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Anonymous Prodigy
Posted: Mon Mar 19, 2007 7:07 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2Menacing Silence Moria
Condition • Support Area
To play, spot 3 Moria minions.
Each time the fellowship moves, you may add a threat for each Moria minion you can spot (limit 3).
Regroup: Discard this condition to add a threat.
“‘Careful now, or this way will lead you to worse things.’”

Very cool; maybe raise the cost to 4 and give it toil 1. Smile

DáinIronfoot wrote:
2Rekindled to Fury Moria
Condition • Support Area
To play, spot a Dwarf.
Response: If a Moria minion is killed, remove a threat to make each minion of the same race strength +1 until the end of the turn.
Regroup: Discard this condition and remove X threats to take X Moria minions into your hand.
“Messengers had passed to and fro between all their cities, colonies and strongholds; for they resolved now to win the dominion of the North. Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.”

Awesome! I would raise the cost to 3, but still a very nice card! GP
I had to put something here.
NBarden
Posted: Tue Mar 20, 2007 12:36 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Dáin’s DC Duos #106

Well this makes for another first in the history of the Duos: four in one day! The reviews have come in all day long, and admittedly, the first couple Duos of the day were pretty dull, so why not?

Zzzzzzzz.....

These cards are NOT dull...at least, I don’t think so. What about you? Smile Enjoy!

2Menacing Silence Moria
Condition • Support Area
To play, spot 3 Moria minions.
Each time the fellowship moves, you may add a threat for each Moria minion you can spot (limit 3).
Regroup: Discard this condition to add a threat.
“‘Careful now, or this way will lead you to worse things.’”

Hm...I picked up on how crucial Moria threats were from your other cards...but all Moria minions losing die and all Moria minions winning should be getting stacked on Goblin Swarms...

You don’t know it yet, but this card is critical to the Moria culture, especially in Lasting Alliances. They can use all the threats they can get, and there are few easier ways to add them.

2Rekindled to Fury Moria
Condition • Support Area
To play, spot a Dwarf.
Response: If a Moria minion is killed, remove a threat to make each minion of the same race strength +1 until the end of the turn.
Regroup: Discard this condition and remove X threats to take X Moria minions into your hand.
“Messengers had passed to and fro between all their cities, colonies and strongholds; for they resolved now to win the dominion of the North. Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.”

Nope. Will not work. Unless you have minion dwarves. Have another way to get it into play.

Assuming that you change the spotting requirements, sweet card. You still need a Moria forced march.


...like for cards like this one. Twisted Evil
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DáinIronfoot
Posted: Tue Mar 20, 2007 9:51 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the reviews, all! Thumbs Up I left Menacing Silence alone but made several changes to Rekindled to Fury. Let me know if you see anything else that needs tweaking.

Dáin’s DC Duos #107

A couple more goblins this time. One of them is big but boring, and the other is small but interesting. Enjoy!

4 Goblin Rabble Moria
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Fierce.
While in a fierce skirmish, this minion gains hunter 1.
“They were aroused, alert, ready for anything.”

4 Goblin Gatekeeper Moria
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
While you can spot a unique Moria Orc, this minion is damage +1.
While you can spot 2 Moria possessions, this minion is strength +2.
While you can spot 4 Moria possessions, this minion may not take wounds.
“...goblins in full armour with drawn swords sitting just inside the door, and watching it with wide eyes, and watching the passage that led to it.”
Last edited by DáinIronfoot on Tue Mar 20, 2007 3:59 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Tue Mar 20, 2007 9:57 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
DáinIronfoot wrote:

2Menacing Silence Moria
Condition • Support Area
To play, spot 3 Moria minions.
Each time the fellowship moves, you may add a threat for each Moria minion you can spot (limit 3).
Regroup: Discard this condition to add a threat.
“‘Careful now, or this way will lead you to worse things.’”

Sweet. threats are always good.

2Rekindled to Fury Moria
Condition • Support Area
To play, spot a Dwarf or 3 Moria minions in your discard pile.
Response: If a Moria minion is killed, remove a threat to make each minion of the same race strength +1 until the end of the turn.
Regroup: Discard this condition and remove X threats to take X Moria minions into hand from your draw deck or discard pile.
“Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.”

wow. powerful.

4 Goblin Rabble Moria
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Fierce.
“They were aroused, alert, ready for anything.”

i’d say make it strength 11. and you already know what i think about the text.

