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lem0nhead |
Posted: Wed May 02, 2007 4:25 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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A few more cards to annoy the fellowship.
White Hand Disruptor
Minion • Uruk-Hai
Strength: 7
Vitality: 2
Site: 5
When you play this minion, if you can spot more minions than companions you may exert it and spot another minion to make a companion with defender +X lose that bonus until the regroup phase.
The Uruk-hai amassed outside Helm’s Deep in overwhelming numbers.
U
Orkish Shield Bearer
Minion • Orc
Strength:10
Vitality: 3
Site: 4
To play spot an minion.
When you play this minion, spot an unbound companion who is damage + X and make this minion strength -X until the regroup phase, to remove that companions damage bonus until the end of the turn.
C
The blades of the free peoples often failed to make a difference.
• Ulaire Toldea, Keen and Merciless
Minion • Nazgul
Strength: 12
Vitality: 3
Site: 3
Fierce. Hunter 1
When you play Ulaire Toldea you may spot a companion with hunter X and exert X minions to make that companion lose that bonus and unable to gain hunter until the regroup phase.
While Ulaire Toldea is skirmishing a non hunter companion he cannot take wounds.
R
"In their white faces burned keen and merciless eyes"
Easterling Recon
Minion • Man
Strength: 12
Vitality: 3
Site: 4
Hunter 1
Each companion loses muster and cannot gain muster.
Skirmish: If this minion is skirmishing a companion with resistance 3 or less, you may exert it to examine the Free Peoples player’s hand.
U
The servants of sauron had spies everywhere. |
Last edited by lem0nhead on Wed May 02, 2007 8:42 am; edited 3 times in totalBan shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Wed May 02, 2007 7:50 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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lem0nhead wrote:  White Hand Disruptor
Minion • Uruk-Hai
Strength: 7
Vitality: 2
Site: 5
When you play this minion, if you can spot more minions than companions you may exert it and spot another  minion to make a companion with defender +X lose that bonus until the regroup phase.
The Uruk-hai amassed outside Helm’s Deep in overwhelming numbers.
U
See, Decipher? THIS is a good way of getting rid of defender bonuses, not something like the bloody awful Destroyers And Usurpers.
I like this guy. Not overly useful, but an excellent way of weakening companions like Faramir, Prince of Ithilien, Theoden, The Renowned, Garrison of Gondor, and Aragorn with Anduril, King’s Blade. It also completely shuts down Aragorn, Ranger of the North and Aragorn, Heir of Elendil. So it might seem a little weak (and certainly very specific), but I think it’s potentially awesome.
lem0nhead wrote:  Orkish Shield Bearer
Minion • Orc
Strength:10
Vitality: 3
Site: 4
When you play this minion, spot an unbound companion who is damage + X and make this minion strength -X until the regroup phase, to remove that companions damage bonus until the end of the turn.
C
The blades of the free peoples often failed to make a difference.
Cool! Poor Dwarves....
lem0nhead wrote:  • Ulaire Toldea, Keen and Merciless
Minion • Nazgul
Strength: 12
Vitality: 3
Site: 3
Fierce. Hunter 3
When you play Ulaire Toldea you may spot a companion with hunter X and exert X minions to make that companion lose that bonus and unable to gain hunter until the regroup phase.
Whilst Ulaire Toldea is skirmishing a non hunter companion it cannot take wounds.
R
"In their white faces burned keen and merciless eyes"
I think it should be "he" instead of "it", and "while" instead of "whilst". And consider bringing his hunter bonus down to 2 or perhaps even just 1, and/or lower his strength to 11. Otherwise pretty nifty.
lem0nhead wrote:  Easterling Recon
Minion • Man
Strength: 12
Vitality: 3
Site: 4
Hunter 1
Every companion loses muster and cannot gain muster.
Skirmish: If this minion is skirmishing a companion with resistance 3 or less, you may exert it to look at the free peoples hand.
U
The servants of sauron had spies everywhere.
"Every" should be "each", I believe, and "look at" should be "examine". And make sure to put "player" after "Free Peoples". Probably oughta cost , too. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Wed May 02, 2007 8:00 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Lol thanks Dain good review, changes made. for your time! |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Anonymous Prodigy |
Posted: Wed May 02, 2007 8:38 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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lem0nhead wrote:  White Hand Disruptor
Minion • Uruk-Hai
Strength: 7
Vitality: 2
Site: 5
When you play this minion, if you can spot more minions than companions you may exert it and spot another  minion to make a companion with defender +X lose that bonus until the regroup phase.
