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Thranduil
Posted: Mon May 14, 2007 12:18 pm
Joined: 01 May 2007 Posts: 2256 Location:
Foresight wrote:
2Éowyn, Fair Lady Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
At the start of the maneuver phase, you may spot a villager and exert Éowyn to transfer a Rohan follower to Éowyn.
Skirmish: Discard a Rohan follower borne by Éowyn to make her strength +2.

Really great abilities, both of them. One use of her first bit is, presumably to transfer followers to her even if they’re borne by other companions.

1Guma, Hard Worker Rohan
Follower
Vitality: +1
Aid - Add a threat or 2.
Villager.
When you transfer Guma to a valiant man, if the fellowship is at a plains site, you may discard Guma to play a Rohan follower from your draw deck and heal a Rohan man.

A bit complicated. Take out one of the clauses, (either valiant or plains), otherwise its tough to work out exactly what it does. Interesting aid cost.

3Éomer, Loyal to Rohan Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant.
While you can spot a Rohan man, Éomer’s twilight cost is -1.
At the start of the fellowship phase, you may add 1 to play a Rohan follower from your draw deck.

Very Gamling. Solid card.

3 Horn Shall Sound Once Again Rohan
Event • Fellowship
Spot a villager and a valiant man to make that valiant man strength +3 until the regroup phase.

Great.

6Rohirrim Village Rohan
Condition • Support Area
This condition is twilight cost -1 for each Rohan follower you can spot.
Maneuver: Stack a Rohan follower from play on this condition.
Assignment: Discard a Rohan follower from here to make the current site gain plains until the regroup phase.
Skirmish: Discard a Rohan follower from here to heal a Rohan man.
Regroup: Discard a Rohan follower from here to discard a minion.

Absolutely fantastic! There’s a whole lot of GP for that one (by a whole lot, I mean 1, but it’s better than nothing).


Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Mon May 14, 2007 1:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
2Éowyn, Fair Lady Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
At the start of the maneuver phase, you may spot a villager and exert Éowyn to transfer a Rohan follower to Éowyn.
Skirmish: Discard a Rohan follower borne by Éowyn to make her strength +2.
sure

1Guma, Hard Worker Rohan
Follower
Vitality: +1
Aid - Add a threat or 2.
Villager.
When you transfer Guma to a valiant man, if the fellowship is at a plains site, you may discard Guma to play a Rohan follower from your draw deck and heal a Rohan man.
make him resistance +1 and strength +1

3Éomer, Loyal to Rohan Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant.
While you can spot a Rohan man, Éomer’s twilight cost is -1.
At the start of the fellowship phase, you may add 1 to play a Rohan follower from your draw deck.
nice

3 Horn Shall Sound Once Again Rohan
Event • Fellowship
Spot a villager and a valiant man to make that valiant man strength +3 until the regroup phase.
cut cost to 1-2

6Rohirrim Village Rohan
Condition • Support Area
This condition is twilight cost -1 for each Rohan follower you can spot.
Maneuver: Stack a Rohan follower from play on this condition.
Assignment: Discard a Rohan follower from here to make the current site gain plains until the regroup phase.
Skirmish: Discard a Rohan follower from here to heal a Rohan man.
Regroup: Discard a Rohan follower from here to discard a minion.

sweet! add in a toil
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Mon May 14, 2007 3:47 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Foresight wrote:
2Éowyn, Fair Lady Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
At the start of the maneuver phase, you may spot a villager and exert Éowyn to transfer a Rohan follower to Éowyn.
Skirmish: Discard a Rohan follower borne by Éowyn to make her strength +2.
An interesting way to avoid aid cost, and the second ability is cool, too.

1Guma, Hard Worker Rohan
Follower
Vitality: +1
Aid - Add a threat or 2.
Villager.
When you transfer Guma to a valiant man, if the fellowship is at a plains site, you may discard Guma to play a Rohan follower from your draw deck and heal a Rohan man.
Interesting. You could drop the valient or plains part of that, one of them is enough.

3Éomer, Loyal to Rohan Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant.
While you can spot a Rohan man, Éomer’s twilight cost is -1.
At the start of the fellowship phase, you may add 1 to play a Rohan follower from your draw deck.
Wow. Nice.

3 Horn Shall Sound Once Again Rohan
Event • Fellowship
Spot a villager and a valiant man to make that valiant man strength +3 until the regroup phase.
Cool. Could cost 2.