3 Goblin Gatekeeper Moria
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
While you can spot a unique Moria Orc, this minion is damage +1.
While you can spot 2 Moria possessions, this minion is strength +2.
While you can spot 4 Moria possessions, this minion may not take wounds.
“...goblins in full armour with drawn swords sitting just inside the door, and watching it with wide eyes, and watching the passage that led to it.”

sweet. i love it.



good cards!


-macheteman
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NBarden
Posted: Tue Mar 20, 2007 10:16 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Thanks for the reviews, all! Thumbs Up I left Menacing Silence alone but made several changes to Rekindled to Fury. Let me know if you see anything else that needs tweaking.

Dáin’s DC Duos #107

A couple more goblins this time. One of them is big but boring, and the other is small but interesting. Enjoy!

4 Goblin Rabble Moria
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Fierce.
“They were aroused, alert, ready for anything.”

Too cheap. Way to cheap. See Goblin Flankers.

3 Goblin Gatekeeper Moria
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
While you can spot a unique Moria Orc, this minion is damage +1.
While you can spot 2 Moria possessions, this minion is strength +2.
While you can spot 4 Moria possessions, this minion may not take wounds.
“...goblins in full armour with drawn swords sitting just inside the door, and watching it with wide eyes, and watching the passage that led to it.”

So, you’re giving all these bonuses to a strength 7 minion? Make him like strength 10-12 and twilight cost 6.

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DáinIronfoot
Posted: Tue Mar 20, 2007 11:50 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
DáinIronfoot wrote:
4 Goblin Rabble Moria
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Fierce.
“They were aroused, alert, ready for anything.”

Too cheap. Way to cheap. See Goblin Flankers.

Duly noted. I reduced his strength to 11, as mm recommended, where there seems to be a bit of a grey area. 11/3 minions range anywhere from 4 to 6. I think, since he has no text besides fierce, that 4 is appropriate. Am I just flat-out wrong?

NBarden wrote:
DáinIronfoot wrote:
3 Goblin Gatekeeper Moria
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
While you can spot a unique Moria Orc, this minion is damage +1.
While you can spot 2 Moria possessions, this minion is strength +2.
While you can spot 4 Moria possessions, this minion may not take wounds.
“...goblins in full armour with drawn swords sitting just inside the door, and watching it with wide eyes, and watching the passage that led to it.”

So, you’re giving all these bonuses to a strength 7 minion? Make him like strength 10-12 and twilight cost 6.

Those are pretty frequent, though; I have a couple such minions myself. I thought this fit Moria better: a cheap minion (that can swarm more easily) but also get huge if you play your cards right.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Tue Mar 20, 2007 12:00 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Hm...that seems okay. Maybe increase the twilight by 1 and up his strength to 9....
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Tue Mar 20, 2007 12:41 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
Hm...that seems okay. Maybe increase the twilight by 1 and up his strength to 9....

You’re talking about the Gatekeeper, I assume?

Okay, I’ll do that. GP for the extra help. Smile

Anyone else before we move on?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Tue Mar 20, 2007 2:45 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

4 Goblin Rabble Moria
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Fierce.
“They were aroused, alert, ready for anything.”
nice and simple. alot better then the band of marauding orcs for the same twilight though.

4 Goblin Gatekeeper Moria
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
While you can spot a unique Moria Orc, this minion is damage +1.
While you can spot 2 Moria possessions, this minion is strength +2.
While you can spot 4 Moria possessions, this minion may not take wounds.
“...goblins in full armour with drawn swords sitting just inside the door, and watching it with wide eyes, and watching the passage that led to it.”

nice
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DáinIronfoot
Posted: Tue Mar 20, 2007 2:57 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #108

Continuing with the theme of possessions.... Enjoy!

1 Goblin Whip Moria
Possession • Hand Weapon
Strength +1
Bearer must be a Moria or Green Orc.
This weapon may be borne in addition to 1 other hand weapon.
While you can spot a captured character in your support area, bearer gains hunter 1.
“...the goblins took out whips and whipped them with a swish, smack!, and set them running as fast as they could in front of them....”

1Marching To War Moria
Condition • Support Area
Each Moria Orc is strength +1 for each possession it bears.
At the end of the turn, remove a threat, discard a Moria Orc, or discard this condition.
“Also he could see the glint of the moon on goblin spears and helmets, as long lines of the wicked folk crept down the hillsides from their gate and wound into the wood.”
Last edited by DáinIronfoot on Tue Mar 20, 2007 4:31 pm; edited 7 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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