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Thranduil |
Posted: Mon May 14, 2007 12:18 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote:  • Éowyn, Fair Lady
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
At the start of the maneuver phase, you may spot a villager and exert Éowyn to transfer a  follower to Éowyn.
Skirmish: Discard a  follower borne by Éowyn to make her strength +2.
Really great abilities, both of them. One use of her first bit is, presumably to transfer followers to her even if they’re borne by other companions.
 • Guma, Hard Worker
Follower
Vitality: +1
Aid - Add a threat or  .
Villager.
When you transfer Guma to a valiant man, if the fellowship is at a plains site, you may discard Guma to play a  follower from your draw deck and heal a  man.
A bit complicated. Take out one of the clauses, (either valiant or plains), otherwise its tough to work out exactly what it does. Interesting aid cost.
 • Éomer, Loyal to Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant.
While you can spot a  man, Éomer’s twilight cost is -1.
At the start of the fellowship phase, you may add  to play a  follower from your draw deck.
Very Gamling. Solid card.
Horn Shall Sound Once Again
Event • Fellowship
Spot a villager and a valiant man to make that valiant man strength +3 until the regroup phase.
Great.
 • Rohirrim Village
Condition • Support Area
This condition is twilight cost -1 for each  follower you can spot.
Maneuver: Stack a  follower from play on this condition.
Assignment: Discard a  follower from here to make the current site gain plains until the regroup phase.
Skirmish: Discard a  follower from here to heal a  man.
Regroup: Discard a  follower from here to discard a minion.
Absolutely fantastic! There’s a whole lot of for that one (by a whole lot, I mean 1, but it’s better than nothing).
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Mon May 14, 2007 1:40 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote:  • Éowyn, Fair Lady
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
At the start of the maneuver phase, you may spot a villager and exert Éowyn to transfer a  follower to Éowyn.
Skirmish: Discard a  follower borne by Éowyn to make her strength +2.
sure
 • Guma, Hard Worker
Follower
Vitality: +1
Aid - Add a threat or  .
Villager.
When you transfer Guma to a valiant man, if the fellowship is at a plains site, you may discard Guma to play a  follower from your draw deck and heal a  man.
make him resistance +1 and strength +1
 • Éomer, Loyal to Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant.
While you can spot a  man, Éomer’s twilight cost is -1.
At the start of the fellowship phase, you may add  to play a  follower from your draw deck.
nice
Horn Shall Sound Once Again
Event • Fellowship
Spot a villager and a valiant man to make that valiant man strength +3 until the regroup phase.
cut cost to 1-2
 • Rohirrim Village
Condition • Support Area
This condition is twilight cost -1 for each  follower you can spot.
Maneuver: Stack a  follower from play on this condition.
Assignment: Discard a  follower from here to make the current site gain plains until the regroup phase.
Skirmish: Discard a  follower from here to heal a  man.
Regroup: Discard a  follower from here to discard a minion.
sweet! add in a toil |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Mon May 14, 2007 3:47 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Foresight wrote:  • Éowyn, Fair Lady
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
At the start of the maneuver phase, you may spot a villager and exert Éowyn to transfer a  follower to Éowyn.
Skirmish: Discard a  follower borne by Éowyn to make her strength +2.
An interesting way to avoid aid cost, and the second ability is cool, too.
 • Guma, Hard Worker
Follower
Vitality: +1
Aid - Add a threat or  .
Villager.
When you transfer Guma to a valiant man, if the fellowship is at a plains site, you may discard Guma to play a  follower from your draw deck and heal a  man.
Interesting. You could drop the valient or plains part of that, one of them is enough.
 • Éomer, Loyal to Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant.
While you can spot a  man, Éomer’s twilight cost is -1.
At the start of the fellowship phase, you may add  to play a  follower from your draw deck.
Wow. Nice.
Horn Shall Sound Once Again
Event • Fellowship
Spot a villager and a valiant man to make that valiant man strength +3 until the regroup phase.
Cool. Could cost 2.
 • Rohirrim Village
Condition • Support Area
This condition is twilight cost -1 for each  follower you can spot.
Maneuver: Stack a  follower from play on this condition.
Assignment: Discard a  follower from here to make the current site gain plains until the regroup phase.
Skirmish: Discard a  follower from here to heal a  man.
Regroup: Discard a  follower from here to discard a minion.