6Rohirrim Village Rohan
Condition • Support Area
This condition is twilight cost -1 for each Rohan follower you can spot.
Maneuver: Stack a Rohan follower from play on this condition.
Assignment: Discard a Rohan follower from here to make the current site gain plains until the regroup phase.
Skirmish: Discard a Rohan follower from here to heal a Rohan man.
Regroup: Discard a Rohan follower from here to discard a minion.
Wow. Overloaded gametext. You need to drop a few of those.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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Foresight
Posted: Mon May 14, 2007 9:07 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
-Master List of Men-

3 Southron Infantry Men
Minion • Man
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming, it is strength +2 and fierce.
While this minion is not roaming, it is twilight cost -1.

2Enraged Host Men
Condition • Support Area
At the start of the maneuver phase, for each Men token on this card, each Men minion is site number +1.
Regroup: Discard a Men minion from play to add a Men token here.

4 Southron Skirmisher Men
Minion • Man
Strength: 9
Vitality: 3
Site Number: 4
While this minion is roaming, it is strength +2 and fierce.
While this minion is not roaming, it is twilight cost -1.

6Haradrim Assault Commander Men
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
While this minion is roaming, it is fierce and damage +1.
While this minion is not roaming, it is twilight cost -1.

1 Transported to War Men
Event • Maneuver
Make a Men minion site number +2 and strength +1 until the regroup phase.

3 Relentless Mûmak Men
Possession • Mount
Strength: +3
Bearer must be a Men minion.
If you play this possession on a Men minion that is not roaming, this possession is twilight cost -1.
If bearer is roaming, bearer is damage +1.

3Théoden, Possessed by Madness Men
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Lurker.
When you play this minion, you may play Gríma from your draw deck.
While you can spot a Men condition or Men follower borne by a companion, Théoden is strength +4.

2 No Power Here Men
Condition
Plays on a site.
Response: Spot Men Théoden and Gríma at this site to cancel a Free Peoples event.

2Throne of the Darkened Hall Men
Artifact • Support Area
To play, spot Men Théoden or 2 Men minions.
Each Men minion is strength +1.
Maneuver: Exert a Men minion to make it site number +1 until the regroup phase.

1 Fatality Men
Event • Response
If a companion is killed in a skirmish involving a Men minion, add a burden.

3 Order of Wormtongue Men
Event • Maneuver
Spot Gríma to discard all hand weapons borne by companions and companions cannot bear hand weapons until the regroup phase. At the start of the regroup phase, play all hand weapons that were discarded by this event at twilight cost of 0.

1 Confident Laughter Men
Event • Skirmish
Spot Men Théoden to make an unbound companion strength -2.

3 Southron Agent Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While this minion is roaming, it gains ambush 2.
While this minion is not roaming, it gains ambush 1.

3Saruman’s Influence Men
Condition
Strength: -1
Resistance: -3
To play, spot Gríma or Saruman.
Bearer must be an unbound companion.
Discard all possessions on bearer and bearer may not bear a possession.

0 Southron Accuracy Men
Event • Response
If the Free Peoples player just prevented a wound to a companion during the archery phase, exert a Men minion to exert that companion.
Last edited by Foresight on Wed May 16, 2007 2:53 pm; edited 4 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
CarpeGuitarrem
Posted: Mon May 14, 2007 10:31 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Foresight wrote:

3 Southron Infantry Men
Minion • Man
Strength: 6
Vitality: 2
Site Number: 6
While this minion is roaming, it is strength +2.
While this minion is not roaming, it is twilight cost -1.

Way too expensive. Look: a 5 8/2/6 or a 2 6/2/6. With no special. Okay, so maybe the non-roaming version is worthwhile...but not the roaming version.
Quote:
2Enraged Host Men
Condition • Support Area
At the start of the maneuver phase, for each Men token on this card, each Men minion is site number +1.
Regroup: Discard a Men minion from play to add a Men token here.

Very interesting card, reminds me of those Sauron roamers.
Quote:
4 Southron Skirmisher Men
Minion • Man
Strength: 9
Vitality: 3
Site Number: 6
While this minion is roaming, it is strength +2.
While this minion is not roaming, it is twilight cost -1.

Same complaint as before. He’s 6 for 11/3/6 with no special, or 3 for 9/3/6 with no special. Maybe the second one is worthwhile, but the first one? I’d rather use other minions.
Quote:
6Haradrim Assault Commander Men
Minion • Man
Strength: 11
Vitality: 3
Site Number: 6
While this minion is roaming, it is fierce and damage +1.
While this minion is not roaming, it is twilight cost -1.

Okay, this is more like it! You get real payoff for the roaming! 8 for an 11/3/6 minion who’s fierce and D+1!! I like.
Quote:
1 Transported to War Men
Event • Maneuver
Make a Men minion site number +2 and strength +1 until the regroup phase.

Eh, iffy.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Foresight
Posted: Mon May 14, 2007 10:34 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Made them have fierce, that sounds better eh?
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
CarpeGuitarrem
Posted: Mon May 14, 2007 10:57 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Yes, that’s an excellent change! Now I’d like to have my minions roaming!

