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Anonymous Prodigy |
Posted: Fri Apr 13, 2007 12:31 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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bobtheorc wrote:  Bred for War
Event • Maneuver or Archery
When you play this add a threat for each Uruk-hai with strength 10 or more.
The Free people player must then wound an unbound companion for each threat added this way.
All Uruks were bred for one purpose, War!
I would raise the cost to . Cool card!  |
I had to put something here. |
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DáinIronfoot |
Posted: Fri Apr 13, 2007 12:40 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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bobtheorc wrote:  Bred for War
Event • Maneuver or Archery
When you play this add a threat for each Uruk-hai with strength 10 or more.
The Free people player must then wound an unbound companion for each threat added this way.
All Uruks were bred for one purpose, War!
Since it’s an event, I would reword like this:
Add a threat for each Uruk-hai with strength 10 or more. The Free Peoples player must then wound an unbound companion for each threat added this way.
I like it!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Fri Apr 13, 2007 1:49 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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bobtheorc wrote: Well i think that is enough feedback for those cards
Here is a new one, what do you think?
 Bred for War
Event • Maneuver or Archery
When you play this add a threat for each Uruk-hai with strength 10 or more.
The Free people player must then wound an unbound companion for each threat added this way.
All Uruks were bred for one purpose, War!
yeah use dains wording |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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bobtheorc |
Posted: Wed Apr 18, 2007 2:49 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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So here it is
Bred For War
Event • Maneuver or Archery
Add a threat for each Uruk-hai with strength 10 or more. The Free Peoples player must then wound an unbound companion for each threat added this way.
All Uruks were bred for one purpose, War!
and some new one before I leave on vacation these can be used with old school isengard and sauron uruk also!
THis should keep you busy.
Uruk Vehemence
Event • Skirmish
Make an Uruk-hai strength +2 (or strength +4 if you control a site)
They hate their fores...
Uruk Broad Sword
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
Bearer is Damage +1.
Backstabbing Uruk-hai
Strength 6
Vitality 3
Site Number 5
Minion • Uruk-hai
Damage +1. Lurker
Skirmish Exert this minion to make an Uruk-hai gain Fierce until the end of the turn.
They crawled up the battlements and attacked from behind
• Strong Beserker, First up the Ladder
Strength 10
Vitality 3
Site Number 5
Minion • Uruk-hai
Damage +1. Enduring
Each time this minion takes wound you may add a threat for each Uruk-hai you can spot.
The first ones one the wall were the strongest of all the Uruk-hai
Sweeping Invasion
Condition • Support area
To play exert an Uruk-hai.
Manuever Discard two Uruk-hai to take control of a site. The Free Peoples player may discard an Unbound companion to prevent this.
Ladder of Isengard
Possession • Support Area
To play spot 2 Uruk-hai.
Each time an Uruk-hai takes a wound, add an token here.
Regroup Remove 3 tokens from this card to take control of a site.
The orc smiths made huge siege ladders for the taking of Helm’s Deep. |
Ban the Overpowered Orcs
"Don't panic, I have paper!" - Taipan
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list |
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bobtheorc |
Posted: Wed Apr 18, 2007 3:14 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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DáinIronfoot |
Posted: Wed Apr 18, 2007 3:19 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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bobtheorc wrote:  Uruk Vehemence
Event • Skirmish
Make an Uruk-hai strength +2 (or strength +4 if you control a site)
They hate their fores...
Nice, simple pump. Good stuff.
bobtheorc wrote:  Uruk Broad Sword
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
Bearer is Damage +1.
I want to say it needs something conditional on that damage bonus, but I think it works as is.
bobtheorc wrote:  Backstabbing Uruk-hai
Strength 6
Vitality 3
Site Number 5
Minion • Uruk-hai
Damage +1. Lurker
Skirmish Exert this minion to make an Uruk-hai gain Fierce until the end of the turn.
They crawled up the battlements and attacked from behind
I don’t think you need "gain" in there.
bobtheorc wrote: •  Strong Beserker, First up the Ladder
Strength 10
Vitality 3
Site Number 5
Minion • Uruk-hai
Damage +1. Enduring
Each time this minion takes wound you may add a threat for each Uruk-hai you can spot.
The first ones one the wall were the strongest of all the Uruk-hai
It’s "Berserker". And if he’s unique, use his name in the text instead of "this minion".
bobtheorc wrote:  Sweeping Invasion
Condition • Support area
To play exert an Uruk-hai.
Manuever Discard two Uruk-hai to take control of a site. The Free Peoples player may discard an Unbound companion to prevent this.
Very interesting. I THINK it balances out okay. I’ll have to think about it a little more, though.
bobtheorc wrote:  Ladder of Isengard
Possession • Support Area
To play spot 2 Uruk-hai.