Wow. Overloaded gametext. You need to drop a few of those. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Foresight |
Posted: Mon May 14, 2007 9:07 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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-Master List of -
Southron Infantry
Minion • Man
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming, it is strength +2 and fierce.
While this minion is not roaming, it is twilight cost -1.
•Enraged Host
Condition • Support Area
At the start of the maneuver phase, for each token on this card, each minion is site number +1.
Regroup: Discard a minion from play to add a token here.
Southron Skirmisher
Minion • Man
Strength: 9
Vitality: 3
Site Number: 4
While this minion is roaming, it is strength +2 and fierce.
While this minion is not roaming, it is twilight cost -1.
•Haradrim Assault Commander
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
While this minion is roaming, it is fierce and damage +1.
While this minion is not roaming, it is twilight cost -1.
Transported to War
Event • Maneuver
Make a minion site number +2 and strength +1 until the regroup phase.
Relentless Mûmak
Possession • Mount
Strength: +3
Bearer must be a minion.
If you play this possession on a minion that is not roaming, this possession is twilight cost -1.
If bearer is roaming, bearer is damage +1.
•Théoden, Possessed by Madness
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Lurker.
When you play this minion, you may play Gríma from your draw deck.
While you can spot a condition or follower borne by a companion, Théoden is strength +4.
No Power Here
Condition
Plays on a site.
Response: Spot Théoden and Gríma at this site to cancel a Free Peoples event.
•Throne of the Darkened Hall
Artifact • Support Area
To play, spot Théoden or 2 minions.
Each minion is strength +1.
Maneuver: Exert a minion to make it site number +1 until the regroup phase.
Fatality
Event • Response
If a companion is killed in a skirmish involving a minion, add a burden.
Order of Wormtongue
Event • Maneuver
Spot Gríma to discard all hand weapons borne by companions and companions cannot bear hand weapons until the regroup phase. At the start of the regroup phase, play all hand weapons that were discarded by this event at twilight cost of 0.
Confident Laughter
Event • Skirmish
Spot Théoden to make an unbound companion strength -2.
Southron Agent
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While this minion is roaming, it gains ambush .
While this minion is not roaming, it gains ambush .
•Saruman’s Influence
Condition
Strength: -1
Resistance: -3
To play, spot Gríma or Saruman.
Bearer must be an unbound companion.
Discard all possessions on bearer and bearer may not bear a possession.
Southron Accuracy
Event • Response
If the Free Peoples player just prevented a wound to a companion during the archery phase, exert a minion to exert that companion. |
Last edited by Foresight on Wed May 16, 2007 2:53 pm; edited 4 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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CarpeGuitarrem |
Posted: Mon May 14, 2007 10:31 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Foresight wrote:
Southron Infantry
Minion • Man
Strength: 6
Vitality: 2
Site Number: 6
While this minion is roaming, it is strength +2.
While this minion is not roaming, it is twilight cost -1.
Way too expensive. Look: a 8/2/6 or a 6/2/6. With no special. Okay, so maybe the non-roaming version is worthwhile...but not the roaming version.
Quote:  • Enraged Host
Condition • Support Area
At the start of the maneuver phase, for each  token on this card, each  minion is site number +1.
Regroup: Discard a  minion from play to add a  token here.
Very interesting card, reminds me of those roamers.
Quote: Southron Skirmisher
Minion • Man
Strength: 9
Vitality: 3
Site Number: 6
While this minion is roaming, it is strength +2.
While this minion is not roaming, it is twilight cost -1.
Same complaint as before. He’s for 11/3/6 with no special, or for 9/3/6 with no special. Maybe the second one is worthwhile, but the first one? I’d rather use other minions.
Quote:  • Haradrim Assault Commander
Minion • Man
Strength: 11
Vitality: 3
Site Number: 6
While this minion is roaming, it is fierce and damage +1.
While this minion is not roaming, it is twilight cost -1.
Okay, this is more like it! You get real payoff for the roaming! for an 11/3/6 minion who’s fierce and D+1!! I like.
Quote: Transported to War
Event • Maneuver
Make a  minion site number +2 and strength +1 until the regroup phase.
Eh, iffy. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Foresight |
Posted: Mon May 14, 2007 10:34 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Made them have fierce, that sounds better eh? |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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CarpeGuitarrem |
Posted: Mon May 14, 2007 10:57 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Yes, that’s an excellent change! Now I’d like to have my minions roaming!
