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DáinIronfoot |
Posted: Fri Sep 21, 2007 1:50 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Tweaked both; the first exactly as recommended (I think), and the second by dropping the cost to . I’d really prefer to keep it as an event, so hopefully this gives it a bit of an advantage over cards like Athelas and Invigorated.
As I mentioned in the Road Ahead thread, I’m running on very little sleep today and am pretty slow in the head. But unlike , I fortunately DO have a new for . Enjoy!
Jewel of the Kingdom
Condition
To play, spot a knight.
Plays on a site. Limit 1 per site.
Response: If an engine or machine is about to be played in this site’s region, discard this condition or a fortification to make the twilight cost of that engine or machine +3.
Response: If this site is about to be controlled by an opponent, discard this condition or a fortification to prevent that.
“‘This city of Osgiliath has been reclaimed...for Gondor!’” |
Last edited by DáinIronfoot on Thu Sep 27, 2007 1:26 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Fri Sep 21, 2007 1:56 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: Tweaked both; the first exactly as recommended (I think), and the second by dropping the cost to  . I’d really prefer to keep it as an event, so hopefully this gives it a bit of an advantage over cards like Athelas and Invigorated.
As I mentioned in the Road Ahead  thread, I’m running on very little sleep today and am pretty slow in the head. But unlike  , I fortunately DO have a new for  . Enjoy!
Jewel of the Kingdom
Condition
To play, spot a  knight.
Plays on a site. Limit 1 per site.
Response: If this site is about to be controlled by an opponent, discard this condition or a fortification to prevent that.
“‘This city of Osgiliath has been reclaimed...for Gondor!’”
eh....okay. I guess. I really don’t know what to think. I’d never use it. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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lem0nhead |
Posted: Sat Sep 22, 2007 3:53 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
Jewel of the Kingdom
Condition
To play, spot a  knight.
Plays on a site. Limit 1 per site.
Response: If this site is about to be controlled by an opponent, discard this condition or a fortification to prevent that.
“‘This city of Osgiliath has been reclaimed...for Gondor!’”
Nice card Dain but so specific you wouldnt use it. I like it because you can use it on site 1 and stop anyone ever taking it but it is limited.
I wouldnt scrap it as its sweet but it wouldnt see heavy use. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Sat Sep 22, 2007 11:28 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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make it be able to discard engines or maybe besiegers too. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Thranduil |
Posted: Sat Sep 22, 2007 4:03 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Sorry about the stupid double post - these things seem to happen to me.
Thranduil |
Last edited by Thranduil on Sat Sep 22, 2007 4:04 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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Thranduil |
Posted: Sat Sep 22, 2007 4:03 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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sickofpalantirs wrote: make it be able to discard engines or maybe besiegers too.
I’d definitely go with something like that (maybe possessions or conditions or even machines) - as it is it would never be used.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Thu Sep 27, 2007 1:33 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Alright, after nearly a week of no replies, I’m back!
I went ahead and added some engine/machine hate to Jewel of the Kingdom (as suggested). Now here are some familiar knights to use with it. Enjoy!
•Alcarin, Soldier of Calembel
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
The twilight cost of each other knight in your starting fellowship is -1.
At the start of each skirmish involving Alcarin and a minion bearing a fortification, exert that minion.
One of the few warriors to make their way from Lamendon to Minas Tirith until the Battle on Pelennor, Alcarin quickly became one of Boromir’s most trusted warriors during the retaking of Osgiliath.
•Turgon, Warrior of Dor-en-Ernil
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight. Hunter 1.
If you can spot a knight, Turgon’s twilight cost is -1.
Each time Turgon wins a skirmish involving a minion bearing a fortification, you may heal a knight.
Turgon proved an able soldier and leader of men while driving Sauron’s forces from Osgiliath.
These two are the only named knights to appear in the original Towers block, so I thought they deserved a revival here. I actually semi-swapped their original abilities: Alcarin used to heal when assigned to fortification-bearing minions, and Turgon used to be the one doing some direct wounding. I kept Alcarin’s original twilight reduction for other knights intact, because I really REALLY like it. As you can see, it pairs nicely with Turgon’s new twilight reduction text, enabling you to start them together if you want.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Thu Sep 27, 2007 2:38 pm |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
 • Alcarin, Soldier of Calembel
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
The twilight cost of each other  knight in your starting fellowship is -1.
At the start of each skirmish involving Alcarin and a minion bearing a fortification, exert that minion.
One of the few warriors to make their way from Lamendon to Minas Tirith until the Battle on Pelennor, Alcarin quickly became one of Boromir’s most trusted warriors during the retaking of Osgiliath.
Sound.
 • Turgon, Warrior of Dor-en-Ernil
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight. Hunter 1.
If you can spot a  knight, Turgon’s twilight cost is -1.
Each time Turgon wins a skirmish involving a minion bearing a fortification, you may heal a knight.
Turgon proved an able soldier and leader of men while driving Sauron’s forces from Osgiliath.
Dunno if you should make knights hunters seems counter productive. Theyre more defenders than hunters. Drop cost to 2 and remove it. Sound.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Thu Sep 27, 2007 3:00 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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lem0nhead wrote: DáinIronfoot wrote:  • Turgon, Warrior of Dor-en-Ernil
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight. Hunter 1.
If you can spot a  knight, Turgon’s twilight cost is -1.
Each time Turgon wins a skirmish involving a minion bearing a fortification, you may heal a knight.
Turgon proved an able soldier and leader of men while driving Sauron’s forces from Osgiliath.
Dunno if you should make knights hunters seems counter productive. Theyre more defenders than hunters. Drop cost to 2 and remove it. Sound.
Understood. I don’t intent to make it a big theme, but I wanted to have a small handful of hunter knights in this and especially the following set. Just a VERY small handful.
I’ll wait for another review or two before change it, but I’ve taken your thoughts under advisement.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Thu Sep 27, 2007 8:56 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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DáinIronfoot wrote:
 • Alcarin, Soldier of Calembel
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
The twilight cost of each other  knight in your starting fellowship is -1.
At the start of each skirmish involving Alcarin and a minion bearing a fortification, exert that minion.
One of the few warriors to make their way from Lamendon to Minas Tirith until the Battle on Pelennor, Alcarin quickly became one of Boromir’s most trusted warriors during the retaking of Osgiliath.
Nifty.
Quote:  • Turgon, Warrior of Dor-en-Ernil
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight. Hunter 1.
If you can spot a  knight, Turgon’s twilight cost is -1.
Each time Turgon wins a skirmish involving a minion bearing a fortification, you may heal a knight.
Turgon proved an able soldier and leader of men while driving Sauron’s forces from Osgiliath.
Interesting... not sure if I like hunter on knights. is already good at having hunters, but those are limited to rangers. Just like you don’t give condition removal, don’t give knights hunter. At least, not on a base-stat scale. A card or companion to give a knight hunter (more than likely using fortifications as fuel) would be okay. Besides, knights don’t hunt anything, except maybe a good meal after a long seige. It’s an interesting idea, and unique (and everyone should know I’m all for odd uniqueness in DC sets) but you still shouldn’t break the culture rules.
Recap: Do something else with this guy, and make another card (condition, event, companion, doesn’t really matter) that can give hunter by using something as fuel, like fortifications.
But that’s just my two cents. By no means to you have to pay attention to a word I say.  |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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