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Thranduil
Posted: Sun Aug 12, 2007 2:41 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
1 A Dangerous Road Isengard
Event • Maneuver
Spell.
Exert Saruman to play an Isengard weather card from your draw deck or discard pile.
“‘There is a fell voice on the air....’”

Should cost 0 or no exertion. Or you could make it one of your "1 or an exertion" events as it’s much more of a dilemma for Shadow players than FP.

DáinIronfoot wrote:
3 Bring Down the Mountain Isengard
Event • Maneuver
Spell. Weather.
Exert 2 Isengard minions (or Saruman) to choose one: exert each companion with 5 or less printed strength; or make the move limit -1 for this turn (to a minimum of 1).
“‘Cuiva nwalca Carnirasse; Nai yarvaxea rasselya; taltuva notto-carinnar!’”

I don’t like using ’printed’ unless absolutely necessary (it sounds a bit horrible), so I suggest simply raising the strength to whatever you feel like. Interesting card.

DáinIronfoot wrote:
2Wake Up, Cruel Redhorn! Isengard
Condition
Spell. Weather. Plays on a site.
If the fellowship is at this site, each time another weather card is played, you may exert an unbound companion (or any companion if this site is a mountain).
“‘Cuiva nwalca Carnirasse; nai yarvaxea rasselya!’”

Should spot a minion, then you can take his cost down to 1.

DáinIronfoot wrote:
1 Crebain of Dunland Isengard
Follower
Aid – 2 or remove a threat.
Each time you transfer this to an Isengard minion, you may draw a card (or 2 cards if you can spot a Wizard minion).
Each companion skirmishing bearer is resistance -2.
Skirmish: Transfer this to your support area to discard a card borne by a companion skirmishing bearer.
“‘Spies of Saruman! The passage south is being watched.’”

I think this has loads too much text and seems to be OP. I would definitely take out one of the abilities, probably the skirmish action.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Mon Aug 13, 2007 1:03 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, I made some tweaks to the last couple batches. Thanks for the reviews, gentlemen.

Let’s leave Saruman for a little bit and get to his chief minion. Twisted Evil Enjoy!

7Lurtz, Leader of the Hunt Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site: 6
Tracker. Archer. Enduring.
While you can spot 2 other Isengard trackers or hunters, Lurtz gains hunter 1 and is site number -1.
Each other Isengard tracker is strength +1 for each Hobbit companion you can spot (limit +2).
“‘Bring them to me alive and unspoiled. Kill the others!’”

2Lurtz’s Sword, Heavy Blade Isengard
Possession • Hand Weapon
Strength +1
Bearer must be Lurtz or an Isengard tracker. Bearer gains hunter 2.
If bearer is Lurtz, he is fierce.

1Lurtz’s Bow Isengard
Possession • Ranged Weapon
Bearer must be Lurtz or an Isengard tracker.
Archery: Remove a threat and make the minion archery total -1 (to a minimum of 0) to wound a Free Peoples character.
Response: If bearer is Lurtz and a companion won a skirmish that is about to end, exert Lurtz to wound that companion.
Last edited by DáinIronfoot on Wed Aug 15, 2007 9:13 am; edited 5 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Aug 13, 2007 1:10 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

6Lurtz, Leader of the Hunt Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site: 6
Tracker. Archer. Enduring.
While you can spot 2 other Isengard trackers or hunters, Lurtz gains hunter 1 and is site number -1.
Each other Isengard tracker is strength +1 for each Hobbit companion you can spot (limit +2).
If Lurtz is wounded or is skirmishing a wounded character, he is damage +1.
“‘Bring them to me alive and unspoiled. Kill the others!’”
c’mon no hunter? I know it is an unimaginative keyword and a mockery of Good DC makers but still.

3Lurtz’s Sword, Heavy Blade Isengard
Possession • Ranged Weapon
Strength +1
Bearer must be Lurtz or an Isengard tracker. Bearer gains hunter 2.
If bearer is Lurtz, he is damage +1 and fierce.
AHHHHH hers the hunter cut one of the keyword he gets IMHO

1Lurtz’s Bow Isengard
Possession • Ranged Weapon
Bearer must be Lurtz or an Isengard tracker.
Archery: Remove a threat and make the minion archery total -1 (to a minimum of 0) to wound a companion (or -2 to wound an ally).
Response: If bearer is Lurtz and a companion won a skirmish that is about to end, exert Lurtz to wound that companion.

I would make it to wound a character and cut the optional thing.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Tue Aug 14, 2007 12:43 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
6Lurtz, Leader of the Hunt Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site: 6
Tracker. Archer. Enduring.
While you can spot 2 other Isengard trackers or hunters, Lurtz gains hunter 1 and is site number -1.
Each other Isengard tracker is strength +1 for each Hobbit companion you can spot (limit +2).
If Lurtz is wounded or is skirmishing a wounded character, he is damage +1.
“‘Bring them to me alive and unspoiled. Kill the others!’”

He has hunter already, SoP. And this guy just has far far far far far far far too much text (I thought I’d emphasise the amount of text this guy has by comparing it to a large number of unnecessary ’far’s). If he just had the first ability, he would be a fine card. If he just had the second ability, he would be a very interesting card, but I’d raise the limit and bring his cost to the usual 7. If he just had the third ability, he would be boring but fair. With all 3 and enduring and archer, I’m inclined to think he’s as broken as hell!