Oh, and...minions in hand can’t be roaming, right? Which means that if it’s past Site 6, I can play them for twilight -1 but still have them roaming? Sweet! |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Thranduil |
Posted: Tue May 15, 2007 5:24 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: Thanks you guys,  section is now complete! Prepare for the reverse of the strategy D came out for with  minions. Roaming  minions!
Southron Infantry
Minion • Man
Strength: 6
Vitality: 2
Site Number: 6
While this minion is roaming, it is strength +2 and fierce.
While this minion is not roaming, it is twilight cost -1.
Nice. Very much like that batch. The second text is something the ruffians could have done with (in region 3)!
Foresight wrote:  • Enraged Host
Condition • Support Area
At the start of the maneuver phase, for each  token on this card, each  minion is site number +1.
Regroup: Discard a  minion from play to add a  token here.
With a card like this, I think the high site number and twilight reduction are irrelevant, and possibly too good. I would reduce all the minion’s site numbers to 4 and possibly take out the reduction (though I’m not sure on that one), they just don’t need them.
Foresight wrote: Southron Skirmisher
Minion • Man
Strength: 9
Vitality: 3
Site Number: 6
While this minion is roaming, it is strength +2 and fierce.
While this minion is not roaming, it is twilight cost -1.
Same thing with this one.
Foresight wrote:  • Haradrim Assault Commander
Minion • Man
Strength: 11
Vitality: 3
Site Number: 6
While this minion is roaming, it is fierce and damage +1.
While this minion is not roaming, it is twilight cost -1.
And with this one, but at least you did something decipher didn’t, you made variations on the theme.
Foresight wrote: Transported to War
Event • Maneuver
Make a  minion site number +2 and strength +1 until the regroup phase.
This reinforces my point before. If the strategy is built on making the minions roaming without paying the cost, then they do not need to have such high site numbers.
Good stuff.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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Foresight |
Posted: Tue May 15, 2007 6:02 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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•Southron Looter
Follower
Strength: +2
Aid -
May only be transferred to a minion.
Each time bearer wins a skirmish, you may discard a possession that has a twilight cost of 1 or less.
Sneer-Eyed Fellow
Minion • Man
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming, it is strength +6 and fierce.
While this minion is not roaming, it is twilight cost -1.
Side-Swiping Motion
Event • Skirmish
Spot a minion bearing a mount to choose one: make that minion strength +3 or make the Free Peoples player exert a companion not assigned to a skirmish.
Battle Halberd
Possession • Hand Weapon
Strength: +2
Bearer must be a minion.
Maneuver: Exert bearer to make a minion site number +2 until the regroup phase.
•Gríma, Treacherous Villian
Follower
Strength: +2
Aid - Remove a threat or
Gríma may be transferred to a companion (except the ring-bearer).
While bearer is a companion, bearer is strength -3 and resistance -3. |
Last edited by Foresight on Tue May 15, 2007 2:38 pm; edited 3 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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lem0nhead |
Posted: Tue May 15, 2007 6:10 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Foresight wrote: •Southron Looter
Follower
Strength: +2
Aid -
Each time you transfer this to a minion, except a  minion, exert bearer.
Each time bearer wins a skirmish, you may discard a possession that has a twilight cost of 1 or fewer.
Excellent but phrase it or less not fewer,
Sneer-Eyed Fellow
Minion • Man
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming, it is strength +6 and fierce.
While this minion is not roaming, it is twilight cost -1.
Sweet dude.
Side-Swiping Motion
Event • Skirmish
Spot a  minion bearing a mount to choose one: make that minion strength +3 or make the Free Peoples player exert a companion not assigned to a skirmish.
Excellent event i like it.
Battle Armor
Possession • Armor
Strength: +1
Bearer must be a  minion.
Maneuver: Exert bearer to make a  minion site number +2 until the regroup phase.
Good but not quite sure how thats armor related as it doesnt "protect" bearer. Maybe a ranged weapon or something would be better.
 • Gríma, Treacherous Villian
Follower
Strength: +2
Aid - Remove a threat or
Gríma may be transferred to a companion (except the ring-bearer).
While bearer is a companion, bearer is strength -3 and resistance -3.
Oof can of worms transferring followers to companions if you ask me. Dont know what i think of him. To easily exploited with isengard ruined and some other anti follower stuff.
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My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
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