • Man
3 Strength
3 Vitality
Regroup: Exert Deallus to heal a  ally.
DU7
ditto
 Dunlending Torch
Possession • Hand Weapon
+1 Strength
Bearer must be a  Man.
Each time bearer wins a skirmish, you may exert bearer to discard a possession in an opponent’s support area.
"Flaming brands appeared over the brink and clustered thickly at the breach."
DU10
make it cost 0 IMO.
 •Perchen
Companion • Man
6 Strength
2 Vitality
4 Resistance
While you can spot 2 other  Men, Perchen is strength +2.
DC18
just making up names eh? fine by me. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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sickofpalantirs |
Posted: Sat Mar 03, 2007 7:03 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote: 10 more  cards to go... Today we’ll have the only artifact, the companion that it goes to and another unique  Man that we’ve seen before.
 •Leamon, Dunland Warrior
Companion • Man
6 Strength
2 Vitality
3 Resistance
Savage. To play, spot a  Man.
While Leamon bears a hand weapon, he is strength +1.
DC14
whats savage do? I think I missed that. make him cost 1 or have 3 vitality IMO or make his spear give him +1 vitality.
 •Leamon’s Spear
Artifact • Hand Weapon
+2 Strength
Bearer must be a  Man.
If bearer is Leamon, he is damage +1 and vitality +1.
DR15
whoops I guess it does. good card.
 •Wulf, Hillman Chief
Companion • Man
9 Strength
2 Vitality
3 Resistance
Hillman. While you can spot another hillman, Wulf is damage +1.
Skirmish: Add a threat to make Wulf strength +1 for each card in your opponent’s hand (limit +3).
DU26 IMO make him vitality 3 and 8 strength but thats might just be me. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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BattleWarg |
Posted: Sat Mar 03, 2007 7:34 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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sickofpalantirs wrote: BattleWarg wrote:  •Perchen
Companion • Man
6 Strength
2 Vitality
4 Resistance
While you can spot 2 other  Men, Perchen is strength +2.
DC18
just making up names eh? fine by me.
Actually, no. For minions, the unique characters are slightly more difficult to make, so I’ve borrowed names from the MECCG for these.
Savage is unloaded (as is hillman), so is basically just a seperator in the culture. |
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