Each time an Uruk-hai takes a wound, add an  token here.
Regroup Remove 3  tokens from this card to take control of a site.
The orc smiths made huge siege ladders for the taking of Helm’s Deep.
’Twould be cooler if it was a machine. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed Apr 18, 2007 6:50 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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bobtheorc wrote: So here it is
 Uruk Vehemence
Event • Skirmish
Make an Uruk-hai strength +2 (or strength +4 if you control a site)
They hate their fores...
foes not fores...sure
 Uruk Broad Sword
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
Bearer is Damage +1.
make it only +1
 Backstabbing Uruk-hai
Strength 6
Vitality 3
Site Number 5
Minion • Uruk-hai
Damage +1. Lurker
Skirmish Exert this minion to make an Uruk-hai gain Fierce until the end of the turn.
They crawled up the battlements and attacked from behind
sure
•  Strong Beserker, First up the Ladder
Strength 10
Vitality 3
Site Number 5
Minion • Uruk-hai
Damage +1. Enduring
Each time this minion takes wound you may add a threat for each Uruk-hai you can spot.
The first ones one the wall were the strongest of all the Uruk-hai
horrible title. and subtitle.
 Sweeping Invasion
Condition • Support area
To play exert an Uruk-hai.
Manuever Discard two Uruk-hai to take control of a site. The Free Peoples player may discard an Unbound companion to prevent this.
nice
 Ladder of Isengard
Possession • Support Area
To play spot 2 Uruk-hai.
Each time an Uruk-hai takes a wound, add an  token here.
Regroup Remove 3  tokens from this card to take control of a site.
The orc smiths made huge siege ladders for the taking of Helm’s Deep.
sure maybe and discard it then make it cost 1 |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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bobtheorc |
Posted: Tue Apr 24, 2007 1:57 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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Thanks guys,
new cards
• Saruman’s Palantir, Revealing Stone
Artifact • Support Area
To play spot an wizard.
At the start of the Free People turn, discard two cards from hand to reveal the Free Peoples hand.
For each follower revealed, take a card into hand from your draw deck.
For each condition revealed, add a threat.
For each companion revealed, add a burden.
“The Palantirs showed Saruman many things...”
as you can imagine I need some feedback on this one.
Is it too good? Or just right?
Saruman’s Knowledge
Event • Maneuver
When you play this event discard two minions from play and add up to nine threats.
If there are more then five companions you may place a non-unique companion in the dead pile.
..Grima told him of a fatal weakness in the deeping wall.
If I remember correctly when a companion is placed in the dead pile threat wounds are placed.
As before how should I balance this card? |
Ban the Overpowered Orcs
"Don't panic, I have paper!" - Taipan
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list |
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Anonymous Prodigy |
Posted: Tue Apr 24, 2007 2:10 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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bobtheorc wrote: •  Saruman’s Palantir, Revealing Stone
Artifact • Support Area
To play spot an  wizard.
At the start of the Free People turn, discard two  cards from hand to reveal the Free Peoples hand.
For each follower revealed, take a  card into hand from your draw deck.
For each condition revealed, add a threat.
For each companion revealed, add a burden.
“The Palantirs showed Saruman many things...”
It seems a bit too good. I would drop the companion piece, since doesn’t deal with corruption. Cool card!
bobtheorc wrote:  Saruman’s Knowledge
Event • Maneuver
When you play this event discard two  minions from play and add up to nine threats.
If there are more then five companions you may place a non-unique companion in the dead pile.
..Grima told him of a fatal weakness in the deeping wall.
I would drop the cost to . Neat ideas!  |
I had to put something here. |
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lem0nhead |
Posted: Tue Apr 24, 2007 2:36 pm |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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bobtheorc wrote: Thanks guys,
new cards
•  Saruman’s Palantir, Revealing Stone
Artifact • Support Area
To play spot an  wizard.
At the start of the Free People turn, discard two  cards from hand to reveal the Free Peoples hand.
For each follower revealed, take a  card into hand from your draw deck.
For each condition revealed, add a threat.
For each companion revealed, add a burden.
“The Palantirs showed Saruman many things...”
as you can imagine I need some feedback on this one.
Is it too good? Or just right?
Seems a wee bit powerful really. Like the card drawing, but the burden seems a bit much.
bobtheorc wrote:
 Saruman’s Knowledge
Event • Maneuver
When you play this event discard two  minions from play and add up to nine threats.
If there are more then five companions you may place a non-unique companion in the dead pile.
..Grima told him of a fatal weakness in the deeping wall.
If I remember correctly when a companion is placed in the dead pile threat wounds are placed.
As before how should I balance this card?
Personally think this card is fine. Was going to say make it toil but you would just toil the guys you discard so that pointless  |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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