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ingold55 |
Posted: Mon May 15, 2006 5:28 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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•Mace windu [jedi]
Bain of Sith
companion man
strength 11
vitality 5
resistance 9
defender +1
Skirmish: while skirmishing a [sith] minion, exert Mace Windu twice, and make him resistance 6, to make him strength +4 and damage +1.
•Windu’s Saber
possession hand weapon
strength +3
[b]Damage +1[/b]
Bearer must be Mace Windu.
While in a fierce skirmish, exert Mace Windu to cancle that skirmish. |
There is a power in this world beyond any of us, and Jesus is that power and The Savior.
this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns) |
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sickofpalantirs |
Posted: Thu May 18, 2006 2:35 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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ingold55 wrote:  •Mace windu [jedi]
Bain of Sith
companion man
strength 11
vitality 5
resistance 9
defender +1
Skirmish: while skirmishing a [sith] minion, exert Mace Windu twice, and make him resistance 6, to make him strength +4 and d amage +1.
 •Windu’s Saber
possession hand weapon
strength +3
[b]Damage +1[/b]
Bearer must be Mace Windu.
While in a fierce skirmish, exert Mace Windu to cancle that skirmish.
haven’t we had enough mace’s already
sorry AC I didn’t have much time and was being stupid
[4]Shaak Ti
Companion jedi
strength 8
vitality 3
resistance 8
while you can spot more minions then companions the apprentice is strength plus 1. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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ingold55 |
Posted: Thu May 18, 2006 10:29 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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•Yoda [Jedi]
Powerful Jedi
strength 8
vitality 6
resistance 7
while skirmishing a [Confederace] minion, exert Yoda to exert that minion. |
There is a power in this world beyond any of us, and Jesus is that power and The Savior.
this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns) |
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Anonymous Prodigy |
Posted: Fri May 19, 2006 1:12 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Obi-Wan Kenobi, Trainer of Anakin
Culture: Jedi
Companion: Human
Strength: 8
Vitality: 4
Signet: Anakin
Skirmish: Exert Obi-Wan to make him damage +1. |
I had to put something here. |
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YourStinkenFace |
Posted: Fri May 19, 2006 4:28 pm |
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Joined: 19 Mar 2006
Posts: 37
Location:
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Yogay
Culture: Jedi
Companion: Alien
Strength: 7
Vitality: 4
Signet: Mace Windu
Regroup: Exert this companion to make the minion archery total +2. |
"SOMEONE..."
"Was there sposed to be anything more to that phrase?"
"Shut up! Shut your mouth, you!"
-The Cloak
www.filmcow.com |
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Anonymous Prodigy |
Posted: Fri May 19, 2006 7:09 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Jango Fett, Bounty Hunter
Strength: 6
Vitality: 3
Site Number: 3
Skirmish: Exert Jango Fett to make him damage +1. |
I had to put something here. |
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menace64 |
Posted: Mon May 22, 2006 2:43 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Good news!
My graphics are more or less finished, with just a few minor housekeeping items to take care of.
Once I’m done, I’ll go back and finish the text versions of the set. Then I’ll transfer them over onto graphic templates, and maybe I’ll get myself a cheap website to house them all.
501st Legionnaire [Empire]
Minion • Man
Strength-10
Vitality-2
Roaming-3
Clone. Trooper.
This minion is strength +1 for each other [Empire] trooper you spot.
501st Rifle [Empire]
Possession • Ranged Weapon
Strength +1
Bearer must be an [Empire] clone trooper.
Bearer gains range and ambush (2).
•Appo, 501st Commander [Empire]
Minion • Man
Strength-10
Vitality-3
Roaming-3
Clone. Trooper.
Assignment: Exert Appo to play an [Empire] clone trooper. That minion is strength +2 until the regroup phase.
Execute Order 66 [Empire]
Event • Assignment
Spot X races in the alliance to play X [Empire] clone troopers. You may not play any other assignment events.