The Uruk-hai amassed outside Helm’s Deep in overwhelming numbers.
U
Sweet!
lem0nhead wrote:  Orkish Shield Bearer
Minion • Orc
Strength:10
Vitality: 3
Site: 4
When you play this minion, spot an unbound companion who is damage + X and make this minion strength -X until the regroup phase, to remove that companions damage bonus until the end of the turn.
C
The blades of the free peoples often failed to make a difference.
Needs to be culturally enforced.
lem0nhead wrote:  • Ulaire Toldea, Keen and Merciless
Minion • Nazgul
Strength: 12
Vitality: 3
Site: 3
Fierce. Hunter 2
When you play Ulaire Toldea you may spot a companion with hunter X and exert X minions to make that companion lose that bonus and unable to gain hunter until the regroup phase.
While Ulaire Toldea is skirmishing a non hunter companion he cannot take wounds.
R
"In their white faces burned keen and merciless eyes"
Needs to be culturally enforced, and that exerting ability could get out of hand with enduring Nazzies.
lem0nhead wrote:  Easterling Recon
Minion • Man
Strength: 12
Vitality: 3
Site: 4
Hunter 1
Each companion loses muster and cannot gain muster.
Skirmish: If this minion is skirmishing a companion with resistance 3 or less, you may exert it to examine the Free Peoples player’s hand.
U
The servants of sauron had spies everywhere.
I would give him easterling. Nice cards!  |
I had to put something here. |
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lem0nhead |
Posted: Wed May 02, 2007 8:49 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Cheers AP, suggested change made to the orc. Not sure you need to enforce upon toldea as you wouldnt splash him in the hope you face hunters, but would be a nifty addition to a nazgul deck. I see your point on enduring nazzies, hadnt thought of that! Well caught ! But i dont think you would necessairly use him in an enduring deck either as you would have to spot a companion with hunter 1 or more to actually exert them and the endruing toldea works better.
The man is a new evil so wouldnt need easterling.
Thanks for review AP. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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lem0nhead |
Posted: Thu May 03, 2007 5:06 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Marksmen of Lorien
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
To play spot an archer.
Archery: Spot a minion with the keyword archer and exert this companion to make that minion lose archer and add 1 to the fellowship archery total (limit once per turn).
U
The bows of the elves count for double against their foes. |
Last edited by lem0nhead on Thu May 03, 2007 8:52 am; edited 2 times in totalBan shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Anonymous Prodigy |
Posted: Thu May 03, 2007 8:03 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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lem0nhead wrote:  Marksmen of Lorien
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
To play spot an  archer.
Maneuver: Spot a minion with the keyword archer and exert this companion to make that minion lose archer and add 1 to the fellowship archery total (limit once per turn).
R
The bows of the elves count for double against their foes.
I would add archer. Sweet card!  |
I had to put something here. |
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AnxiousChieftain |
Posted: Thu May 03, 2007 8:06 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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lem0nhead wrote:  Marksmen of Lorien
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
To play spot an  archer.
Maneuver: Spot a minion with the keyword archer and exert this companion to make that minion lose archer and add 1 to the fellowship archery total (limit once per turn).
R
That’s a cool card, but it should probably be an archery action so that the effects will affect the game (after all, if it is done in maneuver without saying "until the regroup phase" it won’t really help ).
Also, are there any non-unique companions yet that are rares? I can’t think of any off the top of my head.
- AC |
MODS RULE. - lem0nhead |
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lem0nhead |
Posted: Thu May 03, 2007 8:10 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Point taken guys, changes made. Ill make him an uncommon but i wanted to break the mould as i thought he was quite hard!
for the reviews anyway. Thanks |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Back to top |
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DáinIronfoot |
Posted: Thu May 03, 2007 8:50 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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lem0nhead wrote:  Marksmen of Lorien
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer
To play spot an  archer.
Archery: Spot a minion with the keyword archer and exert this companion to make that minion lose archer and add 1 to the fellowship archery total (limit once per turn).
U
The bows of the elves count for double against their foes.
Eh, I don’t have anything wrong with a rare uncommon, personally. I DO think an uncommon perma-archer is NOT a good idea, though, and I’d certainly change it before NBarden sees. I think he’s very balanced without that, and still merits being a rare if you drop the spotting requirement. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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