DáinIronfoot wrote:
3Lurtz’s Sword, Heavy Blade Isengard
Possession • Ranged Weapon
Strength +1
Bearer must be Lurtz or an Isengard tracker. Bearer gains hunter 2.
If bearer is Lurtz, he is damage +1 and fierce.

How is lurtz’s sword a ranged weapon? A 3 cost Shadow possession is worthless to be played on a minion, especially for such an expensive minion with such a high site number as Lurtz. You should cut it down and make it at maximum 2, but personally I think 1. This would also be a fantastic place to have one of Lurtz’s abilities instead of on Lurtz himself.

DáinIronfoot wrote:
1Lurtz’s Bow Isengard
Possession • Ranged Weapon
Bearer must be Lurtz or an Isengard tracker.
Archery: Remove a threat and make the minion archery total -1 (to a minimum of 0) to wound a Free Peoples character.
Response: If bearer is Lurtz and a companion won a skirmish that is about to end, exert Lurtz to wound that companion.

Very powerful, but overall fine.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Tue Aug 14, 2007 7:44 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, I tweaked Lurtz and his sword. Better now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Tue Aug 14, 2007 7:47 am
Joined: 01 May 2007 Posts: 2256 Location:
Choose either the fierce or the damage bonus on the sword, not both, but other than that it’s all great!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Tue Aug 14, 2007 9:07 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I’m a little reluctant to do that, Thran, because the damage bonus is conditional, and the 1-cost original Lurtz’s Sword gives a permanent one AND a nice ability. The existing Uruk-hai version costs 3 and gives fierce and hunter 1. I was trying to strike a balance between the two.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Tue Aug 14, 2007 11:38 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Let me know what (if anything) I should do about the sword. For now, we’re pushing forward...with another Lurtz! This will be a more common version, but still very formidable, as you will see. Twisted Evil Enjoy!

7Lurtz, Fighting Uruk-hai Isengard
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Tracker. Damage +1. To play, spot 2 Isengard minions (or Saruman).
Lurtz gains hunter 1 for each possession he bears.
While bearing a hand weapon, Lurtz is fierce.
While bearing a ranged weapon, Lurtz is an archer.
“‘They were elves once, taken by the dark powers. Tortured and mutilated. A ruined and terrible form of life. Now...perfected.’”

And now, to get into a couple more general possession for our Uruks, which Lurtz can get REALLY nasty with.

1 Tracker’s Blade Isengard
Possession • Hand Weapon
Strength +2
Bearer must an Uruk-hai tracker or Uruk-hai hunter.
Each time bearer wins a skirmish, you may exert it to draw a card (or 2 cards if a companion was killed in that skirmish).
Though slightly smaller and lighter than the blades of Saruman’s heavily-armed warriors, the blades of Orthanc’s tracking Uruks were no less deadly.

1 Uruk-hai Bow Isengard
Possession • Ranged Weapon
Bearer must an Uruk-hai.
Bearer gains hunter 1.
If bearer is a tracker, bearer is an archer.
“...they had bows of yew, in length and shape like the bows of Men.”

2 Uruk Shield Isengard
Possession • Shield
Bearer must be an Uruk-hai.
The fellowship archery total is -1.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
Response: If bearer is about to take a wound, discard this possession to prevent that wound.
“Upon their shields they bore a strange device: a small white hand in the centre of a black field....”
Last edited by DáinIronfoot on Tue Aug 14, 2007 12:43 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Tue Aug 14, 2007 12:37 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Let me know what (if anything) I should do about the sword.
cut the
and if he is wounded or is skirmishing a wounded character, he is damage +1.
IMSO


7Lurtz, Fighting Uruk-hai Isengard
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Tracker. Damage +1. To play, spot 2 Isengard minions (or Saruman).
Lurtz gains hunter 1 for each possession he bears.
While bearing a hand weapon, Lurtz is fierce.
While bearing a ranged weapon, Lurtz is an archer.
“‘They were elves once, taken by the dark powers. Tortured and mutilated. A ruined and terrible form of life. Now...perfected.’”
awesomeness.

1 Tracker’s Blade Isengard
Possession • Hand Weapon
Strength +2
Bearer must an Uruk-hai tracker or Uruk-hai hunter.
Each time bearer wins a skirmish, you may exert it to draw a card (or 2 cards if a companion was killed in that skirmish).
Though slightly smaller and lighter than the blades of Saruman’s heavily-armed warriors, the blades of Orthanc’s tracking Uruks were no less deadly.
nice

1 Uruk-hai Bow Isengard
Possession • Ranged Weapon
Bearer must an Uruk-hai.
Bearer gains hunter 1.
If bearer is a tracker, bearer is an archer.
“...they had bows of yew, in length and shape like the bows of Men.”
I guess

1 Uruk Shield Isengard
Possession • Shield
Bearer must be an Uruk-hai.
The fellowship archery total is -1.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
Response: If bearer is about to take a wound, discard this possession to prevent that wound.
“Upon their shields they bore a strange device: a small white hand in the centre of a black field....”

make it cost 2
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Wed Aug 15, 2007 12:32 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Let me know what (if anything) I should do about the sword.

I agree with SoP.

I was going to go through and review the cards, but then I realised they were all fantastc!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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