Oh, and...minions in hand can’t be roaming, right? Which means that if it’s past Site 6, I can play them for twilight -1 but still have them roaming? Sweet!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Thranduil
Posted: Tue May 15, 2007 5:24 am
Joined: 01 May 2007 Posts: 2256 Location:
Foresight wrote:
Thanks you guys, Rohan section is now complete! Prepare for the reverse of the strategy D came out for with Men minions. Roaming Men minions!

3 Southron Infantry Men
Minion • Man
Strength: 6
Vitality: 2
Site Number: 6
While this minion is roaming, it is strength +2 and fierce.
While this minion is not roaming, it is twilight cost -1.

Nice. Very much like that Sauron batch. The second text is something the ruffians could have done with (in region 3)!

Foresight wrote:
2Enraged Host Men
Condition • Support Area
At the start of the maneuver phase, for each Men token on this card, each Men minion is site number +1.
Regroup: Discard a Men minion from play to add a Men token here.

With a card like this, I think the high site number and twilight reduction are irrelevant, and possibly too good. I would reduce all the minion’s site numbers to 4 and possibly take out the reduction (though I’m not sure on that one), they just don’t need them.

Foresight wrote:
4 Southron Skirmisher Men
Minion • Man
Strength: 9
Vitality: 3
Site Number: 6
While this minion is roaming, it is strength +2 and fierce.
While this minion is not roaming, it is twilight cost -1.

Same thing with this one.

Foresight wrote:
6Haradrim Assault Commander Men
Minion • Man
Strength: 11
Vitality: 3
Site Number: 6
While this minion is roaming, it is fierce and damage +1.
While this minion is not roaming, it is twilight cost -1.

And with this one, but at least you did something decipher didn’t, you made variations on the theme.

Foresight wrote:
1 Transported to War Men
Event • Maneuver
Make a Men minion site number +2 and strength +1 until the regroup phase.

This reinforces my point before. If the strategy is built on making the minions roaming without paying the cost, then they do not need to have such high site numbers.

Good stuff.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Foresight
Posted: Tue May 15, 2007 6:02 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
2 •Southron Looter Men
Follower
Strength: +2
Aid - 2
May only be transferred to a Men minion.
Each time bearer wins a skirmish, you may discard a possession that has a twilight cost of 1 or less.

4 Sneer-Eyed Fellow Men
Minion • Man
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming, it is strength +6 and fierce.
While this minion is not roaming, it is twilight cost -1.

1 Side-Swiping Motion Men
Event • Skirmish
Spot a Men minion bearing a mount to choose one: make that minion strength +3 or make the Free Peoples player exert a companion not assigned to a skirmish.

1 Battle Halberd Men
Possession • Hand Weapon
Strength: +2
Bearer must be a Men minion.
Maneuver: Exert bearer to make a Men minion site number +2 until the regroup phase.

2Gríma, Treacherous Villian Men
Follower
Strength: +2
Aid - Remove a threat or 2
Gríma may be transferred to a companion (except the ring-bearer).
While bearer is a companion, bearer is strength -3 and resistance -3.
Last edited by Foresight on Tue May 15, 2007 2:38 pm; edited 3 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
lem0nhead
Posted: Tue May 15, 2007 6:10 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Foresight wrote:
2 •Southron Looter Men
Follower
Strength: +2
Aid - 1
Each time you transfer this to a minion, except a Men minion, exert bearer.
Each time bearer wins a skirmish, you may discard a possession that has a twilight cost of 1 or fewer.

Excellent but phrase it or less not fewer,


4 Sneer-Eyed Fellow Men
Minion • Man
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming, it is strength +6 and fierce.
While this minion is not roaming, it is twilight cost -1.

Sweet dude.


1 Side-Swiping Motion Men
Event • Skirmish
Spot a Men minion bearing a mount to choose one: make that minion strength +3 or make the Free Peoples player exert a companion not assigned to a skirmish.

Excellent event i like it.

1 Battle Armor Men
Possession • Armor
Strength: +1
Bearer must be a Men minion.
Maneuver: Exert bearer to make a Men minion site number +2 until the regroup phase.

Good but not quite sure how thats armor related as it doesnt "protect" bearer. Maybe a ranged weapon or something would be better.

2Gríma, Treacherous Villian Men
Follower
Strength: +2
Aid - Remove a threat or 1
Gríma may be transferred to a companion (except the ring-bearer).
While bearer is a companion, bearer is strength -3 and resistance -3.

Oof can of worms transferring followers to companions if you ask me. Dont know what i think of him. To easily exploited with isengard ruined and some other anti follower stuff.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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