Twilight of the Jedi [Empire]
Event • Response
If a [Jedi] companion loses a skirmish, suspend all other skirmishes and assign an [Empire] minion to skirmish that companion. After the skirmish ends, resume the suspended skirmishes. |
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sickofpalantirs |
Posted: Mon May 22, 2006 3:52 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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[3]General Veers[empire]
Companion man
Empire
strength-7
Vitality-3
Roaming-3
while bearing a vehicle general veers is strength plus 2.
[2]Rocket tube [empire][
strength plus 1
Possesion ranged weapon
Bearer must be an Empire companion. Bearer gains ranged
exert bearer to discard a condition.
E-WEB[Empire]
possesion ranged weapon
strength plus 2
Bearer gains ranged
exert bearer twice to wound a character bearer is skirmishing
can you post a link to the images when you are done with them???
YourStinkenFace wrote:  Yogay
Culture: Jedi
Companion: Alien
Strength: 7
Vitality: 4
Signet: Mace Windu
Regroup: Exert this companion to make the minion archery total +2. HUH??? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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menace64 |
Posted: Mon May 22, 2006 6:49 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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So, judging from my last batch of cards, the Empire culture in this set is based around the 501st. And what do they do? Well... they ambush! They storm the castle when you least expect it. They turn on you when you would rather them not.
Kinda like Order 66, eh?
So I’ll do more...
501st Assaulter [Empire]
Minion • Man
Stregth-7
Vitality-2
Roaming-3
Clone. Trooper.
If this minion is played outside of the shadow phase, it is strength +2 until the regroup phase.
501st Brigade [Empire]
Minion • Man
Strength-10
Vitality-3
Roaming-3
Clone. Trooper.
Regroup: Exert this minion to take another [Empire] clone trooper you spot into hand.
•501st Commander [Empire]
Minion • Man
Stregth-11
Vitality-3
Roaming-3
Clone. Trooper.
Skirmish: Discard an [Empire] clone trooper from hand to make another [Empire] clone trooper strength +2 (limit +4).
501st Elite [Empire]
Minion • Man
Strength-12
Vitality-3
Roaming-3
Clone. Trooper.
While you can spot 2 other [Empire] clone troopers, this minion is fierce.
While you can spot 3 other [Empire] clone troopers, this minion is damage +1.
While you can spot 4 other [Empire] clone troopers, this minion is enduring.
501st Marcher [Empire]
Minion • Man
Strength-6
Vitality-2
Roaming-3
Clone. Trooper.
501st Raiding Party [Empire]
Minion • Man
Strength-9
Vitality-4
Roaming-3
Clone. Trooper.
While you can spot 2 other [Empire] minions, this minion is not roaming.
501st Soldier [Empire]
Minion • Man
Strength-5
Vitality-1
Roaming-3
Clone. Trooper.
Each minion that has the title 501st Soldier is strength +1.
•501st Squad [Empire]
Minion • Man
Strength-13
Vitality-3
Roaming-3
Clone. Trooper.
While 501st Squad bears a possession, it may not take wounds.
While 501st Squad bears 2 possessions, it is damage +1 and fierce.
And that’s all I can do right now.
And SoP... I like your Empire cards. When I move on to Empire Strikes Back, I’ll take another look at them! |
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sickofpalantirs |
Posted: Wed May 24, 2006 3:52 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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[3]Wookie Footsoldier.{wookie}(or maybe Republic i don’t know)
companion • wookie
Strength-7
Vitality-3
resistance-7
while you can spot a jedi this companion is strength plus 1.
[3]Wookie Catamaran[wookie]
possesion vehicle
Bearer must be a wookie. While you can spot 3 wookies the move limit for this turn is plus one.
manueverexert a wookie to discard the top card of an opponents draw deck.[limit 2]
[2]Wookie pilot
strength-6
vitality-3
resistance-6
Allianceexert this comapnin to play a vehicle from your draw deck.
while bearing a vehicle this companion cannot take wounds during the skirmish phase.
[0]Endless resources[Separatist]
Event shadow
Exert a seperatist minion to play a seperatist minio from your discard pile , its twilight cost is minus 2.
how are these? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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